Purge Troopers Reworked

by Vesh

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Purge Trooper, Commander

Medium humanoid, lawful dark


  • Armor Class 16 (battle armor)
  • Hit Points 104 (16d8 + 32)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 11 (+0) 14 (+2) 11 (+0)

  • Saving Throws Dex +7, Wis +5
  • Skills Insight +5, Intimidation +3, Perception +5, Stealth +7, Survival +5
  • Senses passive Perception 15
  • Languages Galactic Basic, one other
  • Challenge 5 (1,800 XP)

Cover to Cover. Attack rolls made against the trooper on its turn are made with disadvantage.

Force Resistance. The trooper has advantage on saving throws against Force powers and other force effects.

Jedi Hunter. The purge trooper has advantage on Wisdom (Survival) checks to track humanoids that can cast force powers and on Intelligence (Lore) checks to recall information about Jedi and the Force.

Surprise Attack. If the trooper surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Training Inquisitorius. The purge trooper deals one extra die of damage with its weapons (included).

Actions

Multiattack. The purge trooper makes two melee weapon attacks or three ranged weapon attacks.

Blaster Rifle. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 13 (2d8+4) energy damage.

Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8+1) kinetic damage.

Shock Grenade (3/day). The purge trooper throws a grenade, choosing a point within 35 ft. Each creature within 10 feet of the point must make a DC 13 Dexterity saving throw. A creature takes 10 (3d6) lightning damage on a failed save, or half as much as on a successful one. Additionally, on a failed save, the creature is stunned until the end of its next turn.

Reactions

Force Backlash. When the purge trooper is forced to make a saving throw against a force power, it can immediately use its reaction to move up to half its speed toward the caster. If it ends its movement within 5 feet of the caster, it can immediately make a melee weapon attack against the target as part of the reaction. This movement does not provoke opportunity attacks.


Purge Trooper, Electrobaton

Medium humanoid, lawful dark


  • Armor Class 15 (combat suit)
  • Hit Points 72 (13d8 + 13)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 12 (+1) 11 (+0) 13 (+1) 11 (+0)

  • Saving Throws Dex +6, Wis +4
  • Skills Acrobatics +6, Perception +4, Stealth +6, Survival +4
  • Senses passive Perception 14
  • Languages Galactic Basic, one other
  • Challenge 5 (1,800 XP)

Aggressive. As a bonus action, the trooper can move up to its speed toward a hostile creature it can see.

Force Resistance. The trooper has advantage on saving throws against Force powers and other force effects.

Jedi Hunter. The purge trooper has advantage on Wisdom (Survival) checks to track humanoids that can cast force powers and on Intelligence (Lore) checks to recall information about Jedi and the Force.

Actions

Multiattack. The purge trooper makes four melee weapon attacks.

Electrobatons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) kinetic damage and the target must make a DC 13 Dexterity saving throw or take 2 (1d4) lightning damage and be shocked until the end of their next turn. On a success the target takes half damage and isn't shocked.

Reactions

Force Backlash. When the purge trooper is forced to make a saving throw against a force power, it can immediately use its reaction to move up to half its speed toward the caster. If it ends its movement within 5 feet of the caster, it can immediately make a melee weapon attack against the target as part of the reaction. This movement does not provoke opportunity attacks.

Parry. The purge trooper adds 3 to its AC against one melee attack that would hit it. To do so, the trooper must see the attacker and be wielding a melee weapon.


Purge Trooper, Electrohammer

Medium humanoid, lawful dark


  • Armor Class 17 (assault armor)
  • Hit Points 77 (14d8 + 14)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 13 (+1) 11 (+0) 13 (+1) 11 (+0)

  • Saving Throws Str +7, Wis +4
  • Skills Athletics +7, Intimidation +3, Perception +4, Survival +4
  • Senses passive Perception 14
  • Languages Galactic Basic, one other
  • Challenge 5 (1,800 XP)

Aggressive. As a bonus action, the trooper can move up to its speed toward a hostile creature it can see.

Force Resistance. The trooper has advantage on saving throws against Force powers and other force effects.

Jedi Hunter. The purge trooper has advantage on Wisdom (Survival) checks to track humanoids that can cast force powers and on Intelligence (Lore) checks to recall information about Jedi and the Force.

Training Inquisitorius. The purge trooper deals one extra die of damage with its weapons (included).

Actions

Multiattack. The purge trooper makes two melee weapon attacks.

Electrohammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4+4) kinetic damage and the target must make a DC 13 Dexterity saving throw or take 2 (1d4) lightning damage and be shocked until the end of their next turn. On a success the target takes half damage and isn't shocked.

Shockwave (Recharge 5 or 6). The purge trooper slams its hammer into the ground, creating a shockwave that extends in a 10-foot radius centered on itself. Each creature in the area must succeed on a DC 15 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6+4) lightning damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. away fron the trooper into an unoccupied space. If no unoccupied space is within range, the creature instead falls prone.

Reactions

Force Backlash. When the purge trooper is forced to make a saving throw against a force power, it can immediately use its reaction to move up to half its speed toward the caster. If it ends its movement within 5 feet of the caster, it can immediately make a melee weapon attack against the target as part of the reaction. This movement does not provoke opportunity attacks.


Purge Trooper, Electrostaff

Medium humanoid, lawful dark


  • Armor Class 16 (battle armor)
  • Hit Points 98 (15d8 + 30)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 11 (+0) 14 (+2) 11 (+0)

  • Saving Throws Dex +6, Wis +5
  • Skills Perception +5, Stealth +6, Survival +5
  • Senses passive Perception 15
  • Languages Galactic Basic, one other
  • Challenge 5 (1,800 XP)

Aggressive. As a bonus action, the trooper can move up to its speed toward a hostile creature it can see.

Double-Strike. When the purge trooper misses with a melee weapon attack, it can immediately make another melee attack as a bonus action against the same target. Alternatively, if the trooper lands two electrostaff attacks against the same target, it can instead use its bonus action to make one additional attack.

Force Resistance. The trooper has advantage on saving throws against Force powers and other force effects.

Jedi Hunter. The purge trooper has advantage on Wisdom (Survival) checks to track humanoids that can cast force powers and on Intelligence (Lore) checks to recall information about Jedi and the Force.

Training Inquisitorius. The purge trooper deals one extra die of damage with its weapons (included).

Actions

Multiattack. The purge trooper makes two melee weapon attacks.

Electrostaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) kinetic damage and the target must make a DC 13 Dexterity saving throw or take 2 (1d4) lightning damage and be shocked until the end of their next turn. On a success the target takes half damage and isn't shocked.

Reactions

Force Backlash. When the purge trooper is forced to make a saving throw against a force power, it can immediately use its reaction to move up to half its speed toward the caster. If it ends its movement within 5 feet of the caster, it can immediately make a melee weapon attack against the target as part of the reaction. This movement does not provoke opportunity attacks.

 

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