### About this theme
##### Use
Use all or parts of this theme freely within GM Binder, even if it's something you're selling. A brief mention is always nice as I like seeing what people have done with it
___
**To use this theme** - copy the theme (and html) code section and paste into the top of your document
___
**Back up your work** - It bears mentioning that if you are making tweaks to this, or any other theme, copy your code regularly to a text file or Google Docs
##### Changes
- New custom footer images. The tree silhouette on the side can be disabled. There is also an option to use the old Xanathar's-style footers (see below)
- New full-page watercolor stains - an adaptation of those created by [FallenWyvern](https://www.reddit.com/user/FallenWyvern/ "FallenWyvern")
- A brief how-to on creating your own watercolor stains using Photoshop/GIMP
- Vehicle statblocks have been added
- Minor element, color and font adjustments
- Added classes that can be used for centering, indenting or padding text left and right
- New divider art
\columnbreak
### Themed Elements To my knowledge, all elements have been themed. This includes fonts, headings, part headers, noteblocks, tables, statblocks, footers, fonts and art.
Snippets, including cover pages, should work correctly
##### Headings
There are 6 headings. Headings 1-5 are pretty standard, while heading 6 is centered and can be easily modified for special uses
**h1** (#) is at the top of this page
## h2 heading (##)
### h3 heading (###)
#### h4 heading (####)
##### h5 heading (#####)
###### h6 (######)
##### Part Headers
Part header examples are on pages 2 and 4
Footnote Example
\pagebreakNum
# PHB
##### Part Header Example
##### Note Blocks
> ##### Note Block > All Note Block headings are white >
> Text is black >
##### Description Block
Description block headings are colored
For this theme, I reduced the line spacing for the Description Block
Should you prefer the original Description Block line spacing, remove the following 2 lines from that theme section:
~~~
.phb .descriptive p {padding-bottom:0; line-height:1.2em}
.phb .descriptive p+p {padding-top:0em}
~~~
### Tables
Including Class Blocks, tables and wide tables
For this theme, I reduced the line spacing for the Description Block
##### Tables
| Size | | HP | AC | | Str | Dex | | Attack | Damage |
| :----- | - | :-:| :-:| - | :-: | :-: | - | :----: | :------: |
| Tiny | | 20 | 18 | | 4 | 18 | | +8 | 1d4 + 4 |
| Small | | 25 | 16 | | 6 | 14 | | +6 | 1d8 + 2 |
| Medium | | 40 | 13 | | 10 | 12 | | +5 | 2d6 + 1 |
| Large | | 50 | 10 | | 14 | 10 | | +6 | 2d10 + 2 |
| Huge | | 80 | 10 | | 18 | 6 | | +8 | 2d12 + 4 |
\columnbreak
To make a wide table, insert the following before the table, making sure not to forget the </div> tag afterwards ~~~
~~~
Activate it by replacing the existing Class Block section with: ~~~ /* Class Block - Clear */ .phb .classTable { border-image-outset: 25px 10px !important; align:center; width:90%; margin-left:auto; margin-right:auto; line-height:11px; border-image-source: url(https://www.gmbinder.com/images/9MsVmEn.png); background-color: inherit; } .phb .classTable h5 {color: #c3e5d4; font-weight: 100;} ~~~ \pagebreakNum
___ Note that since there is no snippet, you will need to copy the examples found in this theme to use them. The following narrow and wide vehicle statblocks are templates ___ Since the vehicle statblocks do take up a few lines of code, I normally delete those style sections from the theme when not using them. \columnbreak
##### Narrow Vehicle Statblock
### Footers
~~~ .phb:nth-child( n+1 ):after ~~~ To remove the tree on a single page, type that page number in between the parenthesis. To remove the tree on multiple pages, you will need to create multiple statements: ~~~ .phb:nth-child( 4 ):after .phb:nth-child( 4 ):after, .phb:nth-child( 9 ):after ~~~ \pagebreakNum
##### Footer Images - trees only If, for any reason, you wanted to use only the tree silhouettes (no bottom art), go to the **Footer Images** section and replace what's there with the following: ~~~ /* Right Tree Only */ .phb:nth-child( ):after { content : ""; position : absolute; bottom : 0; left : 0; z-index : -1; height : 392px; width : 100%; background-image : url('https://www.gmbinder.com/images/GHhitPd.png'); background-size: cover; } /* Left Tree Only */ .phb:nth-child( ):after { content : ''; position : absolute; bottom : 0; left : 0; z-index : -1; height : 392px; width : 100%; background-image : url('https://www.gmbinder.com/images/VBwHEx6.png'); background-size : cover; } ~~~
[https://www.gmbinder.com/images/qeDdWrL.png](https://www.gmbinder.com/images/qeDdWrL.png "plain section break line")
[https://www.gmbinder.com/images/uyfGm3f.png](https://www.gmbinder.com/images/uyfGm3f.png "fancy section break line") \columnbreak ~~~ ~~~ \pagebreakNum
How to use these is beyond the scope of this document, but here's some tutorials:
___
[https://www.gmbinder.com/share/-L4Yt8ZSxmhwqt--yNRT](https://www.gmbinder.com/share/-L4Yt8ZSxmhwqt--yNRT)
[https://www.gmbinder.com/share/-Kx5i9fuxhuci6BUrbJq](https://www.gmbinder.com/share/-Kx5i9fuxhuci6BUrbJq)
\columnbreak
> ## Credits and thanks
>
> Thank you to the [GMbinder](https://www.reddit.com/r/gmbinder "GMbinder reddit page") developers for all their work creating GM Binder
>
> Check out their [Patreon Page](https://www.patreon.com/gmbinder "GMbinder Patreon page")
>
> ___
>
> ##### Art Used to create this theme:
>
> ___
> Background was created by modifying 'Some Old Gray Worn Paper Background' by [My Free Textures ](http://www.myfreetextures.com/worn-parchment-paper-5/ "Some Old Gray Worn Paper Background")
> ___
> Texture used to create the Monster Statblock and the Part Headers can be found at: [Texture King](https://www.textureking.com/10_5520/ "Free Textures")
> ___
> Footer image branch and tree elements created using my own photos. Celtic knots inspired by the Book of Kells
##### Class Blocks
##### The Deadly Class
|Level| | Proficiency Bonus | Features | Deadliness Modifier |
|:---:|-|:---:|:----------------:|:---:
| 1st | | +2 | angry chicken | +3
| 2nd | | +3 | fatal blunder | +4
| 10th| | +4 | deadly on Tuesday | +10
| 20th| | +5 | a true ninja | +42
There is also a transparent Class Block option.
Activate it by replacing the existing Class Block section with: ~~~ /* Class Block - Clear */ .phb .classTable { border-image-outset: 25px 10px !important; align:center; width:90%; margin-left:auto; margin-right:auto; line-height:11px; border-image-source: url(https://www.gmbinder.com/images/9MsVmEn.png); background-color: inherit; } .phb .classTable h5 {color: #c3e5d4; font-weight: 100;} ~~~ \pagebreakNum
### Monster Blocks
Yep, custom theme for the monster block
___
> ## Monster Name
>*Size, Alignment*
> ___
> - **Armor Class** AC
> - **Hit Points** Hitpoints
> - **Speed** Speed
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|4 (-3)|16 (+3)|10 (+0)|2 (-4)|10 (+0)|1 (-5)|
>___
> - **Saving Throws** saving_throws
> - **Skills** skills
> - **Damage Vulnerabilities** damage_vulnerabilities
> - **Damage Resistances** Resistances
> - **Damage Immunities** Damage_Immunities
> - **Condition Immunities** condition_Immunities
> - **Senses** Senses
> - **Languages** Languages
> - **Challenge** Challenge and Xp
> ___
>
> ### Actions
> ***Multiattack.*** The Creature Name makes Number and type of attacks
>
> ***Ability Description.*** *Attack Style:* Attack Bonus to hit, Reach/Range, one target. *Hit:* Damage Damage Type damage
>
> ***General Ability Description.*** General Attack Description
### Vehicle Blocks
Ghosts of Saltmarch introduced Vehicle statblocks.
___ Note that since there is no snippet, you will need to copy the examples found in this theme to use them. The following narrow and wide vehicle statblocks are templates ___ Since the vehicle statblocks do take up a few lines of code, I normally delete those style sections from the theme when not using them. \columnbreak
##### Narrow Vehicle Statblock
## Vehicle Type
*Size of vehicle (0 ft. by 0 ft.)*
___
- **Creature Capacity** 0 crew, 0 passengers
- **Cargo Capacity** 0 tons
- **Travel Pace** 0 miles per hour (0 miles per day)
___
| STR | DEX | CON | |INT| |WIS| |CHA|
|:-----:|:-----:|:-----:| - |:-:| - |:-:| - |:-:|
|10 (+0)|10 (-0) |10 (+0)| | 0 | | 0 | | 0 |
___
- **Damage Immunities** immunities
- **Condition Immunities** immunities
___
### Actions
On its turn...
**Fire Weapon.** weapon
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
\pagebreakNum
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
# DMG
##### Part Header Example
##### Wide Vehicle Block
## Vehicle Type
*Size of vehicle (0 ft. by 0 ft.)*
___
- **Creature Capacity** 0 crew, 0 passengers
- **Cargo Capacity** 0 tons
- **Travel Pace** 0 miles per hour (0 miles per day)
___
| STR | DEX | CON | |INT| |WIS| |CHA|
|:-----:|:-----:|:-----:| - |:-:| - |:-:| - |:-:|
|10 (+0)|10 (-0) |10 (+0)| | 0 | | 0 | | 0 |
___
- **Damage Immunities** immunities
- **Condition Immunities** immunities
___
### Actions
On its turn...
**Fire Weapon.** weapon
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
### Footers
##### Removing the tree image
You may not always (or ever) want the tree silhouette as part of the footer image.
___
If so, go to the following section:
~~~
/* Center Footer Image Only */
.phb:nth-child( ):after
~~~
To remove the tree, leaving only the bottom line on all pages, type n+1 in between the parenthesis:
\columnbreak
~~~ .phb:nth-child( n+1 ):after ~~~ To remove the tree on a single page, type that page number in between the parenthesis. To remove the tree on multiple pages, you will need to create multiple statements: ~~~ .phb:nth-child( 4 ):after .phb:nth-child( 4 ):after, .phb:nth-child( 9 ):after ~~~ \pagebreakNum
##### Footer Images - trees only If, for any reason, you wanted to use only the tree silhouettes (no bottom art), go to the **Footer Images** section and replace what's there with the following: ~~~ /* Right Tree Only */ .phb:nth-child( ):after { content : ""; position : absolute; bottom : 0; left : 0; z-index : -1; height : 392px; width : 100%; background-image : url('https://www.gmbinder.com/images/GHhitPd.png'); background-size: cover; } /* Left Tree Only */ .phb:nth-child( ):after { content : ''; position : absolute; bottom : 0; left : 0; z-index : -1; height : 392px; width : 100%; background-image : url('https://www.gmbinder.com/images/VBwHEx6.png'); background-size : cover; } ~~~
##### Footer Images - old Xanathar-style footers
To use the old Xanathar-style footers, go to the **Footer Images** section and replace what's there with the following:
~~~
.phb:nth-child(odd):after
{
content : '';
position : absolute;
bottom : -12px;
left : 20px;
z-index : -1;
height : 336px;
width : 99%;
background-image : url('https://www.gmbinder.com/images/Vjq0KhB.png');
background-size : cover;
}
.phb:nth-child(even):after
{
content : '';
position : absolute;
bottom : -12px;
left : -12px;
z-index : -1;
height : 336px;
width : 99%;
background-image : url('https://www.gmbinder.com/images/ySad6mT.png');
background-size : cover;
}
~~~
If using these, you may want to go to the **Footnote** and
**Page Number** sections and change **bottom: 34px;** to be
**bottom: 32px**
### Divider Line Art
Above and below are simple and fancy divider images you can use to delineate sections. When inserting the images (code examples on the right), I find that measuring from the top generally has better results when printing or creating PDFs
___
Image Links:
[https://www.gmbinder.com/images/qeDdWrL.png](https://www.gmbinder.com/images/qeDdWrL.png "plain section break line")
[https://www.gmbinder.com/images/uyfGm3f.png](https://www.gmbinder.com/images/uyfGm3f.png "fancy section break line") \columnbreak ~~~ ~~~ \pagebreakNum
##### Etc...
Adding the page number to the last page can be tricky as the normal method doesn't seem to work with this theme. Instead, use the following:
~~~
~~~
### Working with Images
##### Full Page Watercolor Stains
I've adapted the full-page watercolor stains by [FallenWyvern](https://www.reddit.com/user/FallenWyvern/ "FallenWyvern") to work with this theme:
[Blackthorn Light Watercolor Stains](http://bit.ly/BlackthornLightWatercolor)
##### Photoshop/GIMP Stains
For those who use Photoshop, here's the steps I use to create my own watercolor stains. GIMP works well too, I'm just not as familiar with it
___
Start by downloading and importing the brushes
(Resource zip file link in the following tutorial):
___
[Tutorial](https://dnd-5e-homebrew.tumblr.com/post/134421010799/phb-homebrewing-tutorial), [Direct Link to resource file](https://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%21DMcEhRQI%21RdV02Wqy4hThUxcxQVg1_pz_OGZARFgibZ38moSc5p8&t=YWU5ODRiZTMwNGIzYmJiMGVjM2YzYjAwOTU1M2RlYjE1YWJlYzFiMix4Nmd2cmdaZw%3D%3D&b=t%3AiwpyZfVra5yckXL7sTcK2w&p=https%3A%2F%2Fdnd-5e-homebrew.tumblr.com%2Fpost%2F134421010799%2Fphb-homebrewing-tutorial&m=1)
**Step 1 - Get rid of the smooth edge**
- Select all on the image and copy it into a new document with a transparent background
- Select the eraser tool and set the mode to 'Pencil'
- Choose a brush and erase just of the edge of the image, giving it a "torn paper" look. Don't drag these large brushes, just click. I usually use more than 1 brush to vary the effect
___
**Step 2 - Create a semi-transparent edge**
- Change the eraser tool mode to 'Brush' and set the opacity to 50%
- Choose a different brush and use it to erase a little bit more of the edge - this creates the semi-transparent look
___
**Step 3 (optional) - Create a faded stain under the edge**
- Start a new layer and make sure it is underneath the original image
- Select the brush tool, set it to 50% opacity and select a black color
- Paint underneath the edge by clicking with your choice of brush
- When you are done, set the opacity of the underneath layer to 40%
- To give it a lighter color so it shows against a dark background - make sure the bottom layer is selected, then go into Hue/Saturation. Adjust the Brightness up by 60%.
\pagebreakNum
Blackthorn Dark Theme by /u/blckthorn