Gen III-IV Pokedex

by Varnell

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Pokémon 5e - Gen III & IV Monster Manual

Stat blocks for all 242 Generation III and IV Pokémon

Homebrew created by @JOEtheDM
Edited by Varnell









































Disclaimer

Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.

We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement

Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.

Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo

Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Made with GM Binder

Ideas/Concerns/Questions?

Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)


Treecko #252

Type: Grass
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.


Evolution: Treecko can evolve into Grovyle at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Leer, Pound

Level 2: Absorb, Quick Attack

Level 4: Mega Drain, Pursuit

Level 7: Giga Drain, Agility

Level 10: Slam, Detect, Energy Ball, Quick Guard

Level 13: Endeavor, Screech

TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39, 40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88, 90, 96, 100

Egg Moves: Bullet Seed, Crunch, Crush Claw, Double Kick, Dragon Breath, Endeavor, Grass Whistle, Grassy Terrain, Leaf Storm, Leech Seed, Magical Leaf, Mud Sport, Natural Gift, Razor Wind, Synthesis, Worry Seed


Grovyle #253

Type: Grass
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.


Evolution: Grovyle can evolve into Sceptile at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Fury Cutter, Leer, Pound, Absorb, Quick Attack

Level 4: Mega Drain, Pursuit, Leaf Blade

Level 7: Agility, Slam, Detect

Level 10: X-Scissor, False Swipe

Level 13: Quick Guard, Leaf Storm, Screech

TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81, 86, 87, 88, 90, 96, 100


Sceptile #254

Type: Grass
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 92 | Hit Dice: d12
  • Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics, Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.


Starting Moves: Absorb, Dual Chop, Fury Cutter, Leer, Night Slash, Pound, Quick Attack, Mega Drain, Pursuit, Leaf Blade, Agility

Level 10: Slam, Detect, X-Scissor

Level 13: False Swipe, Quick Guard, Leaf Storm, Screech

TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26, 27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54, 59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100


Torchic #255

Type: Fire
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).


Evolution: Torchic can evolve into Combusken at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch

Level 2: Ember, Sand Attack

Level 4: Peck, Fire Spin

Level 7: Quick Attack, Flame Burst, Focus Energy

Level 10: Slash, Mirror Move

Level 13: Flamethrower

TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88, 90, 100

Egg Moves: Agility, Baton Pass, Counter, Crush Claw, Curse, Endure, Feather Dance, Feint, Flame Burst, Last Resort, Low Kick, Night Slash, Reversal, Rock Slide, Smelling Salts, Swagger


Combusken #256

Type: Fire/Fighting
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).


Evolution: Combusken can evolve into Blaziken at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Double Kick, Ember, Growl, Sand Attack, Scratch

Level 4: Peck, Flame Charge

Level 7: Quick Attack, Bulk Up

Level 10: Focus Energy, Slash

Level 13: Mirror Move, Sky Uppercut, Flare Blitz

TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61, 65, 75, 80, 84, 87, 88, 90, 100


Blaziken #257

Type: Fire/Fighting
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 97 | Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).


Starting Moves: Blaze Kick, Double Kick, Ember, Fire Punch, Growl, High Jump Kick, Sand Attack, Scratch, Peck, Flame Charge, Quick Attack, Bulk Up

Level 10: Focus Energy, Slash

Level 13: Brave Bird, Sky Uppercut, Flare Blitz

TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87, 88, 90, 100


Mudkip #258

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Blindsight 10ft

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Mudkip can evolve into Marshtomp at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle, Water Gun

Level 2: Mud-Slap, Foresight

Level 4: Bide, Mud Sport

Level 7: Rock Throw, Protect

Level 10: Whirlpool, Take Down, Hydro Pump

Level 13: Endeavor

TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34, 39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Ancient Power, Avalanche, Barrier, Bite, Counter, Curse, Double-Edge, Ice Ball, Mirror Coat, Mud Bomb, Refresh, Sludge, Stomp, Uproar, Whirlpool, Wide Guard, Yawn


Marshtomp #259

Type: Water/Ground
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Marshtomp can evolve into Swampert at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, Water Gun, Foresight

Level 4: Bide, Mud Bomb

Level 7: Rock Slide, Protect

Level 10: Muddy Water, Take Down

Level 13: Earthquake, Endeavor

TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80, 87, 88, 90, 94, 98, 100


Swampert #260

Type: Water/ Ground
Classification: Large | SR 13
Minimum Level Found: 9
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 117 | Hit Dice: d12
  • Speed: 35ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, Water Gun, Foresight, Bide, Mud Bomb, Rock Slide, Protect

Level 10: Muddy Water, Take Down

Level 13: Earthquake, Endeavor, Hammer Arm

TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 52, 55, 56, 68, 71, 78, 80, 87, 88, 90, 94, 98, 100


Poochyena #261

Type: Dark
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Poochyena can evolve into Mightyena at level 4 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Tackle, Howl

Level 2: Sand Attack, Bite, Odor Sleuth

Level 4: Roar, Swagger, Assurance

Level 7: Scary Face, Embargo, Taunt

Level 10: Crunch, Yawn, Take Down

Level 13: Sucker Punch, Play Rough

TM: 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 41, 42, 44, 45, 46, 48, 63, 66, 87, 88, 90, 95, 97, 100

Egg Moves: Astonish, Covet, Fire Fang, Ice Fang, Leer, Me First, Play Rough, Poison Fang, Sleep Talk, Snatch, Sucker Punch, Thunder Fang, Yawn


Mightyena #262

Type: Dark
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 50ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand Attack, Snarl, Tackle, Thief, Thunder Fang, Odor Sleuth

Level 4: Roar, Swagger

Level 7: Assurance, Scary Face, Embargo

Level 10: Taunt, Crunch, Yawn

Level 13: Take Down, Sucker Punch, Play Rough

TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95, 97, 100


Zigzagoon #263

Type: Normal
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.


Evolution: Zigzagoon can evolve into Linoone at level 5 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle

Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll Eyes

Level 4: Odor Sleuth, Mud Sport, Pin Missile

Level 7: Covet, Bestow, Flail, Take Down

Level 10: Rest, Belly Drum, Fling

TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87, 88, 90, 94, 100

Egg Moves: Charm, Helping Hand, Mud-Slap, Pursuit, Rock Climb, Simple Beam, Sleep Talk, Substitute, Tickle, Trick


Linoone #264

Type: Normal
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.


Starting Moves: Growl, Play Rough, Sand Attack, Switcheroo, Tackle, Tail Whip, Odor Sleuth, Rototiller

Level 4: Mud Sport, Fury Swipes

Level 7: Covet, Bestow, Slash

Level 10: Double-Edge, Rest

Level 13: Belly Drum, Fling

TM: 01, 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 68, 73, 86, 87, 88, 90, 94, 100


Wurmple #265

Type: Bug
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Wurmple can evolve into Silcoon when it reaches level 2 and above during the day, or Cascoon when it reaches level 2 and above at night. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: String Shot, Tackle

Level 2: Poison Sting

Level 4: Bug Bite

TM: None


Silcoon #266

Type: Bug
Classification: Small | SR 1
Minimum Level Found: 2
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 29 | Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.


Evolution: Silcoon can evolve into Beautifly at level 3 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Harden

None


Beautifly #267

Type: Bug/Flying
Classification: Small | SR 6
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.


Starting Moves: Gust, Absorb, Stun Spore

Level 4: Morning Sun, Air Cutter, Mega Drain

Level 7: Silver Wind, Attract, Whirlwind, Giga Drain

Level 10: Bug Buzz, Rage, Quiver Dance

TM: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, 88, 89, 90, 100


Cascoon #268

Type: Bug
Classification: Small | SR 1
Minimum Level Found: 2
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 29 | Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.


Evolution: Cascoon can evolve into Dustox at level 3 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Harden

None


Dustox #269

Type: Bug/Poison
Classification: Medium | SR 7
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 40ft

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Hidden Ability

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.


Starting Moves: Gust, Confusion, Poison Powder

Level 4: Moonlight, Venoshock, Psybeam

Level 7: Silver Wind, Light Screen, Whirlwind, Toxic

Level 10: Bug Buzz, Protect, Quiver Dance

TM: 06, 09, 10, 11, 15, 16, 17, 19, 21, 22, 27, 29, 30, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, 88, 89, 90, 100


Lotad #270

Type: Water/Grass
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Flying, Poison
  • Resistances: Ground, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.

Hidden Ability

Own Tempo: This Pokémon is immune to becoming confused.


Evolution: Lotad can evolve into Lombre at level 3 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Astonish, Growl

Level 2: Absorb, Bubble, Natural Gift

Level 4: Mist, Mega Drain, Bubble Beam

Level 7: Nature Power, Rain Dance, Giga Drain

Level 10: Zen Headbutt, Energy Ball

TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32, 42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90, 94, 96, 100

Egg Moves: Counter, Flail, Giga Drain, Leech Seed, Razor Leaf, Sweet Scent, Synthesis, Teeter Dance, Tickle, Water Gun


Lombre #271

Type: Water/Grass
Classification: Small | SR 4
Minimum Level Found: 3
Egg Group: Water 1, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Flying, Poison
  • Resistances: Ground, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.

Hidden Ability

Own Tempo: This Pokémon is immune to becoming confused.


Evolution: Lombre can evolve into Ludicolo at level 7 and above with the help of a Water Stone. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Astonish, Growl, Absorb, Bubble, Fury Swipes

Level 4: Fake Out, Water Sport

Level 7: Bubble Beam, Nature Power, Uproar

Level 10: Knock Off, Zen Headbutt

Level 13: Hydro Pump

TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31, 32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87, 88, 90, 94, 96, 98, 100


Ludicolo #272

Type: Water/Grass
Classification: Medium | SR 10
Minimum Level Found: 7
Egg Group: Water 1, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Performance
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Bug, Flying, Poison
  • Resistances: Ground, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.

Hidden Ability

Own Tempo: This Pokémon is immune to becoming confused.


