Chosen by the Gods V1.1
You are a commoner doing something right, or the son of Hades trying to escape the Underworld. Whatever it is, the gods have been watching and they offer you their power.
Infernal Arms
The gods have taken notice of your deeds and decide to favor you. When you choose this archetype at 3rd level, you gain proficiency in one Charisma skill of your choice.
You also can use a special weapon used by the gods during the Titanomachy, the 10 year war between Titans and Olympians. You can only use one weapon at a time, and may choose a different weapon at the end of a short or long rest.
If a weapon requires a saving throw, the DC = 8 + your proficiency bonus + your Charisma modifier.
Stygian Blade: Stygius was wielded by Lord Poseidon. When you damage a creature with this longsword, you may use a bonus action and choose up to two different creatures five feet of you. Use the same attack roll for them. If you hit, they take half the damage you dealt.
Heart-Seeking Bow: Coronacht was wielded by Lady Hera. You don't need ammunition as it magically appear when you draw. When you are at least 50 feet away from your target, you can spend your bonus action to add an extra d8 damage to one attack you make this round with this longbow.
Shield of Chaos: Aegis was wielded by Lord Zeus. You can use this shield as a weapon, dealing 1d6 bludgeoning + Strength modifier. When you use your dash action, you can pass through creatures as if they were difficult terrain. They take 1d6 damage and you shove each creature if they fail a Strenght saving throw. You don't suffer opportunity attacks while dashing with this shield.
Eternal Spear: Varatha was wielded by Lord Hades. As you wield this pike, you can use an action to make a special attack. Each creature in a 10-foot-line starting from you must make a Dexterity saving throw. A target takes 1d10 piercing damage on a failed save, or half as much damage on a successful one. You can use your bonus action to make the pike fly back to your hand. Any creature of your choice in it's path must make a Dexterity saving throw or take 1d10 piercing damage, half on a successful save.
Twin Fists of Malphon: Malphon was wielded by Lady Demeter. This metal glove does 1d6 bludgeoning damage + strength modifier damage. You can use a bonus action to make an attack. If you hit, the target is knocked prone if it fails a Strength saving throw.
Adamant Rail: Exagryph was wielded by Lady Hestia. This light crossbow doesn't need ammunition, as it's magically produced. You also may make attacks with it as if it didn't have the loading property. If you hit a creature with Exagryph while taking the Attack action, you can use a bonus action to make an special attack roll against the same target. You deal 1d4 damage if it hits, as Exagryph fires bolts at random. You have one charge and must spend a Bonus Action to charge it again. The damage increases to 1d6 at 5th level, 1d10 at 11th level, and 1d20 at 18th level as the number of bolts fired increases.
Starting at 7th level, there weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Gguhhhhhh
The boatman Charon also knows of you, and of the coin you gather. Starting at 7th level, whenever you make a charisma check involving currency, you can do it with advantage.
Also, you can spend a minute standing in front of a river, lake or ocean. At the end of it, you throw any amount of gold coins in it to recover your hit points equal to the same amount. The coins disappear when they touch the water and you can't retrieve them. You can recover hit points like this once every long rest.
Boon
The gods think of you as their champion. Starting at 10th level, they grant you powers of their own. As a bonus action, you can choose one god from the list below and receive their boon:
Aphodite: You feel a small kiss on your cheek. You gain temporary hit points equal to your level + your charisma modifier.
Ares: Red blades appear on your weapon. Until the end of your turn, every time you damage a creature, you can add your Charisma modifier as bonus damage.
Artemis: A green bullseye marks a target of your choice. Your next attack has advantage against that target and if you hit with it, add bonus damage equal to your Charisma modifier.
Athena White shields surround you until the end of your next turn. Any damage you take is halved and the source of the damage takes the other half as if it had originated from you.
Demeter Frost surrounds your weapon. The next damage you deal to a creature is considered cold damage, and reduces it's speed to 0 until the end of your next turn, as the frost spreads to the target.
Dionysus A cloud of purple haze emanates from you until the end of your turn. Every creature of your choice in a 10ft radius makes a Constitution saving throw or suffer disadvantage on their attack rolls until the end of their next turn. The DC = 8 + your proficiency bonus + your Charisma modifier.
Hermes Yellow wings appear beside your feet. You can dash for twice your movement speed until the end of your turn.
Poseidon You feel the ocean in your hand. The next time you damage a creature, you push it 20ft in any direction you choose as a wave crashes on the target.
Zeus: Your eyes glow with lighting. The next time you damage a creature, it is considered lightning and it deals the same damage up to two other creatures 30ft of you, as lighting jumps in every direction.
You can do this a number of times equal to your Charisma modifier(minimum of 1) per short rest.
Mirror of Night
Nyx, the personification of night, also decides to help you. Starting at 15th level, your hit point maximum increases by an amount equal to your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 hit point. Also, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Duo boons
The gods fight amongst themselves for your attention. Starting at 18th level, you may choose two gods from the Boon list instead of one with the same Bonus Action.
Hades and probably every information in this document are Copyright of Supergiant Games , which are an amazing company and you should try all their games.
All the images came from the wiki of the game and Supergiants website.
Homebrew made by Dragonof.