5E Race: Sylfaura

by Taima

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Sylfaura

Sylfaura

THERE IS A FOREST AS OLD AS TIME, AS DEEP AS
the darkest sea, and as beautiful as a song. It rests upon land between The Feywild and The Prime, both there and here all at once, like a bridge between realms, reality and dreams.

In the forests very midst is a great old oak tree, and in the tree lives a dryad - the first of her kind. A watchful guardian of her forest, they call her The Mother, wise and beloved. But what mother would she be, if she children had none?

Planting four seeds around her tree, she sang for them day and night, and up rose the Sylfaura, her children, her people, she was oh so proud.

"Rise up, my beloved, go discover at the world! Then when you're done, please, return to me, let me hear all your stories, tell me your tales... For even though I cannot leave you, my darlings, will always be free."

—Taima, The First of Sylfaura

With the beauty and grace of fey and dryads, the sylfauran people draw attention wherever they set foot. They are rare beings, ones of fairy tales and lore, though they make excellent guests in the towns they visit.

With their peaceful demeanor, lack of prejudice, and at times childlike curiosity of the world around them, they get along well with most other races wherever they go.

Beings of Nature

Sylfaura are made of plants both figuratively and literally. Their skin's texture and color is that of bark or plant matter, their blood of sap, and their hair the crowns of flower petals, moss or leaves.

Sylfaura still eat, drink and sleep like other humanoids, though their diet can seem a bit strange at times, often consisting on mainly vegetables and bugs though few might try meat as well. What's a bit unusual though, is how they can substitute a few meals with something as simple as time in the sun, their bodies naturally taking in its energy through photosynthesis.

Peaceful Wanderers

Sylfaura got no land of their own, and feels no desire to settle down anywhere for too long. They are nomadic by nature, wandering across the lands, and interact peacefully with the people they meet.

Curious to a fault, they take in the culture where they go and are always interested in learning about the history, lore and way of life in the different places they visit. May it be to join the hunt of an orcish tribe, the harvest festival of a human village, the story telling between gnomes, or smithing of dwarves. They use what they learn to trade, though some of them may even accept a good story in the place of gold.

The curious nature of sylfaura often make them leave the safety of their family and tribe to search adventures instead, forever seeking out new experiences.

Returning Home

According to sylfauran lore, when they die, they return home; home to The Mother and creator of the first of their kin. By her side, they will tell all stories of their life and what they've been through before being born again.

They don't bury their dead, as their bodies are of plant matter they will be one with nature, leaving little to no trace behind. It is instead custom to pick a petal or leaf of a loved one and conserve it in a resin made out of sap, worn as jewelry in their memory.

Sylfaura Names

The Sylfauran people like keeping their names short and simple, more often than not of sylvan or elven nature but with little real meaning to them. The name they carry are names they choose for themselves upon becoming sentient, though many change their names as they grow older or as they go through great changes in life. It's not unusual for a sylfaura to have gone through five names or more in their lifetime. They care little for gender and most of their names are genderneutral, even if some do take on gender identities from the cultures they spend time in and pick names to reflect their identity accordingly.

Sylfaura have no true family names, though at times sylfaura wandering together may give themselves a clan or tribe name to make their interactions with other folks easier. These names are often in common, putting two words together, and based of the clan's virtues or looks.


  • Sylfauran Names: Tu, Mim, Sai, Maié, Etau, Seela, Ven,
    Nane, Eikas, Bryn, Fora, Min, Selui, Fern, Lele, Koda, Pine, Luk, Ali, Lim, Dana, Otus, Tem, Ori, Nia, Ani, Simni, Jen, Lova, Siri, Kip, Mia, Jun, Kelli, Yras, Maki, Roska, Pip
  • Clan or Tribe Names: Greenleaf, Twinklebeam, Berryred, Merryroots, Leafsky, Wanderfar, Greystem, Willowhisper, Thornrose, Yellowthorn, Petalwhite, Lilyred, Graymoss, Cherrysong, Twistyleaf, Wildgrass, Raindust, Goodberry

Creating a Sylfaura

First, consider what kind of plants you would like to base your sylfauran character of, and what major group of plant these plants belong to; Angiosperms, Bryophytes, Pteridophytes or Gymnosperms. Each subrace of Sylfaura belong to of one of these groups, and each subrace is diverse in its own right. You don't have to make them based of only one specific rose, as mixes and cross-breeds between
several types of plants are common, as long as they
all belong to the same major group.

Next, consider where they first came to be. Were
they planted in a wast desert, in a forest or in a
tropical jungle? What kind of roads have they
been wandering? Did they wander with their
tribe or alone, and what was this like for them? How
many names has your sylfauran character had, and
where did the different names came from? What
made them leave some behind?

Finally, consider which societies they have been in
contact with, and what kind of cultural traditions and norms they have picked up. Do they associate themselves with a binary gender, or do they prefer to be preceived as nonbinary?

Sylfaura Traits

Your sylfauran character shares a number of traits and natural abilities with all of their kind.

Ability Score Increase. Your Wisdom score increases by 2.

Age. Sylfaura are not born, but grown. They look physically mature from the moment they spring to life, yet their understanding of adulthood is closer to that of elves than that of humans. Most sylfaura do not claim adulthood until they're around the age of 50, and they live to be about 300 years old.

Alignment. Sylfaura are a peaceful and free spirited folk that forever wanders. They tend to lean towards good, often chaotic or neutral in how they view the world.

Size. Sylfaura range from just under 5 to over 7 feet tall. Their builds vary depending on subrace. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Mask of The Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Photosynthesis. Spending an hour in direct sunlight is enough to substitute one meal for you per long rest.

Languages. You can read, speak and write Sylvan and Common.

Subrace. There are four subraces of Sylfaura, one for each seed The Mother planted around her tree: Ango'Faura,
Bry'Faura, Pteri'Faura and Gymn'Faura.

Ango'Faura

Ango'Faura is one of the most diverse groups of sylfaura. They steam from angiosperms, a group of plants including grains, grasses, flowers, fruits, vegetables, as well as some trees such as cherry trees and birches. Ango'Faura are beautiful, charismatic, slender, and often smell as sweet as the blossom they are related to.

Ability Score Increase. Your Charisma score increases by 1.

Fey Charm. You have enherited the unnatural beauty and charm of The Mother and other fey like her. You know the cantrip Friends and can cast it upon will.

Additionally, you know the spell Charm Person and can cast it as a level 1 spell once and regain the ability to do so when you finish a long rest. When you reach level 3 you can instead cast it as a level 2 spell, and a level 3 spell when you reach level 5. Charisma is your spellcasting ability for these spells.

Bry'Faura

Bry'Faura covers the group bryophytes, nonvascular seedless plants that include mosses, liverworts, and hornworts. They are short and stout, with often spongy and flexible flesh that allows them to squeeze into places where they don't look like they should fit.

Ability Score Increase. Your Constitution score increases by 1.

Flexible Mass. Your body is soft and flexible, allowing you to squeeze through tight spaces and past friendly creatures your size unhindered as if you were one size smaller.

Medical Properties. Your body contains naturan anti-bacterial properties giving you resistance to poison and disease, something you can also use to help your peers. As an action, you can stabilise a creature that has fallen unconcious with part of your own tissue. Stabilising a creature like this costs you 1d4 hit points each time you use the feature.

Pteri'Faura

Pteri'Faura covers the plant group pteridophyta, which include ferns, horsetails, and whisk ferns. Flexible, small in build and slender, Pteri'Faura are related to the oldest of plants, dating back longer than any of their peers. This seem to give them a strange sense of insight into the world before them, blessing them with unmatched intelligence.

Ability Score Increase. Your Intelligence score increases by 1.

Ancient Soul. You have proficiency in the History and Arcana skills.

Innate Spellcasting. You know a cantrip of your choice from the Druid spell list and can cast it upon will without any magical components. Wisdom is your spellcasting ability for this spell.

Gymn'Faura

Gymn'Faura covers the group gymnosperms, which includes all conifers, cycads, ginkgoes, and gnetophytes. Typically, gymn'faura are tall and strong, with rough skin protecting them with natural armor.

Ability Score Increase. Your Strength score increases by 1.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Natural Armor. You are covered in rough, thick, barklike skin, giving you natural armor. Your AC is 13+ your dexterity modifier when you are not wearing any armor.



Homebrew: Sylfaura V. 1.1 - 2021

This D&D 5E race was designed by Taima.

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Credits & Thanks
  • Thank you to my Patreons and friends for support and feedback.
  • Emilija and Axel who suggested I'd make a plant based race.
  • Emilija who once again made a lovely illustration. Check out more of her work at https://www.artstation.com/emikl
Special thanks to my $10+ Patrons at the time of creating this subrace
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