Gen V-VI Pokedex

by Varnell

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Pokémon 5e - Gen V & VI Monster Manual

Stat blocks for all 228 Generation V & VI Pokémon

Homebrew created by @JOEtheDM
Edited by Varnell









































Disclaimer

Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.

We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement

Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.

Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo

Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Made with GM Binder

Ideas/Concerns/Questions?

Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)


Victini #494

Tiny Psychic/Fire Type | Level 15 | SR 15


  • Armor Class: 18
  • Hit Points: 246
  • Hit Dice: d12
  • Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)

  • Proficient Skills: Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Steel
  • Senses: Truesight 15ft

Victory Star: While this Pokémon is in battle, all allied Pokémon add an additional +1 to their attack rolls.


Moves

Starting Moves: Confusion, Focus Energy, Incinerate, Quick Attack, Searing Shot, Endure, Headbutt, Flame Charge, Reversal, Flame Burst, Zen Headbutt, Inferno, Double-Edge

Level 13: Flare Blitz, Final Gambit, Stored Power, Overheat

Learnable Moves:

TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, 50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, 89, 90, 92, 93, 99, 100


Snivy #495

Tiny Grass Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)


Evolution: Snivy can evolve into Servine at level 4 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Leer

Level 2: Vine Whip, Wrap, Growth

Level 4: Leaf Tornado, Leech Seed, Mega Drain

Level 7: Slam, Leaf Blade, Coil

Level 10: Giga Drain, Wring Out, Gastro Acid

Level 13: Leaf Storm

Learnable Moves:

TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100


Servine #496

Small Grass Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)


Evolution: Servine can evolve into Serperior at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Leer, Vine Whip, Wrap, Growth

Level 4: Leaf Tornado, Leech Seed

Level 7: Mega Drain, Slam, Leaf Blade

Level 10: Coil, Giga Drain

Level 13: Wring Out, Gastro Acid, Leaf Storm

Learnable Moves:

TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100


Serperior #497

Large Grass Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 107
  • Hit Dice: d12
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)


Moves

Starting Moves: Tackle, Leer, Vine Whip, Wrap, Growth, Leaf Tornado, Leech Seed, Mega Drain, Slam, Leaf Blade

Level 10: Coil, Giga Drain

Level 13: Wring Out, Gastro Acid, Leaf Storm

Learnable Moves:

TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75, 82, 86, 87, 88, 90, 96, 100


Tepig #498

Tiny Fire Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Thick Fat: This Pokémon takes half the damage it otherwise would from Fire and Ice type moves.


Evolution: Tepig can evolve into Pignite at level 4 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Tail Whip

Level 2: Ember, Odor Sleuth, Defense Curl

Level 4: Flame Charge, Smog, Rollout

Level 7: Take Down, Heat Crash, Assurance

Level 10: Flamethrower, Head Smash, Roar

Level 13: Flare Blitz

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, 88, 90, 93, 100


Pignite #499

Small Fire/Fighting Type | Level 5 | SR 5


  • Armor Class: 13
  • Hit Points: 55
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Thick Fat: This Pokémon takes half the damage it otherwise would from Fire and Ice type moves.


Evolution: Pignite can evolve into Emboar at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Arm Thrust, Ember, Tackle, Tail Whip, Odor Sleuth, Defense Curl

Level 4: Flame Charge, Smog

Level 7: Rollout, Take Down, Heat Crash

Level 10: Assurance, Flamethrower

Level 13: Head Smash, Roar, Flare Blitz

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100


Emboar #500

Medium Fire/Fighting Type | Level 10 | SR 13


  • Armor Class: 14
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Moves

Starting Moves: Arm Thrust, Hammer Arm, Odor Sleuth, Tackle, Tail Whip, Ember, Defense Curl, Flame Charge, Smog, Rollout, Take Down, Heat Crash

Level 10: Assurance, Flamethrower

Level 13: Head Smash, Roar, Flare Blitz

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100


Oshawott #501

Tiny Water Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Evolution: Oshawott can evolve into Dewott at level 4 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Tail Whip

Level 2: Water Gun, Water Sport

Level 4: Focus Energy, Razor Shell, Fury Cutter

Level 7: Water Pulse, Revenge, Aqua Jet, Encore

Level 10: Aqua Tail, Retaliate, Swords Dance

Level 13: Hydro Pump

Learnable Moves:

TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88, 90, 94, 98, 100


Dewott #502

Small Water Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 55
  • Hit Dice: d8
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Evolution: Dewott can evolve into Samurott at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Tail Whip, Water Gun, Water Sport, Focus Energy

Level 4: Razor Shell, Fury Cutter

Level 7: Water Pulse, Revenge

Level 10: Aqua Jet, Encore, Aqua Tail

Level 13: Retaliate, Swords Dance, Hydro Pump

Learnable Moves:

TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88, 90, 94, 98, 100


Samurott #503

Medium Water Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 112
  • Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Moves

Starting Moves: Megahorn, Slash, Tackle, Tail Whip, Water Gun, Water Sport, Focus Energy, Razor Shell, Fury Cutter, Water Pulse, Revenge

Level 10: Aqua Jet, Encore

Level 13: Aqua Tail, Retaliate, Swords Dance, Hydro Pump

Learnable Moves:

TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81, 82, 86, 87, 88, 90, 94, 98, 100


Patrat #504

Tiny Normal Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Patrat can evolve into Watchog at level 4 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Leer

Level 2: Bite, Bide, Detect, Sand Attack

Level 4: Crunch, Hypnosis, Super Fang

Level 7: After You, Focus Energy, Work Up, Hyper Fang

Level 10: Nasty Plot, Mean Look, Baton Pass, Slam

Learnable Moves:

TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42, 44, 45, 48, 56, 75, 86, 87, 88, 90, 100


Watchog #505

Small Normal Type | Level 5 | SR 6


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Moves

Starting Moves: Confuse Ray, Low Kick, Tackle, Leer, Bite, Bide, Detect, Sand Attack

Level 4: Crunch, Hypnosis, Super Fang

Level 7: After You, Focus Energy, Psych Up

Level 10: Hyper Fang, Nasty Plot

Level 13: Mean Look, Baton Pass, Slam

Learnable Moves:

TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77, 85, 86, 87, 88, 90, 100


Lillipup #506

Tiny Normal Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 20ft

Vital Spirit: This Pokémon cannot be put to sleep.

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Lillipup can evolve into Herdier at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Tackle

Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping Hand

Level 4: Take Down, Work Up, Crunch

Level 7: Roar, Retaliate

Level 10: Reversal, Last Resort, Giga Impact

Level 13: Play Rough

Learnable Moves:

TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95, 100


Herdier #507

Small Normal Type | Level 5 | SR 7


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 25ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.


Evolution: Herdier can evolve into Stoutland at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Bite, Leer, Odor Sleuth, Tackle, Helping Hand

Level 4: Take Down, Work Up

Level 7: Crunch, Roar

Level 10: Retaliate, Reversal

Level 13: Last Resort, Giga Impact, Play Rough

Learnable Moves:

TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93, 94, 95, 100


Stoutland #508

Small Normal Type | Level 10 | SR 14


  • Armor Class: 16
  • Hit Points: 122
  • Hit Dice: d12
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.


Moves

Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor Sleuth, Tackle, Thunder Fang, Helping Hand, Take Down, Work Up, Crunch, Roar

Level 10: Retaliate, Reversal

Level 13: Last Resort, Giga Impact, Play Rough

Learnable Moves:

TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93, 94, 95, 100


Purrloin #509

Tiny Dark Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 25ft

Limber: This Pokémon is immune to being paralyzed.

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.


Evolution: Purrloin can evolve into Liepard at level 4 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Growl

Level 2: Assist, Sand Attack, Fury Swipes

Level 4: Pursuit, Torment, Fake Out

Level 7: Hone Claws, Assurance, Slash

Level 10: Captivate, Night Slash, Snatch

Level 13: Nasty Plot, Sucker Punch, Play Rough

Learnable Moves:

TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86, 87, 88, 89, 90, 95, 97, 100


Liepard #510

Small Dark Type | Level 5 | SR 8


  • Armor Class: 14
  • Hit Points: 45
  • Hit Dice: d10
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Limber: This Pokémon is immune to being paralyzed.

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.


Moves

Starting Moves: Assist, Growl, Sand Attack, Scratch, Fury Swipes

Level 4: Pursuit, Torment, Fake Out

Level 7: Hone Claws, Assurance

Level 10: Slash, Taunt, Night Slash

Level 13: Snatch, Nasty Plot, Sucker Punch, Play Rough

Learnable Moves:

TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77, 85, 86, 87, 88, 89, 90, 95, 97, 100


Pansage #511

Tiny Grass Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.


Evolution: Pansage can evolve into Simisage at level 6 and above, with the help of a Leaf Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Leer

Level 2: Lick, Vine Whip, Fury Swipes

Level 4: Leech Seed, Bite, Seed Bomb

Level 7: Torment, Fling, Acrobatics

Level 10: Grass Knot, Recycle, Natural Gift

Level 13: Crunch

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41, 42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87, 88, 90, 96, 100


Simisage #512

Small Grass Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.


Moves

Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb

Learnable Moves:

TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65, 66, 68, 80, 86, 87, 88, 90, 96, 100


Pansear #513

Tiny Fire Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.


Evolution: Pansear can evolve into Simisear at level 6 and above, with the help of a Fire Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Leer

Level 2: Lick, Incinerate, Fury Swipes

Level 4: Yawn, Bite, Flame Burst

Level 7: Amnesia, Fling, Acrobatics

Level 10: Fire Blast, Recycle, Natural Gift

Level 13: Crunch

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62, 65, 66, 86, 87, 88, 90, 100


Simisear #514

Small Fire Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.


Moves

Starting Moves: Flame Burst, Fury Swipes, Leer, Lick

Learnable Moves:

TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100


Panpour #515

Tiny Water Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.


Evolution: Panpour can evolve into Simipour at level 6 and above, with the help of a Water Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Leer

Level 2: Lick, Water Gun, Fury Swipes

Level 4: Water Sport, Bite, Scald

Level 7: Taunt, Fling, Acrobatics

Level 10: Brine, Recycle, Natural Gift

Level 13: Crunch

Learnable Moves:

TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66, 86, 87, 88, 90, 94, 98, 100


Simipour #516

Small Water Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Torrent: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its water-type moves.


Moves

Starting Moves: Fury Swipes, Leer, Lick, Scald

Learnable Moves:

TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, 62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100


Munna #517

Tiny Psychic Type | Level 1 | SR 2


  • Armor Class: 12
  • Hit Points: 20
  • Hit Dice: d8
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 20ft

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: Munna can evolve into Musharna at level 6 and above, with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Psywave

Level 2: Lucky Chant, Yawn, Psybeam, Imprison

Level 4: Moonlight, Hypnosis

Level 7: Zen Headbutt, Synchronoise, Nightmare, Future Sight

Level 10: Calm Mind, Psychic, Dream Eater

Level 13: Telekinesis, Stored Power

Learnable Moves:

TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77, 80, 85, 87, 88, 90, 92, 99, 100


Musharna #518

Small Psychic Type | Level 8 | SR 13


  • Armor Class: 15
  • Hit Points: 105
  • Hit Dice: d12
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 30ft

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Moves

Starting Moves: Defense Curl, Hypnosis, Lucky Chant, Psybeam

Learnable Moves:

TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, 74, 77, 80, 85, 87, 88, 90, 92, 99, 100


Pidove #519

Tiny Normal/Flying Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.


Evolution: Pidove can evolve into Tranquill at level 4 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Gust, Growl

Level 2: Leer, Quick Attack

Level 4: Air Cutter, Roost, Detect

Level 7: Taunt, Air Slash, Razor Wind

Level 10: Feather Dance, Swagger

Level 13: Facade, Tailwind, Sky Attack

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100


Tranquill #520

Tiny Normal/Flying Type | Level 5 | SR 4


  • Armor Class: 13
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.


Evolution: Tranquill can evolve into Unfezant at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Growl, Gust, Leer, Quick Attack

Level 4: Air Cutter, Roost

Level 7: Detect, Taunt, Air Slash

Level 10: Razor Wind, Feather Dance, Swagger

Level 13: Facade, Tailwind, Sky Attack

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100


Unfezant #521

Small Normal/Flying Type | Level 8 | SR 11


  • Armor Class: 15
  • Hit Points: 88
  • Hit Dice: d12
  • Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.


Moves

Starting Moves: Growl, Gust, Leer, Quick Attack, Air Cutter, Roost

Level 7: Detect, Taunt

Level 10: Air Slash, Razor Wind, Feather Dance

Level 13: Swagger, Facade, Tailwind, Sky Attack

Learnable Moves:

TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89, 90, 100


Blitzle #522

Small Electric Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).

Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Evolution: Blitzle can evolve into Zebstrika at level 5 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Moves

Starting Moves: Quick Attack, Tail Whip

Level 2: Charge, Shock Wave

Level 4: Thunder Wave, Flame Charge, Pursuit

Level 7: Spark, Stomp, Discharge

Level 10: Agility, Wild Charge

Level 13: Thrash

Learnable Moves:

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43, 44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100


Zebstrika #523

Medium Electric Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).

Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Moves

Starting Moves: Charge, Quick Attack, Tail Whip, Thunder Wave, Shock Wave, Flame Charge, Pursuit

Level 7: Spark, Stomp

Level 10: Discharge, Agility

Level 13: Wild Charge, Thrash

Learnable Moves:

TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93, 100


Roggenrola #524

Tiny Rock Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 40ft

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Roggenrola can evolve into Boldore at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Harden

Level 2: Sand Attack, Headbutt

Level 4: Rock Blast, Mud-Slap, Iron Defense

Level 7: Smack Down, Rock Slide, Stealth Rock

Level 10: Sandstorm, Stone Edge, Explosion

Learnable Moves:

TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100


Boldore #525

Small Rock Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 55
  • Hit Dice: d10
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 80ft

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Boldore can evolve into Gigalith at level 10 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Harden, Headbutt, Power Gem, Sand Attack, Tackle

Level 4: Rock Blast, Mud-Slap, Iron Defense

Level 7: Smack Down, Rock Slide

Level 10: Stealth Rock, Sandstorm

Level 13: Stone Edge, Explosion

Learnable Moves:

TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100


Gigalith #526

Medium Rock Type | Level 10 | SR 14


  • Armor Class: 17
  • Hit Points: 122
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 120ft

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Sand Stream: A constant Sandstorm covers the battlefield when this Pokémon enters a battle. This Pokémon may use the move Sandstorm as a bonus action. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Moves

Starting Moves: Harden, Headbutt, Power Gem, Sand Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense, Smack Down, Rock Slide

Level 10: Stealth Rock, Sandstorm

Level 13: Stone Edge, Explosion

Learnable Moves:

TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100


Woobat #527

Tiny Psychic/Flying Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground
  • Senses: Blindsight 30ft, Darkvision 30ft

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

Simple: Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.


Evolution: Woobat can evolve into Swoobat at level 5 and above, only if it's Loyalty is +2 or higher. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Confusion, Odor Sleuth

Level 2: Gust, Assurance

Level 4: Heart Stamp, Imprison, Air Cutter

Level 7: Attract, Amnesia, Calm Mind

Level 10: Air Slash, Future Sight, Psychic

Level 13: Endeavor

Learnable Moves:

TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53, 57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92, 100


Swoobat #528

Small Psychic/Flying Type | Level 5 | SR 7


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 10ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground
  • Senses: Blindsight 50ft, Darkvision 50ft

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

Simple: Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.


Moves

Starting Moves: Assurance, Confusion, Gust, Odor Sleuth

Level 4: Heart Stamp, Imprison, Air Cutter

Level 7: Attract, Amnesia, Calm Mind

Level 10: Air Slash, Future Sight, Psychic

Level 13: Endeavor

Learnable Moves:

TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92, 100


Drilbur #529

Tiny Ground Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 40ft

Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Evolution: Drilbur can evolve into Excadrill at level 6 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Mud Sport, Scratch

Level 2: Rapid Spin, Mud-Slap, Fury Swipes

Level 4: Metal Claw, Dig, Hone Claws

Level 7: Slash, Rock Slide

Level 10: Earthquake, Swords Dance, Sandstorm

Level 13: Drill Run, Fissure

Learnable Moves:

TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40, 42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88, 90, 100


Excadrill #530

Small Steel/Ground Type | Level 8 | SR 10


  • Armor Class: 14
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 30ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Fire, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Normal, Psychic, Rock, Steel
  • Immunities: Electric, Poison
  • Senses: Tremorsense 80ft

Sand Rush: This Pokémon’s speed is doubled in desert terrain, or during a Sandstorm.

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig, Hone Claws

Level 7: Slash, Rock Slide

Level 10: Earthquake, Swords Dance

Level 13: Sandstorm, Drill Run, Fissure

Learnable Moves:

TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, 80, 81, 84, 87, 88, 90, 100


Audino #531

Small Normal Type | Level 5 | SR 10


  • Armor Class: 16
  • Hit Points: 70
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)

  • Proficient Skills: Medicine, Perception
  • Saving Throws: Constitution, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Hidden Ability

Klutz: This Pokémon cannot hold an item.


