Oath of Starlight
The Oath of Starlight calls out to Paladins who wish to guide the lost and protect others. The light of the stars see all as equal and worthy of its healing embrace. Paladins under this vow are tasked with enforcing its ideals by spreading healing warmth and shielding others from darkness, while also dissuading those who seek to cast shadows, by force if necessary. Known to the people as Fireflies or Lightbringers, it is not uncommon for these Paladins to paint their armor with prismatic colors or to decorate it with stained glass, constellations, or starmaps. The are often found as vanguards for mercy missions and guiding lost travelers at night.
Tenets of Light
- Radiance: You are a luminous bastion against those who seek to block out the light. Your words are your most powerful asset, and while you should always strive to find a peaceful solution, you know sometimes evil must be burned away.
- Guidance: A light shining in the darkness guides those who are lost, and so shall you. From an abandoned child to a parent stricken with grief, you strive to deliver all who are in need to the healing comfort of the light.
- Warmth: Like the radiance that flows through you, you should heal the wounded, provide for the needy, and protect the world around you. Let your luminescence presence provide warmth to all, especially your friends.
Spells
You gain oath spells at the paladin levels listed in the Oath of Starlight Spells table.
Paladin Level | Spells |
---|---|
3rd | Guiding Bolt, Faerie Fire |
5th | Moonbeam, Mirror Image |
9th | Lightning Bolt, Mass Healing Word |
13th | Resilient Sphere, Fire Shield |
17th | Dawn, Wall of Light |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Shooting Stars. As an action, you can use your Channel Divinity to conjure miniature shooting stars that orbit around you for 10 minutes. When you use this Channel Divinity, and as a bonus action on subsequent turns, you can expend one shooting star and make a ranged spell attack against any creature you can see within 90 feet of you. On a hit, the target takes 1d8 radiant damage. The number of stars that orbit you are equal to half your Paladin level, rounded up. At 7th level, you can launch two stars each time you choose to attack with them; this increases to 3 at 11th level, 4 at 15th level, and 5 at 19th level.
Healing Motes. As an action, you can use your Channel Divinity to conjure motes of light that orbit around you for 10 minutes. When you use this Channel Divinity, and as a bonus action on subsequent turns, you can expend one mote to heal a creature you can see within 90 feet of you for 1d8. The number of motes that orbit you are equal to half your Paladin level, rounded up. At 7th level, you can launch two motes each time you choose to heal with them; this increases to 3 at 11th level, 4 at 15th level, and 5 at 19th level.
Starlit Nebula
Beginning at 7th level, your power of incandescence manifests as an aura of protectve starlight, which you can emit or suppress as a bonus action. Starting at 7th level, when an allied creature within 10 feet of you takes damage, the damage they would take is reduced by an amount equal to your Charisma modifier (minimum of 1). The aura also acts as an extension of yourself; each creature other than you within the aura are considered to be touching you for the purposes of targeting with paladin spells or features.
At 18th level the range of this ability increases to 30 feet.
Stellar Sentry
Starting at 15th level, the luminous power that runs through your body allows you to see even in the greatest darkness. You cannot be blinded, and you can see perfectly in magical or non-magical darkness.
A Light Shining in Darkness
Finally, at 20th level, you become grossly incandescent, and a beacon of hope to all of those around you. As an action, you become a being of pure starlight and gain the following benefits for 1 minute:
- The die size for your Shooting Stars and Healing Motes increases to 3d8.
- You can have both your Shooting Stars and Healing Motes active at the same time.
- You shed a bright light for 60 feet that cannot be suppressed in any way, and a dim light for another 60 feet beyond that.