Pokémon 5e - Gen V & VI Monster Manual
Stat blocks for all 228 Generation V & VI Pokémon
Homebrew created by @JOEtheDM
Edited by Varnell
Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
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All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Made with GM Binder
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Victini #494
Tiny Psychic/Fire Type | Level 15 | SR 15
- Armor Class: 18
- Hit Points: 246
- Hit Dice: d12
- Speed: 30ft. walking, 30ft. climbing, 30ft. flying
STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)
- Proficient Skills: Persuasion
- Saving Throws: Wisdom, Charisma
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Steel
- Senses: Truesight 15ft
Victory Star: While this Pokémon is in battle, all allied Pokémon add an additional +1 to their attack rolls.
Moves
Starting Moves: Confusion, Focus Energy, Incinerate, Quick Attack, Searing Shot, Endure, Headbutt, Flame Charge, Reversal, Flame Burst, Zen Headbutt, Inferno, Double-Edge
Level 13: Flare Blitz, Final Gambit, Stored Power, Overheat
Learnable Moves:
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, 50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, 89, 90, 92, 93, 99, 100
Snivy #495
Tiny Grass Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Stealth
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 4: Leaf Tornado, Leech Seed, Mega Drain
Level 7: Slam, Leaf Blade, Coil
Level 10: Giga Drain, Wring Out, Gastro Acid
Level 13: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Servine #496
Small Grass Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Stealth
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Tackle, Leer, Vine Whip, Wrap, Growth
Level 4: Leaf Tornado, Leech Seed
Level 7: Mega Drain, Slam, Leaf Blade
Level 10: Coil, Giga Drain
Level 13: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Serperior #497
Large Grass Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 107
- Hit Dice: d12
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Stealth, Deception
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Tackle, Leer, Vine Whip, Wrap, Growth, Leaf Tornado, Leech Seed, Mega Drain, Slam, Leaf Blade
Level 10: Coil, Giga Drain
Level 13: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75, 82, 86, 87, 88, 90, 96, 100
Tepig #498
Tiny Fire Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 18
- Hit Dice: d6
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Tackle, Tail Whip
Level 2: Ember, Odor Sleuth, Defense Curl
Level 4: Flame Charge, Smog, Rollout
Level 7: Take Down, Heat Crash, Assurance
Level 10: Flamethrower, Head Smash, Roar
Level 13: Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, 88, 90, 93, 100
Pignite #499
Small Fire/Fighting Type | Level 5 | SR 5
- Armor Class: 13
- Hit Points: 55
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Flying, Ground, Psychic, Water
- Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Arm Thrust, Ember, Tackle, Tail Whip, Odor Sleuth, Defense Curl
Level 4: Flame Charge, Smog
Level 7: Rollout, Take Down, Heat Crash
Level 10: Assurance, Flamethrower
Level 13: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100
Emboar #500
Medium Fire/Fighting Type | Level 10 | SR 13
- Armor Class: 14
- Hit Points: 117
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength, Constitution
- Vulnerabilities: Flying, Ground, Psychic, Water
- Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Arm Thrust, Hammer Arm, Odor Sleuth, Tackle, Tail Whip, Ember, Defense Curl, Flame Charge, Smog, Rollout, Take Down, Heat Crash
Level 10: Assurance, Flamethrower
Level 13: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100
Oshawott #501
Tiny Water Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.
Moves
Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Water Sport
Level 4: Focus Energy, Razor Shell, Fury Cutter
Level 7: Water Pulse, Revenge, Aqua Jet, Encore
Level 10: Aqua Tail, Retaliate, Swords Dance
Level 13: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88, 90, 94, 98, 100
Dewott #502
Small Water Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 55
- Hit Dice: d8
- Speed: 25ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.
Moves
Starting Moves: Tackle, Tail Whip, Water Gun, Water Sport, Focus Energy
Level 4: Razor Shell, Fury Cutter
Level 7: Water Pulse, Revenge
Level 10: Aqua Jet, Encore, Aqua Tail
Level 13: Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88, 90, 94, 98, 100
Samurott #503
Medium Water Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 112
- Hit Dice: d12
- Speed: 30ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Dexterity, Strength
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.
Moves
Starting Moves: Megahorn, Slash, Tackle, Tail Whip, Water Gun, Water Sport, Focus Energy, Razor Shell, Fury Cutter, Water Pulse, Revenge
Level 10: Aqua Jet, Encore
Level 13: Aqua Tail, Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81, 82, 86, 87, 88, 90, 94, 98, 100
Patrat #504
Tiny Normal Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Investigation
- Saving Throws: Dexterity
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Run Away: This Pokémon cannot be the target of an attack of opportunity.
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Moves
Starting Moves: Tackle, Leer
Level 2: Bite, Bide, Detect, Sand Attack
Level 4: Crunch, Hypnosis, Super Fang
Level 7: After You, Focus Energy, Work Up, Hyper Fang
Level 10: Nasty Plot, Mean Look, Baton Pass, Slam
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42, 44, 45, 48, 56, 75, 86, 87, 88, 90, 100
Watchog #505
Small Normal Type | Level 5 | SR 6
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Investigation
- Saving Throws: Dexterity
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Illuminate: This Pokémon knows the Light cantrip and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Moves
Starting Moves: Confuse Ray, Low Kick, Tackle, Leer, Bite, Bide, Detect, Sand Attack
Level 4: Crunch, Hypnosis, Super Fang
Level 7: After You, Focus Energy, Psych Up
Level 10: Hyper Fang, Nasty Plot
Level 13: Mean Look, Baton Pass, Slam
Learnable Moves:
TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77, 85, 86, 87, 88, 90, 100
Lillipup #506
Tiny Normal Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Perception
- Saving Throws: Constitution
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
- Senses: Darkvision 20ft
Vital Spirit: This Pokémon cannot be put to sleep.
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Moves
Starting Moves: Leer, Tackle
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping Hand
Level 4: Take Down, Work Up, Crunch
Level 7: Roar, Retaliate
Level 10: Reversal, Last Resort, Giga Impact
Level 13: Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95, 100
Herdier #507
Small Normal Type | Level 5 | SR 7
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d10
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Perception, Intimidation
- Saving Throws: Constitution
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
- Senses: Darkvision 25ft
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.
Moves
Starting Moves: Bite, Leer, Odor Sleuth, Tackle, Helping Hand
Level 4: Take Down, Work Up
Level 7: Crunch, Roar
Level 10: Retaliate, Reversal
Level 13: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93, 94, 95, 100
Stoutland #508
Small Normal Type | Level 10 | SR 14
- Armor Class: 16
- Hit Points: 122
- Hit Dice: d12
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1)
- Proficient Skills: Perception, Intimidation
- Saving Throws: Constitution
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
- Senses: Darkvision 30ft
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.
Moves
Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor Sleuth, Tackle, Thunder Fang, Helping Hand, Take Down, Work Up, Crunch, Roar
Level 10: Retaliate, Reversal
Level 13: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93, 94, 95, 100
Purrloin #509
Tiny Dark Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)
- Proficient Skills: Sleight of Hand
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
- Senses: Darkvision 25ft
Limber: This Pokémon is immune to being paralyzed.
Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.
Moves
Starting Moves: Scratch, Growl
Level 2: Assist, Sand Attack, Fury Swipes
Level 4: Pursuit, Torment, Fake Out
Level 7: Hone Claws, Assurance, Slash
Level 10: Captivate, Night Slash, Snatch
Level 13: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86, 87, 88, 89, 90, 95, 97, 100
Liepard #510
Small Dark Type | Level 5 | SR 8
- Armor Class: 14
- Hit Points: 45
- Hit Dice: d10
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)
- Proficient Skills: Sleight of Hand
- Saving Throws: Dexterity, Wisdom
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
- Senses: Darkvision 30ft
Limber: This Pokémon is immune to being paralyzed.
Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.
Moves
Starting Moves: Assist, Growl, Sand Attack, Scratch, Fury Swipes
Level 4: Pursuit, Torment, Fake Out
Level 7: Hone Claws, Assurance
Level 10: Slash, Taunt, Night Slash
Level 13: Snatch, Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77, 85, 86, 87, 88, 89, 90, 95, 97, 100
Pansage #511
Tiny Grass Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Vine Whip, Fury Swipes
Level 4: Leech Seed, Bite, Seed Bomb
Level 7: Torment, Fling, Acrobatics
Level 10: Grass Knot, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41, 42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87, 88, 90, 96, 100
Simisage #512
Small Grass Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d10
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65, 66, 68, 80, 86, 87, 88, 90, 96, 100
Pansear #513
Tiny Fire Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Incinerate, Fury Swipes
Level 4: Yawn, Bite, Flame Burst
Level 7: Amnesia, Fling, Acrobatics
Level 10: Fire Blast, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62, 65, 66, 86, 87, 88, 90, 100
Simisear #514
Small Fire Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d10
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Flame Burst, Fury Swipes, Leer, Lick
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100
Panpour #515
Tiny Water Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 4: Water Sport, Bite, Scald
Level 7: Taunt, Fling, Acrobatics
Level 10: Brine, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66, 86, 87, 88, 90, 94, 98, 100
Simipour #516
Small Water Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d10
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Moves
Starting Moves: Fury Swipes, Leer, Lick, Scald
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, 62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100
Munna #517
Tiny Psychic Type | Level 1 | SR 2
- Armor Class: 12
- Hit Points: 20
- Hit Dice: d8
- Speed: 20ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
- Proficient Skills: Insight
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 20ft
Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.
Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).
Moves
Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 4: Moonlight, Hypnosis
Level 7: Zen Headbutt, Synchronoise, Nightmare, Future Sight
Level 10: Calm Mind, Psychic, Dream Eater
Level 13: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77, 80, 85, 87, 88, 90, 92, 99, 100
Musharna #518
Small Psychic Type | Level 8 | SR 13
- Armor Class: 15
- Hit Points: 105
- Hit Dice: d12
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
- Proficient Skills: Insight
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 30ft
Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.
Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).
Moves
Starting Moves: Defense Curl, Hypnosis, Lucky Chant, Psybeam
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, 74, 77, 80, 85, 87, 88, 90, 92, 99, 100
Pidove #519
Tiny Normal/Flying Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
- Proficient Skills: None
- Saving Throws: None
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)
Moves
Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 4: Air Cutter, Roost, Detect
Level 7: Taunt, Air Slash, Razor Wind
Level 10: Feather Dance, Swagger
Level 13: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100
Tranquill #520
Tiny Normal/Flying Type | Level 5 | SR 4
- Armor Class: 13
- Hit Points: 50
- Hit Dice: d8
- Speed: 20ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception, Investigation
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)
Moves
Starting Moves: Growl, Gust, Leer, Quick Attack
Level 4: Air Cutter, Roost
Level 7: Detect, Taunt, Air Slash
Level 10: Razor Wind, Feather Dance, Swagger
Level 13: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100
Unfezant #521
Small Normal/Flying Type | Level 8 | SR 11
- Armor Class: 15
- Hit Points: 88
- Hit Dice: d12
- Speed: 25ft. walking, 35ft. flying
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Perception, Investigation
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)
Moves
Starting Moves: Growl, Gust, Leer, Quick Attack, Air Cutter, Roost
Level 7: Detect, Taunt
Level 10: Air Slash, Razor Wind, Feather Dance
Level 13: Swagger, Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89, 90, 100
Blitzle #522
Small Electric Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Ground
- Resistances: Electric, Flying, Steel
Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.
Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).
Moves
Starting Moves: Quick Attack, Tail Whip
Level 2: Charge, Shock Wave
Level 4: Thunder Wave, Flame Charge, Pursuit
Level 7: Spark, Stomp, Discharge
Level 10: Agility, Wild Charge
Level 13: Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43, 44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100
Zebstrika #523
Medium Electric Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d10
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Ground
- Resistances: Electric, Flying, Steel
Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.
Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).
Moves
Starting Moves: Charge, Quick Attack, Tail Whip, Thunder Wave, Shock Wave, Flame Charge, Pursuit
Level 7: Spark, Stomp
Level 10: Discharge, Agility
Level 13: Wild Charge, Thrash
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93, 100
Roggenrola #524
Tiny Rock Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d6
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Grass, Ground, Steel, Water
- Resistances: Fire, Flying, Normal, Poison
- Senses: Tremorsense 40ft
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Moves
Starting Moves: Tackle, Harden
Level 2: Sand Attack, Headbutt
Level 4: Rock Blast, Mud-Slap, Iron Defense
Level 7: Smack Down, Rock Slide, Stealth Rock
Level 10: Sandstorm, Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Boldore #525
Small Rock Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 55
- Hit Dice: d10
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Grass, Ground, Steel, Water
- Resistances: Fire, Flying, Normal, Poison
- Senses: Tremorsense 80ft
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Moves
Starting Moves: Harden, Headbutt, Power Gem, Sand Attack, Tackle
Level 4: Rock Blast, Mud-Slap, Iron Defense
Level 7: Smack Down, Rock Slide
Level 10: Stealth Rock, Sandstorm
Level 13: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Gigalith #526
Medium Rock Type | Level 10 | SR 14
- Armor Class: 17
- Hit Points: 122
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Grass, Ground, Steel, Water
- Resistances: Fire, Flying, Normal, Poison
- Senses: Tremorsense 120ft
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Sand Stream: A constant Sandstorm covers the battlefield when this Pokémon enters a battle. This Pokémon may use the move Sandstorm as a bonus action. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Moves
Starting Moves: Harden, Headbutt, Power Gem, Sand Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense, Smack Down, Rock Slide
Level 10: Stealth Rock, Sandstorm
Level 13: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Woobat #527
Tiny Psychic/Flying Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d6
- Speed: 5ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
- Resistances: Fighting, Grass, Psychic
- Immunities: Ground
- Senses: Blindsight 30ft, Darkvision 30ft
Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.
Klutz: This Pokémon cannot hold an item.
Moves
Starting Moves: Confusion, Odor Sleuth
Level 2: Gust, Assurance
Level 4: Heart Stamp, Imprison, Air Cutter
Level 7: Attract, Amnesia, Calm Mind
Level 10: Air Slash, Future Sight, Psychic
Level 13: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53, 57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92, 100
Swoobat #528
Small Psychic/Flying Type | Level 5 | SR 7
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d10
- Speed: 10ft. walking, 35ft. flying
STR DEX CON INT WIS CHA 13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity, Wisdom
- Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
- Resistances: Fighting, Grass, Psychic
- Immunities: Ground
- Senses: Blindsight 50ft, Darkvision 50ft
Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.
Klutz: This Pokémon cannot hold an item.
Moves
Starting Moves: Assurance, Confusion, Gust, Odor Sleuth
Level 4: Heart Stamp, Imprison, Air Cutter
Level 7: Attract, Amnesia, Calm Mind
Level 10: Air Slash, Future Sight, Psychic
Level 13: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92, 100
Drilbur #529
Tiny Ground Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 30ft. burrowing
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Grass, Ice, Water
- Resistances: Poison, Rock
- Immunities: Electric
- Senses: Tremorsense 40ft
Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.
Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.
Moves
Starting Moves: Mud Sport, Scratch
Level 2: Rapid Spin, Mud-Slap, Fury Swipes
Level 4: Metal Claw, Dig, Hone Claws
Level 7: Slash, Rock Slide
Level 10: Earthquake, Swords Dance, Sandstorm
Level 13: Drill Run, Fissure
Learnable Moves:
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40, 42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88, 90, 100
Excadrill #530
Small Steel/Ground Type | Level 8 | SR 10
- Armor Class: 14
- Hit Points: 80
- Hit Dice: d10
- Speed: 30ft. walking, 40ft. burrowing
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength, Constitution
- Vulnerabilities: Fighting, Fire, Ground, Water
- Resistances: Bug, Dragon, Fairy, Flying, Normal, Psychic, Rock, Steel
- Immunities: Electric, Poison
- Senses: Tremorsense 80ft
Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.
Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.