Starting Moves: Astonish, Growl, Mega Drain, Nature Power

TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 27, 31, 32, 42, 44, 45, 46, 48, 49, 52, 53, 55, 56, 68, 75, 86, 87, 88, 90, 94, 96, 98, 100


Seedot #273

Type: Grass
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: None
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Tremorsense 10ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Pickpocket: When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Evolution: Seedot can evolve into Nuzleaf at level 3 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Bide, Harden

Level 2: Growth

Level 4: Nature Power, Synthesis

Level 7: Sunny Day

Level 10: Explosion

TM: 06, 10, 11, 17, 21, 22, 27, 30, 32, 42, 44, 45, 48, 53, 54, 64, 75, 86, 87, 88, 90, 96, 100

Egg Moves: Amnesia, Beat Up, Bullet Seed, Defog, False Swipe, Foul Play, Grassy Terrain, Leech Seed, Nasty Plot, Power Swap, Quick Attack, Razor Wind, Take Down, Worry Seed


Nuzleaf #274

Type: Grass/Dark
Classification: Small | SR 4
Minimum Level Found: 3
Egg Group: Field, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Poison
  • Resistances: Dark, Electric, Ghost, Grass, Ground, Water
  • Immunities: Psychic
  • Senses: Tremorsense 30ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Pickpocket: When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Evolution: Nuzleaf can evolve into Shiftry at level 7 and above with the help of a Leaf Stone. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Pound, Razor Leaf, Harden, Growth, Torment, Fake Out

Level 4: Nature Power, Razor Wind

Level 7: Feint Attack, Leaf Blade, Swagger

Level 10: Extrasensory

TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66, 75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100


Shiftry #275

Type: Grass/Dark
Classification: Medium | SR 9
Minimum Level Found: 7
Egg Group: Field, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Insight
  • Saving Throws: Strength, Wisdom
  • Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Poison
  • Resistances: Dark, Electric, Ghost, Grass, Ground, Water
  • Immunities: Psychic
  • Senses: Tremorsense 50ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Pickpocket: When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Starting Moves: Feint Attack, Nasty Plot, Razor Leaf, Whirlwind, Leaf Tornado

Level 7: Hurricane

Level 13: Leaf Storm

TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59, 63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95, 96, 97, 100


Taillow #276

Type: Normal/Flying
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.


Evolution: Taillow can evolve into Swellow at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Growl, Peck

Level 2: Focus Energy, Quick Attack, Wing Attack

Level 4: Double Team, Aerial Ace

Level 7: Quick Guard, Agility

Level 10: Air Slash, Endeavor, Brave Bird

Level 13: Reversal

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

Egg Moves: Boomburst, Brave Bird, Defog, Mirror Move, Pursuit, Rage, Refresh, Roost, Sky Attack, Steel Wing, Supersonic, Whirlwind


Swellow #277

Type: Normal/Flying
Classification: Small | SR 6
Minimum Level Found: 5
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 10ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.


Starting Moves: Focus Energy, Growl, Peck, Pluck, Quick Attack, Wing Attack

Level 4: Double Team

Level 7: Aerial Ace, Quick Guard

Level 10: Agility, Air Slash

Level 13: Endeavor, Brave Bird, Reversal

TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90, 100


Wingull #278

Type: Water/Flying
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Evolution: Wingull can evolve into Pelipper at level 5 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Growl, Water Gun

Level 2: Supersonic, Wing Attack, Mist

Level 4: Water Pulse, Quick Attack, Air Cutter

Level 7: Pursuit, Aerial Ace

Level 10: Roost, Agility, Air Slash

Level 13: Hurricane

TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90, 100

Egg Moves: Agility, Aqua Ring, Brine, Gust, Knock Off, Mist, Roost, Soak, Twister, Water Sport, Wide Guard


Pelipper #279

Type: Water/Flying
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Water 1, Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 10ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Drizzle: When this Pokémon enters an outside battle, the weather immediately changes to light rain for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Starting Moves: Growl, Protect, Soak, Water Gun, Water Sport, Wing Attack, Supersonic, Mist

Level 4: Water Pulse, Payback, Brine

Level 7: Fling

Level 10: Spit Up, Stockpile, Swallow, Roost

Level 13: Tailwind, Hydro Pump, Hurricane

TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68, 76, 87, 88, 89, 90, 94, 100


Ralts #280

Type: Psychic/Fairy
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Human-Like, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Ghost, Poison, Steel
  • Resistances: Fighting, Psychic
  • Immunities: Dragon
  • Senses: Truesight 5ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: Ralts can evolve into Kirlia at level 5 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Growl, Confusion

Level 2: Double Team, Teleport, Disarming Voice

Level 4: Lucky Chant, Magical Leaf, Heal Pulse, Draining Kiss, Calm Mind

Level 7: Psychic, Imprison, Future Sight

Level 10: Charm, Hypnosis, Dream Eater

Level 13: Stored Power

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56, 57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

Egg Moves: Ally Switch, Confuse Ray, Destiny Bond, Disable, Encore, Grudge, Mean Look, Memento, Misty Terrain, Shadow Sneak, Skill Swap, Synchronoise, Will-O-Wisp


Kirlia #281

Type: Psychic/Fairy
Classification: Small | SR 4
Minimum Level Found: 5
Egg Group: Human-Like, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Ghost, Poison, Steel
  • Resistances: Fighting, Psychic
  • Immunities: Dragon
  • Senses: Truesight 10ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: A Kirlia can evolve into Gardevoir at level 8 and above. A male Kirlia can evolve into Gallade as level 8 and above while holding a Dawn Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Confusion, Double Team, Growl, Teleport, Disarming Voice

Level 4: Lucky Chant, Magical Leaf, Heal Pulse

Level 7: Draining Kiss, Calm Mind, Psychic

Level 10: Imprison, Future Sight, Charm

Level 13: Hypnosis, Dream Eater, Stored Power

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56, 57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Gardevoir #282

Type: Psychic/Fairy
Classification: Medium | SR 13
Minimum Level Found: 8
Egg Group: Human-Like, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 82 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1)

  • Proficient Skills: Insight, Arcana
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Ghost, Poison, Steel
  • Resistances: Fighting, Psychic
  • Immunities: Dragon
  • Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Starting Moves: Confusion, Double Team, Growl, Healing Wish, Misty Terrain, Teleport, Disarming Voice, Wish, Magical Leaf, Heal Pulse, Draining Kiss, Calm Mind, Psychic

Level 10: Imprison, Future Sight

Level 13: Captivate, Hypnosis, Dream Eater, Stored Power, Moonblast

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 52, 53, 56, 57, 61, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Surskit #283

Type: Bug/Water
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Flying, Rock
  • Resistances: Fighting, Ground, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Evolution: Surskit can evolve into Masquerain at level 5 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Bubble

Level 2: Quick Attack, Sweet Scent

Level 4: Water Sport, Bubble Beam, Agility

Level 7: Haze, Mist, Aqua Jet

Level 10: Baton Pass, Sticky Web

TM: 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32, 42, 44, 45, 46, 48, 55, 77, 83, 87, 88, 90, 100

Egg Moves: Aqua Jet, Bug Bite, Endure, Fell Stinger, Foresight, Hydro Pump, Mind Reader, Mud Shot, Power Split, Psybeam, Signal Beam


Masquerain #284

Type: Bug/Flying
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Water 1, Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Bubble, Quick Attack, Sweet Scent, Water Sport

Level 4: Gust, Air Cutter, Scary Face

Level 7: Stun Spore

Level 10: Silver Wind, Air Slash

Level 13: Bug Buzz, Whirlwind, Quiver Dance

TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, 30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83, 87, 88, 89, 90, 100


Shroomish #285

Type: Grass
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Darkvision 30ft, Tremorsense 30ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of Grass damage equal to your proficiency modifier to your attacker.

Poison Heal: This Pokémon does not suffer the disadvantage effects of the poisoned status. In addition, this Pokémon recovers half of all poison damage it would take, including the damage at each of the end of its turns.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.


Evolution: Shroomish can evolve into Breloom at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Absorb, Tackle

Level 2: Stun Spore, Leech Seed, Mega Drain

Level 4: Headbutt, Poison Powder, Worry Seed

Level 7: Giga Drain, Growth

Level 10: Toxic, Seed Bomb, Spore

TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100

Egg Moves: Bullet Seed, Charm, Drain Punch, Fake Tears, False Swipe, Focus Punch, Helping Hand, Natural Gift, Seed Bomb, Swagger, Wake-Up Slap, Worry Seed


Breloom #286

Type: Grass/Fighting
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
  • Resistances: Dark, Electric, Grass, Ground, Dark, Water
  • Senses: Darkvision 60ft, Tremorsense 60ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of Grass damage equal to your proficiency modifier to your attacker.

Poison Heal: This Pokémon does not suffer the disadvantage effects of the poisoned status. In addition, this Pokémon recovers half of all poison damage it would take, including the damage at each of the end of its turns.

Hidden Ability

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.


Starting Moves: Absorb, Leech Seed, Mach Punch, Stun Spore, Tackle, Mega Drain

Level 4: Headbutt, Feint, Counter

Level 7: Force Palm

Level 10: Mind Reader, Sky Uppercut

Level 13: Seed Bomb, Dynamic Punch

TM: 01, 06, 08, 09, 10, 11, 15, 17, 20, 21, 22, 27, 31, 32, 36, 39, 42, 44, 45, 47, 48, 52, 53, 54, 56, 71, 75, 80, 86, 87, 88, 90, 100


Slakoth #287

Type: Normal
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution , Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Truant: This Pokémon cannot use the same move in back to back rounds.


Evolution: Slakoth can evolve into Vigoroth at level 4 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Scratch, Yawn

Level 2: Encore, Slack Off

Level 4: Feint Attack, Amnesia, Covet

Level 7: Chip Away, Counter

Level 10: Flail, Play Rough

TM: 01, 06, 08, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 56, 65, 80, 87, 88, 90, 100

Egg Moves: After You, Body Slam, Crush Claw, Curse, Hammer Arm, Night Slash, Pursuit, Slash, Sleep Talk, Snore, Tickle


Vigoroth #288

Type: Normal
Classification: Medium | SR 6
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution , Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Vigoroth can evolve into Slaking at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Encore, Focus Energy, Scratch, Uproar

Level 4: Fury Swipes, Endure

Level 7: Slash, Chip Away

Level 10: Counter, Focus Punch

Level 13: Reversal

TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100


Slaking #289

Type: Normal
Classification: Large | SR 13
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 112 | Hit Dice: d12
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Truant: This Pokémon cannot use the same move in back to back rounds.


Starting Moves: Encore, Scratch, Slack Off, Swagger, Yawn, Feint Attack, Amnesia, Covet

Level 10: Counter, Flail

Level 13: Fling, Punishment, Hammer Arm

TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80, 87, 88, 90, 100


Nincada #290

Type: Bug/Ground
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 10ft. walking, 10ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Flying, Ice, Water
  • Resistances: Fighting, Ground, Poison
  • Immunities: Electric
  • Senses: Darkvision 30ft

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Nincada can evolve into Ninjask at level 5 and above. If its trainer has an empty Pokéslot and Pokéball (any kind), they also acquire a Shedinja at the same level. The Shedinja has all the base statistics that are in its stat block, plus any health and Ability Score Increases it would obtain from leveling up from its minimum found level. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Harden, Scratch

Level 2: Absorb, Sand Attack, Fury Swipes

Level 4: Mud-Slap, Metal Claw

Level 7: Mind Reader, Bide

Level 10: False Swipe, Dig

TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40, 42, 44, 48, 54, 81, 87, 88, 90, 100

Egg Moves: Bug Bite, Bug Buzz, Endure, Feint Attack, Final Gambit, Gust, Night Slash, Silver Wind


Ninjask #291

Type: Bug/Flying
Classification: Small | SR 6
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 10ft. walking, 10ft. climbing, 50ft. flying

STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground
  • Senses: Darkvision 60ft

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Starting Moves: Absorb, Bug Bite, Double Team, Fury Cutter, Harden, Sand Attack, Scratch, Screech, Fury Swipes

Level 4: Agility

Level 7: Slash, Mind Reader

Level 10: Baton Pass, Swords Dance

Level 13: X-Scissor

TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32, 37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88, 89, 90, 100


Shedinja #292

Type: Bug/Ghost
Classification: Small | SR 1
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 6 | Hit Dice: None
  • Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 0 (-5) 8 (-1) 18 (+4) 10 (+0)

  • Proficient Skills: Nature, Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Fire, Flying, Ghost, Rock
  • Resistances: Bug, Grass, Ground, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft, Truesight 10ft

Wonder Guard: This Pokémon is immune to damaging attacks from types that are not in its vulnerabilities list. (Shedinja only. Cannot be passed or swapped.)

Paper Thin: This Pokémon always has a maximum HP of 1. (Shedinja only. Cannot be passed or swapped.)


Starting Moves: Absorb, Harden, Sand Attack, Scratch, Fury Swipes

Level 4: Spite, Shadow Sneak

Level 7: Mind Reader, Confuse Ray

Level 10: Shadow Ball, Grudge, Heal Block

Level 13: Phantom Force

TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37, 40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, 90, 100


Whismur #293

Type: Normal
Classification: Small | SR 1/8
Minimum Level Found: 1
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 10
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Performance
  • Saving Throws: Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Blindsight 80ft

Soundproof: This Pokémon is immune to sound-based moves.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Whismur can evolve into Loudred at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Pound, Echoed Voice

Level 2: Astonish, Howl

Level 4: Screech, Supersonic, Stomp

Level 7: Uproar, Roar, Rest

Level 10: Sleep Talk, Hyper Voice

Level 13: Synchronoise

TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90, 100

Egg Moves: Circle Throw, Disarming Voice, Endeavor, Extrasensory, Fake Tears, Hammer Arm, Smelling Salts, Smokescreen, Snore, Swagger, Take Down


Loudred #294

Type: Normal
Classification: Small | SR 5
Minimum Level Found: 5
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Performance
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Soundproof: This Pokémon is immune to sound-based moves.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.


Evolution: Loudred can evolve into Exploud at level 9 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Astonish, Bite, Echoed Voice, Howl, Pound

Level 4: Screech, Supersonic

Level 7: Stomp, Uproar, Roar

Level 10: Rest, Sleep Talk

Level 13: Hyper Voice, Synchronoise

TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45, 48, 49, 50, 56, 78, 80, 87, 88, 90, 100


Exploud #295

Type: Normal
Classification: Medium | SR 11
Minimum Level Found: 9
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Performance
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Soundproof: This Pokémon is immune to sound-based moves.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.


Starting Moves: Astonish, Bite, Crunch, Echoed Voice, Fire Fang, Howl, Ice Fang, Pound, Thunder Fang, Screech, Supersonic, Stomp, Uproar, Roar

Level 10: Rest, Sleep Talk

Level 13: Hyper Voice, Synchronoise, Hyper Beam, Boomburst

TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94, 100


Makuhita #296

Type: Fighting
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 21 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Makuhita can evolve into Hariyama at level 5 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Focus Energy, Tackle, Sand Attack

Level 2: Arm Thrust, Fake Out, Force Palm

Level 4: Whirlwind, Knock Off, Vital Throw

Level 7: Belly Drum, Smelling Salts, Seismic Toss

Level 10: Wake-Up Slap, Endure, Close Combat

Level 13: Reversal, Heavy Slam

TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87, 88, 90, 94, 100

Egg Moves: Bullet Punch, Chip Away, Counter, Cross Chop, Detect, Dynamic Punch, Feint Attack, Feint, Focus Punch, Foresight, Helping Hand, Revenge, Wake-Up Slap, Wide Guard


Hariyama #297

Type: Fighting
Classification: Large | SR 7
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 61 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Arm Thrust, Brine, Focus Energy, Sand Attack, Tackle, Fake Out, Force Palm

Level 4: Whirlwind, Knock Off, Vital Throw

Level 7: Belly Drum, Smelling Salts

Level 10: Seismic Toss, Wake-Up Slap

Level 13: Endure, Close Combat, Reversal, Heavy Slam

TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 87, 88, 90, 94, 100


Azurill #298

Type: Normal/Fairy
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 25% M / 75% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 14 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: Constitution
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark
  • Immunities: Dragon, Ghost

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Huge Power: Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Evolution: Azurill can evolve into Marill at level 3 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Splash, Water Gun, Tail Whip

Level 2: Water Sport, Bubble, Charm

Level 4: Bubble Beam, Helping Hand, Slam

Level 7: Bounce

TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

Egg Moves: Amnesia, Aqua Jet, Belly Drum, Body Slam, Encore, Fake Tears, Future Sight, Light Screen, Muddy Water, Perish Song, Present, Refresh, Sing, Slam, Soak, Substitute, Superpower, Supersonic, Tickle, Water Sport


Nosepass #299

Type: Rock
Classification: Small | SR 4
Minimum Level Found: 1
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 21 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 40ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Nosepass can evolve into Probopass at level 8 and above while in a strong Magnetic Field. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Tackle, Harden

Level 2: Block, Rock Throw, Thunder Wave

Level 4: Rest, Spark, Rock Slide

Level 7: Power Gem, Rock Blast, Discharge

Level 10: Sandstorm, Earth Power, Stone Edge

Level 13: Lock-On, Zap Cannon

TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32, 39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80, 87, 88, 90, 99, 100

Egg Moves: Block, Double-Edge, Endure, Explosion, Magnitude, Rollout, Stealth Rock, Wide Guard


Skitty #300

Type: Normal
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Normalize: Every move this Pokémon activates is Normal-type.

Hidden Ability

Wonder Skin: This Pokémon has advantage on all saving throws against being burned, frozen, poisoned, or paralyzed.


Evolution: Skitty can evolve into Delcatty at level 6 and above with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Fake Out, Growl, Tackle, Tail Whip, Foresight

Level 2: Sing, Attract, Disarming Voice

Level 4: Double Slap, Copycat, Feint Attack

Level 7: Charm, Wake-Up Slap, Assist

Level 10: Covet, Heal Bell, Double-Edge

Level 13: Captivate, Play Rough

TM: 01, 04, 06, 10, 11, 13, 14, 17, 18, 20, 21, 22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 73, 77, 85, 86, 87, 88, 90, 93, 100

Egg Moves: Baton Pass, Captivate, Cosmic Power, Fake Out, Fake Tears, Helping Hand, Last Resort, Mud Bomb, Psych Up, Simple Beam, Substitute, Sucker Punch, Tickle, Uproar, Wish, Zen Headbutt


Delcatty #301

Type: Normal
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Persuasion, Insight
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Normalize: Every move this Pokémon activates is Normal-type.

Hidden Ability

Wonder Skin: This Pokémon has advantage on all saving throws against being burned, frozen, poisoned, or paralyzed.


Starting Moves: Attract, Double Slap, Fake Out, Sing

TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21, 22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 68, 73, 77, 85, 86, 87, 88, 90, 93, 100


Sableye #302

Type: Dark/Ghost
Classification: Tiny | SR 7
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 35 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Deception, Stealth
  • Saving Throws: Wisdom
  • Vulnerabilities: Fairy
  • Resistances: Poison
  • Immunities: Fighting, Normal, Psychic
  • Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Stall: This Pokémon is always last in initiative order.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status affecting move on its turn.


Starting Moves: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes

Level 4: Detect, Shadow Sneak, Feint Attack, Fake Out

Level 7: Punishment, Knock Off, Shadow Claw, Confuse Ray

Level 10: Zen Headbutt, Power Gem, Shadow Ball, Foul Play

Level 13: Quash, Mean Look

TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31, 32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61, 63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100

Egg Moves: Captivate, Feint, Flatter, Imprison, Mean Look, Metal Burst, Moonlight, Nasty Plot, Psych Up, Recover, Sucker Punch, Trick


Mawile #303

Type: Steel/Fairy
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Charisma
  • Vulnerabilities: Fire, Ground
  • Resistances: Bug, Dark, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock
  • Immunities: Dragon, Poison

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Astonish, Fairy Wind, Growl, Taunt, Fake Tears, Bite, Sweet Scent

Level 4: Vice Grip, Feint Attack

Level 7: Baton Pass, Crunch

Level 10: Iron Defense, Sucker Punch, Spit Up, Stockpile, Swallow

Level 13: Iron Head, Play Rough

TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30, 31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52, 54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88, 90, 91, 97, 100

Egg Moves: Ancient Power, Captivate, False Swipe, Fire Fang, Guard Swap, Ice Fang, Metal Burst, Misty Terrain, Poison Fang, Psych Up, Punishment, Seismic Toss, Slam, Sucker Punch, Swords Dance, Thunder Fang, Tickle


Aron #304

Type: Steel/Rock
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison
  • Senses: Tremorsense 20ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.


Evolution: Aron can evolve into Lairon at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Harden, Tackle, Mud-Slap

Level 2: Headbutt, Metal Claw, Rock Tomb

Level 4: Protect, Roar, Iron Head

Level 7: Rock Slide, Take Down, Metal Sound

Level 10: Iron Tail, Iron Defense, Double-Edge

Level 13: Autotomize, Heavy Slam, Metal Burst

TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100

Egg Moves: Body Slam, Curse, Dragon Rush, Endeavor, Head Smash, Iron Head, Reversal, Screech, Smelling Salts, Stealth Rock, Stomp, Superpower


Lairon #305

Type: Steel/Rock
Classification: Small | SR 8
Minimum Level Found: 7
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison
  • Senses: Tremorsense 50ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.


Evolution: Lairon can evolve into Aggron at level 10 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Harden, Headbutt, Mud-Slap, Tackle, Metal Claw, Rock Tomb

Level 4: Protect, Roar, Iron Head

Level 7: Rock Slide, Take Down, Metal Sound

Level 10: Iron Tail, Iron Defense

Level 13: Double-Edge, Autotomize, Heavy Slam, Metal Burst

TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39, 40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90, 100


Aggron #306

Type: Steel/Rock
Classification: Large | SR 14
Minimum Level Found: 10
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 18
  • Hit Points: 140 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison
  • Senses: Tremorsense 80ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.


Starting Moves: Harden, Headbutt, Mud-Slap, Tackle, Metal Claw, Rock Tomb, Protect, Roar, Iron Head, Rock Slide, Take Down, Metal Sound

Level 10: Iron Tail, Iron Defense

Level 13: Double-Edge, Autotomize, Heavy Slam, Metal Burst

TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 73, 78, 80, 82, 87, 88, 90, 91, 94, 97, 100


Meditite #307

Type: Fighting/Psychic
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Fairy, Flying, Ghost
  • Resistances: Fighting, Rock
  • Senses: Truesight 10ft

Pure Power: Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: Meditite can evolve into Medicham at level 7 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Bide, Meditate

Level 2: Confusion, Detect, Endure

Level 4: Feint, Force Palm, Hidden Power, Calm Mind

Level 7: Mind Reader, High Jump Kick, Psych Up

Level 10: Acupressure, Power Trick, Reversal, Recover

Level 13: Counter

TM: 01, 03, 04, 06, 08, 10, 11, 16, 17, 18, 21, 27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 56, 77, 80, 86, 87, 88, 90, 100

Egg Moves: Baton Pass, Bullet Punch, Drain Punch, Dynamic Punch, Fake Out, Fire Punch, Foresight, Guard Swap, Ice Punch, Power Swap, Psycho Cut, Quick Guard, Secret Power, Thunder Punch


Medicham #308

Type: Fighting/Psychic
Classification: Small | SR 10
Minimum Level Found: 7
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 72 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

  • Proficient Skills: Insight, Acrobatics
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Fairy, Flying, Ghost
  • Resistances: Fighting, Rock
  • Senses: Truesight 20ft

Pure Power: Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Starting Moves: Bide, Confusion, Detect, Fire Punch, Ice Punch, Meditate, Thunder Punch, Zen Headbutt, Endure, Feint, Force Palm, Hidden Power

Level 7: Calm Mind, Mind Reader, High Jump Kick, Psych Up

Level 10: Acupressure, Power Trick

Level 13: Reversal, Recover, Counter

TM: 01, 03, 04, 06, 08, 10, 11, 15, 16, 17, 18, 21, 27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 53, 56, 68, 77, 80, 84, 85, 86, 87, 88, 90, 100


Electrike #309

Type: Electric
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.


Evolution: Electrike can evolve into Manectric at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Tackle, Thunder Wave, Leer

Level 2: Howl, Quick Attack

Level 4: Spark, Odor Sleuth, Thunder Fang

Level 7: Bite, Discharge

Level 10: Roar, Wild Charge

Level 13: Charge, Thunder

TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 35, 42, 44, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

Egg Moves: Crunch, Curse, Discharge, Eerie Impulse, Electro Ball, Fire Fang, Headbutt, Ice Fang, Shock Wave, Swift, Switcheroo, Thunder Fang, Uproar


Manectric #310

Type: Electric
Classification: Small | SR 9
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 72 | Hit Dice: d8
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.


Starting Moves: Fire Fang, Howl, Leer, Tackle, Thunder Wave, Quick Attack, Spark, Odor Sleuth, Thunder Fang

Level 7: Bite, Discharge

Level 10: Roar, Wild Charge

Level 13: Charge, Thunder, Electric Terrain

TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93, 95, 100


Plusle #311

Type: Electric
Classification: Tiny | SR 6
Minimum Level Found: 5
Egg Group: Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Starting Moves: Growl, Quick Attack, Thunder Wave, Helping Hand, Spark, Encore, Bestow, Nuzzle, Play Nice

Level 4: Swift, Electro Ball, Copycat, Charm

Level 7: Charge, Discharge

Level 10: Baton Pass, Agility, Last Resort

Level 13: Thunder, Nasty Plot, Entrainment

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

Egg Moves: Discharge, Lucky Chant, Sing, Substitute, Sweet Kiss, Wish


Minun #312

Type: Electric
Classification: Tiny | SR 6
Minimum Level Found: 5
Egg Group: Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.

Hidden Ability

Volt Absorb: This Pokémon takes no damage from electricity or Electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.


Starting Moves: Growl, Quick Attack, Thunder Wave, Helping Hand, Spark, Encore, Switcheroo, Nuzzle, Play Nice

Level 4: Swift, Electro Ball, Copycat, Fake Tears

Level 7: Charge, Discharge

Level 10: Baton Pass, Agility, Trump Card

Level 13: Thunder, Nasty Plot, Entrainment

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

Egg Moves: Discharge, Lucky Chant, Sing, Substitute, Sweet Kiss, Wish


Volbeat #313

Type: Bug
Classification: Tiny | SR 7
Minimum Level Found: 5
Egg Group: Bug, Human-Like
Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 33 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status affecting move on its turn.


Starting Moves: Flash, Tackle, Double Team, Confuse Ray, Quick Attack

Level 4: Struggle Bug, Moonlight, Tail Glow

Level 7: Signal Beam, Protect

Level 10: Zen Headbutt, Helping Hand, Bug Buzz

Level 13: Play Rough, Double-Edge, Infestation

TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, 30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73, 77, 83, 87, 88, 89, 90, 99, 100

Egg Moves: Baton Pass, Bug Buzz, Dizzy Punch, Encore, Seismic Toss, Silver Wind, Trick


Illumise #314

Type: Bug
Classification: Tiny | SR 7
Minimum Level Found: 5
Egg Group: Bug, Human-Like
Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 30 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Nature, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Tinted Lens: This Pokémon’s moves ignore resistances.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status affecting move on its turn.


Starting Moves: Tackle, Sweet Scent, Charm, Quick Attack, Play Nice

Level 4: Struggle Bug, Moonlight, Wish

Level 7: Encore, Flatter

Level 10: Zen Headbutt, Helping Hand, Bug Buzz

Level 13: Play Rough, Covet, Infestation

TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, 30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73, 77, 83, 87, 88, 89, 90, 99, 100

Egg Moves: Baton Pass, Bug Buzz, Captivate, Confuse Ray, Encore, Fake Tears, Silver Wind, Trick


Roselia #315

Type: Grass/Poison
Classification: Tiny | SR 5
Minimum Level Found: 4
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 43 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution , Wisdom
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Evolution: Roselia can evolve into Roserade at level 8 and above with the help of a Shiny Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Absorb, Growth, Poison Sting, Stun Spore, Mega Drain

Level 4: Leech Seed, Magical Leaf, Grass Whistle

Level 7: Giga Drain, Toxic Spikes, Sweet Scent

Level 10: Ingrain, Toxic, Petal Blizzard

Level 13: Aromatherapy, Synthesis, Petal Dance

TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36, 42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96, 99, 100


Gulpin #316

Type: Poison
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Evolution: Gulpin can evolve into Swalot at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Pound

Level 2: Yawn, Poison Gas, Sludge

Level 4: Amnesia, Acid Spray, Encore, Toxic

Level 7: Spit Up, Stockpile, Swallow

Level 10: Sludge Bomb, Gastro Acid, Belch

Level 13: Wring Out, Gunk Shot

TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32, 34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100

Egg Moves: Acid Armor, Curse, Destiny Bond, Dream Eater, Gunk Shot, Mud-Slap, Pain Split, Smog, Venom Drench


Swalot #317

Type: Poison
Classification: Medium | SR 10
Minimum Level Found: 6
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 88 | Hit Dice: d8
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Starting Moves: Body Slam, Poison Gas, Pound, Sludge, Yawn, Amnesia, Acid Spray, Encore, Venom Drench

Level 7: Toxic, Spit Up, Stockpile, Swallow

Level 10: Sludge Bomb, Belch

Level 13: Gastro Acid, Wring Out, Gunk Shot

TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27, 30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85, 87, 88, 90, 100


Carvanha #318

Type: Water/Dark
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
  • Resistances: Dark, Fire, Ghost, Ice, Steel, Water
  • Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.

Hidden Ability

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).


Evolution: Carvanha can evolve into Sharpedo at level 7 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Bite, Leer, Rage

Level 2: Focus Energy, Aqua Jet

Level 4: Assurance, Screech, Swagger

Level 7: Ice Fang, Scary Face, Poison Sting

Level 10: Crunch, Agility

Level 13: Take Down

TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41, 42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97, 98, 100

Egg Moves: Ancient Power, Brine, Destiny Bond, Double-Edge, Hydro Pump, Swift, Thrash


Sharpedo #319

Type: Water/Dark
Classification: Medium | SR 10
Minimum Level Found: 7
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 72 | Hit Dice: d8
  • Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
  • Resistances: Dark, Fire, Ghost, Ice, Steel, Water
  • Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.

Hidden Ability

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).


Starting Moves: Bite, Feint, Focus Energy, Leer, Rage, Slash, Aqua Jet, Assurance, Screech, Swagger

Level 7: Ice Fang, Scary Face

Level 10: Poison Fang, Crunch

Level 13: Agility, Skull Bash, Taunt, Night Slash

TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26, 27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78, 84, 87, 88, 90, 94, 95, 97, 98, 100


Wailmer #320

Type: Water
Classification: Large | SR 3
Minimum Level Found: 1
Egg Group: Field, Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 21 | Hit Dice: d8
  • Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Veil: This Pokémon is immune to burning.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Hidden Ability

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.


Evolution: Wailmer can evolve into Wailord at level 8 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Splash, Growl

Level 2: Water Gun, Rollout, Whirlpool

Level 4: Astonish, Water Pulse, Mist

Level 7: Brine, Rest

Level 10: Water Spout, Amnesia, Dive

Level 13: Bounce, Hydro Pump, Heavy Slam

TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Ring, Body Slam, Clear Smog, Curse, Defense Curl, Double-Edge, Fissure, Sleep Talk, Snore, Soak, Swagger, Thrash, Tickle, Zen Headbutt


Wailord #321

Type: Water
Classification: Gargantuan | SR 9
Minimum Level Found: 8
Egg Group: Field, Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 105 | Hit Dice: d12
  • Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Veil: This Pokémon is immune to burning.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Hidden Ability

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.


Starting Moves: Growl, Rollout, Soak, Splash, Water Gun, Whirlpool, Astonish, Water Pulse, Mist, Noble Roar

Level 7: Brine, Rest

Level 10: Water Spout, Amnesia, Dive

Level 13: Bounce, Hydro Pump, Heavy Slam

TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90, 94, 98, 100


Numel #322

Type: Fire/Ground
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Water
  • Resistances: Bug, Fairy, Fire, Poison, Steel
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Simple: Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.

Hidden Ability

Own Tempo: This Pokémon is immune to becoming confused.


Evolution: Numel can evolve into Camerupt at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle

Level 2: Ember, Focus Energy, Magnitude

Level 4: Flame Burst, Amnesia, Lava Plume

Level 7: Earth Power, Curse, Take Down

Level 10: Yawn, Earthquake

Level 13: Flamethrower, Double-Edge

TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90, 96, 100

Egg Moves: Ancient Power, Body Slam, Defense Curl, Endure, Growth, Heat Wave, Howl, Iron Head, Mud Bomb, Rollout, Scary Face, Spit Up, Stockpile, Stomp, Swallow, Yawn


Camerupt #323

Type: Fire/Ground
Classification: Large | SR 9
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 88 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Ground, Water
  • Resistances: Bug, Fairy, Fire, Poison, Steel
  • Immunities: Electric

Magma Armor: This Pokémon is immune to freezing.

Solid Rock: This Pokémon does not take any additional damage from a critical hit.

Hidden Ability

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.


Starting Moves: Ember, Focus Energy, Growl, Rock Slide, Tackle, Magnitude, Flame Burst, Amnesia, Lava Plume

Level 7: Earth Power, Curse, Take Down

Level 10: Yawn

Level 13: Earthquake, Eruption, Fissure

TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100


Torkoal #324

Type: Fire
Classification: Tiny | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

White Smoke: Other Pokémon's moves or abilities cannot lower this Pokémon stats.

Drought: When this Pokémon enters an outside battle, the weather immediately changes to bright sunlight for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Starting Moves: Ember, Smog, Withdraw, Rapid Spin, Fire Spin

Level 4: Smokescreen, Flame Wheel, Curse

Level 7: Lava Plume, Body Slam, Protect

Level 10: Flamethrower, Iron Defense, Amnesia

Level 13: Flail, Heat Wave, Shell Smash, Inferno

TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 96, 100

Egg Moves: Clear Smog, Earthquake, Endure, Eruption, Fissure, Flame Burst, Skull Bash, Sleep Talk, Superpower, Yawn


Spoink #325

Type: Psychic
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity , Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Evolution: Spoink can evolve into Grumpig at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Splash

Level 2: Psywave, Odor Sleuth

Level 4: Psybeam, Psych Up, Confuse Ray

Level 7: Magic Coat, Zen Headbutt, Power Gem, Rest

Level 10: Snore, Psyshock, Payback

Level 13: Psychic, Bounce

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77, 85, 86, 87, 88, 90, 92, 100

Egg Moves: Amnesia, Endure, Extrasensory, Future Sight, Lucky Chant, Mirror Coat, Simple Beam, Skill Swap, Substitute, Trick, Whirlwind, Zen Headbutt


Grumpig #326

Type: Psychic
Classification: Small | SR 11
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 88 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity , Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Starting Moves: Odor Sleuth, Psybeam, Psywave, Splash, Teeter Dance, Psych Up, Confuse Ray, Magic Coat, Belch

Level 7: Zen Headbutt, Power Gem

Level 10: Rest, Snore

Level 13: Psyshock, Payback, Psychic, Bounce

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 78, 85, 86, 87, 88, 90, 92, 100


Spinda #327

Type: Normal
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Own Tempo: This Pokémon is immune to becoming confused.

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Hidden Ability

Contrary: Moves that directly increase or decrease this Pokémon's stats have the opposite effect. This ability has no effect on moves that would "swap" or "average" stats with a target like Heart Swap, Guard Split, etc.


Starting Moves: Tackle

Level 2: Copycat, Feint Attack

Level 4: Psybeam, Hypnosis

Level 7: Dizzy Punch, Sucker Punch, Teeter Dance

Level 10: Uproar, Psych Up

Level 13: Double-Edge, Flail, Thrash

TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 27, 29, 30, 31, 32, 39, 42, 44, 45, 46, 48, 56, 77, 80, 85, 87, 88, 90, 92, 93, 100

Egg Moves: Assist, Baton Pass, Disable, Encore, Fake Out, Fake Tears, Guard Split, Icy Wind, Psycho Cut, Psycho Shift, Rapid Spin, Rock Slide, Role Play, Smelling Salts, Trick, Water Pulse, Wish


Trapinch #328

Type: Ground
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Bug, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 30ft

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Arena Trap: Grounded creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Trapinch can evolve into Vibrava at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Bide, Bite, Feint Attack, Sand Attack

Level 2: Mud-Slap, Bulldoze, Sand Tomb

Level 4: Rock Slide, Dig

Level 7: Crunch, Earth Power, Feint, Earthquake

Level 10: Sandstorm, Superpower

Level 13: Hyper Beam, Fissure

TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90, 100

Egg Moves: Bug Bite, Earth Power, Endure, Flail, Focus Energy, Fury Cutter, Gust, Mud Shot, Quick Attack, Signal Beam


Vibrava #329

Type: Ground/Dragon
Classification: Medium | SR 7
Minimum Level Found: 6
Egg Group: Bug, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 72 | Hit Dice: d8
  • Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity , Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Vibrava can evolve into Flygon at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Bide, Dragon Breath, Feint Attack, Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, Supersonic, Screech

Level 7: Earth Power, Bug Buzz, Earthquake

Level 10: Sandstorm, Uproar

Level 13: Hyper Beam, Boomburst

TM: 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 37, 39, 42, 44, 45, 48, 51, 76, 78, 80, 87, 88, 89, 90, 100


Flygon #330

Type: Ground/Dragon
Classification: Large | SR 14
Minimum Level Found: 10
Egg Group: Bug, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 126 | Hit Dice: d12
  • Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity , Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Bide, Dragon Breath, Dragon Claw, Dragon Dance, Feint Attack, Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, Supersonic, Screech, Earth Power, Dragon Tail

Level 10: Earthquake, Sandstorm, Uproar

Level 13: Hyper Beam, Dragon Rush

TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100


Cacnea #331

Type: Grass
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Grass, Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Darkvision 30ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Evolution: A male Cacnea can evolve into Cacturne at level 6 and above. A female Cacnea can evolve into a Maractus at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Leer, Poison Sting, Absorb, Spiky Shield

Level 2: Growth, Leech Seed, Sand Attack

Level 4: Needle Arm, Feint Attack

Level 7: Ingrain, Payback, Spikes

Level 10: Sucker Punch, Pin Missile

Level 13: Energy Ball, Cotton Spore, Sandstorm, Destiny Bond

TM: 06, 09, 10, 11, 17, 21, 22, 27, 31, 32, 37, 42, 44, 45, 48, 53, 56, 66, 75, 84, 86, 87, 88, 90, 96, 97, 100

Egg Moves: Acid, Belch, Block, Counter, Dynamic Punch, Fell Stinger, Grass Whistle, Low Kick, Magical Leaf, Nasty Plot, Rototiller, Seed Bomb, Smelling Salts, Switcheroo, Teeter Dance, Worry Seed


Cacturne #332

Type: Grass/Dark
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Grass, Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 72 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Poison
  • Resistances: Dark, Electric, Ghost, Grass, Ground, Water
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Starting Moves: Absorb, Growth, Leer, Poison Sting, Revenge, Leech Seed, Sand Attack, Needle Arm, Feint Attack, Ingrain

Level 7: Payback, Spikes

Level 10: Sucker Punch, Pin Missile

Level 13: Energy Ball, Cotton Spore, Sandstorm, Destiny Bond

TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37, 42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86, 87, 88, 90, 96, 97, 100


Swablu #333

Type: Normal/Flying
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Flying, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Persuasion
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Hidden Ability

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.


Evolution: Swablu can evolve into Altaria at level 9 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Growl, Peck, Astonish

Level 2: Sing, Fury Attack, Safeguard, Disarming Voice

Level 4: Mist, Round, Natural Gift, Take Down

Level 7: Refresh, Mirror Move

Level 10: Cotton Guard, Dragon Pulse

Level 13: Perish Song, Moonblast

TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88, 90, 99, 100

Egg Moves: Agility, Dragon Rush, Feather Dance, Haze, Hyper Voice, Power Swap, Pursuit, Rage, Roost, Steel Wing


Altaria #334

Type: Dragon/Flying
Classification: Small | SR 12
Minimum Level Found: 9
Egg Group: Flying, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 5ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Arcana, Persuasion
  • Saving Throws: Dexterity
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Hidden Ability

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.


Starting Moves: Astonish, Dragon Breath, Growl, Peck, Pluck, Sing, Fury Attack, Safeguard, Disarming Voice, Mist, Round, Natural Gift

Level 7: Take Down, Refresh

Level 10: Dragon Dance, Cotton Guard, Dragon Pulse

Level 13: Perish Song, Moonblast, Sky Attack

TM: 02, 05, 06, 10, 11, 13, 15, 17, 18, 19, 20, 21, 22, 26, 27, 32, 35, 38, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77, 78, 85, 87, 88, 90, 99, 100


Zangoose #335

Type: Normal
Classification: Small | SR 6
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 38 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Immunity: This Pokémon is immune to becoming poisoned.

Hidden Ability

Toxic Boost: When this Pokémon is hit by a Poison-type attack, its next attack is rolled at advantage.


Starting Moves: Leer, Scratch, Quick Attack, Fury Cutter, Pursuit

Level 4: Hone Claws, Slash, Revenge

Level 7: Crush Claw, False Swipe

Level 10: Embargo, Detect, X-Scissor

Level 13: Taunt, Swords Dance, Close Combat

TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56, 63, 65, 66, 75, 80, 81, 84, 87, 88, 90, 100

Egg Moves: Counter, Curse, Final Gambit, Disable, Double Hit, Double Kick, Feint, Flail, Fury Swipes, Iron Tail, Metal Claw, Night Slash, Quick Guard, Razor Wind, Roar


Seviper #336

Type: Poison
Classification: Small | SR 5
Minimum Level Found: 5
Egg Group: Field, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 38 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Starting Moves: Swagger, Wrap, Bite, Lick, Poison Tail, Feint

Level 4: Screech, Venoshock, Glare, Poison Fang

Level 7: Night Slash, Gastro Acid, Poison Jab, Veno Drench

Level 10: Haze, Swords Dance, Crunch, Belch

Level 13: Coil, Wring Out

TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34, 35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82, 83, 84, 87, 88, 90, 97, 100

Egg Moves: Assurance, Body Slam, Final Gambit, Iron Tail, Night Slash, Punishment, Scary Face, Spit Up, Stockpile, Swallow, Switcheroo, Wring Out


Lunatone #337

Type: Rock/Psychic
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d10
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom , Constitution
  • Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Water, Steel
  • Resistances: Fire, Flying, Normal, Poison, Psychic
  • Senses: Truesight 10ft, Darkvision 60ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Harden, Moonblast, Power Gem, Psyshock, Rock Throw, Tackle, Hypnosis, Rock Polish, Psywave

Level 4: Embargo, Rock Slide

Level 7: Cosmic Power, Psychic

Level 10: Heal Block, Stone Edge, Future Sight

Level 13: Explosion, Magic Room

TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 100


Solrock #338

Type: Rock/Psychic
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d10
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom , Constitution
  • Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Water, Steel
  • Resistances: Fire, Flying, Normal, Poison, Psychic
  • Senses: Truesight 10ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Flare Blitz, Harden, Rock Throw, Tackle, Fire Spin, Rock Polish, Psywave

Level 4: Embargo, Rock Slide

Level 7: Cosmic Power, Psychic

Level 10: Heal Block, Stone Edge, Solar Beam

Level 13: Explosion, Wonder Room

TM: 03, 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 23, 26, 27, 29, 30, 32, 33, 35, 37, 38, 39, 42, 44, 48, 50, 57, 61, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 100


Barboach #339

Type: Water/Ground
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Evolution: Barboach can evolve into Whiscash at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Mud-Slap

Level 2: Mud Sport, Water Sport, Water Gun, Mud Bomb

Level 4: Amnesia, Water Pulse, Magnitude

Level 7: Rest, Snore, Aqua Tail, Earthquake

Level 10: Muddy Water, Future Sight

Level 13: Fissure

TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 78, 87, 88, 90, 94, 98, 100

Egg Moves: Dragon Dance, Earth Power, Flail, Hydro Pump, Mud Shot, Muddy Water, Spark, Take Down, Thrash, Whirlpool


Whiscash #340

Type: Water/Ground
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 60 | Hit Dice: d10
  • Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Mud-Slap, Mud Sport, Thrash, Tickle, Water Gun, Water Sport, Zen Headbutt, Mud Bomb, Belch

Level 4: Amnesia, Water Pulse, Magnitude

Level 7: Rest, Snore, Aqua Tail

Level 10: Earthquake, Muddy Water

Level 13: Future Sight, Fissure

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 87, 88, 90, 94, 98, 100


Corphish #341

Type: Water
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.


Evolution: Corphish can evolve into Crawdaunt at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Bubble

Level 2: Harden, Vice Grip, Leer

Level 4: Bubble Beam, Protect, Double Hit

Level 7: Knock Off, Night Slash, Razor Shell

Level 10: Taunt, Swords Dance, Crunch

Level 13: Crabhammer, Guillotine

TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 31, 32, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80, 81, 87, 88, 90, 94, 98, 100

Egg Moves: Ancient Power, Aqua Jet, Body Slam, Chip Away, Double-Edge, Dragon Dance, Endeavor, Knock Off, Metal Claw, Mud Sport, Superpower, Switcheroo, Trump Card


Crawdaunt #342

Type: Water/Dark
Classification: Small | SR 5
Minimum Level Found: 6
Egg Group: Water 1, Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 20ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
  • Resistances: Dark, Fire, Ghost, Ice, Steel, Water
  • Immunities: Psychic

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.


Starting Moves: Bubble, Harden, Leer, Swift, Vice Grip

Level 4: Bubble Beam, Protect, Double Hit

Level 7: Knock Off, Night Slash, Razor Shell

Level 10: Taunt, Swords Dance

Level 13: Crunch, Crabhammer, Guillotine

TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100


Baltoy #343

Type: Ground/Psychic
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
  • Resistances: Fighting, Poison, Psychic, Rock
  • Immunities: Electric
  • Senses: Darkvision 20ft

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Baltoy can evolve into Claydol at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Confusion, Harden, Rapid Spin

Level 2: Mud-Slap, Heal Block, Rock Tomb

Level 4: Psybeam, Ancient Power, Cosmic Power

Level 7: Power Trick, Self-Destruct, Extrasensory

Level 10: Guard Split, Power Split, Earth Power, Sandstorm

Level 13: Imprison, Explosion

TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99, 100


Claydol #344

Type: Ground/Psychic
Classification: Medium | SR 11
Minimum Level Found: 7
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 18
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
  • Resistances: Fighting, Poison, Psychic, Rock
  • Immunities: Electric
  • Senses: Darkvision 50ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Harden, Hyper Beam, Rapid Spin, Teleport, Mud-Slap, Heal Block, Rock Tomb, Psybeam, Ancient Power, Cosmic Power

Level 7: Power Trick, Self-Destruct, Extrasensory

Level 10: Guard Split, Power Split, Earth Power

Level 13: Sandstorm, Imprison, Explosion

TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, 22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99, 100


Lileep #345

Type: Rock/Grass
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fighting, Ice, Steel
  • Resistances: Electric, Normal
  • Senses: Tremorsense 30ft

Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Hidden Ability

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Evolution: Lileep can evolve into Cradily at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Astonish, Constrict

Level 2: Acid, Ingrain, Confuse Ray

Level 4: Ancient Power, Brine

Level 7: Giga Drain, Gastro Acid

Level 10: Amnesia, Energy Ball

Level 13: Spit Up, Stockpile, Swallow, Wring Out

TM: 06, 10, 11, 17, 21, 22, 23, 27, 32, 36, 37, 39, 42, 44, 45, 48, 53, 69, 75, 80, 83, 86, 87, 88, 90, 100

Egg Moves: Barrier, Curse, Endure, Mega Drain, Mirror Coat, Recover, Rock Slide, Stealth Rock, Tickle, Wring Out


Cradily #346

Type: Rock/Grass
Classification: Medium | SR 11
Minimum Level Found: 8
Egg Group: Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fighting, Ice, Steel
  • Resistances: Electric, Normal
  • Senses: Tremorsense 60ft

Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Hidden Ability

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Starting Moves: Acid, Astonish, Constrict, Ingrain, Confuse Ray, Ancient Power, Brine

Level 7: Giga Drain, Gastro Acid

Level 10: Amnesia

Level 13: Energy Ball, Spit Up, Stockpile, Swallow, Wring Out

TM: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, 80, 83, 86, 87, 88, 90, 100


Anorith #347

Type: Rock/Bug
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Rock, Steel, Water
  • Resistances: Normal, Poison
  • Senses: Tremorsense 30ft

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Evolution: Anorith can evolve into Armaldo at level 8 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Harden, Scratch, Mud Sport

Level 2: Water Gun, Fury Cutter, Smack Down

Level 4: Metal Claw, Ancient Power

Level 7: Bug Bite, Brine

Level 10: Slash, Crush Claw

Level 13: X-Scissor, Protect, Rock Blast

TM: 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 54, 69, 75, 80, 81, 87, 88, 90, 100

Egg Moves: Aqua Jet, Cross Poison, Curse, Knock Off, Rapid Spin, Rock Slide, Sand Attack, Screech, Swords Dance, Water Pulse


Armaldo #348

Type: Rock/Bug
Classification: Medium | SR 10
Minimum Level Found: 8
Egg Group: Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 80 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, History
  • Saving Throws: Constitution
  • Vulnerabilities: Rock, Steel, Water
  • Resistances: Normal, Poison
  • Senses: Tremorsense 60ft

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Starting Moves: Harden, Mud Sport, Scratch, Water Gun, Fury Cutter, Smack Down, Metal Claw, Ancient Power

Level 7: Bug Bite, Brine

Level 10: Slash, Crush Claw

Level 13: X-Scissor, Protect, Rock Blast

TM: 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 54, 59, 68, 69, 71, 75, 78, 80, 81, 87, 88, 90, 91, 100


Feebas #349

Type: Water
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, History
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Hidden Ability

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.


Evolution: Feebas can evolve into Milotic at level 9 and above while holding a Prism Scale. When it evolves, its health increases by double its level, and it gains 18 points to add to its ability scores (max 20).


Starting Moves: Splash

Level 2: Tackle

Level 4: Flail

TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

Egg Moves: Brine, Captivate, Confuse Ray, Dragon Pulse, Dragon Breath, Haze, Hypnosis, Iron Tail, Light Screen, Mirror Coat, Mist, Mud Sport, Tickle


Milotic #350

Type: Water
Classification: Large | SR 10
Minimum Level Found: 9
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 25ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Persuasion
  • Saving Throws: Wisdom , Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Truesight 10ft

Marvel Scale: This Pokémon's AC increase by 2 when suffering from a negative status condition.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.


Starting Moves: Refresh, Water Gun, Water Pulse, Water Sport, Wrap, Disarming Voice, Twister, Aqua Ring, Captivate

Level 7: Dragon Tail, Recover, Aqua Tail

Level 10: Attract, Safeguard, Coil

Level 13: Hydro Pump, Rain Dance

TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88, 90, 94, 98, 100


Castform #351

Type: Normal
Classification: Tiny | SR 5
Minimum Level Found: 1
Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Forecast: This Pokémon changes form with the weather. In rain it becomes Water-type, in harsh sunlight it becomes Fire-type, in cold and snowy conditions it becomes Ice-type. In all other conditions it is Normal-type. Its STAB, resistance, immunities, and vulnerabilities change to match the form it takes.


Starting Moves: Tackle

Level 2: Ember, Powder Snow, Water Gun

Level 4: Headbutt, Hail, Rain Dance, Sunny Day

Level 7: Weather Ball

Level 10: Blizzard, Fire Blast, Hydro Pump

Level 13: Hurricane

TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, 55, 73, 77, 87, 88, 90, 100

Egg Moves: Amnesia, Clear Smog, Cosmic Power, Disable, Future Sight, Guard Swap, Hex, Lucky Chant, Ominous Wind, Psych Up, Reflect Type


Castform (Sunny) #351

Type: Fire
Classification: Tiny | SR 5
Minimum Level Found: 1
Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Forecast: This Pokémon changes form with the weather. In rain it becomes Water-type, in harsh sunlight it becomes Fire-type, in cold and snowy conditions it becomes Ice-type. In all other conditions it is Normal-type. Its STAB, resistance, immunities, and vulnerabilities change to match the form it takes.


Starting Moves: Tackle

Level 2: Ember, Powder Snow, Water Gun

Level 4: Headbutt, Hail, Rain Dance, Sunny Day

Level 7: Weather Ball

Level 10: Blizzard, Fire Blast, Hydro Pump

Level 13: Hurricane

TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, 55, 73, 77, 87, 88, 90, 100

Egg Moves: Amnesia, Clear Smog, Cosmic Power, Disable, Future Sight, Guard Swap, Hex, Lucky Chant, Ominous Wind, Psych Up, Reflect Type


Castform (Rainy) #351

Type: Water
Classification: Tiny | SR 5
Minimum Level Found: 1
Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Forecast: This Pokémon changes form with the weather. In rain it becomes Water-type, in harsh sunlight it becomes Fire-type, in cold and snowy conditions it becomes Ice-type. In all other conditions it is Normal-type. Its STAB, resistance, immunities, and vulnerabilities change to match the form it takes.


Starting Moves: Tackle

Level 2: Ember, Powder Snow, Water Gun

Level 4: Headbutt, Hail, Rain Dance, Sunny Day

Level 7: Weather Ball

Level 10: Blizzard, Fire Blast, Hydro Pump

Level 13: Hurricane

TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, 55, 73, 77, 87, 88, 90, 100

Egg Moves: Amnesia, Clear Smog, Cosmic Power, Disable, Future Sight, Guard Swap, Hex, Lucky Chant, Ominous Wind, Psych Up, Reflect Type


Castform (Snowy) #351

Type: Ice
Classification: Tiny | SR 5
Minimum Level Found: 1
Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Forecast: This Pokémon changes form with the weather. In rain it becomes Water-type, in harsh sunlight it becomes Fire-type, in cold and snowy conditions it becomes Ice-type. In all other conditions it is Normal-type. Its STAB, resistance, immunities, and vulnerabilities change to match the form it takes.


Starting Moves: Tackle

Level 2: Ember, Powder Snow, Water Gun

Level 4: Headbutt, Hail, Rain Dance, Sunny Day

Level 7: Weather Ball

Level 10: Blizzard, Fire Blast, Hydro Pump

Level 13: Hurricane

TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, 55, 73, 77, 87, 88, 90, 100

Egg Moves: Amnesia, Clear Smog, Cosmic Power, Disable, Future Sight, Guard Swap, Hex, Lucky Chant, Ominous Wind, Psych Up, Reflect Type


Kecleon #352

Type: Normal
Classification: Small | SR 6
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Color Change: When hit by a damaging attack, this Pokémon's type changes to the type that hit it. It takes on the new type's resistances, vulnerabilities, and immunities.

Hidden Ability

Protean: This Pokémon's type changes to the type of move it uses, just before the move is used. It takes on the new type's resistances, vulnerabilities, and immunities.


Starting Moves: Astonish, Lick, Scratch, Tail Whip, Thief, Bind, Shadow Sneak, Feint, Fury Swipes

Level 4: Feint Attack, Psybeam, Ancient Power

Level 7: Slash, Camouflage

Level 10: Shadow Claw, Screech

Level 13: Substitute, Sucker Punch, Synchronoise

TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48, 56, 57, 65, 73, 77, 80, 86, 87, 88, 90, 92, 100

Egg Moves: Camouflage, Disable, Dizzy Punch, Fake Out, Foul Play, Magic Coat, Nasty Plot, Recover, Skill Swap, Snatch, Trick


Shuppet #353

Type: Ghost
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Insomnia: This Pokémon is immune to sleep.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.


Evolution: Shuppet can evolve into Banette at level 8 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Knock Off, Screech

Level 2: Night Shade, Spite, Shadow Sneak

Level 4: Will-O-Wisp, Feint Attack, Hex

Level 7: Curse, Shadow Ball

Level 10: Embargo, Sucker Punch

Level 13: Snatch, Grudge, Trick, Phantom Force

TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100

Egg Moves: Astonish, Confuse Ray, Destiny Bond, Disable, Foresight, Gunk Shot, Imprison, Ominous Wind, Payback, Phantom Force, Pursuit, Shadow Sneak


Banette #354

Type: Ghost
Classification: Small | SR 9
Minimum Level Found: 8
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 72 | Hit Dice: d8
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.


Starting Moves: Knock Off, Night Shade, Screech, Spite, Shadow Sneak, Will-O-Wisp, Feint Attack, Hex

Level 7: Curse, Shadow Ball

Level 10: Embargo, Sucker Punch

Level 13: Snatch, Grudge, Trick, Phantom Force

TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99, 100


Duskull #355

Type: Ghost
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Levitate: This Pokémon is immune to Ground-type moves.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Evolution: Duskull can evolve into Dusclops at level 7 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Leer, Night Shade

Level 2: Disable, Astonish

Level 4: Foresight, Shadow Sneak, Pursuit

Level 7: Will-O-Wisp, Confuse Ray

Level 10: Curse, Hex, Shadow Ball

Level 13: Mean Look, Payback, Future Sight

TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, 77, 83, 85, 87, 88, 90, 92, 97, 100

Egg Moves: Destiny Bond, Feint Attack, Grudge, Haze, Imprison, Memento, Ominous Wind, Pain Split


Dusclops #356

Type: Ghost
Classification: Medium | SR 12
Minimum Level Found: 7
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 18
  • Hit Points: 80 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Evolution: Dusclops can evolve into Dusknoir at level 10 and above while holding a Reaper Cloth. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Astonish, Bind, Disable, Fire Punch, Gravity, Ice Punch, Leer, Night Shade, Shadow Punch, Thunder Punch, Foresight, Shadow Sneak, Pursuit

Level 7: Will-O-Wisp, Confuse Ray

Level 10: Curse, Hex

Level 13: Shadow Ball, Mean Look, Payback, Future Sight

TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, 27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90, 92, 97, 100


Tropius #357

Type: Grass/Flying
Classification: Large | SR 11
Minimum Level Found: 8
Egg Group: Monster, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 82 | Hit Dice: d10
  • Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  • Resistances: Fighting, Grass, Water
  • Immunities: Ground

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Starting Moves: Growth, Gust, Leer, Razor Leaf, Sweet Scent, Stomp, Magical Leaf, Whirlwind

Level 7: Leaf Tornado, Natural Gift

Level 10: Air Slash, Body Slam

Level 13: Bestow, Synthesis, Solar Beam, Leaf Storm

TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27, 32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78, 86, 87, 88, 90, 96, 100

Egg Moves: Bullet Seed, Curse, Dragon Dance, Headbutt, Leaf Blade, Leaf Storm, Leech Seed, Natural Gift, Nature Power, Razor Wind, Slam, Synthesis


Chimecho #358

Type: Psychic
Classification: Tiny | SR 11
Minimum Level Found: 3
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 83 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Performance
  • Saving Throws: Dexterity , Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 15ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Astonish, Confusion, Growl, Wrap, Yawn, Psywave, Take Down, Extrasensory

Level 7: Heal Bell, Uproar

Level 10: Safeguard

Level 13: Double-Edge, Heal Pulse, Synchronoise, Healing Wish

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Absol #359

Type: Dark
Classification: Small | SR 12
Minimum Level Found: 10
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 75 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Insight, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Truesight 15ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Justified: When this Pokémon is hit by a Dark-type move, it gets advantage on its next attack.


Starting Moves: Feint, Leer, Quick Attack, Scratch, Pursuit, Taunt, Bite, Double Team, Slash, Swords Dance, Night Slash

Level 10: Detect, Psycho Cut, Me First

Level 13: Sucker Punch, Razor Wind, Future Sight, Perish Song

TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 35, 37, 38, 39, 40, 41, 42, 44, 45, 46, 48, 49, 54, 57, 59, 61, 65, 66, 68, 71, 73, 75, 77, 80, 81, 85, 87, 88, 90, 95, 97, 100

Egg Moves: Assurance, Baton Pass, Curse, Double-Edge, Feint Attack, Hex, Magic Coat, Me First, Mean Look, Megahorn, Play Rough, Punishment, Substitute, Sucker Punch, Zen Headbutt


Wynaut #360

Type: Psychic
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Shadow Tag: Creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Evolution: Wynaut can evolve into Wobbuffet at level 4 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Charm, Encore, Splash

Level 4: Counter, Destiny Bond, Mirror Coat, Safeguard

TM: 20


Snorunt #361

Type: Ice
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Fairy, Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Inner Focus: This Pokémon is immune to flinching.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Evolution: A male Snorunt can evolve into Glalie at level 8 and above. A female Snorunt can evolve into a Froslass at level 8 and above with the help of a Dawn Stone. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Leer, Powder Snow

Level 2: Double Team, Ice Shard

Level 4: Icy Wind, Bite

Level 7: Ice Fang, Headbutt, Protect

Level 10: Frost Breath, Crunch

Level 13: Blizzard, Hail

TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 30, 32, 42, 44, 45, 48, 79, 87, 88, 90, 100

Egg Moves: Avalanche, Bide, Block, Disable, Fake Tears, Hex, Rollout, Spikes, Switcheroo, Weather Ball


Glalie #362

Type: Ice
Classification: Medium | SR 11
Minimum Level Found: 8
Egg Group: Fairy, Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 97 | Hit Dice: d10
  • Speed: 30ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Inner Focus: This Pokémon is immune to flinching.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Starting Moves: Double Team, Ice Shard, Leer, Powder Snow, Icy Wind, Bite, Ice Fang, Headbutt, Protect, Freeze-Dry

Level 10: Frost Breath, Crunch

Level 13: Blizzard, Hail, Sheer Cold

TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74, 78, 79, 87, 88, 90, 97, 100


Spheal #363

Type: Ice/Water
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.


Evolution: Spheal can evolve into Sealeo at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Growl, Powder Snow, Water Gun

Level 2: Rollout, Encore

Level 4: Ice Ball, Brine, Aurora Beam

Level 7: Body Slam, Rest, Snore

Level 10: Hail, Blizzard

Level 13: Sheer Cold

TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Ring, Belly Drum, Curse, Fissure, Rock Slide, Rollout, Signal Beam, Sleep Talk, Spit Up, Stockpile, Swallow, Water Pulse, Water Sport, Yawn


Sealeo #364

Type: Ice/Water
Classification: Medium | SR 9
Minimum Level Found: 6
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 89 | Hit Dice: d12
  • Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.


Evolution: Sealeo can evolve into Walrein at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Growl, Powder Snow, Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine, Aurora Beam

Level 7: Body Slam, Rest, Snore

Level 10: Hail

Level 13: Blizzard, Sheer Cold

TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98, 100


Walrein #365

Type: Ice/Water
Classification: Medium | SR 14
Minimum Level Found: 9
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 165 | Hit Dice: d12
  • Speed: 15ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Hidden Ability

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.


Starting Moves: Crunch, Defense Curl, Growl, Ice Fang, Powder Snow, Swagger, Water Gun, Encore, Rollout, Ice Ball, Aurora Beam, Brine, Body Slam, Rest, Snore

Level 10: Hail

Level 13: Blizzard, Sheer Cold

TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88, 90, 94, 98, 100


Clamperl #366

Type: Water
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 5ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Clamperl can evolve into Huntail at level 6 and above while holding a Deep Sea Tooth, or Gorebyss at level 6 and above while holding a Deep Sea Scale. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Clamp, Iron Defense, Water Gun, Whirlpool

Level 13: Shell Smash

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Ring, Barrier, Body Slam, Brine, Confuse Ray, Endure, Mud Sport, Muddy Water, Refresh, Supersonic, Water Pulse


Huntail #367

Type: Water
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Deception
  • Saving Throws: Strength , Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 50ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Starting Moves: Bite, Whirlpool, Screech, Scary Face, Feint Attack

Level 4: Water Pulse, Ice Fang, Brine

Level 7: Sucker Punch, Dive, Baton Pass

Level 10: Crunch, Aqua Tail

Level 13: Coil, Hydro Pump

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 39, 42, 44, 45, 48, 55, 68, 83, 87, 88, 90, 94, 98, 100


Gorebyss #368

Type: Water
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Persuasion
  • Saving Throws: Wisdom , Charisma
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Truesight 10ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Confusion, Whirlpool, Water Sport, Agility, Draining Kiss

Level 4: Water Pulse, Amnesia, Aqua Ring

Level 7: Captivate, Dive, Baton Pass

Level 10: Psychic, Aqua Tail

Level 13: Coil, Hydro Pump

TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 29, 30, 32, 42, 44, 45, 48, 55, 68, 77, 83, 87, 88, 90, 94, 98, 100


Relicanth #369

Type: Water/Rock
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Water 1, Water 2
Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 42 | Hit Dice: d10
  • Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0)

  • Proficient Skills: Survival, History
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison
  • Senses: Blindsight 80ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.


Starting Moves: Flail, Harden, Mud Sport, Tackle, Water Gun

Level 4: Rock Tomb, Ancient Power

Level 7: Dive, Take Down

Level 10: Yawn, Rest

Level 13: Hydro Pump, Double-Edge, Head Smash

TM: 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23, 26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 69, 71, 77, 78, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Amnesia, Aqua Tail, Brine, Magnitude, Mud Shot, Mud-Slap, Muddy Water, Rock Slide, Skull Bash, Sleep Talk, Snore, Water Sport, Zen Headbutt


Luvdisc #370

Type: Water
Classification: Tiny | SR 5
Minimum Level Found: 5
Egg Group: Water 2
Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 38 | Hit Dice: d8
  • Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Acrobatics, Persuasion
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Evolution: Luvdisc can evolve into Alomomola at level 7 and above. When it evolves, its health increases by double its level, its Constitution score becomes 22 (before nature bonus), and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Charm, Tackle, Water Gun, Agility, Draining Kiss, Lucky Chant

Level 4: Water Pulse, Attract, Heart Stamp

Level 7: Flail, Sweet Kiss, Aqua Jet

Level 10: Take Down, Captivate, Aqua Ring, Wish

Level 13: Soak, Hydro Pump, Safeguard

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Jet, Aqua Ring, Brine, Captivate, Entrainment, Heal Pulse, Mud Sport, Splash, Supersonic, Water Sport


Bagon #371

Type: Dragon
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Bagon can evolve into Shelgon at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Rage, Ember

Level 2: Leer, Bite, Dragon Breath

Level 4: Headbutt, Focus Energy

Level 7: Crunch, Dragon Claw

Level 10: Zen Headbutt, Scary Face

Level 13: Flamethrower, Double-Edge

TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100

Egg Moves: Defense Curl, Dragon Dance, Dragon Pulse, Dragon Rage, Dragon Rush, Endure, Fire Fang, Hydro Pump, Shadow Claw, Thrash, Twister


Shelgon #372

Type: Dragon
Classification: Small | SR 7
Minimum Level Found: 6
Egg Group: Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Evolution: Shelgon can evolve into Salamence at level 11 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Bite, Ember, Leer, Protect, Rage, Dragon Breath

Level 4: Headbutt, Focus Energy

Level 7: Crunch, Dragon Claw

Level 10: Zen Headbutt, Scary Face

Level 13: Flamethrower, Double-Edge

TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100


Salamence #373

Type: Dragon/Flying
Classification: Large | SR 14
Minimum Level Found: 11
Egg Group: Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 121 | Hit Dice: d12
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics, Intimidation
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Bite, Dragon Tail, Ember, Fire Fang, Fly, Leer, Protect, Rage, Thunder Fang, Dragon Breath, Headbutt, Focus Energy, Crunch, Dragon Claw

Level 10: Zen Headbutt

Level 13: Scary Face, Flamethrower, Double-Edge

TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65, 68, 71, 76, 78, 80, 82, 87, 88, 90, 100


Beldum #374

Type: Steel/Psychic
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 20ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Light Metal: This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.


Evolution: Beldum can evolve into Metang at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Take Down

None


Metang #375

Type: Steel/Psychic
Classification: Small | SR 9
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, Athletics
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 30ft, Truesight 5ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Light Metal: This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.


Evolution: Metang can evolve into Metagross at level 10 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Confusion, Magnet Rise, Metal Claw, Take Down

Level 7: Pursuit, Bullet Punch, