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### Oath of The Lawbringer WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS ##### Tenets of The Lawbringer (Change Later) **Law.** The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected. **Loyalty.** Your word is your bond. Without loyalty, oaths and laws are meaningless. **Courage.** You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don’t act, then who will? **Responsibility.** You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. ##### Spells You gain oath spells at the paladin levels listed in the Oath of The Lawbringer Spells table. See the Sacred Oath class feature for how oath spells work. | Paladin Level | Spells | |:----:|:-------------| | 3rd | *Command, Compelled Duel* | | 5th | *Hold Person, Zone of Truth* | | 9th | *Conjure Barrage, Sending* | | 13th | *Compulsion, Faithful Hound* | | 17th | *Conjure Volley, Geas* | ##### Big Iron A lawbringer needs to be able to mete out justice up close, or at range. After you take this oath at 3rd level, you can turn a hand crossbow into your **Big Iron**, a tool of frontier justice. The hand crossbow is transformed over the course of an hour, spent by praying over it with a holy symbol in hand. It loses the **Ammunition** and **Loading** properties, you can use it as a spellcasting focus for your Paladin spells, and for the purposes of your **Divine Smite** and **Improved Divine Smite** class features, as well as **any Paladin spell with Smite in its name**, you can treat it as if it was a melee weapon. If the weapon is lost or destroyed, or you wish to convert a new hand crossbow into your **Big Iron**, you can spend an hour praying over it, breaking the transformation on the first one. \columnbreak ##### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. ***Lawbringer's Challenge.*** As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can’t willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you. ***Deadeye.*** You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. ##### Watchful Eye Beginning at 7th level, you emit an aura of alertness while you aren’t incapacitated. When you and any creature of your choice within 10 feet of you rolls initiative, you each gain a bonus to initiative equal to your Charisma modifier (minimum of +1). At 18th level, the range of this aura increases to 30 feet. ##### Lawbringer's Grit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. ##### Legendary Marshall (Redo Flavor Later) At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour: *You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. *Your allies have advantage on death saving throws while within 30 feet of you. *You have advantage on Wisdom saving throws, as do your allies within 30 feet of you. This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.