Pact of the Casket
You have been gifted with an extradimensional container embedded within your body or otherwise connected to your persona. The container is linked directly to your patron's home realm. It can appear as a wooden or metallic casket, or as a bottomless hollow or mouth, depending on nature and personality of your patron.
The interior of your casket counts as an extradimensional space. It can hold up to 100 pounds, but cannot hold anything longer than 1 foot in any dimension. Magical censors and divination magic cannot perceive the casket's interior space. If another extradimensional space, such as a bag of holding or portable hole, is placed inside of your casket, it is immediately spat out. Finally, your casket counts as a spellcasting focus for your warlock spells. You must have a free hand to interact with the casket.
Credits:
Art and inspiration: Michelle Czajkowski (instagram.com/tinypainty; patreon.com/avasdemon; twitter.com/avasdemon; avasdemon.com)
Homebrew: Ignas Bjorn (Twitter @BjornIgnas, Discord #Sperm Whale#9637)
As an action, you can retrieve or stow an object within your casket. Also as an action, you can ask your patron to place a gift in your casket. Your casket must be able to hold it. Choose a gift from the Pact Gifts Table, listed below. Alternatively, your gift can be a piece of adventuring gear listed in chapter 5 of the PHB, or a common magic item (not including scrolls and potions). Your gift is considered consecrated or desecrated (depending on nature of your patron) and any attempt to abandon the gift, such as by selling it, causes it to crumble into ash. Receiving a new gift also causes the previous one to crumble into ash. Once you receieve a gift in this way, you cant receive another until you finish a long rest.
Optionally, at DM's discretion, your patron can gift you an object on their own accord. This item can be anything that helps you communicate with your patron or achieve their goal, such as a temporary magic item, material component of a spell, a potion or a spell scroll. Your casket is temporarily expanded when you receive an item in this way, and it shrinks back to its normal dimensions once the object is retrieved from the casket. When you receive an item from your patron in this way, a mental alarm notifies you with a ping in your mind. This ping awakens you if you are sleeping.
Pact Gifts
Magic Item | Attunement |
---|---|
Alchemy Jug | No |
Cap of Water Breathing | No |
Driftglobe | No |
Goggles of Night | No |
Philter of Love | No |
Potion of Diminution | No |
Potion of Growth | No |
Rope of Climbing | No |
Sending Stones | No |
Wand of Magic Detection | No |
Eldritch invocations
Lavish Gifts
Prerequisites: Pact of the Casket feature
- You can now have two gifts at the same time. In addition, you can request two gifts with one action. If you receive a third gift, you choose which of your other two gifts is destroyed.
Rent-a-Secret
Prerequisites: 12th level, Pact of the Casket feature
- When you use an action to ask your patron for a gift, you can instead choose to receive a spell scroll. The scroll contains a spell from the warlock's spell list of your choosing. The spell must be of 1st or 2nd level and must have a casting time of 1 action. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it.
Alternatively, you can choose to receive a book worth no more than 100 gp. The DM determines whether your patron has access to the requested book, and you receive the closest available fit to your request.
Greater Gifts
Prerequisites: 7th level, Pact of the Casket feature
- When you use an action to ask your patron for a gift, you can choose from this table in addition to your normal gift selection:
Greater Gifts
Magic Item | Attunement |
---|---|
Cloak of Elvenkind | Yes |
Cloak of the Manta Ray | No |
Eyes of the Eagle | Yes |
Gauntlets of Ogre Power | Yes |
Gloves of Thievery | No |
Lantern of Revealing | No |
Credits:
Art and inspiration: Michelle Czajkowski (instagram.com/tinypainty; patreon.com/avasdemon; twitter.com/avasdemon; avasdemon.com)
Homebrew: Ignas Bjorn (Twitter @BjornIgnas, Discord #Sperm Whale#9637)
Casket Weapon
Prerequisites: Pact of the Casket feature
- Your patron bestows you with an arcane weapon, an extension of their will. As a bonus action on your turn, you can conjure the weapon by pulling it out of the casket, or transform and empower a weapon you're currently holding. It assumes the physical properties of a weapon of your choice that you are proficient with. The conjured weapon is magical, and deals 2d8 force damage on a hit, instead of its normal damage, and you have a +1 bonus to attack and damage rolls with it. This effect lasts for 1 minute, at which point the weapon returns into the casket or, if it was transformed, restores its normal properties and shape. You can dismiss this weapon anytime on your turn, requiring no action. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.
Cloak of Cyric
Prerequisites: 15th level, Pact of the Casket feature
- When you use an action to ask your patron for a gift, you can instead choose to receive a special concealing item. While this item is on your person, you gain the benefits of the nondetection spell, and you can cast nystul's magic aura on yourself at will.
Eldritch Inquiry
Prerequisites: Pact of the Casket feature
- You gain the benefits of the identify spell on any object stored within the casket for at least 10 minutes. Additionally, you learn if the object is consecrated or desecrated.
Wondrous Mischief
Prerequisites: 5th level, Pact of the Casket feature
- As an action, you can fling open the casket and release a flock of tiny spirits from your patron's home realm. You cast the spirit guardians spell as your warlock spell, without expending a spell slot, and requiring no material components. You regain the ability to do so when you finish a long rest.
Hunger of Nishruu
Prerequisites: 5th level, Pact of the Casket feature
- You learn counterspell, if you don't already know it. The spell doesn’t count against your number of spells known. Additionally, when you cast counterspell or dispel magic on a spell, using a warlock spell slot, and successfully end the targeted spell, you can regain an expended warlock spell slot, as the detained magic gets absorbed by the casket. Once you've used this feature, you can't do so again until you finish a long rest.
Credits:
Art and inspiration: Michelle Czajkowski (instagram.com/tinypainty; patreon.com/avasdemon; twitter.com/avasdemon; avasdemon.com)
Homebrew: Ignas Bjorn (Twitter @BjornIgnas, Discord #Sperm Whale#9637)