Witch: Coven of Night

by kingstarman

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Witches Coven

Coven of Night

Deep in the shadowfell, byond the reach of the sun's radiance lies home to a Coven of black cladded witches. Drawing their power from the dark and ruling over the creatures that call it home this Coven is often feared and respected as spys, information brokers and assassins.

Expanded Spell List

Starting at 3rd level, you learn an additional spells when you reach certain levels in this class, as shown in the Night Spells table. The spell counts as a Witch spell for you, but it doesn't count against the number of Witch spells you know.

Night Spells
Witch Level Spell
3rd fog cloud
5th darkness
7th vampiric touch
9th shadow of moil
11th negative energy flood
13th create undead

Witch Eyes

At 3rd level, you learn the toll the dead cantrip, it counts as a Witch spell for you and does not count against the number of spells known. Additionally, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Lights Out

At 3rd level, while in darkness or dim light you can as an action, cause the darkness or dim light within a 15ft. sphere to darken to magical darkness centered on you. You can used this feature a number of times equal to your Wisdom modifier and regain all uses upon finishing a long rest.

Additionally, you can take the Hide action as a bonus action.

Jinx: Things that Crawl

At 6th level, you can enchant the very shadows to rise and aid you. As an action, you can expend and roll 1 Jinx Die to create a number of shadow creatures equal to the number rolled on the die for up to 1 minute. Shadow Creatures take the form and use the statistics of beasts of CR1/2 or lower and act on your initiative acting after you. You are always aware of the location of the show creatures regardless of distance and can recall them to yourself or command a shadow creature or all of them to take the same action as a bonus action. Only 1 instance of this Jinx can be used at once and you cannot concentrate on a spell while using this Jinx.

Night Walker

At 14th level, when you end your turn in darkness or dim light you turn invisible.

Additionally, as a reaction, you can step through the inky black of the dark around you. When a creature hits you with a weapon attack you can instead take no damage and teleport to an unoccupied space within 30ft of you.

Wulpergusnaught

At 18th level, as an action, you produce an aura of magical darkness that emanates from you in a 60-foot radius. Creatures of your choice within the aura have disadvantage on saving throws against your witch spells. This aura of darkness lasts for 1 minute, or until you are incapacitated or choose to end it as an action on your turn.

Additionally, when you use your Things that Crawl jinx you can make the roll of the Jinx Die its maximum. You can use each of these features once per long rest.

 

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