Moves
Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig, Hone Claws
Level 7: Slash, Rock Slide
Level 10: Earthquake, Swords Dance
Level 13: Sandstorm, Drill Run, Fissure
Learnable Moves:
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, 80, 81, 84, 87, 88, 90, 100
Audino #531
Small Normal Type | Level 5 | SR 10
- Armor Class: 16
- Hit Points: 70
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)
- Proficient Skills: Medicine, Perception
- Saving Throws: Constitution, Charisma
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.
Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Moves
Starting Moves: Growl, Helping Hand, Misty Terrain, Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 4: Double Slap, Attract
Level 7: Secret Power, Entrainment
Level 10: Take Down, Heal Pulse, After You
Level 13: Simple Beam, Double-Edge, Hyper Voice, Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90, 92, 93, 94, 99, 100
Timburr #532
Tiny Fighting Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 18
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Leer, Pound, Focus Energy
Level 2: Bide, Low Kick
Level 4: Rock Throw, Wake-Up Slap
Level 7: Chip Away, Bulk Up, Rock Slide
Level 10: Dynamic Punch, Scary Face, Hammer Arm
Level 13: Stone Edge, Focus Punch, Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, 84, 86, 87, 88, 90, 100
Gurdurr #533
Small Fighting Type | Level 5 | SR 6
- Armor Class: 14
- Hit Points: 55
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Bide, Focus Energy, Leer, Pound, Low Kick
Level 4: Rock Throw, Wake-Up Slap
Level 7: Chip Away, Bulk Up
Level 10: Rock Slide, Dynamic Punch, Scary Face
Level 13: Hammer Arm, Stone Edge, Focus Punch, Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, 84, 86, 87, 88, 90, 100
Conkeldurr #534
Medium Fighting Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 117
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Bide, Focus Energy, Leer, Pound, Low Kick, Rock Throw, Wake-Up Slap, Chip Away, Bulk Up
Level 10: Rock Slide, Dynamic Punch, Scary Face
Level 13: Hammer Arm, Stone Edge, Focus Punch, Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100
Tympole #535
Tiny Water Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 5ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 4: Mud Shot, Aqua Ring
Level 7: Uproar, Muddy Water, Rain Dance
Level 10: Flail, Echoed Voice
Level 13: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 48, 49, 55, 83, 87, 88, 90, 94, 100
Palpitoad #536
Small Water/Ground Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 15ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Grass
- Resistances: Fire, Poison, Rock, Steel
- Immunities: Electric
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Growl, Round, Supersonic, Bubble Beam
Level 4: Mud Shot, Aqua Ring
Level 7: Uproar, Muddy Water
Level 10: Rain Dance, Flail
Level 13: Echoed Voice, Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100
Seismitoad #537
Medium Water/Ground Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 117
- Hit Dice: d12
- Speed: 25ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity, Constitution
- Vulnerabilities: Grass
- Resistances: Fire, Poison, Rock, Steel
- Immunities: Electric
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.
Moves
Starting Moves: Acid, Bubble, Growl, Round, Supersonic, Bubble Beam, Mud Shot, Aqua Ring, Uproar, Muddy Water
Level 10: Rain Dance, Flail
Level 13: Drain Punch, Echoed Voice, Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32, 34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68, 78, 80, 83, 84, 86, 87, 88, 90, 94, 100
Throh #538
Medium Fighting Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.
Inner Focus: This Pokémon is immune to flinching.
Moves
Starting Moves: Bide, Bind, Focus Energy, Leer, Seismic Toss, Vital Throw, Revenge
Level 4: Storm Throw, Body Slam
Level 7: Bulk Up, Circle Throw
Level 10: Endure, Wide Guard, Superpower
Level 13: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100
Sawk #539
Medium Fighting Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Inner Focus: This Pokémon is immune to flinching.
Moves
Starting Moves: Bide, Focus Energy, Leer, Rock Smash, Double Kick, Low Sweep, Counter
Level 4: Karate Chop, Brick Break
Level 7: Bulk Up, Retaliate
Level 10: Endure, Quick Guard, Close Combat
Level 13: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100
Sewaddle #540
Tiny Bug/Grass Type | Level 1 | SR 1/2
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
- Resistances: Electric, Fighting, Grass, Ground, Water
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Moves
Starting Moves: String Shot, Tackle
Level 2: Bug Bite
Level 4: Razor Leaf, Struggle Bug
Level 7: Endure
Level 10: Bug Buzz
Level 13: Flail
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
Swadloon #541
Tiny Bug/Grass Type | Level 5 | SR 5
- Armor Class: 16
- Hit Points: 50
- Hit Dice: d8
- Speed: 20ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
- Resistances: Electric, Fighting, Grass, Ground, Water
Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Moves
Starting Moves: Bug Bite, Grass Whistle, Protect, Razor Leaf, String Shot, Tackle
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
Leavanny #542
Small Bug/Grass Type | Level 8 | SR 12
- Armor Class: 16
- Hit Points: 88
- Hit Dice: d12
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Sleight of Hand
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
- Resistances: Electric, Fighting, Grass, Ground, Water
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Moves
Starting Moves: Bug Bite, False Swipe, Razor Leaf, Slash, String Shot, Tackle, Struggle Bug
Level 7: Helping Hand
Level 10: Leaf Blade, X-Scissor
Level 13: Entrainment, Swords Dance, Leaf Storm
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75, 81, 84, 85, 86, 87, 88, 90, 96, 100
Venipede #543
Tiny Bug/Poison Type | Level 1 | SR 1/4
- Armor Class: 13
- Hit Points: 16
- Hit Dice: d6
- Speed: 20ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Psychic, Rock
- Resistances: Bug, Fairy, Fighting, Grass, Poison
Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Moves
Starting Moves: Defense Curl, Rollout
Level 2: Poison Sting, Screech, Pursuit
Level 4: Protect, Poison Tail, Bug Bite
Level 7: Venoshock, Agility
Level 10: Steamroller, Toxic
Level 13: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Whirlipede #544
Small Bug/Poison Type | Level 5 | SR 6
- Armor Class: 16
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Psychic, Rock
- Resistances: Bug, Fairy, Fighting, Grass, Poison
Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Moves
Starting Moves: Defense Curl, Iron Defense, Poison Sting, Rollout, Screech, Pursuit
Level 4: Protect, Poison Tail
Level 7: Bug Bite, Venoshock, Agility
Level 10: Steamroller, Toxic
Level 13: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Scolipede #545
Large Bug/Poison Type | Level 8 | SR 11
- Armor Class: 16
- Hit Points: 75
- Hit Dice: d12
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Psychic, Rock
- Resistances: Bug, Fairy, Fighting, Grass, Poison
Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Moves
Starting Moves: Baton Pass, Defense Curl, Iron Defense, Poison Sting, Rollout, Screech, Pursuit, Protect, Poison Tail
Level 7: Bug Bite, Venoshock
Level 10: Agility, Steamroller, Toxic
Level 13: Rock Climb, Double-Edge, Megahorn
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36, 39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81, 83, 84, 87, 88, 90, 100
Cottonee #546
Tiny Grass/Fairy Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 5ft. walking, 20ft. flying (hover)
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Nature
- Saving Throws: Charisma
- Vulnerabilities: Fire, Flying, Ice, Poison, Steel
- Resistances: Dark, Electric, Fighting, Grass, Ground, Water
- Immunities: Dragon
Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Absorb, Fairy Wind, Growth
Level 2: Leech Seed, Stun Spore, Mega Drain
Level 4: Cotton Spore, Razor Leaf, Poison Powder
Level 7: Giga Drain, Charm, Helping Hand
Level 10: Energy Ball, Cotton Guard, Sunny Day
Level 13: Endeavor, Solar Beam
Learnable Moves:
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100
Whimsicott #547
Small Grass/Fairy Type | Level 5 | SR 8
- Armor Class: 16
- Hit Points: 50
- Hit Dice: d10
- Speed: 25ft. walking, 40ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics, Nature
- Saving Throws: Charisma
- Vulnerabilities: Fire, Flying, Ice, Poison, Steel
- Resistances: Dark, Electric, Fighting, Grass, Ground, Water
- Immunities: Dragon
Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Cotton Spore, Growth, Leech Seed, Mega Drain, Gust
Level 7: Tailwind
Level 13: Hurricane, Moonblast
Learnable Moves:
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87, 88, 89, 90, 92, 96, 99, 100
Petilil #548
Tiny Grass Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Survival, Nature
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Own Tempo: This Pokémon is immune to becoming confused.
Moves
Starting Moves: Absorb, Growth
Level 2: Leech Seed, Sleep Powder, Mega Drain
Level 4: Synthesis, Magical Leaf, Stun Spore
Level 7: Giga Drain, Aromatherapy, Helping Hand
Level 10: Energy Ball, Entrainment, Sunny Day
Level 13: After You, Leaf Storm
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 85, 86, 87, 88, 90, 96, 100
Lilligant #549
Small Grass Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 55
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)
- Proficient Skills: Survival, Nature
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Own Tempo: This Pokémon is immune to becoming confused.
Moves
Starting Moves: Growth, Leech Seed, Mega Drain
Level 4: Synthesis, Teeter Dance
Level 7: Quiver Dance
Level 13: Petal Dance
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Basculin #550
Small Water Type | Level 5 | SR 7
- Armor Class: 14
- Hit Points: 46
- Hit Dice: d10
- Speed: 5ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Intimidation
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.
Adaptability: This Pokémon's STAB is increased by +1 at all levels.
Moves
Starting Moves: Tackle, Tail Whip, Water Gun, Uproar, Headbutt, Bite, Aqua Jet, Chip Away
Level 4: Take Down, Crunch, Aqua Tail
Level 7: Soak, Double-Edge, Scary Face
Level 10: Flail, Final Gambit
Level 13: Thrash, Head Smash
Learnable Moves:
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Sandile #551
Small Ground/Dark Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
- Resistances: Dark, Ghost, Poison, Rock
- Immunities: Psychic, Electric
- Senses: Darkvision 20ft
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Moves
Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 4: Assurance, Mud-Slap, Embargo
Level 7: Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play, Sandstorm
Level 13: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88, 90, 95, 97, 100
Krokorok #552
Small Ground/Dark Type | Level 5 | SR 5
- Armor Class: 13
- Hit Points: 50
- Hit Dice: d8
- Speed: 30ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
- Resistances: Dark, Ghost, Poison, Rock
- Immunities: Psychic, Electric
- Senses: Darkvision 40ft
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Moves
Starting Moves: Bite, Leer, Rage, Sand Attack, Torment, Sand Tomb
Level 4: Assurance, Mud-Slap, Embargo
Level 7: Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play
Level 13: Sandstorm, Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66, 71, 78, 80, 86, 87, 88, 90, 95, 97, 100
Krookodile #553
Medium Ground/Dark Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 117
- Hit Dice: d12
- Speed: 30ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Constitution, Strength
- Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
- Resistances: Dark, Ghost, Poison, Rock
- Immunities: Psychic, Electric
- Senses: Darkvision 60ft
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Moves
Starting Moves: Bite, Leer, Rage, Sand Attack, Torment, Sand Tomb, Assurance, Mud-Slap, Embargo, Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play
Level 13: Sandstorm, Earthquake, Outrage
Learnable Moves:
TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87, 88, 90, 95, 97, 100
Darumaka #554
Tiny Fire Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 24
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Moves
Starting Moves: Tackle, Rollout
Level 2: Incinerate, Rage, Fire Fang
Level 4: Headbutt, Uproar, Facade, Fire Punch
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt, Superpower
Level 13: Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100
Darmanitan #555
Medium Fire Type | Level 8 | SR 12
- Armor Class: 14
- Hit Points: 101
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Hammer Arm, Tackle, Rollout, Incinerate, Rage, Fire Fang, Headbutt, Swagger, Facade, Fire Punch
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt
Level 13: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86, 87, 88, 89, 90, 100
Maractus #556
Small Grass Type | Level 5 | SR 4
- Armor Class: 14
- Hit Points: 22
- Hit Dice: d10
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Survival, Performance
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Moves
Starting Moves: Absorb, Poison Sting, Leech Seed, Sweet Scent, Growth, Pin Missile, Mega Drain, Synthesis, Cotton Spore, Needle Arm
Level 7: Giga Drain, Acupressure, Ingrain
Level 10: Petal Dance, Sucker Punch, Sunny Day
Level 13: Solar Beam, Cotton Guard, After You
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44, 45, 48, 53, 84, 86, 87, 88, 90, 96, 100
Dwebble #557
Tiny Bug/Rock Type | Level 1 | SR 2
- Armor Class: 15
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Strength
- Vulnerabilities: Rock, Steel, Water
- Resistances: Normal, Poison
- Senses: Tremorsense 30ft
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.
Moves
Starting Moves: Fury Cutter
Level 2: Rock Blast, Withdraw, Sand Attack, Feint Attack
Level 4: Smack Down, Rock Polish
Level 7: Bug Bite, Stealth Rock, Rock Slide, Slash
Level 10: X-Scissor, Shell Smash, Flail
Level 13: Rock Wrecker
Learnable Moves:
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87, 88, 90, 96, 100
Crustle #558
Medium Bug/Rock Type | Level 5 | SR 10
- Armor Class: 18
- Hit Points: 55
- Hit Dice: d12
- Speed: 15ft. walking, 10ft. climbing
STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Strength, Constitution
- Vulnerabilities: Rock, Steel, Water
- Resistances: Normal, Poison
- Senses: Tremorsense 50ft
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.
Moves
Starting Moves: Rock Blast, Sand Attack, Withdraw, Feint Attack
Level 4: Smack Down, Rock Polish
Level 7: Bug Bite, Stealth Rock, Rock Slide
Level 10: Slash, X-Scissor
Level 13: Shell Smash, Flail, Rock Wrecker
Learnable Moves:
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81, 84, 87, 88, 90, 96, 100
Scraggy #559
Tiny Dark/Fighting Type | Level 1 | SR 2
- Armor Class: 14
- Hit Points: 18
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Constitution
- Vulnerabilities: Fairy, Fighting, Flying
- Resistances: Dark, Ghost, Rock
- Immunities: Psychic
Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Moves
Starting Moves: Headbutt, Leer
Level 2: Sand Attack, Feint Attack, Swagger
Level 4: Low Kick, Payback
Level 7: Brick Break, Chip Away, High Jump Kick
Level 10: Scary Face, Crunch, Facade
Level 13: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56, 66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100
Scrafty #560
Small Dark/Fighting Type | Level 5 | SR 10
- Armor Class: 18
- Hit Points: 55
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Athletics, Intimidation
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fairy, Fighting, Flying
- Resistances: Dark, Ghost, Rock
- Immunities: Psychic
Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Moves
Starting Moves: Feint Attack, Headbutt, Leer, Sand Attack, Swagger
Level 4: Low Kick, Payback
Level 7: Brick Break, Chip Away, High Jump Kick
Level 10: Scary Face, Crunch, Facade
Level 13: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, 52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100
Sigilyph #561
Medium Psychic/Flying Type | Level 5 | SR 10
- Armor Class: 16
- Hit Points: 58
- Hit Dice: d10
- Speed: 5ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
- Proficient Skills: Insight, Arcana
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
- Resistances: Fighting, Grass, Psychic
- Immunities: Ground
- Senses: Truesight 30ft
Wonder Skin: This Pokémon has advantage on all saving throws related to being burned, frozen, poisoned, or paralyzed.
Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.
Moves
Starting Moves: Gust, Miracle Eye, Hypnosis, Psywave, Tailwind
Level 4: Whirlwind, Psybeam, Air Cutter
Level 7: Light Screen, Reflect, Synchronoise
Level 10: Mirror Move, Gravity, Air Slash
Level 13: Psychic, Cosmic Power, Sky Attack
Learnable Moves:
TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97, 99, 100
Yamask #562
Tiny Ghost Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0)
- Proficient Skills: Insight
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Ghost
- Resistances: Bug, Poison
- Immunities: Fighting, Normal
- Senses: Truesight 15ft
Mummy: When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Mummy until the end of the encounter.