Moves

Starting Moves: Growl, Helping Hand, Misty Terrain, Pound, Baby-Doll Eyes, Refresh, Disarming Voice

Level 4: Double Slap, Attract

Level 7: Secret Power, Entrainment

Level 10: Take Down, Heal Pulse, After You

Level 13: Simple Beam, Double-Edge, Hyper Voice, Last Resort

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90, 92, 93, 94, 99, 100


Timburr #532

Tiny Fighting Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.


Evolution: Timburr can evolve into Gurdurr at level 5 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Pound, Focus Energy

Level 2: Bide, Low Kick

Level 4: Rock Throw, Wake-Up Slap

Level 7: Chip Away, Bulk Up, Rock Slide

Level 10: Dynamic Punch, Scary Face, Hammer Arm

Level 13: Stone Edge, Focus Punch, Superpower

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, 84, 86, 87, 88, 90, 100


Gurdurr #533

Small Fighting Type | Level 5 | SR 6


  • Armor Class: 14
  • Hit Points: 55
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.


Evolution: Gurdurr can evolve into Conkeldurr at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Bide, Focus Energy, Leer, Pound, Low Kick

Level 4: Rock Throw, Wake-Up Slap

Level 7: Chip Away, Bulk Up

Level 10: Rock Slide, Dynamic Punch, Scary Face

Level 13: Hammer Arm, Stone Edge, Focus Punch, Superpower

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, 84, 86, 87, 88, 90, 100


Conkeldurr #534

Medium Fighting Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.


Moves

Starting Moves: Bide, Focus Energy, Leer, Pound, Low Kick, Rock Throw, Wake-Up Slap, Chip Away, Bulk Up

Level 10: Rock Slide, Dynamic Punch, Scary Face

Level 13: Hammer Arm, Stone Edge, Focus Punch, Superpower

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100


Tympole #535

Tiny Water Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Evolution: Tympole can evolve into Palpitoad at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Bubble, Growl

Level 2: Supersonic, Round, Bubble Beam

Level 4: Mud Shot, Aqua Ring

Level 7: Uproar, Muddy Water, Rain Dance

Level 10: Flail, Echoed Voice

Level 13: Hydro Pump, Hyper Voice

Learnable Moves:

TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 48, 49, 55, 83, 87, 88, 90, 94, 100


Palpitoad #536

Small Water/Ground Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Evolution: Palpitoad can evolve into Seismitoad at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Bubble, Growl, Round, Supersonic, Bubble Beam

Level 4: Mud Shot, Aqua Ring

Level 7: Uproar, Muddy Water

Level 10: Rain Dance, Flail

Level 13: Echoed Voice, Hydro Pump, Hyper Voice

Learnable Moves:

TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100


Seismitoad #537

Medium Water/Ground Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.

Hidden Ability

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Moves

Starting Moves: Acid, Bubble, Growl, Round, Supersonic, Bubble Beam, Mud Shot, Aqua Ring, Uproar, Muddy Water

Level 10: Rain Dance, Flail

Level 13: Drain Punch, Echoed Voice, Hydro Pump, Hyper Voice

Learnable Moves:

TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32, 34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68, 78, 80, 83, 84, 86, 87, 88, 90, 94, 100


Throh #538

Medium Fighting Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Bide, Bind, Focus Energy, Leer, Seismic Toss, Vital Throw, Revenge

Level 4: Storm Throw, Body Slam

Level 7: Bulk Up, Circle Throw

Level 10: Endure, Wide Guard, Superpower

Level 13: Reversal

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100


Sawk #539

Medium Fighting Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Bide, Focus Energy, Leer, Rock Smash, Double Kick, Low Sweep, Counter

Level 4: Karate Chop, Brick Break

Level 7: Bulk Up, Retaliate

Level 10: Endure, Quick Guard, Close Combat

Level 13: Reversal

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100


Sewaddle #540

Tiny Bug/Grass Type | Level 1 | SR 1/2


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.


Evolution: Sewaddle can evolve into Swadloon at level 3 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: String Shot, Tackle

Level 2: Bug Bite

Level 4: Razor Leaf, Struggle Bug

Level 7: Endure

Level 10: Bug Buzz

Level 13: Flail

Learnable Moves:

TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100


Swadloon #541

Tiny Bug/Grass Type | Level 5 | SR 5


  • Armor Class: 16
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.


Evolution: Swadloon can evolve into Leavanny at level 6 and above, only if its Loyalty is +2 or higher. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Bug Bite, Grass Whistle, Protect, Razor Leaf, String Shot, Tackle

Learnable Moves:

TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100


Leavanny #542

Small Bug/Grass Type | Level 8 | SR 12


  • Armor Class: 16
  • Hit Points: 88
  • Hit Dice: d12
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Sleight of Hand
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.


Moves

Starting Moves: Bug Bite, False Swipe, Razor Leaf, Slash, String Shot, Tackle, Struggle Bug

Level 7: Helping Hand

Level 10: Leaf Blade, X-Scissor

Level 13: Entrainment, Swords Dance, Leaf Storm

Learnable Moves:

TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75, 81, 84, 85, 86, 87, 88, 90, 96, 100


Venipede #543

Tiny Bug/Poison Type | Level 1 | SR 1/4


  • Armor Class: 13
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: While this Pokémon is active and in an environment related to its type (DM Discretion), its trainer gets advantage on initiative rolls.


Evolution: Venipede can evolve into Whirlipede at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Rollout

Level 2: Poison Sting, Screech, Pursuit

Level 4: Protect, Poison Tail, Bug Bite

Level 7: Venoshock, Agility

Level 10: Steamroller, Toxic

Level 13: Rock Climb, Double-Edge

Learnable Moves:

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 66, 74, 83, 84, 87, 88, 90, 100


Whirlipede #544

Small Bug/Poison Type | Level 5 | SR 6


  • Armor Class: 16
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: While this Pokémon is active and in an environment related to its type (DM Discretion), its trainer gets advantage on initiative rolls.


Evolution: Whirlipede can evolve into Scolipede at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Iron Defense, Poison Sting, Rollout, Screech, Pursuit

Level 4: Protect, Poison Tail

Level 7: Bug Bite, Venoshock, Agility

Level 10: Steamroller, Toxic

Level 13: Rock Climb, Double-Edge

Learnable Moves:

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 66, 74, 83, 84, 87, 88, 90, 100


Scolipede #545

Large Bug/Poison Type | Level 8 | SR 11


  • Armor Class: 16
  • Hit Points: 75
  • Hit Dice: d12
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: While this Pokémon is active and in an environment related to its type (DM Discretion), its trainer gets advantage on initiative rolls.


Moves

Starting Moves: Baton Pass, Defense Curl, Iron Defense, Poison Sting, Rollout, Screech, Pursuit, Protect, Poison Tail

Level 7: Bug Bite, Venoshock

Level 10: Agility, Steamroller, Toxic

Level 13: Rock Climb, Double-Edge, Megahorn

Learnable Moves:

TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36, 39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81, 83, 84, 87, 88, 90, 100


Cottonee #546

Tiny Grass/Fairy Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 5ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Charisma
  • Vulnerabilities: Fire, Flying, Ice, Poison, Steel
  • Resistances: Dark, Electric, Fighting, Grass, Ground, Water
  • Immunities: Dragon

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.


Evolution: Cottonee can evolve into Whimsicott at level 6 and above, with the help of a Sun Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Absorb, Fairy Wind, Growth

Level 2: Leech Seed, Stun Spore, Mega Drain

Level 4: Cotton Spore, Razor Leaf, Poison Powder

Level 7: Giga Drain, Charm, Helping Hand

Level 10: Energy Ball, Cotton Guard, Sunny Day

Level 13: Endeavor, Solar Beam

Learnable Moves:

TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100


Whimsicott #547

Small Grass/Fairy Type | Level 5 | SR 8


  • Armor Class: 16
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 25ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Nature
  • Saving Throws: Charisma
  • Vulnerabilities: Fire, Flying, Ice, Poison, Steel
  • Resistances: Dark, Electric, Fighting, Grass, Ground, Water
  • Immunities: Dragon

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.


Moves

Starting Moves: Cotton Spore, Growth, Leech Seed, Mega Drain, Gust

Level 7: Tailwind

Level 13: Hurricane, Moonblast

Learnable Moves:

TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87, 88, 89, 90, 92, 96, 99, 100


Petilil #548

Tiny Grass Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Evolution: Petilil can evolve into Lilligant at level 6 and above, with the help of a Sun Stone. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Absorb, Growth

Level 2: Leech Seed, Sleep Powder, Mega Drain

Level 4: Synthesis, Magical Leaf, Stun Spore

Level 7: Giga Drain, Aromatherapy, Helping Hand

Level 10: Energy Ball, Entrainment, Sunny Day

Level 13: After You, Leaf Storm

Learnable Moves:

TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 85, 86, 87, 88, 90, 96, 100


Lilligant #549

Small Grass Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 55
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Moves

Starting Moves: Growth, Leech Seed, Mega Drain

Level 4: Synthesis, Teeter Dance

Level 7: Quiver Dance

Level 13: Petal Dance

Learnable Moves:

TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100


Basculin #550

Small Water Type | Level 5 | SR 7


  • Armor Class: 14
  • Hit Points: 46
  • Hit Dice: d10
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Adaptability: This Pokémon's STAB is increased by +1 at all levels.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Tackle, Tail Whip, Water Gun, Uproar, Headbutt, Bite, Aqua Jet, Chip Away

Level 4: Take Down, Crunch, Aqua Tail

Level 7: Soak, Double-Edge, Scary Face

Level 10: Flail, Final Gambit

Level 13: Thrash, Head Smash

Learnable Moves:

TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100


Sandile #551

Small Ground/Dark Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
  • Resistances: Dark, Ghost, Poison, Rock
  • Immunities: Psychic, Electric
  • Senses: Darkvision 20ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.

Hidden Ability

Anger Point: After suffering a critical hit, this Pokémon adds proficiency to its damage if its next attack hits.


Evolution: Sandile can evolve into Krokorok at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Rage, Bite

Level 2: Sand Attack, Torment, Sand Tomb

Level 4: Assurance, Mud-Slap, Embargo

Level 7: Swagger, Crunch, Dig

Level 10: Scary Face, Foul Play, Sandstorm

Level 13: Earthquake, Thrash

Learnable Moves:

TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88, 90, 95, 97, 100


Krokorok #552

Small Ground/Dark Type | Level 5 | SR 5


  • Armor Class: 13
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
  • Resistances: Dark, Ghost, Poison, Rock
  • Immunities: Psychic, Electric
  • Senses: Darkvision 40ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.

Hidden Ability

Anger Point: After suffering a critical hit, this Pokémon adds proficiency to its damage if its next attack hits.


Evolution: Krokorok can evolve into Krookodile at level 10 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Bite, Leer, Rage, Sand Attack, Torment, Sand Tomb

Level 4: Assurance, Mud-Slap, Embargo

Level 7: Swagger, Crunch, Dig

Level 10: Scary Face, Foul Play

Level 13: Sandstorm, Earthquake, Thrash

Learnable Moves:

TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66, 71, 78, 80, 86, 87, 88, 90, 95, 97, 100


Krookodile #553

Medium Ground/Dark Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
  • Resistances: Dark, Ghost, Poison, Rock
  • Immunities: Psychic, Electric
  • Senses: Darkvision 60ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.

Hidden Ability

Anger Point: After suffering a critical hit, this Pokémon adds proficiency to its damage if its next attack hits.


Moves

Starting Moves: Bite, Leer, Rage, Sand Attack, Torment, Sand Tomb, Assurance, Mud-Slap, Embargo, Swagger, Crunch, Dig

Level 10: Scary Face, Foul Play

Level 13: Sandstorm, Earthquake, Outrage

Learnable Moves:

TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87, 88, 90, 95, 97, 100


Darumaka #554

Tiny Fire Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 24
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Evolution: Darumaka can evolve into Darmanitan at level 6 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Rollout

Level 2: Incinerate, Rage, Fire Fang

Level 4: Headbutt, Uproar, Facade, Fire Punch

Level 7: Work Up, Thrash, Belly Drum

Level 10: Flare Blitz, Taunt, Superpower

Level 13: Overheat

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100


Darmanitan #555

Medium Fire Type | Level 8 | SR 12


  • Armor Class: 14
  • Hit Points: 101
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Zen Mode: When this Pokémon is below 50% of their maximum HP, they enter Zen Mode. In Zen Mode, Darmanitan changes into the form of a solid status. It's type changes to Fire/Psychic, it gains +4 to its AC, and its STR and WIS ability scores are swapped.


Moves

Starting Moves: Hammer Arm, Tackle, Rollout, Incinerate, Rage, Fire Fang, Headbutt, Swagger, Facade, Fire Punch

Level 7: Work Up, Thrash, Belly Drum

Level 10: Flare Blitz, Taunt

Level 13: Superpower, Overheat

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86, 87, 88, 89, 90, 100


Maractus #556

Small Grass Type | Level 5 | SR 4


  • Armor Class: 14
  • Hit Points: 22
  • Hit Dice: d10
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Survival, Performance
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Hidden Ability

Storm Drain: If an ally within 30 feet is attacked with a water type move, this Pokémon can use a reaction to choose to redirect that attack to themselves instead, gaining an amount of HP equal to half the damage dealt. This does not work on area of effect moves.


Moves

Starting Moves: Absorb, Poison Sting, Leech Seed, Sweet Scent, Growth, Pin Missile, Mega Drain, Synthesis, Cotton Spore, Needle Arm

Level 7: Giga Drain, Acupressure, Ingrain

Level 10: Petal Dance, Sucker Punch, Sunny Day

Level 13: Solar Beam, Cotton Guard, After You

Learnable Moves:

TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44, 45, 48, 53, 84, 86, 87, 88, 90, 96, 100


Dwebble #557

Tiny Bug/Rock Type | Level 1 | SR 2


  • Armor Class: 15
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength
  • Vulnerabilities: Rock, Steel, Water
  • Resistances: Normal, Poison
  • Senses: Tremorsense 30ft

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Dwebble can evolve into Crustle at level 5 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Fury Cutter

Level 2: Rock Blast, Withdraw, Sand Attack, Feint Attack

Level 4: Smack Down, Rock Polish

Level 7: Bug Bite, Stealth Rock, Rock Slide, Slash

Level 10: X-Scissor, Shell Smash, Flail

Level 13: Rock Wrecker

Learnable Moves:

TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87, 88, 90, 96, 100


Crustle #558

Medium Bug/Rock Type | Level 5 | SR 10


  • Armor Class: 18
  • Hit Points: 55
  • Hit Dice: d12
  • Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Rock, Steel, Water
  • Resistances: Normal, Poison
  • Senses: Tremorsense 50ft

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Moves

Starting Moves: Rock Blast, Sand Attack, Withdraw, Feint Attack

Level 4: Smack Down, Rock Polish

Level 7: Bug Bite, Stealth Rock, Rock Slide

Level 10: Slash, X-Scissor

Level 13: Shell Smash, Flail, Rock Wrecker

Learnable Moves:

TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81, 84, 87, 88, 90, 96, 100


Scraggy #559

Tiny Dark/Fighting Type | Level 1 | SR 2


  • Armor Class: 14
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Fairy, Fighting, Flying
  • Resistances: Dark, Ghost, Rock
  • Immunities: Psychic

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.

Hidden Ability

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.


Evolution: Scraggy can evolve into Scrafty at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Moves

Starting Moves: Headbutt, Leer

Level 2: Sand Attack, Feint Attack, Swagger

Level 4: Low Kick, Payback

Level 7: Brick Break, Chip Away, High Jump Kick

Level 10: Scary Face, Crunch, Facade

Level 13: Rock Climb, Focus Punch, Head Smash

Learnable Moves:

TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56, 66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100


Scrafty #560

Small Dark/Fighting Type | Level 5 | SR 10


  • Armor Class: 18
  • Hit Points: 55
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Athletics, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fairy, Fighting, Flying
  • Resistances: Dark, Ghost, Rock
  • Immunities: Psychic

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.

Hidden Ability

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.


Moves

Starting Moves: Feint Attack, Headbutt, Leer, Sand Attack, Swagger

Level 4: Low Kick, Payback

Level 7: Brick Break, Chip Away, High Jump Kick

Level 10: Scary Face, Crunch, Facade

Level 13: Rock Climb, Focus Punch, Head Smash

Learnable Moves:

TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, 52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100


Sigilyph #561

Medium Psychic/Flying Type | Level 5 | SR 10


  • Armor Class: 16
  • Hit Points: 58
  • Hit Dice: d10
  • Speed: 5ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Insight, Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground
  • Senses: Truesight 30ft

Wonder Skin: This Pokémon has advantage on all saving throws related to being burned, frozen, poisoned, or paralyzed.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Tinted Lens: This Pokémon’s moves ignore resistances.


Moves

Starting Moves: Gust, Miracle Eye, Hypnosis, Psywave, Tailwind

Level 4: Whirlwind, Psybeam, Air Cutter

Level 7: Light Screen, Reflect, Synchronoise

Level 10: Mirror Move, Gravity, Air Slash

Level 13: Psychic, Cosmic Power, Sky Attack

Learnable Moves:

TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97, 99, 100


Yamask #562

Tiny Ghost Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Truesight 15ft

Mummy: When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Mummy until the end of the encounter.


Evolution: Yamask can evolve into Cofagrigus at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Protect

Level 2: Disable, Haze, Night Shade

Level 4: Hex, Will-O-Wisp

Level 7: Ominous Wind, Curse

Level 10: Guard Split, Power Split, Shadow Ball

Level 13: Grudge, Mean Look, Destiny Bond

Learnable Moves:

TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88, 90, 92, 97, 100


Cofagrigus #563

Medium Ghost Type | Level 5 | SR 9


  • Armor Class: 19
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Insight, Intimidation
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Mummy until the end of the encounter.


Moves

Starting Moves: Astonish, Disable, Haze, Protect, Scary Face, Night Shade

Level 4: Hex, Will-O-Wisp

Level 7: Ominous Wind, Curse

Level 10: Guard Split, Power Split, Shadow Ball

Level 13: Grudge, Mean Look, Destiny Bond

Learnable Moves:

TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86, 87, 88, 90, 92, 97, 100


Tirtouga #564

Small Water/Rock Type | Level 1 | SR 2


  • Armor Class: 15
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any additional damage from a critical hit.

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Hidden Ability

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.


Evolution: Tirtouga can evolve into Carracosta at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Bide, Water Gun, Withdraw

Level 2: Rollout, Bite, Protect

Level 4: Ancient Power, Crunch

Level 7: Wide Guard, Brine, Smack Down

Level 10: Curse, Shell Smash, Aqua Jet

Level 13: Rock Slide, Rain Dance, Hydro Pump

Learnable Moves:

TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90, 94, 98, 100


Carracosta #565

Small Water/Rock Type | Level 10 | SR 13


  • Armor Class: 18
  • Hit Points: 97
  • Hit Dice: d12
  • Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any additional damage from a critical hit.

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Hidden Ability

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.


Moves

Starting Moves: Bide, Rollout, Water Gun, Withdraw, Bite, Protect, Ancient Power, Crunch, Wide Guard, Brine, Smack Down

Level 10: Curse, Shell Smash, Aqua Jet

Level 13: Rock Slide, Rain Dance, Hydro Pump

Learnable Moves:

TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80, 87, 88, 90, 94, 98, 100


Archen #566

Tiny Rock/Flying Type | Level 5 | SR 3


  • Armor Class: 13
  • Hit Points: 36
  • Hit Dice: d6
  • Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock, Steel, Water
  • Resistances: Bug, Fire, Flying, Normal, Poison
  • Immunities: Ground

Defeatist: When this Pokémon drops below 25% of its maximum HP, all of its attacks are rolled with disadvantage.


Evolution: Archen can evolve into Archeops at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Quick Attack, Wing Attack, Rock Throw, Double Team, Scary Face

Level 4: Pluck, Ancient Power, Agility

Level 7: Quick Guard, Acrobatics, Dragon Breath

Level 10: Crunch, Endeavor, U-Turn

Level 13: Rock Slide, Dragon Claw, Thrash

Learnable Moves:

TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71, 78, 80, 87, 88, 89, 90, 100


Archeops #567

Medium Rock/Flying Type | Level 10 | SR 12


  • Armor Class: 15
  • Hit Points: 98
  • Hit Dice: d12
  • Speed: 35ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock, Steel, Water
  • Resistances: Bug, Fire, Flying, Normal, Poison
  • Immunities: Ground

Defeatist: When this Pokémon drops below 25% of its maximum HP, all of its attacks are rolled with disadvantage.


Moves

Starting Moves: Leer, Quick Attack, Rock Throw, Wing Attack, Double Team, Scary Face, Pluck, Ancient Power, Agility, Quick Guard, Acrobatics, Dragon Breath

Level 10: Crunch, Endeavor, U-Turn

Level 13: Rock Slide, Dragon Claw, Thrash

Learnable Moves:

TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27, 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65, 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100


Trubbish #568

Tiny Poison Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 19
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.


Evolution: Trubbish can evolve into Garbodor at level 7 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Poison Gas, Pound, Recycle

Level 2: Toxic Spikes, Acid Spray

Level 4: Double Slap, Sludge

Level 7: Stockpile, Swallow, Take Down, Sludge Bomb

Level 10: Clear Smog, Toxic, Amnesia

Level 13: Gunk Shot, Explosion

Learnable Moves:

TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42, 44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100


Garbodor #569

Medium Poison Type | Level 10 | SR 12


  • Armor Class: 16
  • Hit Points: 99
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.


Moves

Starting Moves: Poison Gas, Pound, Recycle, Toxic Spikes, Acid Spray, Double Slap, Sludge, Stockpile, Swallow, Body Slam, Sludge Bomb

Level 10: Clear Smog, Toxic, Amnesia

Level 13: Gunk Shot, Explosion

Learnable Moves:

TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27, 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66, 68, 69, 83, 87, 88, 90, 97, 100


Zorua #570

Small Dark Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Deception
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic

Illusion: This Pokémon can take the visual form of any Pokémon it can see. It can do this a number of times per long rest equal to its level. This illusion lasts for one hour or until the Pokémon is hit by a damaging move.


Evolution: Zorua can evolve into Zoroark at level 6 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Scratch

Level 2: Pursuit, Fake Tears, Fury Swipes

Level 4: Feint Attack, Scary Face

Level 7: Taunt, Foul Play

Level 10: Torment, Agility, Embargo, Punishment

Level 13: Nasty Plot, Imprison, Night Daze

Learnable Moves:

TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100


Zoroark #571

Medium Dark Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 72
  • Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic

Illusion: This Pokémon can take the visual form of any Pokémon it can see. It can do this a number of times per long rest equal to its level. This illusion lasts for one hour or until the Pokémon is hit by a damaging move.


Moves

Starting Moves: Hone Claws, Leer, Night Slash, Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack, Scary Face

Level 7: Taunt, Foul Play

Level 10: Torment, Agility, Embargo

Level 13: Punishment, Nasty Plot, Imprison, Night Daze

Learnable Moves:

TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63, 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100


Minccino #572

Tiny Normal Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Persuaion
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and use the higher result.

Hidden Ability

Skill Link: On combo moves like Fury Swipes, Comet Punch, etc., this Pokémon is guaranteed to hit at least twice.


Evolution: Minccino can evolve into Cinccino at level 6 and above, with the help of a Shiny Stone. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound, Baby-Doll Eyes

Level 2: Helping Hand, Tickle, Double Slap

Level 4: Encore, Swift, Sing

Level 7: Tail Slap, Charm, Wake-Up Slap

Level 10: Echoed Voice, Slam, Captivate

Level 13: Hyper Voice, Last Resort, After You

Learnable Moves:

TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32, 42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90, 99, 100


Cinccino #573

Tiny Normal Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Persuasion, Survival
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and use the higher result.

Hidden Ability

Skill Link: On combo moves like Fury Swipes, Comet Punch, etc., this Pokémon is guaranteed to hit at least twice.


Moves

Starting Moves: Bullet Seed, Helping Hand, Rock Blast, Sing, Tail Slap, Tickle

Learnable Moves:

TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73, 86, 87, 88, 89, 90, 99, 100


Gothita #574

Tiny Psychic Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 15ft

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Shadow Tag: Wild Pokémon cannot flee from this Pokémon if it is active in battle.


Evolution: Gothita can evolve into Gothorita at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound, Confusion

Level 2: Tickle, Fake Tears

Level 4: Double Slap, Psybeam, Embargo

Level 7: Feint Attack, Psyshock, Flatter, Future Sight

Level 10: Heal Block, Psychic, Telekinesis

Level 13: Charm, Magic Room

Learnable Moves:

TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100


Gothorita #575

Small Psychic Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Insight, Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 15ft

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Shadow Tag: Wild Pokémon cannot flee from this Pokémon if it is active in battle.


Evolution: Gothorita can evolve into Gothitelle at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Confusion, Pound, Tickle, Fake Tears

Level 4: Double Slap, Psybeam, Embargo

Level 7: Feint Attack, Psyshock, Flatter, Future Sight

Level 10: Heal Block, Psychic

Level 13: Telekinesis, Charm, Magic Room

Learnable Moves:

TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100


Gothitelle #576

Medium Psychic Type | Level 10 | SR 14


  • Armor Class: 17
  • Hit Points: 107
  • Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0)

  • Proficient Skills: Insight, Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 30ft

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Shadow Tag: Wild Pokémon cannot flee from this Pokémon if it is active in battle.


Moves

Starting Moves: Confusion, Pound, Tickle, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight

Level 10: Heal Block, Psychic

Level 13: Telekinesis, Charm, Magic Room

Learnable Moves:

TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100


Solosis #577

Tiny Psychic Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Evolution: Solosis can evolve into Duosion at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Psywave, Reflect

Level 2: Rollout, Snatch

Level 4: Hidden Power, Light Screen, Charm

Level 7: Recover, Psyshock, Endeavor, Future Sight

Level 10: Pain Split, Psychic, Skill Swap

Level 13: Heal Block, Wonder Room

Learnable Moves:

TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, 77, 80, 83, 85, 87, 88, 90, 91, 92, 100


Duosion #578

Tiny Psychic Type | Level 5 | SR 6


  • Armor Class: 13
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Evolution: Duosion can evolve into Reuniclus at level 10 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Psywave, Reflect, Rollout, Snatch

Level 4: Hidden Power, Light Screen, Charm

Level 7: Recover, Psyshock, Endeavor, Future Sight

Level 10: Pain Split, Psychic

Level 13: Skill Swap, Heal Block, Wonder Room

Learnable Moves:

TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, 77, 80, 83, 85, 87, 88, 90, 91, 92, 100


Reuniclus #579

Small Psychic Type | Level 10 | SR 14


  • Armor Class: 15
  • Hit Points: 132
  • Hit Dice: d12
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Moves

Starting Moves: Dizzy Punch, Psywave, Reflect, Rollout, Snatch, Hidden Power, Light Screen, Charm, Recover, Psyshock, Endeavor, Future Sight

Level 10: Pain Split, Psychic

Level 13: Skill Swap, Heal Block, Wonder Room

Learnable Moves:

TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27, 29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63, 64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91, 92, 100


Ducklett #580

Tiny Water/Flying Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 20ft. walking, 25ft. swimming, 20ft. flying

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Evolution: Ducklett can evolve into Swanna at level 6 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Moves

Starting Moves: Water Gun, Water Sport

Level 2: Defog, Wing Attack, Water Pulse

Level 4: Aerial Ace, Bubble Beam, Feather Dance

Level 7: Aqua Ring, Air Slash, Roost

Level 10: Rain Dance, Tailwind, Brave Bird

Level 13: Hurricane

Learnable Moves:

TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100


Swanna #581

Medium Water/Flying Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 55
  • Hit Dice: d10
  • Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Performance
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Moves

Starting Moves: Defog, Water Gun, Water Sport, Wing Attack, Water Pulse

Level 4: Aerial Ace, Bubble Beam, Feather Dance

Level 7: Aqua Ring, Air Slash, Roost

Level 10: Rain Dance, Tailwind

Level 13: Brave Bird, Hurricane

Learnable Moves:

TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100


Vanillite #582

Tiny Ice Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Vanillite can evolve into Vanillish at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Icicle Spear, Harden

Level 2: Astonish, Uproar, Icy Wind

Level 4: Mist, Avalanche, Taunt

Level 7: Mirror Shot, Acid Armor

Level 10: Ice Beam, Hail

Level 13: Mirror Coat, Blizzard, Sheer Cold

Learnable Moves:

TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100


Vanillish #583

Small Ice Type | Level 5 | SR 6


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Vanillish can evolve into Vanilluxe at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Harden, Icicle Spear, Uproar, Icy Wind

Level 4: Mist, Avalanche, Taunt

Level 7: Mirror Shot, Acid Armor

Level 10: Ice Beam, Hail, Mirror Coat

Level 13: Blizzard, Sheer Cold

Learnable Moves:

TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100


Vanilluxe #584

Medium Ice Type | Level 10 | SR 13


  • Armor Class: 16
  • Hit Points: 107
  • Hit Dice: d12
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Moves

Starting Moves: Astonish, Harden, Icicle Spear, Uproar, Weather Ball, Icy Wind, Mist, Avalanche, Taunt, Mirror Shot, Acid Armor

Level 10: Ice Beam, Hail

Level 13: Mirror Coat, Blizzard, Sheer Cold

Learnable Moves:

TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100


Deerling #585

Tiny Normal/Grass Type | Level 1 | SR 2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Ghost

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hidden Ability

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.


Evolution: Deerling can evolve into Sawsbuck at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Camouflage, Tackle, Growl

Level 2: Sand Attack, Double Kick, Leech Seed

Level 4: Feint Attack, Take Down

Level 7: Jump Kick, Aromatherapy, Energy Ball

Level 10: Charm, Nature Power

Level 13: Double-Edge, Solar Beam

Learnable Moves:

TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30, 32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93, 96, 100


Sawsbuck #586

Medium Normal/Grass Type | Level 5 | SR 10


  • Armor Class: 15
  • Hit Points: 55
  • Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Ghost

Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hidden Ability

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.


Moves

Starting Moves: Camouflage, Growl, Horn Leech, Megahorn, Sand Attack, Tackle, Double Kick, Leech Seed

Level 4: Feint Attack, Take Down

Level 7: Jump Kick, Aromatherapy, Energy Ball

Level 10: Charm, Nature Power

Level 13: Double-Edge, Solar Beam

Learnable Moves:

TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87, 88, 90, 93, 96, 100


Emolga #587

Tiny Electric/Flying Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 34
  • Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing, 35ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 30ft

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).


Moves

Starting Moves: Thunder Shock, Quick Attack, Tail Whip, Charge, Spark

Level 4: Pursuit, Double Team, Shock Wave

Level 7: Electro Ball, Acrobatics

Level 10: Light Screen, Encore

Level 13: Volt Switch, Agility, Discharge

Learnable Moves:

TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32, 40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89, 90, 93, 100


Karrablast #588

Tiny Bug Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

No Guard: Any attack made by or against this Pokémon has advantage.


Evolution: Karrablast can evolve into Escavalier at level 5 and above, only while in the presence of a Shelmet. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Peck, Leer

Level 2: Endure, Fury Cutter

Level 4: Fury Attack, Headbutt

Level 7: False Swipe, Bug Buzz, Slash

Level 10: Take Down, Scary Face, X-Scissor

Level 13: Flail, Swords Dance, Double-Edge

Learnable Moves:

TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 53, 54, 75, 81, 83, 84, 87, 88, 90, 100


Escavalier #589

Small Bug/Steel Type | Level 5 | SR 9


  • Armor Class: 17
  • Hit Points: 55
  • Hit Dice: d10
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.


Moves

Starting Moves: Double-Edge, Leer, Peck, Quick Guard, Twineedle

Level 4: Fury Attack, Headbutt

Level 7: False Swipe, Bug Buzz, Slash

Level 10: Iron Head, Iron Defense, X-Scissor

Level 13: Reversal, Swords Dance, Giga Impact

Learnable Moves:

TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88, 90, 100


Foongus #590

Tiny Grass/Poison Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 20
  • Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Tremorsense 25ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Evolution: Foongus can evolve into Amoonguss at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Absorb

Level 2: Growth, Astonish, Bide

Level 4: Mega Drain, Ingrain, Feint Attack

Level 7: Sweet Scent, Giga Drain, Toxic

Level 10: Synthesis, Clear Smog

Level 13: Solar Beam, Rage Powder, Spore

Learnable Moves:

TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100


Amoonguss #591

Tiny Grass/Poison Type | Level 5 | SR 8


  • Armor Class: 14
  • Hit Points: 66
  • Hit Dice: d12
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Tremorsense 40ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Moves

Starting Moves: Absorb, Astonish, Bide, Growth

Level 4: Mega Drain, Ingrain, Feint Attack

Level 7: Sweet Scent, Giga Drain, Toxic

Level 10: Synthesis, Clear Smog

Level 13: Solar Beam, Rage Powder, Spore

Learnable Moves:

TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100


Frillish #592

Small Water/Ghost Type | Level 1 | SR 2


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. swimming, 25ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0)

  • Proficient Skills: Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Grass
  • Resistances: Bug, Fire, Ice, Poison, Water, Steel
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Frillish can evolve into Jellicent at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Bubble, Water Sport

Level 2: Absorb, Night Shade, Bubble Beam

Level 4: Recover, Water Pulse

Level 7: Ominous Wind, Brine

Level 10: Rain Dance, Hex

Level 13: Hydro Pump, Wring Out, Water Spout

Learnable Moves:

TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100


Jellicent #593

Medium Water/Ghost Type | Level 8 | SR 12


  • Armor Class: 16
  • Hit Points: 88
  • Hit Dice: d12
  • Speed: 30ft. swimming, 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Grass
  • Resistances: Bug, Fire, Ice, Poison, Water, Steel
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Moves

Starting Moves: Absorb, Bubble, Night Shade, Water Sport, Bubble Beam, Recover, Water Pulse

Level 7: Ominous Wind, Brine

Level 10: Rain Dance, Hex

Level 13: Hydro Pump, Wring Out, Water Spout

Learnable Moves:

TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27, 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68, 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100


Alomomola #594

Small Water Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 65
  • Hit Dice: d20
  • Speed: 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 22 (+6) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Medicine, Survival, Persuasion
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Moves

Starting Moves: Water Sport, Aqua Ring, Aqua Jet, Double Slap, Charm, Tackle, Water Gun, Agility, Draining Kiss, Lucky Chant, Attract, Heart Stamp, Heal Pulse, Protect, Water Pulse

Level 7: Wake-Up Slap, Soak, Wish

Level 10: Brine, Safeguard, Whirlpool

Level 13: Helping Hand, Healing Wish, Wide Guard, Hydro Pump

Learnable Moves:

TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100


Joltik #595

Tiny Bug/Electric Type | Level 1 | SR 1/4


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Rock
  • Resistances: Electric, Fighting, Grass, Steel

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.

Hidden Ability

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.


Evolution: Joltik can evolve into Galvantula at level 5 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Moves

Starting Moves: Absorb, Spider Web, String Shot, Thunder Wave

Level 2: Screech, Fury Cutter

Level 4: Electroweb, Bug Bite

Level 7: Gastro Acid, Slash, Electro Ball

Level 10: Signal Beam, Agility, Sucker Punch

Level 13: Discharge, Bug Buzz

Learnable Moves:

TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44, 45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90, 93, 100


Galvantula #596

Small Bug/Electric Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Rock
  • Resistances: Electric, Fighting, Grass, Steel

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.

Hidden Ability

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.


Moves

Starting Moves: Absorb, Spider Web, String Shot, Thunder Wave, Screech, Fury Cutter

Level 4: Electroweb, Bug Bite

Level 7: Gastro Acid, Slash, Electro Ball

Level 10: Signal Beam, Agility

Level 13: Sucker Punch, Discharge, Bug Buzz

Learnable Moves:

TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, 42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, 87, 88, 90, 93, 100


Ferroseed #597

Tiny Grass/Steel Type | Level 1 | SR 2


  • Armor Class: 16
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire
  • Resistances: Dragon, Electric, Fairy, Grass, Normal, Psychic, Rock, Steel, Water
  • Immunities: Poison

Iron Barbs: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.


Evolution: Ferroseed can evolve into Ferrothorn at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Harden, Tackle

Level 2: Rollout, Curse

Level 4: Metal Claw, Pin Missile, Gyro Ball

Level 7: Iron Defense, Mirror Shot

Level 10: Ingrain, Self-Destruct

Level 13: Iron Head, Payback, Flash Cannon, Explosion

Learnable Moves:

TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48, 53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100


Ferrothorn #598

Small Grass/Steel Type | Level 5 | SR 9


  • Armor Class: 18
  • Hit Points: 66
  • Hit Dice: d12
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire
  • Resistances: Dragon, Electric, Fairy, Grass, Normal, Psychic, Rock, Steel, Water
  • Immunities: Poison

Iron Barbs: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.

Hidden Ability

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.


Moves

Starting Moves: Curse, Harden, Power Whip, Rock Climb, Rollout, Tackle

Level 4: Metal Claw, Pin Missile, Gyro Ball

Level 7: Iron Defense, Mirror Shot

Level 10: Ingrain, Self-Destruct

Level 13: Iron Head, Payback, Flash Cannon, Explosion

Learnable Moves:

TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, 40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75, 78, 84, 86, 87, 88, 90, 91, 96, 100



Klang #600

Tiny Steel Type | Level 5 | SR 7


  • Armor Class: 16
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability

Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability

Hidden Ability

Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.


Evolution: Klang can evolve into Klinklang at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Charge, Thunder Shock, Vice Grip

Level 4: Gear Grind, Bind

Level 7: Charge Beam, Autotomize, Mirror Shot

Level 10: Screech, Discharge, Metal Sound

Level 13: Shift Gear, Lock-On, Zap Cannon, Hyper Beam

Learnable Moves:

TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, 57, 69, 72, 73, 87, 88, 90, 91, 93, 100


Klinklang #601

Tiny Steel Type | Level 10 | SR 14


  • Armor Class: 18
  • Hit Points: 112
  • Hit Dice: d12
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability

Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability

Hidden Ability

Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.


Moves

Starting Moves: Charge, Gear Grind, Thunder Shock, Vice Grip, Bind, Charge Beam, Autotomize

Level 10: Mirror Shot, Screech, Discharge

Level 13: Metal Sound, Shift Gear, Lock-On, Zap Cannon, Hyper Beam

Learnable Moves:

TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44, 48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100


Tynamo #602

Tiny Electric Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 5ft. walking, 25ft. swimming, 25ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.


Evolution: Tynamo can evolve into Eelektrik at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Charge Beam, Spark, Tackle, Thunder Wave

Learnable Moves:

TM: 57, 73


Eelektrik #603

Small Electric Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 5ft. walking, 30ft. swimming, 30ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.


Evolution: Eelektrik can evolve into Eelektross at level 10 and above, with the help of a Thunder Stone. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Moves

Starting Moves: Charge Beam, Crunch, Headbutt, Spark, Thunder Wave, Bind

Level 4: Acid, Discharge

Level 7: Thunderbolt, Acid Spray

Level 10: Coil, Wild Charge

Level 13: Gastro Acid, Zap Cannon, Thrash

Learnable Moves:

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100


Eelektross #604

Medium Electric Type | Level 10 | SR 12


  • Armor Class: 15
  • Hit Points: 102
  • Hit Dice: d12
  • Speed: 20ft. walking, 35ft. swimming, 35ft. flying (hover)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.


Moves

Starting Moves: Acid, Coil, Crunch, Crush Claw, Discharge, Gastro Acid, Headbutt, Thrash, Zap Cannon

Learnable Moves:

TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, 80, 82, 86, 87, 88, 89, 90, 91, 93, 100


Elgyem #605

Tiny Psychic Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 15ft

Telepathy: This Pokémon cannot be damaged by its allies' attacks.

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Elgyem can evolve into Beheeyem at level 8 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Confusion, Growl

Level 2: Heal Block, Miracle Eye, Psybeam

Level 4: Headbutt, Hidden Power, Imprison

Level 7: Simple Beam, Zen Headbutt, Psych Up

Level 10: Psychic, Calm Mind, Recover

Level 13: Guard Split, Power Split, Synchronoise, Wonder Room

Learnable Moves:

TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57, 63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100


Beheeyem #606

Small Psychic Type | Level 8 | SR 11


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, Arcana
  • Saving Throws: Wisdom, Intelligence
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 30ft

Telepathy: This Pokémon cannot be damaged by its allies' attacks.

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Moves

Starting Moves: Confusion, Growl, Heal Block, Miracle Eye, Psybeam, Headbutt, Hidden Power

Level 7: Imprison, Simple Beam, Zen Headbutt

Level 10: Psych Up, Psychic, Calm Mind, Recover

Level 13: Guard Split, Power Split, Synchronoise, Wonder Room

Learnable Moves:

TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100


Litwick #607

Tiny Ghost/Fire Type | Level 1 | SR 1/4


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  • Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Reflect.


Evolution: Litwick can evolve into Lampent at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Ember, Minimize

Level 2: Smog, Fire Spin, Confuse Ray, Night Shade

Level 4: Will-O-Wisp, Flame Burst

Level 7: Imprison, Hex

Level 10: Memento, Inferno, Curse

Level 13: Shadow Ball, Pain Split, Overheat

Learnable Moves:

TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 77, 85, 87, 88, 90, 92, 97, 100


Lampent #608

Tiny Ghost/Fire Type | Level 5 | SR 6


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0)

  • Proficient Skills: Arcana, Intimidation
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  • Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Reflect.


Evolution: Lampent can evolve into Chandelure at level 10 and above, with the help of a Dusk Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Ember, Minimize, Smog, Fire Spin, Confuse Ray, Night Shade

Level 4: Will-O-Wisp, Flame Burst

Level 7: Imprison, Hex

Level 10: Memento, Inferno, Curse

Level 13: Shadow Ball, Pain Split, Overheat

Learnable Moves:

TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 77, 85, 87, 88, 90, 92, 97, 100


Chandelure #609

Small Ghost/Fire Type | Level 10 | SR 14


  • Armor Class: 16
  • Hit Points: 107
  • Hit Dice: d12
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)

  • Proficient Skills: Arcana, Intimidation
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  • Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Reflect.


Moves

Starting Moves: Confuse Ray, Flame Burst, Hex, Pain Split, Smog

Learnable Moves:

TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100


Axew #610

Tiny Dragon Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Evolution: Axew can evolve into Fraxure at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Leer

Level 2: Assurance, Dragon Rage, Dual Chop

Level 4: Scary Face, Slash

Level 7: False Swipe, Dragon Claw

Level 10: Taunt, Dragon Pulse

Level 13: Swords Dance, Guillotine, Outrage, Giga Impact

Learnable Moves:

TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87, 88, 90, 100


Fraxure #611

Small Dragon Type | Level 5 | SR 6


  • Armor Class: 15
  • Hit Points: 45
  • Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Evolution: Fraxure can evolve into Haxorus at level 10 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Assurance, Dragon Rage, Leer, Scratch, Dual Chop

Level 4: Scary Face, Slash

Level 7: False Swipe, Dragon Claw, Dragon Dance

Level 10: Taunt, Dragon Pulse, Swords Dance

Level 13: Guillotine, Outrage, Giga Impact

Learnable Moves:

TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82, 84, 87, 88, 90, 100


Haxorus #612

Medium Dragon Type | Level 10 | SR 14


  • Armor Class: 17
  • Hit Points: 102
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Moves

Starting Moves: Assurance, Dragon Rage, Leer, Scratch, Dual Chop, Scary Face, Slash, False Swipe, Dragon Claw, Dragon Dance

Level 10: Taunt, Dragon Pulse, Swords Dance

Level 13: Guillotine, Outrage, Giga Impact

Learnable Moves:

TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, 66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94, 100


Cubchoo #613

Tiny Ice Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Persuasion
  • Saving Throws: Charisma
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Slush Rush: This Pokémon’s speed is doubled in arctic conditions, or during a hailstorm.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Cubchoo can evolve into Beartic at level 6 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Growl, Powder Snow

Level 2: Bide, Icy Wind

Level 4: Fury Swipes, Brine

Level 7: Endure, Charm

Level 10: Slash, Flail, Rest

Level 13: Blizzard, Hail, Thrash, Sheer Cold

Learnable Moves:

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94, 100


Beartic #614

Large Ice Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 97
  • Hit Dice: d12
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Slush Rush: This Pokémon’s speed is doubled in arctic conditions, or during a hailstorm.

Hidden Ability

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.


Moves

Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash, Icy Wind, Powder Snow, Superpower, Fury Swipes, Brine

Level 7: Endure, Swagger

Level 10: Slash, Flail, Rest

Level 13: Blizzard, Hail, Thrash, Sheer Cold

Learnable Moves:

TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65, 68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100


Cryogonal #615

Small Ice Type | Level 8 | SR 11


  • Armor Class: 17
  • Hit Points: 78
  • Hit Dice: d10
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Levitate: This Pokémon is immune to ground moves.


Moves

Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen, Icy Wind, Haze, Mist, Aurora Beam, Acid Armor, Ancient Power

Level 7: Ice Beam, Light Screen

Level 10: Reflect, Slash, Confuse Ray

Level 13: Recover, Solar Beam, Night Slash, Sheer Cold, Freeze-Dry

Learnable Moves:

TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27, 32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88, 90, 91, 100


Shelmet #616

Tiny Bug Type | Level 1 | SR 1


  • Armor Class: 15
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.


Evolution: Shelmet can evolve into Accelgor at level 5 and above, only when in the presence of a Karrablast. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Moves

Starting Moves: Absorb, Acid

Level 2: Bide, Curse

Level 4: Struggle Bug, Mega Drain

Level 7: Yawn, Protect, Acid Armor

Level 10: Giga Drain, Body Slam, Bug Buzz

Level 13: Recover, Guard Swap, Final Gambit

Learnable Moves:

TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44, 45, 48, 53, 83, 87, 88, 90, 100


Accelgor #617

Small Bug Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 72
  • Hit Dice: d10
  • Speed: 50ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.


Moves

Starting Moves: Absorb, Acid Spray, Double Team, Quick Attack, Acid Armor, Struggle Bug, Mega Drain

Level 7: Swift, Me First, Agility

Level 10: Giga Drain, U-Turn

Level 13: Bug Buzz, Recover, Power Swap, Final Gambit

Learnable Moves:

TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37, 42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100


Stunfisk #618

Small Ground/Electric Type | Level 5 | SR 8


  • Armor Class: 16
  • Hit Points: 62
  • Hit Dice: d12
  • Speed: 15ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Grass, Ground, Ice, Water
  • Resistances: Flying, Poison, Rock, Steel
  • Immunities: Electric

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Limber: This Pokémon is immune to being paralyzed.

Hidden Ability

Sand Veil: This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.


Moves

Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Thunder Shock, Mud Shot

Level 4: Camouflage, Mud Bomb

Level 7: Discharge, Endure

Level 10: Bounce, Muddy Water, Thunderbolt

Level 13: Revenge, Flail, Fissure

Learnable Moves:

TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 94, 100


Mienfoo #619

Small Fighting Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Inner Focus: This Pokémon is immune to flinching.

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Evolution: Mienfoo can evolve into Mienshao at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound

Level 2: Meditate, Detect, Fake Out

Level 4: Double Slap, Swift, Calm Mind

Level 7: Force Palm, Drain Punch, Jump Kick

Level 10: U-Turn, Quick Guard, Bounce

Level 13: High Jump Kick, Reversal, Aura Sphere

Learnable Moves:

TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100


Mienshao #620

Medium Fighting Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 72
  • Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Inner Focus: This Pokémon is immune to flinching.

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Moves

Starting Moves: Detect, Fake Out, Meditate, Pound, Double Slap, Swift

Level 7: Calm Mind, Force Palm, Drain Punch

Level 10: Jump Kick, U-Turn, Wide Guard

Level 13: Bounce, High Jump Kick, Reversal, Aura Sphere

Learnable Moves:

TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27, 31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100


Druddigon #621

Medium Dragon Type | Level 5 | SR 7


  • Armor Class: 17
  • Hit Points: 52
  • Hit Dice: d10
  • Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water
  • Senses: Darkvision 40ft

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of damage equal to its proficiency modifier to its attacker.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Leer, Scratch, Hone Claws, Bite, Scary Face

Level 4: Dragon Rage, Slash

Level 7: Crunch, Dragon Claw, Chip Away

Level 10: Revenge, Night Slash

Level 13: Dragon Tail, Rock Climb, Superpower, Outrage

Learnable Moves:

TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56, 57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95, 97, 100


Golett #622

Small Ground/Ghost Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Arcana
  • Saving Throws: Strength, Wisdom
  • Vulnerabilities: Dark, Ghost, Grass, Ice, Water
  • Resistances: Bug, Poison, Rock
  • Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

No Guard: Any attack made by or against this Pokémon has advantage.


Evolution: Golett can evolve into Golurk at level 8 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Defense Curl, Pound

Level 2: Mud-Slap, Rollout, Shadow Punch

Level 4: Iron Defense

Level 7: Mega Punch, Magnitude

Level 10: Dynamic Punch, Night Shade, Curse

Level 13: Earthquake, Hammer Arm, Focus Punch

Learnable Moves:

TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80, 86, 87, 88, 90, 100


Golurk #623

Large Ground/Ghost Type | Level 8 | SR 11


  • Armor Class: 15
  • Hit Points: 80
  • Hit Dice: d12
  • Speed: 30ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Arcana
  • Saving Throws: Strength, Wisdom
  • Vulnerabilities: Dark, Ghost, Grass, Ice, Water
  • Resistances: Bug, Poison, Rock
  • Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

No Guard: Any attack made by or against this Pokémon has advantage.


Moves

Starting Moves: Astonish, Defense Curl, Heavy Slam, Mud-Slap, Pound, Rollout, Shadow Punch, Iron Defense

Level 7: Mega Punch, Magnitude

Level 10: Dynamic Punch, Night Shade

Level 13: Curse, Earthquake, Hammer Arm, Focus Punch

Learnable Moves:

TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27, 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57, 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100


Pawniard #624

Tiny Dark/Steel Type | Level 1 | SR 2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Rock, Steel
  • Immunities: Psychic, Poison

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.


Evolution: Pawniard can evolve into Bisharp at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch

Level 2: Leer, Fury Cutter

Level 4: Torment, Feint Attack, Scary Face

Level 7: Metal Claw, Slash, Assurance

Level 10: Metal Sound, Embargo, Iron Defense, Night Slash

Level 13: Iron Head, Swords Dance, Guillotine

Learnable Moves:

TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69, 73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100


Bisharp #625

Medium Dark/Steel Type | Level 10 | SR 12


  • Armor Class: 16
  • Hit Points: 87
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Rock, Steel
  • Immunities: Psychic, Poison

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.


Moves

Starting Moves: Fury Cutter, Leer, Metal Burst, Scratch, Torment, Feint Attack, Scary Face

Level 7: Metal Claw, Slash, Assurance

Level 10: Metal Sound, Embargo, Iron Defense

Level 13: Night Slash, Iron Head, Swords Dance, Guillotine

Learnable Moves:

TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100


Bouffalant #626

Medium Normal Type | Level 5 | SR 10


  • Armor Class: 16
  • Hit Points: 64
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hidden Ability

Soundproof: This Pokémon is immune to sound-based moves.


Moves

Starting Moves: Leer, Pursuit, Rage, Fury Attack

Level 4: Horn Attack, Scary Face

Level 7: Revenge, Head Charge

Level 10: Focus Energy, Megahorn

Level 13: Reversal, Thrash, Swords Dance, Giga Impact

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39, 40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, 87, 88, 90, 93, 94, 100


Rufflet #627

Tiny Normal/Flying Type | Level 1 | SR 2


  • Armor Class: 13
  • Hit Points: 20
  • Hit Dice: d8
  • Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.


Evolution: Rufflet can evolve into Braviary at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Peck

Level 2: Fury Attack, Wing Attack

Level 4: Hone Claws, Scary Face

Level 7: Aerial Ace, Slash, Defog

Level 10: Tailwind, Air Slash, Crush Claw

Level 13: Sky Drop, Whirlwind, Brave Bird, Thrash

Learnable Moves:

TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39, 40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89, 90, 100


Braviary #628

Medium Normal/Flying Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 97
  • Hit Dice: d12
  • Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.


Moves

Starting Moves: Fury Attack, Leer, Peck, Superpower, Wing Attack, Hone Claws, Scary Face

Level 7: Aerial Ace, Slash, Defog

Level 10: Tailwind, Air Slash

Level 13: Crush Claw, Sky Drop, Whirlwind, Brave Bird, Thrash

Learnable Moves:

TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32, 39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87, 88, 89, 90, 100


Vullaby #629

Tiny Dark/Flying Type | Level 1 | SR 2


  • Armor Class: 14
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fairy, Ice, Rock
  • Resistances: Dark, Ghost, Grass
  • Immunities: Ground, Psychic

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Vullaby can evolve into Mandibuzz at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Gust, Leer

Level 2: Fury Attack, Pluck

Level 4: Nasty Plot, Flatter

Level 7: Feint Attack, Punishment, Defog

Level 10: Tailwind, Air Slash, Dark Pulse

Level 13: Embargo, Whirlwind, Brave Bird, Mirror Move

Learnable Moves:

TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87, 88, 89, 90, 95, 97, 100


Mandibuzz #630

Small Dark/Flying Type | Level 8 | SR 13


  • Armor Class: 17
  • Hit Points: 88
  • Hit Dice: d12
  • Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Electric, Fairy, Ice, Rock
  • Resistances: Dark, Ghost, Grass
  • Immunities: Ground, Psychic

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Overcoat: This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Moves

Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Pluck, Nasty Plot, Flatter

Level 7: Feint Attack, Punishment, Defog

Level 10: Tailwind, Air Slash, Dark Pulse

Level 13: Embargo, Whirlwind, Brave Bird, Mirror Move

Learnable Moves:

TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32, 39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, 77, 87, 88, 89, 90, 95, 97, 100


Heatmor #631

Medium Fire Type | Level 5 | SR 8


  • Armor Class: 14
  • Hit Points: 60
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Flash Fire: This Pokémon takes no damage from fire. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Hidden Ability

White Smoke: Other Pokémon's moves or abilities cannot lower this Pokémon stats.


Moves

Starting Moves: Hone Claws, Incinerate, Lick, Tackle, Odor Sleuth, Bind

Level 4: Fire Spin, Fury Swipes

Level 7: Snatch, Flame Burst, Bug Bite, Slash

Level 10: Amnesia, Flamethrower

Level 13: Spit Up, Stockpile, Swallow, Flare Blitz, Inferno

Learnable Moves:

TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68, 87, 88, 90, 100


Durant #632

Tiny Bug/Steel Type | Level 5 | SR 8


  • Armor Class: 17
  • Hit Points: 48
  • Hit Dice: d8
  • Speed: 35ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison
  • Senses: Darkvision 30ft

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.

Hidden Ability

Truant: This Pokémon cannot use the same move in back to back rounds.


Moves

Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Grip, Agility, Metal Claw

Level 4: Bug Bite, Crunch

Level 7: Iron Head, Dig

Level 10: Entrainment, X-Scissor

Level 13: Iron Defense, Guillotine, Metal Sound

Learnable Moves:

TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45, 48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, 100


Deino #633

Small Dark/Dragon Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
  • Resistances: Dark, Electric, Fire, Ghost, Grass, Water
  • Immunities: Psychic
  • Senses: Blindsight 10ft

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.


Evolution: Deino can evolve into Zweilous at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Dragon Rage, Tackle, Focus Energy

Level 2: Bite, Headbutt

Level 4: Dragon Breath, Roar

Level 7: Crunch, Slam, Dragon Pulse

Level 10: Work Up, Dragon Rush, Body Slam

Level 13: Scary Face, Hyper Voice, Outrage

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41, 42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100


Zweilous #634

Medium Dark/Dragon Type | Level 5 | SR 6


  • Armor Class: 14
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
  • Resistances: Dark, Electric, Fire, Ghost, Grass, Water
  • Immunities: Psychic
  • Senses: Blindsight 30ft

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.


Evolution: Zweilous can evolve into Hydreigon at level 12 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Bite, Double Hit, Dragon Rage, Focus Energy, Headbutt

Level 4: Dragon Breath, Roar

Level 7: Crunch, Slam, Dragon Pulse

Level 10: Work Up, Dragon Rush, Body Slam

Level 13: Scary Face, Hyper Voice, Outrage

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41, 42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100


Hydreigon #635

Medium Dark/Dragon Type | Level 10 | SR 14


  • Armor Class: 17
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
  • Resistances: Dark, Electric, Fire, Ghost, Grass, Water
  • Immunities: Psychic
  • Senses: Darkvision 80ft

Levitate: This Pokémon is immune to ground moves.


Moves

Starting Moves: Bite, Dragon Rage, Focus Energy, Tri Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse

Level 10: Work Up, Dragon Breath

Level 13: Scary Face, Hyper Voice, Outrage

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49, 51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80, 82, 87, 88, 89, 90, 91, 94, 97, 100


Larvesta #636

Small Bug/Fire Type | Level 1 | SR 4


  • Armor Class: 13
  • Hit Points: 42
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Flying, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
  • Senses: Darkvision 25ft

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.


Evolution: Larvesta can evolve into Volcarona at level 10 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Moves

Starting Moves: Ember, String Shot

Level 2: Absorb

Level 4: Take Down

Level 7: Flame Charge

Level 10: Bug Bite

Level 13: Double-Edge, Flame Wheel, Bug Buzz, Amnesia, Thrash, Flare Blitz

Learnable Moves:

TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29, 32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89, 90, 93, 100


Volcarona #637

Medium Bug/Fire Type | Level 8 | SR 13


  • Armor Class: 16
  • Hit Points: 105
  • Hit Dice: d12
  • Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Flying, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.


Moves

Starting Moves: Absorb, Amnesia, Ember, Flame Wheel, Flare Blitz, Gust, Quiver Dance, String Shot, Thrash

Level 7: Fire Spin, Whirlwind

Level 10: Silver Wind, Heat Wave, Bug Buzz

Level 13: Rage Powder, Hurricane, Fiery Dance

Learnable Moves:

TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62, 68, 76, 84, 87, 88, 89, 90, 93, 100


Cobalion #638

Medium Steel/Fighting Type | Level 15 | SR 14


  • Armor Class: 19
  • Hit Points: 366
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)

  • Proficient Skills: Athletics, Persuasion
  • Saving Throws: Wisdom, Charisma, Strength
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dark, Dragon, Grass, Ice, Normal, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.


Moves

Starting Moves: Double Kick, Leer, Metal Claw, Quick Attack, Take Down, Helping Hand, Retaliate, Iron Head, Sacred Sword, Swords Dance, Quick Guard

Level 13: Work Up, Metal Burst, Close Combat

Learnable Moves:

TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, 33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73, 75, 77, 81, 84, 87, 88, 90, 91, 100


Terrakion #639

Medium Rock/Fighting Type | Level 15 | SR 14


  • Armor Class: 17
  • Hit Points: 366
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution, Wisdom
  • Vulnerabilities: Fairy, Fighting, Grass, Ground, Psychic, Steel, Water
  • Resistances: Bug, Dark, Fire, Normal, Poison, Rock
  • Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.


Moves

Starting Moves: Double Kick, Leer, Quick Attack, Smack Down, Take Down, Helping Hand, Retaliate, Rock Slide, Sacred Sword, Swords Dance, Quick Guard

Level 13: Work Up, Stone Edge, Close Combat

Learnable Moves:

TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26, 27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71, 75, 77, 78, 80, 81, 84, 87, 88, 90, 100


Virizion #640

Medium Grass/Fighting Type | Level 15 | SR 14


  • Armor Class: 17
  • Hit Points: 366
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity, Constitution, Wisdom
  • Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
  • Resistances: Dark, Electric, Grass, Ground, Rock, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.


Moves

Starting Moves: Double Kick, Leer, Magical Leaf, Quick Attack, Take Down, Helping Hand, Retaliate, Giga Drain, Sacred Sword, Swords Dance, Quick Guard

Level 13: Work Up, Leaf Blade, Close Combat

Learnable Moves:

TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, 75, 77, 81, 86, 87, 88, 90, 96, 100


Tornadus #641

Medium Flying Type | Level 15 | SR 14


  • Armor Class: 16
  • Hit Points: 232
  • Hit Dice: d12
  • Speed: 50ft. flying

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics, Nature
  • Saving Throws: Dexterity, Strength, Wisdom
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground
  • Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.

Hidden Ability

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.


Form Change: Tornadus' default form is "Incarnate Forme". When given a Reveal Glass to hold, it can change to "Therian Forme" at will. In Therian Forme, its abilities are replaced with Regenerator.


Moves

Starting Moves: Astonish, Gust, Swagger, Uproar, Bite, Revenge, Air Cutter, Extrasensory, Agility, Air Slash

Level 13: Crunch, Tailwind, Rain Dance, Hurricane, Dark Pulse, Hammer Arm, Thrash

Learnable Moves:

TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31, 32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58, 59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100


Thundurus #642

Medium Electric/Flying Type | Level 15 | SR 14


  • Armor Class: 16
  • Hit Points: 232
  • Hit Dice: d12
  • Speed: 50ft. flying

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics, Nature
  • Saving Throws: Dexterity, Strength, Wisdom
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.

Hidden Ability

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.


Form Change: Thundurus' default form is "Incarnate Forme". When given a Reveal Glass to hold, it can change to "Therian Forme" at will. In Therian Forme, its abilities are replaced with Volt Absorb.


Moves

Starting Moves: Astonish, Swagger, Thunder Shock, Uproar, Bite, Revenge, Shock Wave, Heal Block, Agility, Discharge

Level 13: Crunch, Charge, Nasty Plot, Thunder, Dark Pulse, Hammer Arm, Thrash

Learnable Moves:

TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27, 29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56, 57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88, 89, 90, 91, 93, 97, 100


Reshiram #643

Large Dragon/Fire Type | Level 20 | SR 15


  • Armor Class: 18
  • Hit Points: 505
  • Hit Dice: d20
  • Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

  • Proficient Skills: All Skills
  • Saving Throws: Wisdom, Constitution, Intelligence
  • Vulnerabilities: Dragon, Ground, Rock
  • Resistances: Bug, Electric, Fire, Grass, Steel
  • Senses: Darkvision 100ft, Truesight 100ft

Turboblaze: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.


Moves

Starting Moves: Dragon Rage, Fire Fang, Imprison, Ancient Power, Flamethrower, Dragon Breath, Slash, Extrasensory, Fusion Flare, Dragon Pulse, Crunch, Fire Blast, Outrage, Hyper Voice, Blue Flare

Learnable Moves:

TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27, 29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50, 51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 100


Zekrom #644

Large Dragon/Electric Type | Level 20 | SR 15


  • Armor Class: 18
  • Hit Points: 505
  • Hit Dice: d20
  • Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

  • Proficient Skills: All Skills
  • Saving Throws: Wisdom, Constitution, Intelligence
  • Vulnerabilities: Dragon, Fairy, Ground, Ice
  • Resistances: Electric, Fire, Flying, Grass, Steel, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Teravolt: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.


Moves

Starting Moves: Dragon Rage, Thunder Fang, Imprison, Ancient Power, Thunderbolt, Dragon Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt Strike

Learnable Moves:

TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, 90, 91, 93, 100


Landorus #645

Medium Ground/Flying Type | Level 15 | SR 14


  • Armor Class: 16
  • Hit Points: 246
  • Hit Dice: d12
  • Speed: 50ft. flying

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics, Nature
  • Saving Throws: Dexterity, Strength, Wisdom
  • Vulnerabilities: Ice, Water
  • Resistances: Bug, Fighting, Poison
  • Immunities: Electric, Ground
  • Senses: Darkvision 100ft, Truesight 100ft

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.

Hidden Ability

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.


Form Change: Landorus' default form is "Incarnate Forme". When given a Reveal Glass to hold, it can change to "Therian Forme" at will. In Therian Forme, its abilities are replaced with Intimidate.


Moves

Starting Moves: Block, Imprison, Mud Shot, Rock Tomb, Punishment, Bulldoze, Rock Throw, Extrasensory, Swords Dance, Earth Power

Level 13: Rock Slide, Earthquake, Sandstorm, Fissure, Stone Edge, Hammer Arm, Outrage

Learnable Moves:

TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31, 32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64, 66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90, 100


Kyurem #646

Large Dragon/Ice Type | Level 20 | SR 15


  • Armor Class: 19
  • Hit Points: 524
  • Hit Dice: d20
  • Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)

  • Proficient Skills: All Skills
  • Saving Throws: All Abilities
  • Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
  • Resistances: Electric, Grass, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.


Form Change: While in the presence of a willing Reshiram or Zekrom, Kyurem can fuse with one of the willing Pokemon, at will, with the help of a DNA Splicer. This process is called Absofusion and will result in a White Kyurem (if fused with Reshiram) or Black Kyurem (if fused with Zekrom).


Moves

Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice

Learnable Moves:

TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100


White Kyurem #646

Large Dragon/Ice Type | Level 20 | SR 15


  • Armor Class: 20
  • Hit Points: 574
  • Hit Dice: d20
  • Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)

  • Proficient Skills: All Skills
  • Saving Throws: All Abilities
  • Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
  • Resistances: Electric, Grass, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Turboblaze: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.


Moves

Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice Burn

Learnable Moves:

TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100


Black Kyurem #646

Large Dragon/Ice Type | Level 20 | SR 15


  • Armor Class: 20
  • Hit Points: 574
  • Hit Dice: d20
  • Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)

  • Proficient Skills: All Skills
  • Saving Throws: All Abilities
  • Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
  • Resistances: Electric, Grass, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Teravolt: This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.


Moves

Starting Moves: Dragon Rage, Icy Wind, Imprison, Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Outrage, Hyper Voice, Fusion Bolt, Freeze Shock

Learnable Moves:

TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, 91, 100


Keldeo #647

Medium Water/Fighting Type | Level 15 | SR 14


  • Armor Class: 17
  • Hit Points: 366
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity, Wisdom, Charisma
  • Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
  • Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.


Form Change: Keldeo's standard form is "Ordinary Form". When it learns the move "Secret Sword", it changes into "Resolute Form" as long as the move is in its move list.


Moves

Starting Moves: Aqua Jet, Bubble Beam, Double Kick, Leer, Take Down, Helping Hand, Retaliate, Aqua Tail

Level 13: Secret Sword, Swords Dance, Quick Guard, Work Up, Hydro Pump, Close Combat

Learnable Moves:

TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21, 27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75, 77, 81, 84, 87, 88, 90, 94, 100


Meloetta - Aria #648

Tiny Normal/Psychic Type | Level 15 | SR 15


  • Armor Class: 18
  • Hit Points: 246
  • Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)

  • Proficient Skills: Acrobatics, Persuasion, Performance
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Bug, Dark
  • Resistances: Psychic
  • Immunities: Ghost
  • Senses: Darkvision 100ft, Truesight 100ft

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.


Form Change: As long as Meloetta is outside of battle, it assumes "Aria Forme". When the move "Relic Song" is used, Meloettta interchanges between "Aria Forme" and "Pirouette Forme".


Moves

Starting Moves: Confusion, Quick Attack, Round, Sing, Teeter Dance, Acrobatics, Psybeam, Echoed Voice, Relic Song

Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper Voice, Role Play, Close Combat, Perish Song

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52, 53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Meloetta - Pirouette #648

Tiny Normal/Fighting Type | Level 15 | SR 15


  • Armor Class: 17
  • Hit Points: 246
  • Hit Dice: d12
  • Speed: 45ft. walking, 45ft. flying

STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)

  • Proficient Skills: Acrobatics, Persuasion, Performance
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Fairy, Fighting, Flying, Psychic
  • Resistances: Bug, Dark, Rock
  • Immunities: Ghost
  • Senses: Darkvision 100ft, Truesight 100ft

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.


Form Change: As long as Meloetta is outside of battle, it assumes "Aria Forme". When the move "Relic Song" is used, Meloettta interchanges between "Aria Forme" and "Pirouette Forme".


Moves

Starting Moves: Confusion, Quick Attack, Round, Sing, Teeter Dance, Acrobatics, Psybeam, Echoed Voice, Relic Song

Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper Voice, Role Play, Close Combat, Perish Song

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52, 53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Genesect #649

Medium Bug/Steel Type | Level 15 | SR 15


  • Armor Class: 17
  • Hit Points: 232
  • Hit Dice: d12
  • Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)

  • Proficient Skills: Advanced Tech, Athletics, Acrobatics, Survival, Arcana
  • Saving Throws: Strength, Constitution, Intelligence
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison
  • Senses: Darkvision 100ft

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.


Moves

Starting Moves: Magnet Rise, Metal Claw, Quick Attack, Screech, Techno Blast, Fury Cutter, Lock-On, Flame Charge, Magnet Bomb, Slash, Metal Sound, Signal Beam

Level 13: Tri Attack, X-Scissor, Bug Buzz, Simple Beam, Zap Cannon, Hyper Beam, Self-Destruct

Learnable Moves:

TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27, 29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65, 68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100


Chespin #650

Tiny Grass Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Bulletproof: This Pokémon is immune to damage from Bullet, Ball, Bomb, etc. moves that fire physical projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech Seed, etc.)


Evolution: Chespin can evolve into Quilladin at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Moves

Starting Moves: Growl, Vine Whip

Level 2: Rollout, Bite

Level 4: Leech Seed, Pin Missile

Level 7: Take Down, Seed Bomb

Level 10: Mud Shot, Bulk Up

Level 13: Body Slam, Pain Split, Wood Hammer

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56, 65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100


Quilladin #651

Small Grass Type | Level 5 | SR 5


  • Armor Class: 15
  • Hit Points: 52
  • Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Bulletproof: This Pokémon is immune to damage from Bullet, Ball, Bomb, etc. moves that fire physical projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech Seed, etc.)


Evolution: Quilladin can evolve into Chesnaught at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Needle Arm, Growl, Vine Whip, Rollout, Bite

Level 4: Leech Seed, Pin Missile

Level 7: Take Down, Seed Bomb

Level 10: Mud Shot, Bulk Up

Level 13: Body Slam, Pain Split, Wood Hammer

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56, 65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100


Chesnaught #652

Medium Grass/Fighting Type | Level 10 | SR 13


  • Armor Class: 17
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
  • Resistances: Dark, Electric, Grass, Ground, Rock, Water

Overgrow: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.

Hidden Ability

Bulletproof: This Pokémon is immune to damage from Bullet, Ball, Bomb, etc. moves that fire physical projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech Seed, etc.)


Moves

Starting Moves: Spiky Shield, Needle Arm, Feint, Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite, Leech Seed, Pin Missile, Take Down

Level 10: Seed Bomb, Mud Shot, Bulk Up, Body Slam

Level 13: Pain Split, Wood Hammer, Giga Impact

Learnable Moves:

TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96, 100


Fennekin #653

Tiny Fire Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Evolution: Fennekin can evolve into Braixen at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Tail Whip

Level 2: Ember, Howl

Level 4: Flame Charge, Psybeam, Fire Spin

Level 7: Lucky Chant, Light Screen, Psyshock

Level 10: Flamethrower, Will-O-Wisp, Psychic

Level 13: Sunny Day, Magic Room, Fire Blast

Learnable Moves:

TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 77, 85, 86, 87, 88, 90, 100


Braixen #654

Small Fire Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 47
  • Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Evolution: Braixen can evolve into Delphox at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Scratch, Tail Whip, Ember, Howl

Level 4: Flame Charge, Psybeam, Fire Spin

Level 7: Lucky Chant, Light Screen

Level 10: Psyshock, Flamethrower, Will-O-Wisp

Level 13: Psychic, Sunny Day, Magic Room, Fire Blast

Learnable Moves:

TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 77, 85, 86, 87, 88, 90, 100


Delphox #655

Medium Fire/Psychic Type | Level 10 | SR 13


  • Armor Class: 17
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Insight
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Steel

Blaze: When this Pokémon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.

Hidden Ability

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Moves

Starting Moves: Mystical Fire, Role Play, Switcheroo, Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame Charge, Psybeam, Fire Spin, Lucky Chant, Light Screen

Level 10: Psyshock, Flamethrower, Will-O-Wisp, Psychic

Level 13: Sunny Day, Magic Room, Fire Blast, Future Sight

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, 100


Froakie #656

Tiny Water Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.

Hidden Ability

Protean: This Pokémon's type changes to the type of move it uses, just before the move is used. It takes on the new type's resistances, vulnerabilities, and immunities.


Evolution: Froakie can evolve into Frogadier at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound, Growl

Level 2: Bubble, Quick Attack, Lick

Level 4: Water Pulse, Smokescreen, Round

Level 7: Fling, Smack Down

Level 10: Substitute, Bounce

Level 13: Double Team, Hydro Pump

Learnable Moves:

TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86, 87, 88, 89, 90, 94, 98, 100


Frogadier #657

Tiny Water Type | Level 5 | SR 5


  • Armor Class: 14
  • Hit Points: 47
  • Hit Dice: d8
  • Speed: 35ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.

Hidden Ability

Protean: This Pokémon's type changes to the type of move it uses, just before the move is used. It takes on the new type's resistances, vulnerabilities, and immunities.


Evolution: Frogadier can evolve into Greninja at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound, Growl, Bubble, Quick Attack, Lick

Level 4: Water Pulse, Smokescreen

Level 7: Round, Fling

Level 10: Smack Down, Substitute

Level 13: Bounce, Double Team, Hydro Pump

Learnable Moves:

TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100


Greninja #658

Medium Water/Dark Type | Level 10 | SR 13


  • Armor Class: 16
  • Hit Points: 117
  • Hit Dice: d12
  • Speed: 40ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
  • Resistances: Dark, Fire, Ghost, Ice, Steel, Water
  • Immunities: Psychic

Torrent: When this Pokémon falls below 25% of its maximum hp, double the STAB damage for its water-type moves.

Hidden Ability

Protean: This Pokémon's type changes to the type of move it uses, just before the move is used. It takes on the new type's resistances, vulnerabilities, and immunities.


Moves

Starting Moves: Water Shuriken, Role Play, Mat Block, Pound, Growl, Bubble, Quick Attack, Lick, Water Pulse, Smokescreen, Shadow Sneak, Spikes

Level 10: Feint Attack, Substitute, Extrasensory

Level 13: Double Team, Hydro Pump, Night Slash, Haze

Learnable Moves:

TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27, 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62, 68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100


Bunnelby #659

Tiny Normal Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 25ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 10ft

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).

Hidden Ability

Huge Power: Once per short rest, this Pokémon may double the damage it does on a single move that requires an attack roll. The player must announce that they are using this ability before the attack roll.


Evolution: Bunnelby can evolve into Diggersby at level 4 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Agility, Leer

Level 2: Quick Attack, Double Slap, Mud-Slap

Level 4: Take Down, Mud Shot, Double Kick

Level 7: Odor Sleuth, Flail

Level 10: Dig, Bounce

Level 13: Super Fang, Facade, Earthquake

Learnable Moves:

TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100


Diggersby #660

Small Normal/Ground Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 57
  • Hit Dice: d10
  • Speed: 30ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric, Ghost
  • Senses: Darkvision 15ft

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).

Hidden Ability

Huge Power: Once per short rest, this Pokémon may double the damage it does on a single move that requires an attack roll. The player must announce that they are using this ability before the attack roll.


Moves

Starting Moves: Rototiller, Bulldoze, Swords Dance, Tackle, Agility, Leer, Quick Attack, Double Slap, Mud-Slap

Level 4: Take Down, Mud Shot, Double Kick

Level 7: Odor Sleuth, Flail

Level 10: Dig, Bounce, Super Fang

Level 13: Facade, Earthquake, Hammer Arm

Learnable Moves:

TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32, 36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68, 71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100


Fletchling #661

Tiny Normal/Flying Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.

Hidden Ability

Gale Wings: This Pokémon adds an additional +1 to hit when using flying-type attacks.


Evolution: Fletchling can evolve into Fletchinder at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Growl

Level 2: Quick Attack, Peck, Agility

Level 4: Flail, Roost

Level 7: Razor Wind, Natural Gift

Level 10: Flame Charge, Acrobatics, Me First

Level 13: Tailwind, Steel Wing

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, 43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, 90, 100


Fletchinder #662

Small Fire/Flying Type | Level 5 | SR 6


  • Armor Class: 14
  • Hit Points: 52
  • Hit Dice: d8
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Gale Wings: This Pokémon adds an additional +1 to hit when using flying-type attacks.


Evolution: Fletchinder can evolve into Talonflame at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Ember, Tackle, Growl, Quick Attack, Peck, Agility

Level 4: Flail, Roost

Level 7: Razor Wind, Natural Gift

Level 10: Flame Charge, Acrobatics, Me First

Level 13: Tailwind, Steel Wing

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76, 87, 88, 89, 90, 100


Talonflame #663

Small Fire/Flying Type | Level 8 | SR 13


  • Armor Class: 16
  • Hit Points: 97
  • Hit Dice: d12
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Gale Wings: This Pokémon adds an additional +1 to hit when using flying-type attacks.


Moves

Starting Moves: Ember, Flare Blitz, Tackle, Growl, Quick Attack, Peck, Agility, Flail

Level 7: Roost, Razor Wind, Natural Gift

Level 10: Flame Charge, Acrobatics, Me First

Level 13: Tailwind, Steel Wing, Brave Bird

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 68, 75, 76, 87, 88, 89, 90, 100


Scatterbug #664

Tiny Bug Type | Level 1 | SR 1/8


  • Armor Class: 11
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Scatterbug can evolve into Spewpa at level 2 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, String Shot

Level 2: Stun Spore

Level 4: Bug Bite

Learnable Moves:

TM: None


Spewpa #665

Tiny Bug Type | Level 2 | SR 1


  • Armor Class: 12
  • Hit Points: 24
  • Hit Dice: d6
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0)

  • Proficient Skills: Survival, Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Spewpa can evolve into Vivillon at level 3 and above. When it evolves, its health increases by double its level, and it gains 18 points to add to its ability scores (max 20).


Moves

Starting Moves: Protect, Harden

Learnable Moves:

TM: 17


Vivillon #666

Small Bug/Flying Type | Level 5 | SR 8


  • Armor Class: 14
  • Hit Points: 61
  • Hit Dice: d12
  • Speed: 10ft. walking, 10ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Performance
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Moves

Starting Moves: Gust, Sleep Powder, Poison Powder, Stun Spore, Struggle Bug, Light Screen

Level 4: Psybeam, Supersonic

Level 7: Draining Kiss, Aromatherapy

Level 10: Bug Buzz, Safeguard, Quiver Dance

Level 13: Hurricane, Powder

Learnable Moves:

TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77, 83, 85, 87, 88, 89, 90, 100


Litleo #667

Tiny Fire/Normal Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  • Immunities: Ghost

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Evolution: Litleo can evolve into Pyroar at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Leer

Level 2: Ember, Work Up, Headbutt

Level 4: Noble Roar, Take Down

Level 7: Fire Fang, Endeavor

Level 10: Echoed Voice, Flamethrower, Crunch

Level 13: Hyper Voice, Incinerate, Overheat

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78, 87, 88, 90, 93, 95, 97, 100


Pyroar #668

Medium Fire/Normal Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 63
  • Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fighting, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  • Immunities: Ghost

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Moves

Starting Moves: Hyper Beam, Tackle, Leer, Ember, Work Up, Headbutt

Level 4: Noble Roar, Take Down

Level 7: Fire Fang, Endeavor

Level 10: Echoed Voice, Flamethrower, Crunch

Level 13: Hyper Voice, Incinerate, Overheat

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 68, 78, 87, 88, 90, 93, 95, 97, 100


Flabébé #669

Tiny Fairy Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 10ft. walking, 10ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Medicine, Survival
  • Saving Throws: Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.

Hidden Ability

Symbiosis: This Pokémon may swap held items with an ally as a free action, as long as they are within 15 feet of each other.


Evolution: Flabébé can evolve into Floette at level 4 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Vine Whip

Level 2: Fairy Wind, Lucky Chant

Level 4: Razor Leaf, Wish, Magical Leaf

Level 7: Grassy Terrain, Petal Blizzard

Level 10: Aromatherapy, Misty Terrain, Moonblast

Level 13: Petal Dance, Solar Beam

Learnable Moves:

TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100


Floette #670

Tiny Fairy Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 52
  • Hit Dice: d6
  • Speed: 10ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Medicine, Survival
  • Saving Throws: Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.

Hidden Ability

Symbiosis: This Pokémon may swap held items with an ally as a free action, as long as they are within 15 feet of each other.


Evolution: Floette can evolve into Florges at level 9 and above, with the help of a Shiny Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky Chant

Level 4: Razor Leaf, Wish

Level 7: Magical Leaf, Grassy Terrain

Level 10: Petal Blizzard, Aromatherapy, Misty Terrain

Level 13: Moonblast, Petal Dance, Solar Beam

Learnable Moves:

TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100


Florges #671

Small Fairy Type | Level 10 | SR 14


  • Armor Class: 17
  • Hit Points: 122
  • Hit Dice: d10
  • Speed: 15ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Medicine, Survival, Persuasion
  • Saving Throws: Charisma, Constitution
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Flower Veil: Any grass-type ally within 15 feet of this Pokémon is immune to new status effects.

Hidden Ability

Symbiosis: This Pokémon may swap held items with an ally as a free action, as long as they are within 15 feet of each other.


Moves

Starting Moves: Aromatherapy, Disarming Voice, Flower Shield, Grass Knot, Grassy Terrain, Lucky Chant, Magical Leaf

Level 10: Misty Terrain, Moonblast, Petal Blizzard

Level 13: Petal Dance, Wish

Learnable Moves:

TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90, 96, 99, 100


Skiddo #672

Small Grass Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 20
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hidden Ability

Grass Pelt: This Pokémon gains +1 to AC while in grassy terrain.


Evolution: Skiddo can evolve into Gogoat at level 6 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Growth, Tackle

Level 2: Vine Whip, Tail Whip, Leech Seed, Razor Leaf

Level 4: Worry Seed, Synthesis, Take Down

Level 7: Bulldoze, Seed Bomb

Level 10: Bulk Up, Double-Edge

Level 13: Horn Leech, Leaf Blade, Milk Drink

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31, 32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90, 93, 94, 96, 100


Gogoat #673

Medium Grass Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 109
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hidden Ability

Grass Pelt: This Pokémon gains +1 to AC while in grassy terrain.


Moves

Starting Moves: Aerial Ace, Earthquake, Growth, Tackle, Vine Whip, Tail Whip, Leech Seed, Razor Leaf, Worry Seed, Synthesis, Take Down

Level 7: Bulldoze, Seed Bomb

Level 10: Bulk Up, Double-Edge

Level 13: Horn Leech, Leaf Blade, Milk Drink

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26, 27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80, 86, 87, 88, 90, 93, 94, 96, 100


Pancham #674

Tiny Fighting Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 20
  • Hit Dice: d8
  • Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.


Evolution: Pancham can evolve into Pangoro at level 6 and above, only if its trainer has another dark-type Pokemon in their party. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Tackle

Level 2: Arm Thrust, Work Up, Karate Chop

Level 4: Comet Punch, Slash

Level 7: Circle Throw, Vital Throw

Level 10: Body Slam, Crunch

Level 13: Entrainment, Parting Shot, Sky Uppercut

Learnable Moves:

TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65, 66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100


Pangoro #675

Medium Fighting/Dark Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 101
  • Hit Dice: d12
  • Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Intimidation, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fairy, Fighting, Flying
  • Resistances: Dark, Ghost, Rock
  • Immunities: Psychic

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and take the higher result.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.


Moves

Starting Moves: Bullet Punch, Leer, Tackle, Arm Thrust, Work Up, Karate Chop, Comet Punch, Slash

Level 7: Circle Throw, Vital Throw, Body Slam

Level 10: Crunch, Entrainment, Parting Shot

Level 13: Sky Uppercut, Low Sweep, Taunt, Hammer Arm

Learnable Moves:

TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100


Furfrou #676

Small Normal Type | Level 5 | SR 10


  • Armor Class: 16
  • Hit Points: 59
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)

  • Proficient Skills: Persuasion
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Fur Coat: Once per long rest, this Pokémon may halve the damage dealt to it from any one attack.


Moves

Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll Eyes, Headbutt

Level 4: Tail Whip, Bite

Level 7: Odor Sleuth, Retaliate

Level 10: Take Down, Charm

Level 13: Sucker Punch, Cotton Guard

Learnable Moves:

TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44, 45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94, 95, 97, 100


Espurr #677

Tiny Psychic Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d8
  • Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Own Tempo: This Pokémon is immune to becoming confused.


Evolution: Espurr can evolve into Meowstic at level 5 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Leer, Scratch

Level 2: Covet, Confusion, Light Screen

Level 4: Psybeam, Fake Out, Disarming Voice

Level 7: Psyshock

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 73, 77, 85, 87, 88, 90, 92, 97, 100


Meowstic ♂ #678

Small Psychic Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 58
  • Hit Dice: d10
  • Speed: 25ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

  • Proficient Skills: Insight, Perception
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.


Moves

Starting Moves: Helping Hand, Leer, Mean Look, Scratch, Covet, Confusion, Light Screen

Level 4: Psybeam, Fake Out, Disarming Voice

Level 7: Psyshock, Charm, Miracle Eye, Reflect

Level 10: Psychic, Role Play, Imprison

Level 13: Sucker Punch, Misty Terrain, Quick Guard

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100


Meowstic ♀ #678

Small Psychic Type | Level 5 | SR 9


  • Armor Class: 15
  • Hit Points: 58
  • Hit Dice: d10
  • Speed: 25ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

  • Proficient Skills: Insight, Perception
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.


Moves

Starting Moves: Leer, Magical Leaf, Me First, Scratch, Covet, Confusion, Light Screen

Level 4: Psybeam, Fake Out, Disarming Voice

Level 7: Psyshock, Charge Beam, Shadow Ball, Extrasensory

Level 10: Psychic, Role Play, Signal Beam

Level 13: Sucker Punch, Future Sight, Stored Power

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100


Honedge #679

Small Steel/Ghost Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
  • Immunities: Fighting, Normal, Poison

No Guard: Any attack made by or against this Pokémon has advantage.


Evolution: Honedge can evolve into Doublade at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Moves

Starting Moves: Swords Dance, Tackle

Level 2: Fury Cutter, Metal Sound, Pursuit

Level 4: Autotomize, Shadow Sneak, Aerial Ace

Level 7: Retaliate, Slash, Iron Defense

Level 10: Night Slash, Power Trick

Level 13: Iron Head, Sacred Sword

Learnable Moves:

TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, 45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100


Doublade #680

Small Steel/Ghost Type | Level 8 | SR 10


  • Armor Class: 14
  • Hit Points: 76
  • Hit Dice: d8
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
  • Immunities: Fighting, Normal, Poison

No Guard: Any attack made by or against this Pokémon has advantage.


Evolution: Doublade can evolve into Aegislash at level 10 and above with the help of a Dusk Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Swords Dance, Tackle, Fury Cutter, Metal Sound, Pursuit, Autotomize, Shadow Sneak, Aerial Ace

Level 7: Retaliate, Slash, Iron Defense

Level 10: Night Slash, Power Trick

Level 13: Iron Head, Sacred Sword

Learnable Moves:

TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, 45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100


Aegislash #681

Small Steel/Ghost Type | Level 10 | SR 13


  • Armor Class: 15
  • Hit Points: 120
  • Hit Dice: d10
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel
  • Immunities: Fighting, Normal, Poison

Stance Change: Aegislash has two forms. When Aegislash uses King's Shield, it changes to Shield Forme, swapping its AC and DEX stats. When it uses a damaging move, Aegislash immediately returns to Blade Forme, returning its stats to normal.


Moves

Starting Moves: Aerial Ace, Autotomize, Fury Cutter, Head Smash, Iron Defense, King's Shield, Night Slash, Power Trick, Pursuit, Shadow Sneak, Slash, Swords Dance

Level 13: Sacred Sword, Iron Head

Learnable Moves:

TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33, 40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87, 88, 90, 91, 100


Spritzee #682

Tiny Fairy Type | Level 1 | SR 2


  • Armor Class: 13
  • Hit Points: 22
  • Hit Dice: d10
  • Speed: 15ft. walking, 20ft. flying

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Persuasion, Deception
  • Saving Throws: Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.

Hidden Ability

Aroma Veil: Any ally within 15 feet of this Pokémon automatically passes any WIS save they are required to make.


Evolution: Spritzee can evolve into Aromatisse at level 6 and above with the help of a Sachet. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Fairy Wind, Sweet Scent

Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice

Level 4: Calm Mind, Draining Kiss

Level 7: Aromatherapy, Attract, Moonblast

Level 10: Charm, Flail, Misty Terrain

Level 13: Skill Swap, Psychic, Disarming Voice

Learnable Moves:

TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87, 88, 90, 91, 92, 99, 100


Aromatisse #683

Small Fairy Type | Level 8 | SR 12


  • Armor Class: 15
  • Hit Points: 110
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)

  • Proficient Skills: Persuasion, Deception
  • Saving Throws: Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Healer: As an action, this Pokémon can touch an ally to restore a negative status effect.

Hidden Ability

Aroma Veil: Any ally within 15 feet of this Pokémon automatically passes any WIS save they are required to make.


Moves

Starting Moves: Aromatic Mist, Fairy Wind, Heal Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed Voice, Calm Mind, Draining Kiss

Level 7: Aromatherapy, Attract, Moonblast, Charm

Level 10: Flail, Misty Terrain, Skill Swap

Level 13: Psychic, Disarming Voice, Reflect, Psych Up

Learnable Moves:

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68, 74, 77, 85, 87, 88, 90, 91, 92, 99, 100


Swirlix #684

Tiny Fairy Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Sweet Veil: Any ally within 15 feet of this Pokémon is immune to the sleep condition.

Hidden Ability

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.


Evolution: Swirlix can evolve into Slurpuff at level 6 and above with the help of a Whipped Dream. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Sweet Scent, Tackle

Level 2: Fairy Wind, Play Nice, Fake Tears

Level 4: Round, Cotton Spore, Endeavor

Level 7: Aromatherapy, Draining Kiss

Level 10: Energy Ball, Cotton Guard, Wish

Level 13: Play Rough, Light Screen, Safeguard

Learnable Moves:

TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, 32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90, 94, 99, 100


Slurpuff #685

Small Fairy Type | Level 8 | SR 12


  • Armor Class: 16
  • Hit Points: 93
  • Hit Dice: d12
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)

  • Proficient Skills: Survival, Investigation
  • Saving Throws: Constitution
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Sweet Veil: Any ally within 15 feet of this Pokémon is immune to the sleep condition.

Hidden Ability

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.


Moves

Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play Nice, Fake Tears, Round, Cotton Spore, Endeavor

Level 7: Aromatherapy, Draining Kiss

Level 10: Energy Ball, Cotton Guard

Level 13: Wish, Play Rough, Light Screen, Safeguard

Learnable Moves:

TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27, 29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87, 88, 90, 94, 99, 100


Inkay #686

Tiny Dark/Psychic Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. swimming, 20ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy
  • Resistances: None
  • Immunities: Psychic

Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)

Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Reflect.


Evolution: Inkay can evolve into Malamar at level 6 and above. When it evolves, its health increases by double its level, and it gains 19 points to add to its ability scores (max 20).


Moves

Starting Moves: Constrict, Peck, Tackle, Reflect

Level 2: Foul Play, Swagger, Psywave

Level 4: Topsy-Turvy, Hypnosis, Psybeam

Level 7: Switcheroo, Payback, Light Screen

Level 10: Pluck, Psycho Cut

Level 13: Slash, Night Slash, Superpower

Learnable Moves:

TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 77, 80, 87, 88, 90, 92, 97, 100


Malamar #687

Medium Dark/Psychic Type | Level 5 | SR 11


  • Armor Class: 16
  • Hit Points: 57
  • Hit Dice: d12
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Bug, Fairy
  • Resistances: None
  • Immunities: Psychic

Contrary: Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)

Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Reflect.


Moves

Starting Moves: Constrict, Peck, Reversal, Tackle, Reflect, Foul Play, Swagger, Psywave

Level 4: Topsy-Turvy, Hypnosis, Psybeam

Level 7: Switcheroo, Payback, Light Screen

Level 10: Pluck, Psycho Cut

Level 13: Slash, Night Slash, Superpower

Learnable Moves:

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24, 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100


Binacle #688

Tiny Rock/Water Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Tough Claws: A successful melee attack by this Pokémon automatically gets STAB, regardless of its type. If it would normally get STAB, double the STAB bonus when adding to damage.

Hidden Ability

Pickpocket: As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Evolution: Binacle can evolve into Barbaracle at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Sand Attack, Scratch, Shell Smash, Water Gun

Level 2: Withdraw, Fury Swipes, Slash

Level 4: Mud-Slap, Clamp

Level 7: Rock Polish, Ancient Power, Hone Claws

Level 10: Fury Cutter, Night Slash

Level 13: Razor Shell, Cross Chop

Learnable Moves:

TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96, 100


Barbaracle #689

Medium Rock/Water Type | Level 8 | SR 12


  • Armor Class: 17
  • Hit Points: 84
  • Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Sleight of Hand
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Tough Claws: A successful melee attack by this Pokémon automatically gets STAB, regardless of its type. If it would normally get STAB, double the STAB bonus when adding to damage.

Hidden Ability

Pickpocket: As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Moves

Starting Moves: Sand Attack, Scratch, Shell Smash, Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap, Clamp

Level 7: Rock Polish, Ancient Power, Hone Claws

Level 10: Fury Cutter, Night Slash, Razor Shell

Level 13: Cross Chop, Stone Edge, Skull Bash

Learnable Moves:

TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21, 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69, 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96, 100


Skrelp #690

Tiny Poison/Water Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, Water

Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.

Hidden Ability

Adaptability: This Pokémon's STAB is increased by +1 at all levels.


Evolution: Skrelp can evolve into Dragalge at level 9 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Smokescreen, Tackle, Water Gun

Level 2: Feint Attack, Tail Whip, Bubble

Level 4: Acid, Camouflage, Poison Tail

Level 7: Water Pulse, Double Team, Toxic

Level 10: Aqua Tail, Sludge Bomb

Level 13: Hydro Pump, Dragon Pulse

Learnable Moves:

TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34, 36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100


Dragalge #691

Medium Poison/Dragon Type | Level 8 | SR 12


  • Armor Class: 17
  • Hit Points: 92
  • Hit Dice: d8
  • Speed: 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Dragon, Ground, Ice, Psychic
  • Resistances: Bug, Electric, Fighting, Fire, Grass, Poison, Water

Poison Point: When this Pokémon is hit with a melee attack, roll a d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of 10, the target is poisoned.

Hidden Ability

Adaptability: This Pokémon's STAB is increased by +1 at all levels.


Moves

Starting Moves: Smokescreen, Tackle, Twister, Water Gun, Feint Attack, Tail Whip, Bubble, Acid, Camouflage

Level 7: Poison Tail, Water Pulse, Double Team

Level 10: Toxic, Aqua Tail, Sludge Bomb

Level 13: Hydro Pump, Dragon Pulse, Dragon Tail

Learnable Moves:

TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30, 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88, 90, 94, 98, 100


Clauncher #692

Tiny Water Type | Level 1 | SR 1


  • Armor Class: 14
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 15ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.


Evolution: Clauncher can evolve into Clawitzer at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Splash, Water Gun

Level 2: Water Sport, Vice Grip, Bubble

Level 4: Flail, Bubble Beam

Level 7: Swords Dance, Crabhammer

Level 10: Water Pulse, Smack Down

Level 13: Aqua Jet, Muddy Water

Learnable Moves:

TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36, 42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94, 98, 100


Clawitzer #693

Medium Water Type | Level 8 | SR 11


  • Armor Class: 16
  • Hit Points: 84
  • Hit Dice: d10
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.


Moves

Starting Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Splash, Water Gun, Water Sport, Vice Grip, Bubble, Flail, Bubble Beam

Level 7: Swords Dance, Crabhammer

Level 10: Water Pulse, Smack Down

Level 13: Aqua Jet, Muddy Water

Learnable Moves:

TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88, 89, 90, 91, 94, 97, 98, 100


Helioptile #694

Tiny Electric/Normal Type | Level 1 | SR 1/4


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Acrobatics
  • Saving Throws: Constitution, Dexterity
  • Vulnerabilities: Fighting, Ground
  • Resistances: Electric, Flying, Steel
  • Immunities: Ghost

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Sand Veil: This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.


Evolution: Helioptile can evolve into Heliolisk at level 6 and above with the help of a Sun Stone. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Moves

Starting Moves: Pound, Tail Whip

Level 2: Thunder Shock, Charge, Mud-Slap

Level 4: Quick Attack, Razor Wind

Level 7: Parabolic Charge, Thunder Wave

Level 10: Bulldoze, Volt Switch

Level 13: Electrify, Thunderbolt

Learnable Moves:

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39, 42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100


Heliolisk #695

Small Electric/Normal Type | Level 8 | SR 11


  • Armor Class: 16
  • Hit Points: 84
  • Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Acrobatics
  • Saving Throws: Constitution, Dexterity
  • Vulnerabilities: Fighting, Ground
  • Resistances: Electric, Flying, Steel
  • Immunities: Ghost

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Sand Veil: This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.


Moves

Starting Moves: Charge, Eerie Impulse, Electrify, Parabolic Charge, Quick Attack, Razor Wind, Thunder

Learnable Moves:

TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77, 78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100


Tyrunt #696

Small Rock/Dragon Type | Level 1 | SR 2


  • Armor Class: 14
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Steel
  • Resistances: Electric, Fire, Flying, Normal, Poison

Strong Jaw: Biting moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.

Hidden Ability

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.


Evolution: Tyrunt can evolve into Tyrantrum at level 8 and above, only during the day. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Tail Whip

Level 2: Roar, Stomp, Bide

Level 4: Stealth Rock, Bite, Charm

Level 7: Ancient Power, Dragon Tail

Level 10: Crunch, Dragon Claw, Thrash

Level 13: Earthquake, Horn Drill

Learnable Moves:

TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88, 90, 97, 100


Tyrantrum #697

Large Rock/Dragon Type | Level 8 | SR 12


  • Armor Class: 16
  • Hit Points: 92
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Steel
  • Resistances: Electric, Fire, Flying, Normal, Poison

Strong Jaw: Biting moves made by this Pokémon deal additional damage equal to this Pokémon's proficiency bonus.

Hidden Ability

Rock Head: This Pokémon takes no recoil damage.


Moves

Starting Moves: Rock Slide, Tackle, Tail Whip, Roar, Stomp, Bide, Stealth Rock, Bite, Charm

Level 7: Ancient Power, Dragon Tail, Crunch

Level 10: Dragon Claw, Thrash

Level 13: Earthquake, Horn Drill, Head Smash, Giga Impact

Learnable Moves:

TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80, 82, 87, 88, 90, 97, 100


Amaura #698

Medium Rock/Ice Type | Level 1 | SR 2


  • Armor Class: 13
  • Hit Points: 23
  • Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Water
  • Resistances: Flying, Ice, Normal, Poison

Refrigerate: All of this Pokémon's normal-type moves become ice-type and get double their STAB bonus to damage.

Hidden Ability

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Evolution: Amaura can evolve into Aurorus at level 8 and above, only at night time. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Growl, Powder Snow

Level 2: Thunder Wave, Rock Throw, Icy Wind

Level 4: Take Down, Mist, Aurora Beam

Level 7: Ancient Power, Round, Avalanche

Level 10: Hail, Nature Power, Encore

Level 13: Light Screen, Ice Beam, Hyper Beam, Blizzard

Learnable Moves:

TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57, 69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91, 96, 97, 100


Aurorus #699

Large Rock/Ice Type | Level 8 | SR 13


  • Armor Class: 15
  • Hit Points: 118
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Water
  • Resistances: Flying, Ice, Normal, Poison

Refrigerate: All of this Pokémon's normal-type moves become ice-type and get double their STAB bonus to damage.

Hidden Ability

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Moves

Starting Moves: Freeze-Dry, Growl, Powder Snow, Thunder Wave, Rock Throw, Icy Wind, Take Down, Mist, Aurora Beam

Level 7: Ancient Power, Round, Avalanche

Level 10: Hail, Nature Power, Encore

Level 13: Light Screen, Ice Beam, Hyper Beam, Blizzard

Learnable Moves:

TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91, 96, 97, 100


Sylveon #700

Small Fairy Type | Level 5 | SR 8


  • Armor Class: 16
  • Hit Points: 52
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4)

  • Proficient Skills: Persuasion, Deception
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Pixilate: All of this Pokémon's normal-type moves become fairy-type and get double their STAB bonus to damage.


Moves

Starting Moves: Disarming Voice, Fairy Wind, Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack

Level 4: Swift, Draining Kiss

Level 7: Skill Swap, Misty Terrain

Level 10: Light Screen, Moonblast, Last Resort

Level 13: Psych Up

Learnable Moves:

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, 90, 99, 100


Hawlucha #701

Small Fighting/Flying Type | Level 8 | SR 11


  • Armor Class: 16
  • Hit Points: 86
  • Hit Dice: d10
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
  • Resistances: Bug, Dark, Fighting, Grass
  • Immunities: Ground

Limber: This Pokémon is immune to being paralyzed.

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Hidden Ability

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)


Moves

Starting Moves: Detect, Hone Claws, Tackle, Karate Chop, Wing Attack, Roost, Aerial Ace, Encore

Level 7: Fling, Flying Press, Bounce

Level 10: Endeavor, Feather Dance

Level 13: High Jump Kick, Sky Attack, Sky Drop, Swords Dance

Learnable Moves:

TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31, 32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56, 58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88, 89, 90, 100


Dedenne #702

Tiny Electric/Fairy Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 48
  • Hit Dice: d8
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Poison
  • Resistances: Bug, Dark, Electric, Fighting, Flying
  • Immunities: Dragon

Cheek Pouch: When this Pokémon eats any type of berry, is heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability


Moves

Starting Moves: Tackle, Tail Whip, Thunder Shock, Charge

Level 4: Charm, Parabolic Charge, Nuzzle

Level 7: Thunder Wave, Volt Switch, Rest, Snore

Level 10: Charge Beam, Entrainment

Level 13: Play Rough, Thunder, Discharge

Learnable Moves:

TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42, 44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89, 90, 93, 100


Carbink #703

Tiny Rock/Fairy Type | Level 8 | SR 10


  • Armor Class: 18
  • Hit Points: 68
  • Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Grass, Ground, Steel, Water
  • Resistances: Bug, Dark, Fire, Flying, Normal
  • Immunities: Dragon
  • Senses: Darkvision 30ft

Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.

Hidden Ability

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.


Moves

Starting Moves: Harden, Tackle, Rock Throw, Sharpen, Smack Down, Reflect, Stealth Rock

Level 7: Guard Split, Ancient Power

Level 10: Flail, Skill Swap, Power Gem

Level 13: Stone Edge, Moonblast, Light Screen, Safeguard

Learnable Moves:

TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80, 87, 88, 90, 92, 96, 99, 100


Goomy #704

Tiny Dragon Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 4, the attacker's speed is reduced to 0 until the end of its next turn.


Evolution: Goomy can evolve into Sliggoo at level 7 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Bubble, Tackle

Level 2: Absorb, Protect, Bide

Level 4: Dragon Breath, Rain Dance

Level 7: Flail, Body Slam

Level 10: Muddy Water

Level 13: Dragon Pulse

Learnable Moves:

TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100


Sliggoo #705

Small Dragon Type | Level 8 | SR 10


  • Armor Class: 15
  • Hit Points: 84
  • Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 4, the attacker's speed is reduced to 0 until the end of its next turn.


Evolution: Sliggoo can evolve into Goodra at level 10 and above, only when it is raining. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Bubble, Tackle, Absorb, Protect, Bide, Dragon Breath

Level 7: Rain Dance, Flail

Level 10: Body Slam, Muddy Water

Level 13: Dragon Pulse

Learnable Moves:

TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100


Goodra #706

Medium Dragon Type | Level 10 | SR 14


  • Armor Class: 18
  • Hit Points: 140
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Perception
  • Saving Throws: Constitution, Charisma
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type moves. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 4, the attacker's speed is reduced to 0 until the end of its next turn.


Moves

Starting Moves: Aqua Tail, Bubble, Feint, Tackle, Absorb, Protect, Bide, Dragon Breath, Rain Dance, Flail, Body Slam

Level 10: Muddy Water

Level 13: Dragon Pulse, Power Whip, Outrage

Learnable Moves:

TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25, 26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59, 68, 78, 80, 82, 83, 87, 88, 90, 100


Klefki #707

Tiny Steel/Fairy Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 48
  • Hit Dice: d8
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Fire, Ground
  • Resistances: Dark, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock
  • Immunities: Dragon, Poison

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.

Hidden Ability

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Moves

Starting Moves: Fairy Lock, Tackle, Fairy Wind, Astonish, Metal Sound

Level 4: Spikes, Draining Kiss

Level 7: Crafty Shield, Foul Play, Torment

Level 10: Mirror Shot, Imprison, Recycle

Level 13: Play Rough, Magic Room, Heal Block

Learnable Moves:

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27, 29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87, 88, 90, 91, 99, 100


Phantump #708

Tiny Ghost/Grass Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Evolution: Phantump can evolve into Trevenant at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Confuse Ray, Tackle

Level 2: Astonish, Growth, Ingrain

Level 4: Feint Attack, Leech Seed

Level 7: Curse, Will-O-Wisp

Level 10: Forest's Curse, Destiny Bond

Level 13: Phantom Force, Wood Hammer, Horn Leech

Learnable Moves:

TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86, 87, 88, 90, 92, 96, 97, 100


Trevenant #709

Medium Ghost/Grass Type | Level 8 | SR 11


  • Armor Class: 15
  • Hit Points: 84
  • Hit Dice: d12
  • Speed: 25ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Survival, Deception, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Moves

Starting Moves: Confuse Ray, Shadow Claw, Tackle, Astonish, Growth, Ingrain, Feint Attack

Level 7: Leech Seed, Curse, Will-O-Wisp

Level 10: Forest's Curse, Destiny Bond

Level 13: Phantom Force, Wood Hammer, Horn Leech

Learnable Moves:

TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65, 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97, 100


Pumpkaboo #710

Small Ghost/Grass Type | Level 1 | SR 2


  • Armor Class: 14
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 50ft

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Insomnia: This Pokémon is immune to sleep.


Variable Size: Pumpkaboo come in a variety of sizes: Small, Average, Large, and Supersize (All considered "Small" for D&D). The stat block above is for its Small variety. For each size above Small, decrease its DEX by -1 and raise its CON by +1.

Evolution: Pumpkaboo can evolve into Gourgeist at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Astonish, Confuse Ray, Trick, Scary Face

Level 2: Worry Seed

Level 4: Razor Leaf, Leech Seed

Level 7: Bullet Seed, Shadow Sneak

Level 10: Shadow Ball, Trick-or-Treat

Level 13: Pain Split, Seed Bomb

Learnable Moves:

TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100


Gourgeist #711

Small Ghost/Grass Type | Level 8 | SR 12


  • Armor Class: 18
  • Hit Points: 76
  • Hit Dice: d10
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Deception
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 75ft

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Insomnia: This Pokémon is immune to sleep.


Variable Size: Gourgeist come in a variety of sizes: Small, Average, Large, and Supersize (All considered "Small" for D&D). The stat block above is for its Small variety. For each size above Small, decrease its DEX by -1 and raise its CON by +1.


Moves

Starting Moves: Astonish, Confuse Ray, Trick, Scary Face, Worry Seed, Razor Leaf, Leech Seed

Level 7: Bullet Seed, Shadow Sneak

Level 10: Shadow Ball, Pain Split, Seed Bomb

Level 13: Phantom Force, Trick-or-Treat, Explosion

Learnable Moves:

TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30, 32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57, 61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100


Bergmite #712

Small Ice Type | Level 1 | SR 1/4


  • Armor Class: 13
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Own Tempo: This Pokémon is immune to becoming confused.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.


Evolution: Bergmite can evolve into Avalugg at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Bite, Harden, Tackle

Level 2: Powder Snow, Icy Wind

Level 4: Take Down, Sharpen, Curse

Level 7: Ice Fang, Ice Ball

Level 10: Rapid Spin, Avalanche

Level 13: Blizzard, Recover, Double-Edge

Learnable Moves:

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39, 42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91, 94, 100


Avalugg #713

Medium Ice Type | Level 8 | SR 13


  • Armor Class: 20
  • Hit Points: 93
  • Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Own Tempo: This Pokémon is immune to becoming confused.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.


Moves

Starting Moves: Bite, Body Slam, Harden, Iron Defense, Tackle, Wide Guard, Powder Snow, Icy Wind, Take Down, Sharpen, Curse

Level 7: Ice Fang, Ice Ball

Level 10: Rapid Spin, Avalanche, Blizzard

Level 13: Recover, Double-Edge, Skull Bash, Crunch

Learnable Moves:

TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79, 80, 87, 88, 90, 91, 94, 100


Noibat #714

Tiny Flying/Dragon Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground
  • Senses: Blindsight 80ft

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: Noibat can evolve into Noivern at level 10 and above. When it evolves, its health increases by double its level, and it gains 18 points to add to its ability scores (max 20).


Moves

Starting Moves: Screech, Supersonic, Tackle

Level 2: Absorb, Gust, Bite

Level 4: Wing Attack, Agility

Level 7: Air Cutter, Roost, Razor Wind

Level 10: Tailwind, Whirlwind

Level 13: Super Fang, Air Slash, Hurricane

Learnable Moves:

TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30, 31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65, 76, 81, 85, 87, 88, 89, 90, 93, 97, 100


Noivern #715

Medium Flying/Dragon Type | Level 10 | SR 13


  • Armor Class: 16
  • Hit Points: 102
  • Hit Dice: d12
  • Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground
  • Senses: Blindsight 100ft

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Infiltrator: This Pokémon bypasses Light Screen and Reflect.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Moves

Starting Moves: Moonlight, Screech, Supersonic, Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air Cutter, Roost, Razor Wind

Level 10: Tailwind, Whirlwind, Super Fang

Level 13: Air Slash, Hurricane, Dragon Pulse, Boomburst

Learnable Moves:

TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28, 29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49, 51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93, 97, 100


Xerneas #716

Large Fairy Type | Level 20 | SR 15


  • Armor Class: 17
  • Hit Points: 505
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

  • Proficient Skills: Medicine, Survival, Persuasion, Insight
  • Saving Throws: Wisdom, Constitution, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon
  • Senses: Darkvision 100ft, Truesight 100ft

Fairy Aura: When this Pokémon is in battle, all fairy-type moves by allies or opponents within 100 feet deal double their damage.


Moves

Starting Moves: Aromatherapy, Heal Pulse, Ingrain, Take Down, Light Screen, Aurora Beam, Gravity, Geomancy, Moonblast, Megahorn, Night Slash, Horn Leech, Psych Up, Misty Terrain, Nature Power, Close Combat, Giga Impact, Outrage

Learnable Moves:

TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73, 77, 80, 86, 87, 88, 90, 91, 96, 99, 100


Yveltal #717

Huge Dark/Flying Type | Level 20 | SR 15


  • Armor Class: 17
  • Hit Points: 505
  • Hit Dice: d20
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

  • Proficient Skills: Deception, Athletics, Intimidation, Insight
  • Saving Throws: Wisdom, Constitution, Strength
  • Vulnerabilities: Electric, Fairy, Ice, Rock
  • Resistances: Dark, Ghost, Grass
  • Immunities: Ground, Psychic
  • Senses: Darkvision 100ft, Truesight 100ft

Dark Aura: When this Pokémon is in battle, all dark-type moves by allies or opponents within 100 feet deal double their damage.


Moves

Starting Moves: Hurricane, Razor Wind, Roost, Taunt, Double Team, Air Slash, Snarl, Oblivion Wing, Disable, Dark Pulse, Foul Play, Phantom Force, Psychic, Dragon Rush, Focus Blast, Sucker Punch, Hyper Beam, Sky Attack

Learnable Moves:

TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29, 30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63, 65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100


Zygarde 10% Forme #718

Medium Dragon/Ground Type | Level 20 | SR 15


  • Armor Class: 16
  • Hit Points: 100
  • Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)

  • Proficient Skills: All Skills
  • Saving Throws: Intelligence, Wisdom, Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within 100 feet deals half damage instead of double.

Power Construct: When Zygarde 10% is reduced to less than half of its maximum HP, it changes to Zygarde 50% Forme and recovers all hit points.


Moves

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage

Learnable Moves:

TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100


Zygarde 50% Forme #718

Huge Dragon/Ground Type | Level 20 | SR 15


  • Armor Class: 18
  • Hit Points: 250
  • Hit Dice: d20
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)

  • Proficient Skills: All Skills
  • Saving Throws: Intelligence, Wisdom, Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within 100 feet deals half damage instead of double.

Power Construct: When Zygarde 50% is reduced to less than half of its maximum HP, it changes to Complete Forme and recovers all hit points.


Moves

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage

Learnable Moves:

TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100


Zygarde Complete Forme #718

Huge Dragon/Ground Type | Level 20 | SR 15


  • Armor Class: 20
  • Hit Points: 300
  • Hit Dice: d20
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4)

  • Proficient Skills: All Skills
  • Saving Throws: Intelligence, Wisdom, Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Darkvision 100ft, Truesight 100ft

Moves

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage

Learnable Moves:

TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100


Diancie #719

Small Rock/Fairy Type | Level 20 | SR 15


  • Armor Class: 20
  • Hit Points: 288
  • Hit Dice: d12
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)

  • Proficient Skills: Performance, Persuasion, Insight
  • Saving Throws: Constitution, Wisdom, Charisma
  • Vulnerabilities: Grass, Ground, Steel, Water
  • Resistances: Bug, Dark, Fire, Flying, Normal
  • Immunities: Dragon
  • Senses: Darkvision 100ft, Truesight 100ft

Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.


Moves

Starting Moves: Harden, Rock Throw, Tackle, Sharpen, Smack Down, Reflect, Stealth Rock, Guard Split, Ancient Power, Flail, Skill Swap, Power Gem, Trick Room, Stone Edge, Diamond Storm, Moonblast, Light Screen, Safeguard

Learnable Moves:

TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23, 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71, 74, 77, 80, 87, 88, 90, 92, 96, 99, 100


Hoopa Confined #720

Tiny Psychic/Ghost Type | Level 20 | SR 15


  • Armor Class: 17
  • Hit Points: 326
  • Hit Dice: d12
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3)

  • Proficient Skills: Stealth, Deception, Sleight of Hand
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Poison, Psychic
  • Immunities: Fighting, Normal
  • Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Moves

Starting Moves: Ally Switch, Confusion, Destiny Bond, Trick, Astonish, Magic Coat, Light Screen, Psybeam, Skill Swap, Guard Split, Power Split, Phantom Force, Zen Headbutt, Trick Room, Wonder Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace Hole

Learnable Moves:

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, 53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 97, 100


Hoopa Unbound #720

Huge Psychic/Dark Type | Level 20 | SR 15


  • Armor Class: 17
  • Hit Points: 326
  • Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)

  • Proficient Skills: Stealth, Deception, Sleight of Hand
  • Saving Throws: Intelligence, Wisdom, Strength
  • Vulnerabilities: Bug, Fairy
  • Resistances: None
  • Immunities: Psychic
  • Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.


Moves

Starting Moves: Ally Switch, Confusion, Destiny Bond, Trick, Astonish, Magic Coat, Light Screen, Psybeam, Skill Swap, Guard Split, Power Split, Knock Off, Trick Room, Wonder Room, Dark Pulse, Psychic, Hyperspace Fury

Learnable Moves:

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, 53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 97, 100


Volcanion #721

Medium Fire/Water Type | Level 15 | SR 15


  • Armor Class: 19
  • Hit Points: 380
  • Hit Dice: d20
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Ground, Electric, Rock
  • Resistances: Bug, Fairy, Fire, Ice, Steel
  • Senses: Darkvision 90ft, Tremorsense 100ft

Water Absorb: Water type damage do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Moves

Starting Moves: Take Down, Mist, Haze, Flame Charge, Water Pulse, Stomp, Scald

Level 13: Weather Ball, Body Slam, Hydro Pump, Flare Blitz, Overheat, Explosion, Steam Eruption

Learnable Moves:

TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31, 32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55, 56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100

 

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