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# Oath of the Spellfire Coven #### Oath of the Spellfire Coven Spells At 3rd level you learn 2 cantrips that deal fire or radiant damage. these cantrips count as paladin spells for you. You also gain oath spells at the paladin levels listed. | Paladin Level | Spell | |:---:|:---:| | 3rd | Burning Hands, Guiding Bolt | | 5th | Scorching Ray, Flaming Sphere | | 9th | Protection from Energy, Fireball | | 13th | Fire Shield, Wall of Fire | | 17th | Flame Strike, Hold Monster | ## Channel Divinity When you take this oath at 3rd level you gain the following Channel Divinity options. **Spellfire Bane** As a bonus action, you can designate a number of creatures equal to your Charisma moddifier (minimum of one). For the next minute, the chosen creatures loose all resistances or Immunities against Fire and Radiant damage. **Spellfire Cloak** As a bonus action, you wreathe yourself in a mantle of flames. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each hostile creature within 10 feet of you takes radiant or fire damage (your choice) equal to half your level in this class (rounded up). ## By Blade and Flame At 7th level, you learn how to more smoothly meld your martial and spellcasting abilities. You gain the following Benefits: ___ **Blade.** when you use your action to take the "Cast a Spell" Action, you can make one weapon attack as a bonus action. ___ **Flame.** You gain the ability to infuse lingering magic into your strikes Whenever you cast a spell of 1st level or higher, you can store a portion of the spells magic inside your weapon. The next time you hit an enemy with the infused weapon, you can deal additional radiant or fire damage (Your choice) equal to your charisma modifier plus twice the spells level ## Arcane Attunement At 15th level, you gain greater control over Spellfire and Mythras gift to this world. You gain the following Benefits: ___ **Empowerment.** You can use your Divine smite ability when hitting a creature with a spell attack. ___ **Awareness.** you always know of any spell that is being cast on you and whether or not it succeeded. ## Crown of Fire Upon reaching 20th level the secrets of true spellfire have revealed themselves to you, granting you access to the mythical Crown of Fire. Using your action you can for the next minute gain the following benefits. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. - You gain Immunity to Fire and Radiant damage, if you are hit with an attack or fail a saving throw, that would deal Fire or Radiant Damage, you instead regain a number of hit points equal to half of the Fire or Radiant damage. - whenever a creature within 5 feet of you hits you with a melee attack, you erupt with flame. The attacker takes 2d8 fire damage. - at the end of each of your turns, each hostile creature within 10 feet of you takes radiant or fire damage (your choice) equal to half your level in this class (rounded up). Once you use this feature, you cannot use it again until you finish a long rest.