Evolution: Yamask can evolve into Cofagrigus at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).
Moves
Starting Moves: Astonish, Protect
Level 2: Disable, Haze, Night Shade
Level 4: Hex, Will-O-Wisp
Level 7: Ominous Wind, Curse
Level 10: Guard Split, Power Split, Shadow Ball
Level 13: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88, 90, 92, 97, 100
Cofagrigus #563
Medium Ghost Type | Level 5 | SR 9
- Armor Class: 19
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
- Proficient Skills: Insight, Intimidation
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Ghost
- Resistances: Bug, Poison
- Immunities: Fighting, Normal
- Senses: Truesight 30ft
Mummy: When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Mummy until the end of the encounter.
Moves
Starting Moves: Astonish, Disable, Haze, Protect, Scary Face, Night Shade
Level 4: Hex, Will-O-Wisp
Level 7: Ominous Wind, Curse
Level 10: Guard Split, Power Split, Shadow Ball
Level 13: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86, 87, 88, 90, 92, 97, 100
Tirtouga #564
Small Water/Rock Type | Level 1 | SR 2
- Armor Class: 15
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Electric, Fighting, Grass, Ground
- Resistances: Fire, Flying, Ice, Normal, Poison
Solid Rock: This Pokémon does not take any additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Moves
Starting Moves: Bide, Water Gun, Withdraw
Level 2: Rollout, Bite, Protect
Level 4: Ancient Power, Crunch
Level 7: Wide Guard, Brine, Smack Down
Level 10: Curse, Shell Smash, Aqua Jet
Level 13: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90, 94, 98, 100
Carracosta #565
Small Water/Rock Type | Level 10 | SR 13
- Armor Class: 18
- Hit Points: 97
- Hit Dice: d12
- Speed: 25ft. walking, 35ft. swimming
STR DEX CON INT WIS CHA 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Electric, Fighting, Grass, Ground
- Resistances: Fire, Flying, Ice, Normal, Poison
Solid Rock: This Pokémon does not take any additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Moves
Starting Moves: Bide, Rollout, Water Gun, Withdraw, Bite, Protect, Ancient Power, Crunch, Wide Guard, Brine, Smack Down
Level 10: Curse, Shell Smash, Aqua Jet
Level 13: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80, 87, 88, 90, 94, 98, 100
Archen #566
Tiny Rock/Flying Type | Level 5 | SR 3
- Armor Class: 13
- Hit Points: 36
- Hit Dice: d6
- Speed: 20ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock, Steel, Water
- Resistances: Bug, Fire, Flying, Normal, Poison
- Immunities: Ground
Defeatist: When this Pokémon drops below 25% of its maximum HP, all of its attacks are rolled with disadvantage.
Evolution: Archen can evolve into Archeops at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).
Moves
Starting Moves: Leer, Quick Attack, Wing Attack, Rock Throw, Double Team, Scary Face
Level 4: Pluck, Ancient Power, Agility
Level 7: Quick Guard, Acrobatics, Dragon Breath
Level 10: Crunch, Endeavor, U-Turn
Level 13: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71, 78, 80, 87, 88, 89, 90, 100
Archeops #567
Medium Rock/Flying Type | Level 10 | SR 12
- Armor Class: 15
- Hit Points: 98
- Hit Dice: d12
- Speed: 35ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock, Steel, Water
- Resistances: Bug, Fire, Flying, Normal, Poison
- Immunities: Ground
Defeatist: When this Pokémon drops below 25% of its maximum HP, all of its attacks are rolled with disadvantage.
Moves
Starting Moves: Leer, Quick Attack, Rock Throw, Wing Attack, Double Team, Scary Face, Pluck, Ancient Power, Agility, Quick Guard, Acrobatics, Dragon Breath
Level 10: Crunch, Endeavor, U-Turn
Level 13: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27, 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65, 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Trubbish #568
Tiny Poison Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 19
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Ground, Psychic
- Resistances: Bug, Fairy, Fighting, Grass, Poison
Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.
Moves
Starting Moves: Poison Gas, Pound, Recycle
Level 2: Toxic Spikes, Acid Spray
Level 4: Double Slap, Sludge
Level 7: Stockpile, Swallow, Take Down, Sludge Bomb
Level 10: Clear Smog, Toxic, Amnesia
Level 13: Gunk Shot, Explosion
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100
Garbodor #569
Medium Poison Type | Level 10 | SR 12
- Armor Class: 16
- Hit Points: 99
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Ground, Psychic
- Resistances: Bug, Fairy, Fighting, Grass, Poison
Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Moves
Starting Moves: Poison Gas, Pound, Recycle, Toxic Spikes, Acid Spray, Double Slap, Sludge, Stockpile, Swallow, Body Slam, Sludge Bomb
Level 10: Clear Smog, Toxic, Amnesia
Level 13: Gunk Shot, Explosion
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27, 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66, 68, 69, 83, 87, 88, 90, 97, 100
Zorua #570
Small Dark Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Deception
- Saving Throws: Wisdom, Dexterity
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
Illusion: This Pokémon can take the visual form of any Pokémon it can see. It can do this a number of times per long rest equal to its level. This illusion lasts for one hour or until the Pokémon is hit by a damaging move.
Evolution: Zorua can evolve into Zoroark at level 6 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).
Moves
Starting Moves: Leer, Scratch
Level 2: Pursuit, Fake Tears, Fury Swipes
Level 4: Feint Attack, Scary Face
Level 7: Taunt, Foul Play
Level 10: Torment, Agility, Embargo, Punishment
Level 13: Nasty Plot, Imprison, Night Daze
Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100
Zoroark #571
Medium Dark Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 72
- Hit Dice: d10
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
- Proficient Skills: Deception, Intimidation
- Saving Throws: Wisdom, Dexterity
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
Illusion: This Pokémon can take the visual form of any Pokémon it can see. It can do this a number of times per long rest equal to its level. This illusion lasts for one hour or until the Pokémon is hit by a damaging move.
Moves
Starting Moves: Hone Claws, Leer, Night Slash, Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack, Scary Face
Level 7: Taunt, Foul Play
Level 10: Torment, Agility, Embargo
Level 13: Punishment, Nasty Plot, Imprison, Night Daze
Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63, 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100
Minccino #572
Tiny Normal Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Persuaion
- Saving Throws: Dexterity
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and use the higher result.
Moves
Starting Moves: Pound, Baby-Doll Eyes
Level 2: Helping Hand, Tickle, Double Slap
Level 4: Encore, Swift, Sing
Level 7: Tail Slap, Charm, Wake-Up Slap
Level 10: Echoed Voice, Slam, Captivate
Level 13: Hyper Voice, Last Resort, After You
Learnable Moves:
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32, 42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90, 99, 100
Cinccino #573
Tiny Normal Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. walking, 30ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
- Proficient Skills: Persuasion, Survival
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and use the higher result.
Moves
Starting Moves: Bullet Seed, Helping Hand, Rock Blast, Sing, Tail Slap, Tickle
Learnable Moves:
TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73, 86, 87, 88, 89, 90, 99, 100
Gothita #574
Tiny Psychic Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Insight
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 15ft
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Pound, Confusion
Level 2: Tickle, Fake Tears
Level 4: Double Slap, Psybeam, Embargo
Level 7: Feint Attack, Psyshock, Flatter, Future Sight
Level 10: Heal Block, Psychic, Telekinesis
Level 13: Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100
Gothorita #575
Small Psychic Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
- Proficient Skills: Insight, Arcana
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 15ft
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Confusion, Pound, Tickle, Fake Tears
Level 4: Double Slap, Psybeam, Embargo
Level 7: Feint Attack, Psyshock, Flatter, Future Sight
Level 10: Heal Block, Psychic
Level 13: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100
Gothitelle #576
Medium Psychic Type | Level 10 | SR 14
- Armor Class: 17
- Hit Points: 107
- Hit Dice: d12
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0)
- Proficient Skills: Insight, Arcana
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 30ft
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Confusion, Pound, Tickle, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight
Level 10: Heal Block, Psychic
Level 13: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100
Solosis #577
Tiny Psychic Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. flying (hover)
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.
Moves
Starting Moves: Psywave, Reflect
Level 2: Rollout, Snatch
Level 4: Hidden Power, Light Screen, Charm
Level 7: Recover, Psyshock, Endeavor, Future Sight
Level 10: Pain Split, Psychic, Skill Swap
Level 13: Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, 77, 80, 83, 85, 87, 88, 90, 91, 92, 100
Duosion #578
Tiny Psychic Type | Level 5 | SR 6
- Armor Class: 13
- Hit Points: 50
- Hit Dice: d10
- Speed: 20ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.
Moves
Starting Moves: Psywave, Reflect, Rollout, Snatch
Level 4: Hidden Power, Light Screen, Charm
Level 7: Recover, Psyshock, Endeavor, Future Sight
Level 10: Pain Split, Psychic
Level 13: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, 77, 80, 83, 85, 87, 88, 90, 91, 92, 100
Reuniclus #579
Small Psychic Type | Level 10 | SR 14
- Armor Class: 15
- Hit Points: 132
- Hit Dice: d12
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.
Moves
Starting Moves: Dizzy Punch, Psywave, Reflect, Rollout, Snatch, Hidden Power, Light Screen, Charm, Recover, Psyshock, Endeavor, Future Sight
Level 10: Pain Split, Psychic
Level 13: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63, 64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91, 92, 100
Ducklett #580
Tiny Water/Flying Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d6
- Speed: 20ft. walking, 25ft. swimming, 20ft. flying
STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Rock
- Resistances: Bug, Fighting, Fire, Steel, Water
- Immunities: Ground
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Moves
Starting Moves: Water Gun, Water Sport
Level 2: Defog, Wing Attack, Water Pulse
Level 4: Aerial Ace, Bubble Beam, Feather Dance
Level 7: Aqua Ring, Air Slash, Roost
Level 10: Rain Dance, Tailwind, Brave Bird
Level 13: Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100
Swanna #581
Medium Water/Flying Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 55
- Hit Dice: d10
- Speed: 25ft. walking, 30ft. swimming, 25ft. flying
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Performance
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Electric, Rock
- Resistances: Bug, Fighting, Fire, Steel, Water
- Immunities: Ground
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Moves
Starting Moves: Defog, Water Gun, Water Sport, Wing Attack, Water Pulse
Level 4: Aerial Ace, Bubble Beam, Feather Dance
Level 7: Aqua Ring, Air Slash, Roost
Level 10: Rain Dance, Tailwind
Level 13: Brave Bird, Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Vanillite #582
Tiny Ice Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. flying (hover)
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Moves
Starting Moves: Icicle Spear, Harden
Level 2: Astonish, Uproar, Icy Wind
Level 4: Mist, Avalanche, Taunt
Level 7: Mirror Shot, Acid Armor
Level 10: Ice Beam, Hail
Level 13: Mirror Coat, Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Vanillish #583
Small Ice Type | Level 5 | SR 6
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Moves
Starting Moves: Astonish, Harden, Icicle Spear, Uproar, Icy Wind
Level 4: Mist, Avalanche, Taunt
Level 7: Mirror Shot, Acid Armor
Level 10: Ice Beam, Hail, Mirror Coat
Level 13: Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Vanilluxe #584
Medium Ice Type | Level 10 | SR 13
- Armor Class: 16
- Hit Points: 107
- Hit Dice: d12
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.
Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Moves
Starting Moves: Astonish, Harden, Icicle Spear, Uproar, Weather Ball, Icy Wind, Mist, Avalanche, Taunt, Mirror Shot, Acid Armor
Level 10: Ice Beam, Hail
Level 13: Mirror Coat, Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100
Deerling #585
Tiny Normal/Grass Type | Level 1 | SR 2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Perception, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
- Immunities: Ghost
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Moves
Starting Moves: Camouflage, Tackle, Growl
Level 2: Sand Attack, Double Kick, Leech Seed
Level 4: Feint Attack, Take Down
Level 7: Jump Kick, Aromatherapy, Energy Ball
Level 10: Charm, Nature Power
Level 13: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30, 32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93, 96, 100
Sawsbuck #586
Medium Normal/Grass Type | Level 5 | SR 10
- Armor Class: 15
- Hit Points: 55
- Hit Dice: d10
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Perception, Survival
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
- Immunities: Ghost
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Moves
Starting Moves: Camouflage, Growl, Horn Leech, Megahorn, Sand Attack, Tackle, Double Kick, Leech Seed
Level 4: Feint Attack, Take Down
Level 7: Jump Kick, Aromatherapy, Energy Ball
Level 10: Charm, Nature Power
Level 13: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87, 88, 90, 93, 96, 100
Emolga #587
Tiny Electric/Flying Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 34
- Hit Dice: d8
- Speed: 30ft. walking, 30ft. climbing, 35ft. flying (hover)
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Acrobatics, Perception
- Saving Throws: Dexterity
- Vulnerabilities: Ice, Rock
- Resistances: Bug, Fighting, Flying, Grass, Steel
- Immunities: Ground
- Senses: Darkvision 30ft
Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.
Moves
Starting Moves: Thunder Shock, Quick Attack, Tail Whip, Charge, Spark
Level 4: Pursuit, Double Team, Shock Wave
Level 7: Electro Ball, Acrobatics
Level 10: Light Screen, Encore
Level 13: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32, 40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89, 90, 93, 100
Karrablast #588
Tiny Bug Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Rock
- Resistances: Grass, Ground, Fighting
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Moves
Starting Moves: Peck, Leer
Level 2: Endure, Fury Cutter
Level 4: Fury Attack, Headbutt
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Take Down, Scary Face, X-Scissor
Level 13: Flail, Swords Dance, Double-Edge
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Escavalier #589
Small Bug/Steel Type | Level 5 | SR 9
- Armor Class: 17
- Hit Points: 55
- Hit Dice: d10
- Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire
- Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
- Immunities: Poison
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.
Moves
Starting Moves: Double-Edge, Leer, Peck, Quick Guard, Twineedle
Level 4: Fury Attack, Headbutt
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Iron Head, Iron Defense, X-Scissor
Level 13: Reversal, Swords Dance, Giga Impact
Learnable Moves:
TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88, 90, 100
Foongus #590
Tiny Grass/Poison Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 20
- Hit Dice: d8
- Speed: 10ft. walking
STR DEX CON INT WIS CHA 12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Nature, Deception
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Ice, Psychic
- Resistances: Electric, Fairy, Fighting, Grass, Water
- Senses: Tremorsense 25ft
Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.
Moves
Starting Moves: Absorb
Level 2: Growth, Astonish, Bide
Level 4: Mega Drain, Ingrain, Feint Attack
Level 7: Sweet Scent, Giga Drain, Toxic
Level 10: Synthesis, Clear Smog
Level 13: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100
Amoonguss #591
Tiny Grass/Poison Type | Level 5 | SR 8
- Armor Class: 14
- Hit Points: 66
- Hit Dice: d12
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Nature, Deception
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Ice, Psychic
- Resistances: Electric, Fairy, Fighting, Grass, Water
- Senses: Tremorsense 40ft
Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.
Moves
Starting Moves: Absorb, Astonish, Bide, Growth
Level 4: Mega Drain, Ingrain, Feint Attack
Level 7: Sweet Scent, Giga Drain, Toxic
Level 10: Synthesis, Clear Smog
Level 13: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100
Frillish #592
Small Water/Ghost Type | Level 1 | SR 2
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. swimming, 25ft. flying (hover)
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0)
- Proficient Skills: Deception
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Electric, Ghost, Grass
- Resistances: Bug, Fire, Ice, Poison, Water, Steel
- Immunities: Fighting, Normal
- Senses: Darkvision 30ft
Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
Moves
Starting Moves: Bubble, Water Sport
Level 2: Absorb, Night Shade, Bubble Beam
Level 4: Recover, Water Pulse
Level 7: Ominous Wind, Brine
Level 10: Rain Dance, Hex
Level 13: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100
Jellicent #593
Medium Water/Ghost Type | Level 8 | SR 12
- Armor Class: 16
- Hit Points: 88
- Hit Dice: d12
- Speed: 30ft. swimming, 30ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Deception
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Electric, Ghost, Grass
- Resistances: Bug, Fire, Ice, Poison, Water, Steel
- Immunities: Fighting, Normal
- Senses: Darkvision 60ft
Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
Moves
Starting Moves: Absorb, Bubble, Night Shade, Water Sport, Bubble Beam, Recover, Water Pulse
Level 7: Ominous Wind, Brine
Level 10: Rain Dance, Hex
Level 13: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27, 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68, 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100
Alomomola #594
Small Water Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 65
- Hit Dice: d20
- Speed: 30ft. swimming
STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 22 (+6) 6 (-2) 14 (+2) 14 (+2)
- Proficient Skills: Medicine, Survival, Persuasion
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Water Sport, Aqua Ring, Aqua Jet, Double Slap, Charm, Tackle, Water Gun, Agility, Draining Kiss, Lucky Chant, Attract, Heart Stamp, Heal Pulse, Protect, Water Pulse
Level 7: Wake-Up Slap, Soak, Wish
Level 10: Brine, Safeguard, Whirlpool
Level 13: Helping Hand, Healing Wish, Wide Guard, Hydro Pump
Learnable Moves:
TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100
Joltik #595
Tiny Bug/Electric Type | Level 1 | SR 1/4
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Fire, Rock
- Resistances: Electric, Fighting, Grass, Steel
Compound Eyes: This Pokémon gets an additional +1 to attack rolls.
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
Moves
Starting Moves: Absorb, Spider Web, String Shot, Thunder Wave
Level 2: Screech, Fury Cutter
Level 4: Electroweb, Bug Bite
Level 7: Gastro Acid, Slash, Electro Ball
Level 10: Signal Beam, Agility, Sucker Punch
Level 13: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44, 45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90, 93, 100
Galvantula #596
Small Bug/Electric Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d10
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Dexterity
- Vulnerabilities: Fire, Rock
- Resistances: Electric, Fighting, Grass, Steel
Compound Eyes: This Pokémon gets an additional +1 to attack rolls.
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
Moves
Starting Moves: Absorb, Spider Web, String Shot, Thunder Wave, Screech, Fury Cutter
Level 4: Electroweb, Bug Bite
Level 7: Gastro Acid, Slash, Electro Ball
Level 10: Signal Beam, Agility
Level 13: Sucker Punch, Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, 42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, 87, 88, 90, 93, 100
Ferroseed #597
Tiny Grass/Steel Type | Level 1 | SR 2
- Armor Class: 16
- Hit Points: 19
- Hit Dice: d8
- Speed: 10ft. walking
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Nature
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire
- Resistances: Dragon, Electric, Fairy, Grass, Normal, Psychic, Rock, Steel, Water
- Immunities: Poison
Iron Barbs: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.
Evolution: Ferroseed can evolve into Ferrothorn at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).
Moves
Starting Moves: Harden, Tackle
Level 2: Rollout, Curse
Level 4: Metal Claw, Pin Missile, Gyro Ball
Level 7: Iron Defense, Mirror Shot
Level 10: Ingrain, Self-Destruct
Level 13: Iron Head, Payback, Flash Cannon, Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48, 53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100
Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9
- Armor Class: 18
- Hit Points: 66
- Hit Dice: d12
- Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA 18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Nature
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire
- Resistances: Dragon, Electric, Fairy, Grass, Normal, Psychic, Rock, Steel, Water
- Immunities: Poison
Iron Barbs: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.
Moves
Starting Moves: Curse, Harden, Power Whip, Rock Climb, Rollout, Tackle
Level 4: Metal Claw, Pin Missile, Gyro Ball
Level 7: Iron Defense, Mirror Shot
Level 10: Ingrain, Self-Destruct
Level 13: Iron Head, Payback, Flash Cannon, Explosion
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, 40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75, 78, 84, 86, 87, 88, 90, 91, 96, 100
Klink #599
Tiny Steel Type | Level 1 | SR 1/2
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Advanced Tech, Arcana
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
- Immunities: Poison
Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Moves
Starting Moves: Vice Grip
Level 2: Charge, Thunder Shock
Level 4: Gear Grind, Bind
Level 7: Charge Beam, Autotomize, Mirror Shot
Level 10: Screech, Discharge, Metal Sound, Shift Gear
Level 13: Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, 57, 69, 72, 73, 87, 88, 90, 91, 93, 100
Klang #600
Tiny Steel Type | Level 5 | SR 7
- Armor Class: 16
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Advanced Tech, Arcana
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
- Immunities: Poison
Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Moves
Starting Moves: Charge, Thunder Shock, Vice Grip
Level 4: Gear Grind, Bind
Level 7: Charge Beam, Autotomize, Mirror Shot
Level 10: Screech, Discharge, Metal Sound
Level 13: Shift Gear, Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, 57, 69, 72, 73, 87, 88, 90, 91, 93, 100
Klinklang #601
Tiny Steel Type | Level 10 | SR 14
- Armor Class: 18
- Hit Points: 112
- Hit Dice: d12
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Advanced Tech, Arcana
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
- Immunities: Poison
Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Moves
Starting Moves: Charge, Gear Grind, Thunder Shock, Vice Grip, Bind, Charge Beam, Autotomize
Level 10: Mirror Shot, Screech, Discharge
Level 13: Metal Sound, Shift Gear, Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44, 48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100
Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 5ft. walking, 25ft. swimming, 25ft. flying (hover)
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Ground
- Resistances: Electric, Flying, Steel
Levitate: This Pokémon is immune to ground moves.
Evolution: Tynamo can evolve into Eelektrik at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).
Moves
Starting Moves: Charge Beam, Spark, Tackle, Thunder Wave
Learnable Moves:
TM: 57, 73
Eelektrik #603
Small Electric Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 5ft. walking, 30ft. swimming, 30ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Ground
- Resistances: Electric, Flying, Steel
Levitate: This Pokémon is immune to ground moves.
Evolution: Eelektrik can evolve into Eelektross at level 10 and above, with the help of a Thunder Stone. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).
Moves
Starting Moves: Charge Beam, Crunch, Headbutt, Spark, Thunder Wave, Bind
Level 4: Acid, Discharge
Level 7: Thunderbolt, Acid Spray
Level 10: Coil, Wild Charge
Level 13: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100
Eelektross #604
Medium Electric Type | Level 10 | SR 12
- Armor Class: 15
- Hit Points: 102
- Hit Dice: d12
- Speed: 20ft. walking, 35ft. swimming, 35ft. flying (hover)
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Dexterity
- Vulnerabilities: Ground
- Resistances: Electric, Flying, Steel
Levitate: This Pokémon is immune to ground moves.
Moves
Starting Moves: Acid, Coil, Crunch, Crush Claw, Discharge, Gastro Acid, Headbutt, Thrash, Zap Cannon
Learnable Moves:
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, 80, 82, 86, 87, 88, 89, 90, 91, 93, 100
Elgyem #605
Tiny Psychic Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
- Proficient Skills: Advanced Tech, Insight, Arcana
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 15ft
Telepathy: This Pokémon cannot be damaged by its allies' attacks.
Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).
Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 4: Headbutt, Hidden Power, Imprison
Level 7: Simple Beam, Zen Headbutt, Psych Up
Level 10: Psychic, Calm Mind, Recover
Level 13: Guard Split, Power Split, Synchronoise, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57, 63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
Beheeyem #606
Small Psychic Type | Level 8 | SR 11
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d10
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0)
- Proficient Skills: Advanced Tech, Insight, Arcana
- Saving Throws: Wisdom, Intelligence
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Truesight 30ft
Telepathy: This Pokémon cannot be damaged by its allies' attacks.
Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).
Moves
Starting Moves: Confusion, Growl, Heal Block, Miracle Eye, Psybeam, Headbutt, Hidden Power
Level 7: Imprison, Simple Beam, Zen Headbutt
Level 10: Psych Up, Psychic, Calm Mind, Recover
Level 13: Guard Split, Power Split, Synchronoise, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
Litwick #607
Tiny Ghost/Fire Type | Level 1 | SR 1/4
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Arcana
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
- Immunities: Fighting, Normal
Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Astonish, Ember, Minimize
Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
Level 4: Will-O-Wisp, Flame Burst
Level 7: Imprison, Hex
Level 10: Memento, Inferno, Curse
Level 13: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 77, 85, 87, 88, 90, 92, 97, 100
Lampent #608
Tiny Ghost/Fire Type | Level 5 | SR 6
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0)
- Proficient Skills: Arcana, Intimidation
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
- Immunities: Fighting, Normal
Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Astonish, Ember, Minimize, Smog, Fire Spin, Confuse Ray, Night Shade
Level 4: Will-O-Wisp, Flame Burst
Level 7: Imprison, Hex
Level 10: Memento, Inferno, Curse
Level 13: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 77, 85, 87, 88, 90, 92, 97, 100
Chandelure #609
Small Ghost/Fire Type | Level 10 | SR 14
- Armor Class: 16
- Hit Points: 107
- Hit Dice: d12
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)
- Proficient Skills: Arcana, Intimidation
- Saving Throws: Wisdom
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
- Immunities: Fighting, Normal
Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Confuse Ray, Flame Burst, Hex, Pain Split, Smog
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Axew #610
Tiny Dragon Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Scratch, Leer
Level 2: Assurance, Dragon Rage, Dual Chop
Level 4: Scary Face, Slash
Level 7: False Swipe, Dragon Claw
Level 10: Taunt, Dragon Pulse
Level 13: Swords Dance, Guillotine, Outrage, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87, 88, 90, 100
Fraxure #611
Small Dragon Type | Level 5 | SR 6
- Armor Class: 15
- Hit Points: 45
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Assurance, Dragon Rage, Leer, Scratch, Dual Chop
Level 4: Scary Face, Slash
Level 7: False Swipe, Dragon Claw, Dragon Dance
Level 10: Taunt, Dragon Pulse, Swords Dance
Level 13: Guillotine, Outrage, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82, 84, 87, 88, 90, 100
Haxorus #612
Medium Dragon Type | Level 10 | SR 14
- Armor Class: 17
- Hit Points: 102
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Assurance, Dragon Rage, Leer, Scratch, Dual Chop, Scary Face, Slash, False Swipe, Dragon Claw, Dragon Dance
Level 10: Taunt, Dragon Pulse, Swords Dance
Level 13: Guillotine, Outrage, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, 66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94, 100
Cubchoo #613
Tiny Ice Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 19
- Hit Dice: d8
- Speed: 25ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Persuasion
- Saving Throws: Charisma
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Slush Rush: This Pokémon’s speed is doubled in arctic conditions, or during a hailstorm.
Moves
Starting Moves: Growl, Powder Snow
Level 2: Bide, Icy Wind
Level 4: Fury Swipes, Brine
Level 7: Endure, Charm
Level 10: Slash, Flail, Rest
Level 13: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94, 100
Beartic #614
Large Ice Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 97
- Hit Dice: d12
- Speed: 30ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA 19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Strength
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Slush Rush: This Pokémon’s speed is doubled in arctic conditions, or during a hailstorm.
Moves
Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash, Icy Wind, Powder Snow, Superpower, Fury Swipes, Brine
Level 7: Endure, Swagger
Level 10: Slash, Flail, Rest
Level 13: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65, 68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100
Cryogonal #615
Small Ice Type | Level 8 | SR 11
- Armor Class: 17
- Hit Points: 78
- Hit Dice: d10
- Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Nature, Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Levitate: This Pokémon is immune to ground moves.
Moves
Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen, Icy Wind, Haze, Mist, Aurora Beam, Acid Armor, Ancient Power
Level 7: Ice Beam, Light Screen
Level 10: Reflect, Slash, Confuse Ray
Level 13: Recover, Solar Beam, Night Slash, Sheer Cold, Freeze-Dry
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27, 32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88, 90, 91, 100
Shelmet #616
Tiny Bug Type | Level 1 | SR 1
- Armor Class: 15
- Hit Points: 17
- Hit Dice: d6
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Rock
- Resistances: Grass, Ground, Fighting
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.
Moves
Starting Moves: Absorb, Acid
Level 2: Bide, Curse
Level 4: Struggle Bug, Mega Drain
Level 7: Yawn, Protect, Acid Armor
Level 10: Giga Drain, Body Slam, Bug Buzz
Level 13: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44, 45, 48, 53, 83, 87, 88, 90, 100
Accelgor #617
Small Bug Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 72
- Hit Dice: d10
- Speed: 50ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Fire, Flying, Rock
- Resistances: Grass, Ground, Fighting
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.
Moves
Starting Moves: Absorb, Acid Spray, Double Team, Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 7: Swift, Me First, Agility
Level 10: Giga Drain, U-Turn
Level 13: Bug Buzz, Recover, Power Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37, 42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8
- Armor Class: 16
- Hit Points: 62
- Hit Dice: d12
- Speed: 15ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Grass, Ground, Ice, Water
- Resistances: Flying, Poison, Rock, Steel
- Immunities: Electric
Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.
Limber: This Pokémon is immune to being paralyzed.
Moves
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Thunder Shock, Mud Shot
Level 4: Camouflage, Mud Bomb
Level 7: Discharge, Endure
Level 10: Bounce, Muddy Water, Thunderbolt
Level 13: Revenge, Flail, Fissure
Learnable Moves:
TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 94, 100
Mienfoo #619
Small Fighting Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 16
- Hit Dice: d6
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Inner Focus: This Pokémon is immune to flinching.
Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 4: Double Slap, Swift, Calm Mind
Level 7: Force Palm, Drain Punch, Jump Kick
Level 10: U-Turn, Quick Guard, Bounce
Level 13: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
Mienshao #620
Medium Fighting Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 72
- Hit Dice: d10
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Inner Focus: This Pokémon is immune to flinching.
Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Moves
Starting Moves: Detect, Fake Out, Meditate, Pound, Double Slap, Swift
Level 7: Calm Mind, Force Palm, Drain Punch
Level 10: Jump Kick, U-Turn, Wide Guard
Level 13: Bounce, High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27, 31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
Druddigon #621
Medium Dragon Type | Level 5 | SR 7
- Armor Class: 17
- Hit Points: 52
- Hit Dice: d10
- Speed: 25ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
- Senses: Darkvision 40ft
Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Leer, Scratch, Hone Claws, Bite, Scary Face
Level 4: Dragon Rage, Slash
Level 7: Crunch, Dragon Claw, Chip Away
Level 10: Revenge, Night Slash
Level 13: Dragon Tail, Rock Climb, Superpower, Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56, 57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95, 97, 100
Golett #622
Small Ground/Ghost Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Arcana
- Saving Throws: Strength, Wisdom
- Vulnerabilities: Dark, Ghost, Grass, Ice, Water
- Resistances: Bug, Poison, Rock
- Immunities: Electric, Fighting, Normal
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.
Klutz: This Pokémon cannot hold an item.
Moves
Starting Moves: Astonish, Defense Curl, Pound
Level 2: Mud-Slap, Rollout, Shadow Punch
Level 4: Iron Defense
Level 7: Mega Punch, Magnitude
Level 10: Dynamic Punch, Night Shade, Curse
Level 13: Earthquake, Hammer Arm, Focus Punch
Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80, 86, 87, 88, 90, 100
Golurk #623
Large Ground/Ghost Type | Level 8 | SR 11
- Armor Class: 15
- Hit Points: 80
- Hit Dice: d12
- Speed: 30ft. walking, 40ft. flying (hover)
STR DEX CON INT WIS CHA 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics, Arcana
- Saving Throws: Strength, Wisdom
- Vulnerabilities: Dark, Ghost, Grass, Ice, Water
- Resistances: Bug, Poison, Rock
- Immunities: Electric, Fighting, Normal
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.
Klutz: This Pokémon cannot hold an item.
Moves
Starting Moves: Astonish, Defense Curl, Heavy Slam, Mud-Slap, Pound, Rollout, Shadow Punch, Iron Defense
Level 7: Mega Punch, Magnitude
Level 10: Dynamic Punch, Night Shade
Level 13: Curse, Earthquake, Hammer Arm, Focus Punch
Learnable Moves:
TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27, 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57, 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Pawniard #624
Tiny Dark/Steel Type | Level 1 | SR 2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Rock, Steel
- Immunities: Psychic, Poison
Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.
Inner Focus: This Pokémon is immune to flinching.
Moves
Starting Moves: Scratch
Level 2: Leer, Fury Cutter
Level 4: Torment, Feint Attack, Scary Face
Level 7: Metal Claw, Slash, Assurance
Level 10: Metal Sound, Embargo, Iron Defense, Night Slash
Level 13: Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69, 73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100
Bisharp #625
Medium Dark/Steel Type | Level 10 | SR 12
- Armor Class: 16
- Hit Points: 87
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Dexterity, Strength
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Rock, Steel
- Immunities: Psychic, Poison
Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.
Inner Focus: This Pokémon is immune to flinching.
Moves
Starting Moves: Fury Cutter, Leer, Metal Burst, Scratch, Torment, Feint Attack, Scary Face
Level 7: Metal Claw, Slash, Assurance
Level 10: Metal Sound, Embargo, Iron Defense
Level 13: Night Slash, Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100
Bouffalant #626
Medium Normal Type | Level 5 | SR 10
- Armor Class: 16
- Hit Points: 64
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics, Intimidation
- Saving Throws: Strength
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Moves
Starting Moves: Leer, Pursuit, Rage, Fury Attack
Level 4: Horn Attack, Scary Face
Level 7: Revenge, Head Charge
Level 10: Focus Energy, Megahorn
Level 13: Reversal, Thrash, Swords Dance, Giga Impact
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39, 40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, 87, 88, 90, 93, 94, 100
Rufflet #627
Tiny Normal/Flying Type | Level 1 | SR 2
- Armor Class: 13
- Hit Points: 20
- Hit Dice: d8
- Speed: 20ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 4: Hone Claws, Scary Face
Level 7: Aerial Ace, Slash, Defog
Level 10: Tailwind, Air Slash, Crush Claw
Level 13: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39, 40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89, 90, 100
Braviary #628
Medium Normal/Flying Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 97
- Hit Dice: d12
- Speed: 25ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception, Survival
- Saving Throws: Dexterity, Constitution
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Fury Attack, Leer, Peck, Superpower, Wing Attack, Hone Claws, Scary Face
Level 7: Aerial Ace, Slash, Defog
Level 10: Tailwind, Air Slash
Level 13: Crush Claw, Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32, 39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87, 88, 89, 90, 100
Vullaby #629
Tiny Dark/Flying Type | Level 1 | SR 2
- Armor Class: 14
- Hit Points: 18
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: None
- Saving Throws: Constitution
- Vulnerabilities: Electric, Fairy, Ice, Rock
- Resistances: Dark, Ghost, Grass
- Immunities: Ground, Psychic
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Moves
Starting Moves: Gust, Leer
Level 2: Fury Attack, Pluck
Level 4: Nasty Plot, Flatter
Level 7: Feint Attack, Punishment, Defog
Level 10: Tailwind, Air Slash, Dark Pulse
Level 13: Embargo, Whirlwind, Brave Bird, Mirror Move
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87, 88, 89, 90, 95, 97, 100
Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13
- Armor Class: 17
- Hit Points: 88
- Hit Dice: d12
- Speed: 25ft. walking, 35ft. flying
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Perception, Intimidation
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Electric, Fairy, Ice, Rock
- Resistances: Dark, Ghost, Grass
- Immunities: Ground, Psychic
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Moves
Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Pluck, Nasty Plot, Flatter
Level 7: Feint Attack, Punishment, Defog
Level 10: Tailwind, Air Slash, Dark Pulse
Level 13: Embargo, Whirlwind, Brave Bird, Mirror Move
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32, 39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, 77, 87, 88, 89, 90, 95, 97, 100
Heatmor #631
Medium Fire Type | Level 5 | SR 8
- Armor Class: 14
- Hit Points: 60
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Moves
Starting Moves: Hone Claws, Incinerate, Lick, Tackle, Odor Sleuth, Bind
Level 4: Fire Spin, Fury Swipes
Level 7: Snatch, Flame Burst, Bug Bite, Slash
Level 10: Amnesia, Flamethrower
Level 13: Spit Up, Stockpile, Swallow, Flare Blitz, Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68, 87, 88, 90, 100
Durant #632
Tiny Bug/Steel Type | Level 5 | SR 8
- Armor Class: 17
- Hit Points: 48
- Hit Dice: d8
- Speed: 35ft. walking, 25ft. burrowing
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity, Constitution
- Vulnerabilities: Fire
- Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
- Immunities: Poison
- Senses: Darkvision 30ft
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Moves
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Grip, Agility, Metal Claw
Level 4: Bug Bite, Crunch
Level 7: Iron Head, Dig
Level 10: Entrainment, X-Scissor
Level 13: Iron Defense, Guillotine, Metal Sound
Learnable Moves:
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45, 48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, 100
Deino #633
Small Dark/Dragon Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: None
- Saving Throws: Strength, Constitution
- Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
- Resistances: Dark, Electric, Fire, Ghost, Grass, Water
- Immunities: Psychic
- Senses: Blindsight 10ft
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Evolution: Deino can evolve into Zweilous at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).
Moves
Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Level 4: Dragon Breath, Roar
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41, 42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
Zweilous #634
Medium Dark/Dragon Type | Level 5 | SR 6
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
- Resistances: Dark, Electric, Fire, Ghost, Grass, Water
- Immunities: Psychic
- Senses: Blindsight 30ft
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Evolution: Zweilous can evolve into Hydreigon at level 12 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).
Moves
Starting Moves: Bite, Double Hit, Dragon Rage, Focus Energy, Headbutt
Level 4: Dragon Breath, Roar
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41, 42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
Hydreigon #635
Medium Dark/Dragon Type | Level 10 | SR 14
- Armor Class: 17
- Hit Points: 117
- Hit Dice: d12
- Speed: 30ft. walking, 35ft. flying
STR DEX CON INT WIS CHA 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Survival, Intimidation
- Saving Throws: Strength, Constitution
- Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
- Resistances: Dark, Electric, Fire, Ghost, Grass, Water
- Immunities: Psychic
- Senses: Darkvision 80ft
Levitate: This Pokémon is immune to ground moves.
Moves
Starting Moves: Bite, Dragon Rage, Focus Energy, Tri Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Breath
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49, 51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80, 82, 87, 88, 89, 90, 91, 94, 97, 100
Larvesta #636
Small Bug/Fire Type | Level 1 | SR 4
- Armor Class: 13
- Hit Points: 42
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Flying, Rock, Water
- Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
- Senses: Darkvision 25ft
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Ember, String Shot
Level 2: Absorb
Level 4: Take Down
Level 7: Flame Charge
Level 10: Bug Bite
Level 13: Double-Edge, Flame Wheel, Bug Buzz, Amnesia, Thrash, Flare Blitz
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29, 32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89, 90, 93, 100
Volcarona #637
Medium Bug/Fire Type | Level 8 | SR 13
- Armor Class: 16
- Hit Points: 105
- Hit Dice: d12
- Speed: 25ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Flying, Rock, Water
- Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Absorb, Amnesia, Ember, Flame Wheel, Flare Blitz, Gust, Quiver Dance, String Shot, Thrash
Level 7: Fire Spin, Whirlwind
Level 10: Silver Wind, Heat Wave, Bug Buzz
Level 13: Rage Powder, Hurricane, Fiery Dance
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62, 68, 76, 84, 87, 88, 89, 90, 93, 100
Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14
- Armor Class: 19
- Hit Points: 366
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)
- Proficient Skills: Athletics, Persuasion
- Saving Throws: Wisdom, Charisma, Strength
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dark, Dragon, Grass, Ice, Normal, Rock, Steel
- Immunities: Poison
- Senses: Darkvision 100ft, Truesight 100ft
Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.
Moves
Starting Moves: Double Kick, Leer, Metal Claw, Quick Attack, Take Down, Helping Hand, Retaliate, Iron Head, Sacred Sword, Swords Dance, Quick Guard
Level 13: Work Up, Metal Burst, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, 33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73, 75, 77, 81, 84, 87, 88, 90, 91, 100
Terrakion #639
Medium Rock/Fighting Type | Level 15 | SR 14
- Armor Class: 17
- Hit Points: 366
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Strength, Constitution, Wisdom
- Vulnerabilities: Fairy, Fighting, Grass, Ground, Psychic, Steel, Water
- Resistances: Bug, Dark, Fire, Normal, Poison, Rock
- Senses: Darkvision 100ft, Truesight 100ft
Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.
Moves
Starting Moves: Double Kick, Leer, Quick Attack, Smack Down, Take Down, Helping Hand, Retaliate, Rock Slide, Sacred Sword, Swords Dance, Quick Guard
Level 13: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26, 27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71, 75, 77, 78, 80, 81, 84, 87, 88, 90, 100
Virizion #640
Medium Grass/Fighting Type | Level 15 | SR 14
- Armor Class: 17
- Hit Points: 366
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0)
- Proficient Skills: Acrobatics, Survival
- Saving Throws: Dexterity, Constitution, Wisdom
- Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
- Resistances: Dark, Electric, Grass, Ground, Rock, Water
- Senses: Darkvision 100ft, Truesight 100ft
Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.
Moves
Starting Moves: Double Kick, Leer, Magical Leaf, Quick Attack, Take Down, Helping Hand, Retaliate, Giga Drain, Sacred Sword, Swords Dance, Quick Guard
Level 13: Work Up, Leaf Blade, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, 75, 77, 81, 86, 87, 88, 90, 96, 100
Tornadus #641
Medium Flying Type | Level 15 | SR 14
- Armor Class: 16
- Hit Points: 232
- Hit Dice: d12
- Speed: 50ft. flying
STR DEX CON INT WIS CHA 17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
- Proficient Skills: Athletics, Acrobatics, Nature
- Saving Throws: Dexterity, Strength, Wisdom
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Fighting, Grass
- Immunities: Ground
- Senses: Darkvision 100ft, Truesight 100ft
Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Moves
Starting Moves: Astonish, Gust, Swagger, Uproar, Bite, Revenge, Air Cutter, Extrasensory, Agility, Air Slash
Level 13: Crunch, Tailwind, Rain Dance, Hurricane, Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31, 32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58, 59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100
Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14
- Armor Class: 16
- Hit Points: 232
- Hit Dice: d12
- Speed: 50ft. flying
STR DEX CON INT WIS CHA 17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
- Proficient Skills: Athletics, Acrobatics, Nature
- Saving Throws: Dexterity, Strength, Wisdom
- Vulnerabilities: Ice, Rock
- Resistances: Bug, Fighting, Flying, Grass, Steel
- Immunities: Ground
- Senses: Darkvision 100ft, Truesight 100ft
Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Moves
Starting Moves: Astonish, Swagger, Thunder Shock, Uproar, Bite, Revenge, Shock Wave, Heal Block, Agility, Discharge
Level 13: Crunch, Charge, Nasty Plot, Thunder, Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27, 29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56, 57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88, 89, 90, 91, 93, 97, 100
Reshiram #643
Large Dragon/Fire Type | Level 20 | SR 15
- Armor Class: 18
- Hit Points: 505
- Hit Dice: d20
- Speed: 40ft. walking, 60ft. flying
STR DEX CON INT WIS CHA 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
- Proficient Skills: All Skills
- Saving Throws: Wisdom, Constitution, Intelligence
- Vulnerabilities: Dragon, Ground, Rock
- Resistances: Bug, Electric, Fire, Grass, Steel
- Senses: Darkvision 100ft, Truesight 100ft
Turboblaze: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Moves
Starting Moves: Dragon Rage, Fire Fang, Imprison, Ancient Power, Flamethrower, Dragon Breath, Slash, Extrasensory, Fusion Flare, Dragon Pulse, Crunch, Fire Blast, Outrage, Hyper Voice, Blue Flare
Learnable Moves:
TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27, 29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50, 51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 100
Zekrom #644
Large Dragon/Electric Type | Level 20 | SR 15
- Armor Class: 18
- Hit Points: 505
- Hit Dice: d20
- Speed: 40ft. walking, 60ft. flying
STR DEX CON INT WIS CHA 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
- Proficient Skills: All Skills
- Saving Throws: Wisdom, Constitution, Intelligence
- Vulnerabilities: Dragon, Fairy, Ground, Ice
- Resistances: Electric, Fire, Flying, Grass, Steel, Water
- Senses: Darkvision 100ft, Truesight 100ft
Teravolt: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Moves
Starting Moves: Dragon Rage, Thunder Fang, Imprison, Ancient Power, Thunderbolt, Dragon Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt Strike
Learnable Moves:
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, 90, 91, 93, 100
Landorus #645
Medium Ground/Flying Type | Level 15 | SR 14
- Armor Class: 16
- Hit Points: 246
- Hit Dice: d12
- Speed: 50ft. flying
STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
- Proficient Skills: Athletics, Acrobatics, Nature
- Saving Throws: Dexterity, Strength, Wisdom
- Vulnerabilities: Ice, Water
- Resistances: Bug, Fighting, Poison
- Immunities: Electric, Ground
- Senses: Darkvision 100ft, Truesight 100ft
Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.
Moves
Starting Moves: Block, Imprison, Mud Shot, Rock Tomb, Punishment, Bulldoze, Rock Throw, Extrasensory, Swords Dance, Earth Power
Level 13: Rock Slide, Earthquake, Sandstorm, Fissure, Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31, 32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64, 66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90, 100
Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
- Armor Class: 19
- Hit Points: 524
- Hit Dice: d20
- Speed: 40ft. walking, 60ft. flying
STR DEX CON INT WIS CHA 19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)
- Proficient Skills: All Skills
- Saving Throws: All Abilities
- Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
- Resistances: Electric, Grass, Water
- Senses: Darkvision 100ft, Truesight 100ft
Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.
Form Change: While in the presence of a willing Reshiram or Zekrom, Kyurem can fuse with one of the willing Pokemon, at will, with the help of a DNA Splicer. This process is called Absofusion and will result in a White Kyurem (if fused with Reshiram) or Black Kyurem (if fused with Zekrom).
Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100
White Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
- Armor Class: 20
- Hit Points: 574
- Hit Dice: d20
- Speed: 50ft. walking, 70ft. flying
STR DEX CON INT WIS CHA 20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)
- Proficient Skills: All Skills
- Saving Throws: All Abilities
- Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
- Resistances: Electric, Grass, Water
- Senses: Darkvision 100ft, Truesight 100ft
Turboblaze: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice Burn
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100
Black Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
- Armor Class: 20
- Hit Points: 574
- Hit Dice: d20
- Speed: 50ft. walking, 70ft. flying
STR DEX CON INT WIS CHA 22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)
- Proficient Skills: All Skills
- Saving Throws: All Abilities
- Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
- Resistances: Electric, Grass, Water
- Senses: Darkvision 100ft, Truesight 100ft
Teravolt: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice, Fusion Bolt, Freeze Shock
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100
Keldeo #647
Medium Water/Fighting Type | Level 15 | SR 14
- Armor Class: 17
- Hit Points: 366
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)
- Proficient Skills: Athletics, Acrobatics
- Saving Throws: Dexterity, Wisdom, Charisma
- Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
- Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
- Senses: Darkvision 100ft, Truesight 100ft
Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.
Form Change: Keldeo's standard form is "Ordinary Form". When it learns the move "Secret Sword", it changes into "Resolute Form" as long as the move is in its move list.
