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### Pioneer Chef *A Pioneer Chef delves in the art of magical food and cooking, while also making their cooking contraptions potent in combat. With their trusted battle kitchen, they bring flavour into the battlefield.* #### Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency in Cook’s Utensils. If you already have this proficiency, you gain proficiency with one other type of artisan’s tool of your choice. #### Pioneer Chef Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Pioneer Chef Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. | Artificer Level | Spells | |:---:|:-----------:| | 3rd | Detect Poison and Disease, Goodberry | | 5th | Aganazzar’s Scorcher, Alter Self | | 9th | Create Food and Water, Leomund’s Tiny Hut | | 13th | Polymorph, Sickening Radiance | | 17th | Insect Plague, Seeming | #### Battle Kitchen Beginning at 3rd level, you've gained the ability to create a food stand know as a battle kitchen. Using your cook’s utensils, you can take an action to magically create a Large battle kitchen in an unoccupied space on a horizontal surface within 5 feet of you. A battle kitchen occupies its space, and weighs between 4000 to 5000 pounds. Once you create a kitchen, you can't do so again until you finish a long rest, or until you expend a spell slot of 1st level or higher for it. You can have only one kitchen at a time and can't create one while you already have one present. The battle kitchen is a magical vehicle that you are proficient with. It has an AC of 11 + your Intelligence modifier, and a number of hit points equal to 7 times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or saving throw, treat all of its ability scores as 10 (+0). If the *Mending* spell is cast on it, it regains 2d4 hit points. It disappears if it is reduced to 0 hit points or after 8 hours. You can dismiss it early as an action. \columnbreak When you create the kitchen, you determine its appearance but it must have at least one door, an openable window, and a chimney. You also decide what battle mechanism it has, choosing from the options on the Defense Utensil table. | Defense Utensil | Activation | |:---:|:-----------:| | **Cooking Grease** | The kitchen pours grease in a adjacent 10-foot radius that you designate, making it difficult terrain until the end of your next turn. When the grease first appears, and until the start of your next turn, any creature who enters that area or starts its turn there must make a Dexterity saving throw against your spell save DC, falling prone on a failure. | | **Freezer** | The appliance releases freezing air in a adjacent 20-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, having their movement reduced by half until the start of your next turn on a failed save. The frigid air conserves any expirable objects in the area that aren't worn or carried, allowing them to stay fresh for another day. | | **Meat Hook** | Make a ranged spell attack, originating from the kitchen, at one creature or object within 30 feet of it of size Huge or smaller. On a hit, the target is pulled up to 15 feet towards the kitchen. You fail to pull the target if it fastened to the ground. | | **Oven** | The kitchen expulses a jet of flames in a adjacent 30-foot line that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d6 fire damage on a failed save or half as much on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried. | | **Spatula** | The appliance ejects an enlarged spatula in a adjacent 10-foot square that you designate. Each Large or smaller creature in that area must make a Dexterity saving throw against your spell save DC, falling prone on a failed save. | You can enter your kitchen through its door, which opens only at your command (no action required). While inside it you can magically control it, using your bonus action to make it activate its defense utensil. Your battle kitchen uses your movement speed to move while you are inside it and choose to remain within it. You and any creature within your kitchen have half cover against creatures outside it. \pagebreakNum #### Magical Ambrosia Starting a 5th level, you can transmute your spells into delicious meals called ambrosias. Whenever you would cast a spell and have your cook’s utensils in hand, you can choose to instead turn it into a Tiny sized meal, causing the spell to have no immediate effect upon casting it. A creature can use its action to consume the ambrosia, triggering the spell stored within it. You can only transmute spells that target or affect a single creature, that target being the creature who consumed the ambrosia. You can also only have one ambrosia active at a time, that ambrosia disappearing once you create another. If the spell requires concentration, the consumer concentrates and adds half your Intelligence modifier (minimum of 1) to any Constitution saving throw to maintain concentration on this spell. You can transmute a level of spells equal to your Intelligence modifier (minimum of 1) before requiring a long rest to do so again. You cannot transmute cantrips into ambrosias. These ambrosias become nonmagical after a long rest. #### Delish Magic Starting at 9th level, you can cast *Create Food and Water* without expending a spell slot while inside your battle kitchen. When you do so, creatures who consume the spells food gain a unique effect depending on your current active battle kitchen, detailed below. These unique effects last for an hour, and set in once a creature has spent an action consuming the spells products. * ***Cooking Pot.*** The consumer has advantage on ability checks and savings throws against being grappled, and can add your Intelligence modifier (minimum of 1) to a damage roll they make. * ***Freezer.*** Spells and other magical effects cannot reduce the consumers movement, and they can add your Intelligence modifier (minimum of 1) to an attack roll they make. * ***Meat Hook.*** The consumer has advantage on ability checks and saving throws against being unwillingly moved, and can add your Intelligence modifier (minimum of 1) to their Armor Class. This bonus ends early once the creature takes damage dealt through an attack roll. * ***Oven.*** The consumer has advantage on saving throws against being frightened, and can add your Intelligence modifier (minimum of 1) to a saving throw they make. * ***Spatula.*** The consumer has advantage on ability checks and savings throws against falling prone, and can add your Intelligence modifier (minimum of 1) to one skill check of their choice that they make. After using this feature, you cannot use it again until you finish a long rest. Additionally, your battle kitchen gains new features. Increase the range of your defense utensils by 10 feet, and increase their damage rolls (if any) by 1d6. \columnbreak #### Bountiful Banquet Starting at 15th level, your battle kitchen's interior is capable of holding a huge feast. During a long rest, you can create your battle kitchen without expending a spell slot. Doing so allows you and a number of creatures of your choice equal to half your levels in this class to enter an extradimensional banquet created within it. You choose the appearance of the banquet and its menu, but its overall space can't exceed 30 cubes, each cube being 10 feet on each side. This banquet is full of replenishing meals, and its beneficial effects don't set in until you leave the extradimensional space. You only gain these benefits so long as you have spent more than an hour inside this extradimensional space. A creature that takes part in this banquet gains several benefits. A creature's hit point maximum increases by an amount equal to half your levels in this class, they gain advantage on Constitution saving throws, and they gain an additional action that they can use during one of their turns. This action can only be used to take the Attack (one weapon attack only), Dash, or Use an Object action. These benefits last for 24 hours, or until you use this feature again. This banquet lasts until you finish your long rest or until the battle kitchen is destroyed, in which all creatures inside the extradimensional space are expelled into the open space nearest to the space the battle kitchen took. This battle kitchen, if it isn't destroyed, then disappears. Once you have used this feature, you can't use it again until you finish a long rest.