Artificer Specialization - Battle Smith Reworked

by TheBricycle

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Artificer Specialist

At 3rd level, an artificer gains the Artificer Specialist feature. The following option is designed to replace the existing Battle Smith option found in Eberron: Rising from the Last War.

Battle Smith - Reimagined

The Battle Smith is an engineer of war. Combining magic and artifice with weapons and armor, Battle Smiths create arsenals that can decimate armies and bring colossal monsters to their knees. They do not simply craft these weapons, however. Masters of battle magic, Battle Smiths weave in and out of combat, making use of their creations as no other could.

Tool Proficiency

3rd-level Battle Smith feature

You gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Battle Smith Spells

3rd-level Battle Smith feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Battle Smith Spells
Artificer Level Spell
3rd compelled duel, shield
5th magic weapon, misty step
9th elemental weapon, haste
13th dimension door, staggering smite
17th far step, steel wind strike

Battle Ready

3rd-level Battle Smith feature

When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways:

  • You gain proficiency with martial weapons.
  • When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Infused Arsenal

3rd-level Battle Smith feature

By 3rd level, your tinkering with weapons and armor have allowed you to create a more dynamic arsenal. Whenever you infuse a weapon, suit of armor, or shield, you can also choose for it to gain an additional benefits. A ranged weapon gains the Repeating Mechanism benefit, a melee weapon gains the Accelerator Rockets benefit, and a shield or suit of armor gains the Runic Plating benefit. If the infusion does not require a creature to attune to it, it must attune to the item to use one of these benefits.

Each item from your arsenal has a number of charges equal to your Intelligence modifier (minimum of 1), and regains 1d4 charges at dawn. An item can never have more charges than your Intelligence modifier.

When attuned to an item that has one of these benefits, you can choose to expend a spell slot of 1st level or higher instead of expending a charge.

Accelerator Rockets. As a bonus action, the wielder of the melee weapon can expend a charge to empower their next attack. The next attack with the weapon deals an extra 2d6 force damage on a hit.

The extra damage increases as you reach higher level in this class, to 4d6 at 9th level, and to 6d6 at 15th level.

Repeating Mechanism. If the wielder uses this ranged weapon to attack on their turn, they can expend a charge to make another attack with it as a bonus action. This bonus action attack ignores the loading property, if the weapon has it.

Runic Plating. As a bonus action, the wielder of the shield or wearer of the armor can expend a charge to enhance their defenses, gaining a +1 bonus to AC until the start of their next turn. They must be wielding the shield or wearing the armor to maintain this bonus.

The bonus increases as you reach higher level in this class, to +2 at 9th level, and to +3 at 15th level.

Extra Attack

5th-level Battle Smith feature

You can attack twice, rather than once, whenever you take the Attack action on your turn.

Enhanced Arsenal

9th-level Battle Smith feature

Whenever you expend a charge to use a benefit from your Infused Arsenal, you can choose to gain one of the following additional benefits. Once you have used one of these additional benefits, you cannot do so again until after you finish a short or long rest.

Extended Thrust. When you expend a charge to use the Accelerator Rockets benefit of a melee weapon, you have advantage on all attacks with that weapon until the end of your next turn.

Overclocked Mechanism. When you expend a charge to use the Repeating Mechanism benefit of a ranged weapon, you no longer have to make a ranged attack roll for the bonus action attack. Instead, all creatures in a 60 foot line originating from you must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes damage equal to four of the weapon's damage dice + your Intelligence modifier. On a successful save, a creature takes half of that damage.

Fortified Runes. When you expend a charge to use the Runic Plating benefit of a shield or suit of armor, you are immune to nonmagical bludgeoning, piercing, and slashing damage until the start of your next turn.

Engineer of War

15th-level Battle Smith feature

You have mastered battle smithing, amassing an arsenal of unstoppable arcane weaponry. You can create one additional infused item, as long as the item is a weapon, shield, or suit of armor.

Credits
  • Written by u/TheRealBricycle
  • Art by Bob Kehl - Dwarven forge cleric
  • Art by Tyler Gonzalez - Fire Magic Material

 

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