Moves
Starting Moves: Aqua Jet, Bubble Beam, Double Kick, Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
Level 13: Secret Sword, Swords Dance, Quick Guard, Work Up, Hydro Pump, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21, 27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75, 77, 81, 84, 87, 88, 90, 94, 100
Meloetta - Aria #648
Tiny Normal/Psychic Type | Level 15 | SR 15
- Armor Class: 18
- Hit Points: 246
- Hit Dice: d12
- Speed: 30ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)
- Proficient Skills: Acrobatics, Persuasion, Performance
- Saving Throws: Wisdom, Dexterity
- Vulnerabilities: Bug, Dark
- Resistances: Psychic
- Immunities: Ghost
- Senses: Darkvision 100ft, Truesight 100ft
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Form Change: As long as Meloetta is outside of battle, it assumes "Aria Forme". When the move "Relic Song" is used, Meloettta interchanges between "Aria Forme" and "Pirouette Forme".
Moves
Starting Moves: Confusion, Quick Attack, Round, Sing, Teeter Dance, Acrobatics, Psybeam, Echoed Voice, Relic Song
Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52, 53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
Meloetta - Pirouette #648
Tiny Normal/Fighting Type | Level 15 | SR 15
- Armor Class: 17
- Hit Points: 246
- Hit Dice: d12
- Speed: 45ft. walking, 45ft. flying
STR DEX CON INT WIS CHA 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
- Proficient Skills: Acrobatics, Persuasion, Performance
- Saving Throws: Wisdom, Dexterity
- Vulnerabilities: Fairy, Fighting, Flying, Psychic
- Resistances: Bug, Dark, Rock
- Immunities: Ghost
- Senses: Darkvision 100ft, Truesight 100ft
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Form Change: As long as Meloetta is outside of battle, it assumes "Aria Forme". When the move "Relic Song" is used, Meloettta interchanges between "Aria Forme" and "Pirouette Forme".
Moves
Starting Moves: Confusion, Quick Attack, Round, Sing, Teeter Dance, Acrobatics, Psybeam, Echoed Voice, Relic Song
Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52, 53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
Genesect #649
Medium Bug/Steel Type | Level 15 | SR 15
- Armor Class: 17
- Hit Points: 232
- Hit Dice: d12
- Speed: 40ft. walking, 40ft. flying
STR DEX CON INT WIS CHA 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
- Proficient Skills: Advanced Tech, Athletics, Acrobatics, Survival, Arcana
- Saving Throws: Strength, Constitution, Intelligence
- Vulnerabilities: Fire
- Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
- Immunities: Poison
- Senses: Darkvision 100ft
Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.
Moves
Starting Moves: Magnet Rise, Metal Claw, Quick Attack, Screech, Techno Blast, Fury Cutter, Lock-On, Flame Charge, Magnet Bomb, Slash, Metal Sound, Signal Beam
Level 13: Tri Attack, X-Scissor, Bug Buzz, Simple Beam, Zap Cannon, Hyper Beam, Self-Destruct
Learnable Moves:
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27, 29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65, 68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100
Chespin #650
Tiny Grass Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Growl, Vine Whip
Level 2: Rollout, Bite
Level 4: Leech Seed, Pin Missile
Level 7: Take Down, Seed Bomb
Level 10: Mud Shot, Bulk Up
Level 13: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56, 65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100
Quilladin #651
Small Grass Type | Level 5 | SR 5
- Armor Class: 15
- Hit Points: 52
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Needle Arm, Growl, Vine Whip, Rollout, Bite
Level 4: Leech Seed, Pin Missile
Level 7: Take Down, Seed Bomb
Level 10: Mud Shot, Bulk Up
Level 13: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56, 65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100
Chesnaught #652
Medium Grass/Fighting Type | Level 10 | SR 13
- Armor Class: 17
- Hit Points: 117
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
- Resistances: Dark, Electric, Grass, Ground, Rock, Water
Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Spiky Shield, Needle Arm, Feint, Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite, Leech Seed, Pin Missile, Take Down
Level 10: Seed Bomb, Mud Shot, Bulk Up, Body Slam
Level 13: Pain Split, Wood Hammer, Giga Impact
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100
Fennekin #653
Tiny Fire Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Scratch, Tail Whip
Level 2: Ember, Howl
Level 4: Flame Charge, Psybeam, Fire Spin
Level 7: Lucky Chant, Light Screen, Psyshock
Level 10: Flamethrower, Will-O-Wisp, Psychic
Level 13: Sunny Day, Magic Room, Fire Blast
Learnable Moves:
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 77, 85, 86, 87, 88, 90, 100
Braixen #654
Small Fire Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 47
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Scratch, Tail Whip, Ember, Howl
Level 4: Flame Charge, Psybeam, Fire Spin
Level 7: Lucky Chant, Light Screen
Level 10: Psyshock, Flamethrower, Will-O-Wisp
Level 13: Psychic, Sunny Day, Magic Room, Fire Blast
Learnable Moves:
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 77, 85, 86, 87, 88, 90, 100
Delphox #655
Medium Fire/Psychic Type | Level 10 | SR 13
- Armor Class: 17
- Hit Points: 117
- Hit Dice: d12
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Perception, Insight
- Saving Throws: Dexterity, Wisdom
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Steel
Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Mystical Fire, Role Play, Switcheroo, Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame Charge, Psybeam, Fire Spin, Lucky Chant, Light Screen
Level 10: Psyshock, Flamethrower, Will-O-Wisp, Psychic
Level 13: Sunny Day, Magic Room, Fire Blast, Future Sight
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, 100
Froakie #656
Tiny Water Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.
Moves
Starting Moves: Pound, Growl
Level 2: Bubble, Quick Attack, Lick
Level 4: Water Pulse, Smokescreen, Round
Level 7: Fling, Smack Down
Level 10: Substitute, Bounce
Level 13: Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86, 87, 88, 89, 90, 94, 98, 100
Frogadier #657
Tiny Water Type | Level 5 | SR 5
- Armor Class: 14
- Hit Points: 47
- Hit Dice: d8
- Speed: 35ft. walking, 35ft. swimming
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.
Moves
Starting Moves: Pound, Growl, Bubble, Quick Attack, Lick
Level 4: Water Pulse, Smokescreen
Level 7: Round, Fling
Level 10: Smack Down, Substitute
Level 13: Bounce, Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100
Greninja #658
Medium Water/Dark Type | Level 10 | SR 13
- Armor Class: 16
- Hit Points: 117
- Hit Dice: d12
- Speed: 40ft. walking, 40ft. swimming
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
- Resistances: Dark, Fire, Ghost, Ice, Steel, Water
- Immunities: Psychic
Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.
Moves
Starting Moves: Water Shuriken, Role Play, Mat Block, Pound, Growl, Bubble, Quick Attack, Lick, Water Pulse, Smokescreen, Shadow Sneak, Spikes
Level 10: Feint Attack, Substitute, Extrasensory
Level 13: Double Team, Hydro Pump, Night Slash, Haze
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62, 68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100
Bunnelby #659
Tiny Normal Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 25ft. walking, 20ft. burrowing
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
- Senses: Darkvision 10ft
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).
Moves
Starting Moves: Tackle, Agility, Leer
Level 2: Quick Attack, Double Slap, Mud-Slap
Level 4: Take Down, Mud Shot, Double Kick
Level 7: Odor Sleuth, Flail
Level 10: Dig, Bounce
Level 13: Super Fang, Facade, Earthquake
Learnable Moves:
TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100
Diggersby #660
Small Normal/Ground Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 57
- Hit Dice: d10
- Speed: 30ft. walking, 25ft. burrowing
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Grass, Ice, Water
- Resistances: Poison, Rock
- Immunities: Electric, Ghost
- Senses: Darkvision 15ft
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).
Moves
Starting Moves: Rototiller, Bulldoze, Swords Dance, Tackle, Agility, Leer, Quick Attack, Double Slap, Mud-Slap
Level 4: Take Down, Mud Shot, Double Kick
Level 7: Odor Sleuth, Flail
Level 10: Dig, Bounce, Super Fang
Level 13: Facade, Earthquake, Hammer Arm
Learnable Moves:
TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68, 71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100
Fletchling #661
Tiny Normal/Flying Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 20ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Ice, Rock
- Resistances: Bug, Grass
- Immunities: Ghost, Ground
Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.
Moves
Starting Moves: Tackle, Growl
Level 2: Quick Attack, Peck, Agility
Level 4: Flail, Roost
Level 7: Razor Wind, Natural Gift
Level 10: Flame Charge, Acrobatics, Me First
Level 13: Tailwind, Steel Wing
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, 43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, 90, 100
Fletchinder #662
Small Fire/Flying Type | Level 5 | SR 6
- Armor Class: 14
- Hit Points: 52
- Hit Dice: d8
- Speed: 20ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Rock, Water
- Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
- Immunities: Ground
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Ember, Tackle, Growl, Quick Attack, Peck, Agility
Level 4: Flail, Roost
Level 7: Razor Wind, Natural Gift
Level 10: Flame Charge, Acrobatics, Me First
Level 13: Tailwind, Steel Wing
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76, 87, 88, 89, 90, 100
Talonflame #663
Small Fire/Flying Type | Level 8 | SR 13
- Armor Class: 16
- Hit Points: 97
- Hit Dice: d12
- Speed: 30ft. walking, 40ft. flying
STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Electric, Rock, Water
- Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
- Immunities: Ground
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Moves
Starting Moves: Ember, Flare Blitz, Tackle, Growl, Quick Attack, Peck, Agility, Flail
Level 7: Roost, Razor Wind, Natural Gift
Level 10: Flame Charge, Acrobatics, Me First
Level 13: Tailwind, Steel Wing, Brave Bird
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 68, 75, 76, 87, 88, 89, 90, 100
Scatterbug #664
Tiny Bug Type | Level 1 | SR 1/8
- Armor Class: 11
- Hit Points: 16
- Hit Dice: d6
- Speed: 15ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Stealth
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Rock
- Resistances: Grass, Ground, Fighting
Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.
Compound Eyes: This Pokémon gets an additional +1 to attack rolls.
Moves
Starting Moves: Tackle, String Shot
Level 2: Stun Spore
Level 4: Bug Bite
Learnable Moves:
TM: None
Spewpa #665
Tiny Bug Type | Level 2 | SR 1
- Armor Class: 12
- Hit Points: 24
- Hit Dice: d6
- Speed: 15ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0)
- Proficient Skills: Survival, Stealth
- Saving Throws: Constitution
- Vulnerabilities: Fire, Flying, Rock
- Resistances: Grass, Ground, Fighting
Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Moves
Starting Moves: Protect, Harden
Learnable Moves:
TM: 17
Vivillon #666
Small Bug/Flying Type | Level 5 | SR 8
- Armor Class: 14
- Hit Points: 61
- Hit Dice: d12
- Speed: 10ft. walking, 10ft. climbing, 25ft. flying
STR DEX CON INT WIS CHA 12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Performance
- Saving Throws: Constitution
- Vulnerabilities: Electric, Fire, Flying, Ice, Rock
- Resistances: Bug, Fighting, Grass
- Immunities: Ground
Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.
Compound Eyes: This Pokémon gets an additional +1 to attack rolls.
Moves
Starting Moves: Gust, Sleep Powder, Poison Powder, Stun Spore, Struggle Bug, Light Screen
Level 4: Psybeam, Supersonic
Level 7: Draining Kiss, Aromatherapy
Level 10: Bug Buzz, Safeguard, Quiver Dance
Level 13: Hurricane, Powder
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77, 83, 85, 87, 88, 89, 90, 100
Litleo #667
Tiny Fire/Normal Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 19
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Fighting, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
- Immunities: Ghost
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
Moves
Starting Moves: Tackle, Leer
Level 2: Ember, Work Up, Headbutt
Level 4: Noble Roar, Take Down
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch
Level 13: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78, 87, 88, 90, 93, 95, 97, 100
Pyroar #668
Medium Fire/Normal Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 63
- Hit Dice: d12
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception, Intimidation
- Saving Throws: Strength, Dexterity
- Vulnerabilities: Fighting, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
- Immunities: Ghost
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
Moves
Starting Moves: Hyper Beam, Tackle, Leer, Ember, Work Up, Headbutt
Level 4: Noble Roar, Take Down
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch
Level 13: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 68, 78, 87, 88, 90, 93, 95, 97, 100
Flabébé #669
Tiny Fairy Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 10ft. walking, 10ft. flying (hover)
STR DEX CON INT WIS CHA 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
- Proficient Skills: Medicine, Survival
- Saving Throws: Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.
Moves
Starting Moves: Tackle, Vine Whip
Level 2: Fairy Wind, Lucky Chant
Level 4: Razor Leaf, Wish, Magical Leaf
Level 7: Grassy Terrain, Petal Blizzard
Level 10: Aromatherapy, Misty Terrain, Moonblast
Level 13: Petal Dance, Solar Beam
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100
Floette #670
Tiny Fairy Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 52
- Hit Dice: d6
- Speed: 10ft. walking, 20ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
- Proficient Skills: Medicine, Survival
- Saving Throws: Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.
Moves
Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky Chant
Level 4: Razor Leaf, Wish
Level 7: Magical Leaf, Grassy Terrain
Level 10: Petal Blizzard, Aromatherapy, Misty Terrain
Level 13: Moonblast, Petal Dance, Solar Beam
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100
Florges #671
Small Fairy Type | Level 10 | SR 14
- Armor Class: 17
- Hit Points: 122
- Hit Dice: d10
- Speed: 15ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
- Proficient Skills: Medicine, Survival, Persuasion
- Saving Throws: Charisma, Constitution
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.
Moves
Starting Moves: Aromatherapy, Disarming Voice, Flower Shield, Grass Knot, Grassy Terrain, Lucky Chant, Magical Leaf
Level 10: Misty Terrain, Moonblast, Petal Blizzard
Level 13: Petal Dance, Wish
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90, 96, 99, 100
Skiddo #672
Small Grass Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 20
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Moves
Starting Moves: Growth, Tackle
Level 2: Vine Whip, Tail Whip, Leech Seed, Razor Leaf
Level 4: Worry Seed, Synthesis, Take Down
Level 7: Bulldoze, Seed Bomb
Level 10: Bulk Up, Double-Edge
Level 13: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31, 32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90, 93, 94, 96, 100
Gogoat #673
Medium Grass Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 109
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Bug, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Moves
Starting Moves: Aerial Ace, Earthquake, Growth, Tackle, Vine Whip, Tail Whip, Leech Seed, Razor Leaf, Worry Seed, Synthesis, Take Down
Level 7: Bulldoze, Seed Bomb
Level 10: Bulk Up, Double-Edge
Level 13: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26, 27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80, 86, 87, 88, 90, 93, 94, 96, 100
Pancham #674
Tiny Fighting Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 20
- Hit Dice: d8
- Speed: 25ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Intimidation
- Saving Throws: Dexterity
- Vulnerabilities: Fairy, Flying, Psychic
- Resistances: Bug, Dark, Rock
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.
Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Leer, Tackle
Level 2: Arm Thrust, Work Up, Karate Chop
Level 4: Comet Punch, Slash
Level 7: Circle Throw, Vital Throw
Level 10: Body Slam, Crunch
Level 13: Entrainment, Parting Shot, Sky Uppercut
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65, 66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100
Pangoro #675
Medium Fighting/Dark Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 101
- Hit Dice: d12
- Speed: 30ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Intimidation, Athletics
- Saving Throws: Strength, Constitution
- Vulnerabilities: Fairy, Fighting, Flying
- Resistances: Dark, Ghost, Rock
- Immunities: Psychic
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.
Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Bullet Punch, Leer, Tackle, Arm Thrust, Work Up, Karate Chop, Comet Punch, Slash
Level 7: Circle Throw, Vital Throw, Body Slam
Level 10: Crunch, Entrainment, Parting Shot
Level 13: Sky Uppercut, Low Sweep, Taunt, Hammer Arm
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100
Furfrou #676
Small Normal Type | Level 5 | SR 10
- Armor Class: 16
- Hit Points: 59
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
- Proficient Skills: Persuasion
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Fighting
- Resistances: None
- Immunities: Ghost
Fur Coat: Once per long rest, this Pokémon may halve the damage dealt to it from any one attack.
Moves
Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll Eyes, Headbutt
Level 4: Tail Whip, Bite
Level 7: Odor Sleuth, Retaliate
Level 10: Take Down, Charm
Level 13: Sucker Punch, Cotton Guard
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44, 45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94, 95, 97, 100
Espurr #677
Tiny Psychic Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d8
- Speed: 20ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Insight
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Darkvision 30ft
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Leer, Scratch
Level 2: Covet, Confusion, Light Screen
Level 4: Psybeam, Fake Out, Disarming Voice
Level 7: Psyshock
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 73, 77, 85, 87, 88, 90, 92, 97, 100
Meowstic ♂ #678
Small Psychic Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 58
- Hit Dice: d10
- Speed: 25ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
- Proficient Skills: Insight, Perception
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Darkvision 60ft
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Helping Hand, Leer, Mean Look, Scratch, Covet, Confusion, Light Screen
Level 4: Psybeam, Fake Out, Disarming Voice
Level 7: Psyshock, Charm, Miracle Eye, Reflect
Level 10: Psychic, Role Play, Imprison
Level 13: Sucker Punch, Misty Terrain, Quick Guard
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100
Meowstic ♀ #678
Small Psychic Type | Level 5 | SR 9
- Armor Class: 15
- Hit Points: 58
- Hit Dice: d10
- Speed: 25ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
- Proficient Skills: Insight, Perception
- Saving Throws: Wisdom
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Senses: Darkvision 60ft
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Leer, Magical Leaf, Me First, Scratch, Covet, Confusion, Light Screen
Level 4: Psybeam, Fake Out, Disarming Voice
Level 7: Psyshock, Charge Beam, Shadow Ball, Extrasensory
Level 10: Psychic, Role Play, Signal Beam
Level 13: Sucker Punch, Future Sight, Stored Power
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100
Honedge #679
Small Steel/Ghost Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Dark, Fire, Ghost, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
- Immunities: Fighting, Normal, Poison
No Guard: Any attack made by or against this Pokémon has advantage.
Evolution: Honedge can evolve into Doublade at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).
Moves
Starting Moves: Swords Dance, Tackle
Level 2: Fury Cutter, Metal Sound, Pursuit
Level 4: Autotomize, Shadow Sneak, Aerial Ace
Level 7: Retaliate, Slash, Iron Defense
Level 10: Night Slash, Power Trick
Level 13: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, 45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
Doublade #680
Small Steel/Ghost Type | Level 8 | SR 10
- Armor Class: 14
- Hit Points: 76
- Hit Dice: d8
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Dark, Fire, Ghost, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
- Immunities: Fighting, Normal, Poison
No Guard: Any attack made by or against this Pokémon has advantage.
Evolution: Doublade can evolve into Aegislash at level 10 and above with the help of a Dusk Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).
Moves
Starting Moves: Swords Dance, Tackle, Fury Cutter, Metal Sound, Pursuit, Autotomize, Shadow Sneak, Aerial Ace
Level 7: Retaliate, Slash, Iron Defense
Level 10: Night Slash, Power Trick
Level 13: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, 45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
Aegislash #681
Small Steel/Ghost Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 120
- Hit Dice: d10
- Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Wisdom, Constitution
- Vulnerabilities: Dark, Fire, Ghost, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
- Immunities: Fighting, Normal, Poison
Stance Change: Aegislash has two forms. When Aegislash uses King's Shield, it changes to Shield Forme, swapping its AC and DEX stats. When it uses a damaging move, Aegislash immediately returns to Blade Forme, returning its stats to normal.
Moves
Starting Moves: Aerial Ace, Autotomize, Fury Cutter, Head Smash, Iron Defense, King's Shield, Night Slash, Power Trick, Pursuit, Shadow Sneak, Slash, Swords Dance
Level 13: Sacred Sword, Iron Head
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33, 40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87, 88, 90, 91, 100
Spritzee #682
Tiny Fairy Type | Level 1 | SR 2
- Armor Class: 13
- Hit Points: 22
- Hit Dice: d10
- Speed: 15ft. walking, 20ft. flying
STR DEX CON INT WIS CHA 12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2)
- Proficient Skills: Persuasion, Deception
- Saving Throws: Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.
Moves
Starting Moves: Fairy Wind, Sweet Scent
Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice
Level 4: Calm Mind, Draining Kiss
Level 7: Aromatherapy, Attract, Moonblast
Level 10: Charm, Flail, Misty Terrain
Level 13: Skill Swap, Psychic, Disarming Voice
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87, 88, 90, 91, 92, 99, 100
Aromatisse #683
Small Fairy Type | Level 8 | SR 12
- Armor Class: 15
- Hit Points: 110
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)
- Proficient Skills: Persuasion, Deception
- Saving Throws: Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.
Moves
Starting Moves: Aromatic Mist, Fairy Wind, Heal Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed Voice, Calm Mind, Draining Kiss
Level 7: Aromatherapy, Attract, Moonblast, Charm
Level 10: Flail, Misty Terrain, Skill Swap
Level 13: Psychic, Disarming Voice, Reflect, Psych Up
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68, 74, 77, 85, 87, 88, 90, 91, 92, 99, 100
Swirlix #684
Tiny Fairy Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 19
- Hit Dice: d8
- Speed: 20ft. flying (hover)
STR DEX CON INT WIS CHA 10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Sweet Veil: Any ally within 15 feet of this Pokémon is immune to the sleep condition.
Moves
Starting Moves: Sweet Scent, Tackle
Level 2: Fairy Wind, Play Nice, Fake Tears
Level 4: Round, Cotton Spore, Endeavor
Level 7: Aromatherapy, Draining Kiss
Level 10: Energy Ball, Cotton Guard, Wish
Level 13: Play Rough, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, 32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90, 94, 99, 100
Slurpuff #685
Small Fairy Type | Level 8 | SR 12
- Armor Class: 16
- Hit Points: 93
- Hit Dice: d12
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
- Proficient Skills: Survival, Investigation
- Saving Throws: Constitution
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Sweet Veil: Any ally within 15 feet of this Pokémon is immune to the sleep condition.
Moves
Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play Nice, Fake Tears, Round, Cotton Spore, Endeavor
Level 7: Aromatherapy, Draining Kiss
Level 10: Energy Ball, Cotton Guard
Level 13: Wish, Play Rough, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87, 88, 90, 94, 99, 100
Inkay #686
Tiny Dark/Psychic Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. swimming, 20ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0)
- Proficient Skills: Stealth, Deception
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fairy
- Resistances: None
- Immunities: Psychic
Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)
Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.
Moves
Starting Moves: Constrict, Peck, Tackle, Reflect
Level 2: Foul Play, Swagger, Psywave
Level 4: Topsy-Turvy, Hypnosis, Psybeam
Level 7: Switcheroo, Payback, Light Screen
Level 10: Pluck, Psycho Cut
Level 13: Slash, Night Slash, Superpower
Learnable Moves:
TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 77, 80, 87, 88, 90, 92, 97, 100
Malamar #687
Medium Dark/Psychic Type | Level 5 | SR 11
- Armor Class: 16
- Hit Points: 57
- Hit Dice: d12
- Speed: 25ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)
- Proficient Skills: Deception, Intimidation
- Saving Throws: Dexterity, Wisdom
- Vulnerabilities: Bug, Fairy
- Resistances: None
- Immunities: Psychic
Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)
Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.
Moves
Starting Moves: Constrict, Peck, Reversal, Tackle, Reflect, Foul Play, Swagger, Psywave
Level 4: Topsy-Turvy, Hypnosis, Psybeam
Level 7: Switcheroo, Payback, Light Screen
Level 10: Pluck, Psycho Cut
Level 13: Slash, Night Slash, Superpower
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24, 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100
Binacle #688
Tiny Rock/Water Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 10ft. walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Sleight of Hand
- Saving Throws: Strength, Constitution
- Vulnerabilities: Electric, Fighting, Grass, Ground
- Resistances: Fire, Flying, Ice, Normal, Poison
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Pokémon automatically gets STAB, regardless of its type. If it would normally get STAB, double the STAB bonus when adding to damage.
Moves
Starting Moves: Sand Attack, Scratch, Shell Smash, Water Gun
Level 2: Withdraw, Fury Swipes, Slash
Level 4: Mud-Slap, Clamp
Level 7: Rock Polish, Ancient Power, Hone Claws
Level 10: Fury Cutter, Night Slash
Level 13: Razor Shell, Cross Chop
Learnable Moves:
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96, 100
Barbaracle #689
Medium Rock/Water Type | Level 8 | SR 12
- Armor Class: 17
- Hit Points: 84
- Hit Dice: d10
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Sleight of Hand
- Saving Throws: Strength, Constitution
- Vulnerabilities: Electric, Fighting, Grass, Ground
- Resistances: Fire, Flying, Ice, Normal, Poison
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Pokémon automatically gets STAB, regardless of its type. If it would normally get STAB, double the STAB bonus when adding to damage.
Moves
Starting Moves: Sand Attack, Scratch, Shell Smash, Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap, Clamp
Level 7: Rock Polish, Ancient Power, Hone Claws
Level 10: Fury Cutter, Night Slash, Razor Shell
Level 13: Cross Chop, Stone Edge, Skull Bash
Learnable Moves:
TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21, 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96, 100
Skrelp #690
Tiny Poison/Water Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Stealth, Deception
- Saving Throws: Constitution
- Vulnerabilities: Electric, Ground, Psychic
- Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, Water
Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.
Moves
Starting Moves: Smokescreen, Tackle, Water Gun
Level 2: Feint Attack, Tail Whip, Bubble
Level 4: Acid, Camouflage, Poison Tail
Level 7: Water Pulse, Double Team, Toxic
Level 10: Aqua Tail, Sludge Bomb
Level 13: Hydro Pump, Dragon Pulse
Learnable Moves:
TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34, 36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Dragalge #691
Medium Poison/Dragon Type | Level 8 | SR 12
- Armor Class: 17
- Hit Points: 92
- Hit Dice: d8
- Speed: 30ft. swimming
STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Stealth, Deception
- Saving Throws: Constitution
- Vulnerabilities: Dragon, Ground, Ice, Psychic
- Resistances: Bug, Electric, Fighting, Fire, Grass, Poison, Water
Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.
Moves
Starting Moves: Smokescreen, Tackle, Twister, Water Gun, Feint Attack, Tail Whip, Bubble, Acid, Camouflage
Level 7: Poison Tail, Water Pulse, Double Team
Level 10: Toxic, Aqua Tail, Sludge Bomb
Level 13: Hydro Pump, Dragon Pulse, Dragon Tail
Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30, 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88, 90, 94, 98, 100
Clauncher #692
Tiny Water Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 18
- Hit Dice: d6
- Speed: 15ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Mega Launcher: Aura and Pulse moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.
Evolution: Clauncher can evolve into Clawitzer at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).
Moves
Starting Moves: Splash, Water Gun
Level 2: Water Sport, Vice Grip, Bubble
Level 4: Flail, Bubble Beam
Level 7: Swords Dance, Crabhammer
Level 10: Water Pulse, Smack Down
Level 13: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36, 42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94, 98, 100
Clawitzer #693
Medium Water Type | Level 8 | SR 11
- Armor Class: 16
- Hit Points: 84
- Hit Dice: d10
- Speed: 25ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Strength, Constitution
- Vulnerabilities: Electric, Grass
- Resistances: Fire, Ice, Steel, Water
Mega Launcher: Aura and Pulse moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.
Moves
Starting Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Splash, Water Gun, Water Sport, Vice Grip, Bubble, Flail, Bubble Beam
Level 7: Swords Dance, Crabhammer
Level 10: Water Pulse, Smack Down
Level 13: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88, 89, 90, 91, 94, 97, 98, 100
Helioptile #694
Tiny Electric/Normal Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Acrobatics
- Saving Throws: Constitution, Dexterity
- Vulnerabilities: Fighting, Ground
- Resistances: Electric, Flying, Steel
- Immunities: Ghost
Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.
Moves
Starting Moves: Pound, Tail Whip
Level 2: Thunder Shock, Charge, Mud-Slap
Level 4: Quick Attack, Razor Wind
Level 7: Parabolic Charge, Thunder Wave
Level 10: Bulldoze, Volt Switch
Level 13: Electrify, Thunderbolt
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39, 42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Heliolisk #695
Small Electric/Normal Type | Level 8 | SR 11
- Armor Class: 16
- Hit Points: 84
- Hit Dice: d10
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Acrobatics
- Saving Throws: Constitution, Dexterity
- Vulnerabilities: Fighting, Ground
- Resistances: Electric, Flying, Steel
- Immunities: Ghost
Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.
Moves
Starting Moves: Charge, Eerie Impulse, Electrify, Parabolic Charge, Quick Attack, Razor Wind, Thunder
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77, 78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Tyrunt #696
Small Rock/Dragon Type | Level 1 | SR 2
- Armor Class: 14
- Hit Points: 18
- Hit Dice: d6
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Strength, Constitution
- Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Steel
- Resistances: Electric, Fire, Flying, Normal, Poison
Strong Jaw: Biting moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.
Moves
Starting Moves: Tackle, Tail Whip
Level 2: Roar, Stomp, Bide
Level 4: Stealth Rock, Bite, Charm
Level 7: Ancient Power, Dragon Tail
Level 10: Crunch, Dragon Claw, Thrash
Level 13: Earthquake, Horn Drill
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88, 90, 97, 100
Tyrantrum #697
Large Rock/Dragon Type | Level 8 | SR 12
- Armor Class: 16
- Hit Points: 92
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics, Intimidation
- Saving Throws: Strength, Constitution
- Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Steel
- Resistances: Electric, Fire, Flying, Normal, Poison
Strong Jaw: Biting moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.
Moves
Starting Moves: Rock Slide, Tackle, Tail Whip, Roar, Stomp, Bide, Stealth Rock, Bite, Charm
Level 7: Ancient Power, Dragon Tail, Crunch
Level 10: Dragon Claw, Thrash
Level 13: Earthquake, Horn Drill, Head Smash, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80, 82, 87, 88, 90, 97, 100
Amaura #698
Medium Rock/Ice Type | Level 1 | SR 2
- Armor Class: 13
- Hit Points: 23
- Hit Dice: d10
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Water
- Resistances: Flying, Ice, Normal, Poison
Refrigerate: All of this Pokémon's normal-type moves become ice-type and get double their STAB bonus to damage.
Moves
Starting Moves: Growl, Powder Snow
Level 2: Thunder Wave, Rock Throw, Icy Wind
Level 4: Take Down, Mist, Aurora Beam
Level 7: Ancient Power, Round, Avalanche
Level 10: Hail, Nature Power, Encore
Level 13: Light Screen, Ice Beam, Hyper Beam, Blizzard
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57, 69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91, 96, 97, 100
Aurorus #699
Large Rock/Ice Type | Level 8 | SR 13
- Armor Class: 15
- Hit Points: 118
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Water
- Resistances: Flying, Ice, Normal, Poison
Refrigerate: All of this Pokémon's normal-type moves become ice-type and get double their STAB bonus to damage.
Moves
Starting Moves: Freeze-Dry, Growl, Powder Snow, Thunder Wave, Rock Throw, Icy Wind, Take Down, Mist, Aurora Beam
Level 7: Ancient Power, Round, Avalanche
Level 10: Hail, Nature Power, Encore
Level 13: Light Screen, Ice Beam, Hyper Beam, Blizzard
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91, 96, 97, 100
Sylveon #700
Small Fairy Type | Level 5 | SR 8
- Armor Class: 16
- Hit Points: 52
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4)
- Proficient Skills: Persuasion, Deception
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Moves
Starting Moves: Disarming Voice, Fairy Wind, Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 4: Swift, Draining Kiss
Level 7: Skill Swap, Misty Terrain
Level 10: Light Screen, Moonblast, Last Resort
Level 13: Psych Up
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, 90, 99, 100
Hawlucha #701
Small Fighting/Flying Type | Level 8 | SR 11
- Armor Class: 16
- Hit Points: 86
- Hit Dice: d10
- Speed: 30ft. walking, 30ft. flying
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics, Acrobatics
- Saving Throws: Strength, Dexterity
- Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
- Resistances: Bug, Dark, Fighting, Grass
- Immunities: Ground
Limber: This Pokémon is immune to being paralyzed.
Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.
Moves
Starting Moves: Detect, Hone Claws, Tackle, Karate Chop, Wing Attack, Roost, Aerial Ace, Encore
Level 7: Fling, Flying Press, Bounce
Level 10: Endeavor, Feather Dance
Level 13: High Jump Kick, Sky Attack, Sky Drop, Swords Dance
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31, 32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56, 58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88, 89, 90, 100
Dedenne #702
Tiny Electric/Fairy Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 48
- Hit Dice: d8
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Poison
- Resistances: Bug, Dark, Electric, Fighting, Flying
- Immunities: Dragon
Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Moves
Starting Moves: Tackle, Tail Whip, Thunder Shock, Charge
Level 4: Charm, Parabolic Charge, Nuzzle
Level 7: Thunder Wave, Volt Switch, Rest, Snore
Level 10: Charge Beam, Entrainment
Level 13: Play Rough, Thunder, Discharge
Learnable Moves:
TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42, 44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89, 90, 93, 100
Carbink #703
Tiny Rock/Fairy Type | Level 8 | SR 10
- Armor Class: 18
- Hit Points: 68
- Hit Dice: d6
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Grass, Ground, Steel, Water
- Resistances: Bug, Dark, Fire, Flying, Normal
- Immunities: Dragon
- Senses: Darkvision 30ft
Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.
Moves
Starting Moves: Harden, Tackle, Rock Throw, Sharpen, Smack Down, Reflect, Stealth Rock
Level 7: Guard Split, Ancient Power
Level 10: Flail, Skill Swap, Power Gem
Level 13: Stone Edge, Moonblast, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80, 87, 88, 90, 92, 96, 99, 100
Goomy #704
Tiny Dragon Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Tackle
Level 2: Absorb, Protect, Bide
Level 4: Dragon Breath, Rain Dance
Level 7: Flail, Body Slam
Level 10: Muddy Water
Level 13: Dragon Pulse
Learnable Moves:
TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100
Sliggoo #705
Small Dragon Type | Level 8 | SR 10
- Armor Class: 15
- Hit Points: 84
- Hit Dice: d8
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Perception
- Saving Throws: Constitution
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Tackle, Absorb, Protect, Bide, Dragon Breath
Level 7: Rain Dance, Flail
Level 10: Body Slam, Muddy Water
Level 13: Dragon Pulse
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100
Goodra #706
Medium Dragon Type | Level 10 | SR 14
- Armor Class: 18
- Hit Points: 140
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival, Perception
- Saving Throws: Constitution, Charisma
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Electric, Fire, Grass, Water
Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Moves
Starting Moves: Aqua Tail, Bubble, Feint, Tackle, Absorb, Protect, Bide, Dragon Breath, Rain Dance, Flail, Body Slam
Level 10: Muddy Water
Level 13: Dragon Pulse, Power Whip, Outrage
Learnable Moves:
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25, 26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59, 68, 78, 80, 82, 83, 87, 88, 90, 100
Klefki #707
Tiny Steel/Fairy Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 48
- Hit Dice: d8
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
- Proficient Skills: Deception
- Saving Throws: Wisdom
- Vulnerabilities: Fire, Ground
- Resistances: Dark, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock
- Immunities: Dragon, Poison
Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Moves
Starting Moves: Fairy Lock, Tackle, Fairy Wind, Astonish, Metal Sound
Level 4: Spikes, Draining Kiss
Level 7: Crafty Shield, Foul Play, Torment
Level 10: Mirror Shot, Imprison, Recycle
Level 13: Play Rough, Magic Room, Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27, 29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87, 88, 90, 91, 99, 100
Phantump #708
Tiny Ghost/Grass Type | Level 1 | SR 1
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
- Resistances: Electric, Grass, Ground, Water
- Immunities: Fighting, Normal
- Senses: Darkvision 30ft
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Moves
Starting Moves: Confuse Ray, Tackle
Level 2: Astonish, Growth, Ingrain
Level 4: Feint Attack, Leech Seed
Level 7: Curse, Will-O-Wisp
Level 10: Forest's Curse, Destiny Bond
Level 13: Phantom Force, Wood Hammer, Horn Leech
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86, 87, 88, 90, 92, 96, 97, 100
Trevenant #709
Medium Ghost/Grass Type | Level 8 | SR 11
- Armor Class: 15
- Hit Points: 84
- Hit Dice: d12
- Speed: 25ft. walking, 30ft. flying (hover)
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Survival, Deception, Intimidation
- Saving Throws: Constitution, Strength
- Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
- Resistances: Electric, Grass, Ground, Water
- Immunities: Fighting, Normal
- Senses: Darkvision 60ft
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Moves
Starting Moves: Confuse Ray, Shadow Claw, Tackle, Astonish, Growth, Ingrain, Feint Attack
Level 7: Leech Seed, Curse, Will-O-Wisp
Level 10: Forest's Curse, Destiny Bond
Level 13: Phantom Force, Wood Hammer, Horn Leech
Learnable Moves:
TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65, 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97, 100
Pumpkaboo #710
Small Ghost/Grass Type | Level 1 | SR 2
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Deception
- Saving Throws: Constitution
- Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
- Resistances: Electric, Grass, Ground, Water
- Immunities: Fighting, Normal
- Senses: Darkvision 50ft
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Moves
Starting Moves: Astonish, Confuse Ray, Trick, Scary Face
Level 2: Worry Seed
Level 4: Razor Leaf, Leech Seed
Level 7: Bullet Seed, Shadow Sneak
Level 10: Shadow Ball, Trick-or-Treat
Level 13: Pain Split, Seed Bomb
Learnable Moves:
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100
Gourgeist #711
Small Ghost/Grass Type | Level 8 | SR 12
- Armor Class: 18
- Hit Points: 76
- Hit Dice: d10
- Speed: 25ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Deception
- Saving Throws: Constitution, Wisdom
- Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
- Resistances: Electric, Grass, Ground, Water
- Immunities: Fighting, Normal
- Senses: Darkvision 75ft
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Moves
Starting Moves: Astonish, Confuse Ray, Trick, Scary Face, Worry Seed, Razor Leaf, Leech Seed
Level 7: Bullet Seed, Shadow Sneak
Level 10: Shadow Ball, Pain Split, Seed Bomb
Level 13: Phantom Force, Trick-or-Treat, Explosion
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30, 32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57, 61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100
Bergmite #712
Small Ice Type | Level 1 | SR 1/4
- Armor Class: 13
- Hit Points: 19
- Hit Dice: d8
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Own Tempo: This Pokémon is immune to becoming confused.
Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.
Moves
Starting Moves: Bite, Harden, Tackle
Level 2: Powder Snow, Icy Wind
Level 4: Take Down, Sharpen, Curse
Level 7: Ice Fang, Ice Ball
Level 10: Rapid Spin, Avalanche
Level 13: Blizzard, Recover, Double-Edge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39, 42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91, 94, 100
Avalugg #713
Medium Ice Type | Level 8 | SR 13
- Armor Class: 20
- Hit Points: 93
- Hit Dice: d12
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Fire, Rock, Steel
- Resistances: Ice
Own Tempo: This Pokémon is immune to becoming confused.
Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.
Moves
Starting Moves: Bite, Body Slam, Harden, Iron Defense, Tackle, Wide Guard, Powder Snow, Icy Wind, Take Down, Sharpen, Curse
Level 7: Ice Fang, Ice Ball
Level 10: Rapid Spin, Avalanche, Blizzard
Level 13: Recover, Double-Edge, Skull Bash, Crunch
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79, 80, 87, 88, 90, 91, 94, 100
Noibat #714
Tiny Flying/Dragon Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 15ft. walking, 25ft. flying
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Dragon, Fairy, Ice, Rock
- Resistances: Bug, Fire, Fighting, Grass, Water
- Immunities: Ground
- Senses: Blindsight 80ft
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Screech, Supersonic, Tackle
Level 2: Absorb, Gust, Bite
Level 4: Wing Attack, Agility
Level 7: Air Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind
Level 13: Super Fang, Air Slash, Hurricane
Learnable Moves:
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30, 31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65, 76, 81, 85, 87, 88, 89, 90, 93, 97, 100
Noivern #715
Medium Flying/Dragon Type | Level 10 | SR 13
- Armor Class: 16
- Hit Points: 102
- Hit Dice: d12
- Speed: 25ft. walking, 40ft. flying
STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Perception
- Saving Throws: Dexterity
- Vulnerabilities: Dragon, Fairy, Ice, Rock
- Resistances: Bug, Fire, Fighting, Grass, Water
- Immunities: Ground
- Senses: Blindsight 100ft
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Infiltrator: This Pokémon bypasses Light Screen and Reflect.
Moves
Starting Moves: Moonlight, Screech, Supersonic, Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind, Super Fang
Level 13: Air Slash, Hurricane, Dragon Pulse, Boomburst
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28, 29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49, 51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93, 97, 100
Xerneas #716
Large Fairy Type | Level 20 | SR 15
- Armor Class: 17
- Hit Points: 505
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)
- Proficient Skills: Medicine, Survival, Persuasion, Insight
- Saving Throws: Wisdom, Constitution, Charisma
- Vulnerabilities: Poison, Steel
- Resistances: Bug, Dark, Fighting
- Immunities: Dragon
- Senses: Darkvision 100ft, Truesight 100ft
Fairy Aura: When this Pokémon is in battle, all fairy-type moves by allies or opponents within 100 feet deal double their damage.
Moves
Starting Moves: Aromatherapy, Heal Pulse, Ingrain, Take Down, Light Screen, Aurora Beam, Gravity, Geomancy, Moonblast, Megahorn, Night Slash, Horn Leech, Psych Up, Misty Terrain, Nature Power, Close Combat, Giga Impact, Outrage
Learnable Moves:
TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73, 77, 80, 86, 87, 88, 90, 91, 96, 99, 100
Yveltal #717
Huge Dark/Flying Type | Level 20 | SR 15
- Armor Class: 17
- Hit Points: 505
- Hit Dice: d20
- Speed: 30ft. walking, 40ft. flying
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)
- Proficient Skills: Deception, Athletics, Intimidation, Insight
- Saving Throws: Wisdom, Constitution, Strength
- Vulnerabilities: Electric, Fairy, Ice, Rock
- Resistances: Dark, Ghost, Grass
- Immunities: Ground, Psychic
- Senses: Darkvision 100ft, Truesight 100ft
Dark Aura: When this Pokémon is in battle, all dark-type moves by allies or opponents within 100 feet deal double their damage.
Moves
Starting Moves: Hurricane, Razor Wind, Roost, Taunt, Double Team, Air Slash, Snarl, Oblivion Wing, Disable, Dark Pulse, Foul Play, Phantom Force, Psychic, Dragon Rush, Focus Blast, Sucker Punch, Hyper Beam, Sky Attack
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29, 30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63, 65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100
Zygarde 10% Forme #718
Medium Dragon/Ground Type | Level 20 | SR 15
- Armor Class: 16
- Hit Points: 100
- Hit Dice: d20
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)
- Proficient Skills: All Skills
- Saving Throws: Intelligence, Wisdom, Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Fire, Poison, Rock
- Immunities: Electric
- Senses: Darkvision 100ft, Truesight 100ft
Aura Break: When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within 100 feet deals half damage instead of double.
Power Construct: When Zygarde 10% is reduced to less than half of its maximum HP, it changes to Zygarde 50% Forme and recovers all hit points.
Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100
Zygarde 50% Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15
- Armor Class: 18
- Hit Points: 250
- Hit Dice: d20
- Speed: 40ft. walking
STR DEX CON INT WIS CHA 19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)
- Proficient Skills: All Skills
- Saving Throws: Intelligence, Wisdom, Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Fire, Poison, Rock
- Immunities: Electric
- Senses: Darkvision 100ft, Truesight 100ft
Aura Break: When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within 100 feet deals half damage instead of double.
Power Construct: When Zygarde 50% is reduced to less than half of its maximum HP, it changes to Complete Forme and recovers all hit points.
Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100
Zygarde Complete Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15
- Armor Class: 20
- Hit Points: 300
- Hit Dice: d20
- Speed: 50ft. walking
STR DEX CON INT WIS CHA 19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4)
- Proficient Skills: All Skills
- Saving Throws: Intelligence, Wisdom, Strength
- Vulnerabilities: Dragon, Fairy, Ice
- Resistances: Fire, Poison, Rock
- Immunities: Electric
- Senses: Darkvision 100ft, Truesight 100ft
Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100
Diancie #719
Small Rock/Fairy Type | Level 20 | SR 15
- Armor Class: 20
- Hit Points: 288
- Hit Dice: d12
- Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)
- Proficient Skills: Performance, Persuasion, Insight
- Saving Throws: Constitution, Wisdom, Charisma
- Vulnerabilities: Grass, Ground, Steel, Water
- Resistances: Bug, Dark, Fire, Flying, Normal
- Immunities: Dragon
- Senses: Darkvision 100ft, Truesight 100ft
Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.
Moves
Starting Moves: Harden, Rock Throw, Tackle, Sharpen, Smack Down, Reflect, Stealth Rock, Guard Split, Ancient Power, Flail, Skill Swap, Power Gem, Trick Room, Stone Edge, Diamond Storm, Moonblast, Light Screen, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23, 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71, 74, 77, 80, 87, 88, 90, 92, 96, 99, 100
Hoopa Confined #720
Tiny Psychic/Ghost Type | Level 20 | SR 15
- Armor Class: 17
- Hit Points: 326
- Hit Dice: d12
- Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3)
- Proficient Skills: Stealth, Deception, Sleight of Hand
- Saving Throws: Intelligence, Wisdom
- Vulnerabilities: Dark, Ghost
- Resistances: Poison, Psychic
- Immunities: Fighting, Normal
- Senses: Darkvision 100ft, Truesight 100ft
Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.
Moves
Starting Moves: Ally Switch, Confusion, Destiny Bond, Trick, Astonish, Magic Coat, Light Screen, Psybeam, Skill Swap, Guard Split, Power Split, Phantom Force, Zen Headbutt, Trick Room, Wonder Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace Hole
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, 53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 97, 100
Hoopa Unbound #720
Huge Psychic/Dark Type | Level 20 | SR 15
- Armor Class: 17
- Hit Points: 326
- Hit Dice: d20
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)
- Proficient Skills: Stealth, Deception, Sleight of Hand
- Saving Throws: Intelligence, Wisdom, Strength
- Vulnerabilities: Bug, Fairy
- Resistances: None
- Immunities: Psychic
- Senses: Darkvision 100ft, Truesight 100ft
Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.
Moves
Starting Moves: Ally Switch, Confusion, Destiny Bond, Trick, Astonish, Magic Coat, Light Screen, Psybeam, Skill Swap, Guard Split, Power Split, Knock Off, Trick Room, Wonder Room, Dark Pulse, Psychic, Hyperspace Fury
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, 53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 97, 100
Volcanion #721
Medium Fire/Water Type | Level 15 | SR 15
- Armor Class: 19
- Hit Points: 380
- Hit Dice: d20
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Survival, Intimidation
- Saving Throws: Strength, Constitution
- Vulnerabilities: Ground, Electric, Rock
- Resistances: Bug, Fairy, Fire, Ice, Steel
- Senses: Darkvision 90ft, Tremorsense 100ft
Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Moves
Starting Moves: Take Down, Mist, Haze, Flame Charge, Water Pulse, Stomp, Scald
Level 13: Weather Ball, Body Slam, Hydro Pump, Flare Blitz, Overheat, Explosion, Steam Eruption
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31, 32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55, 56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100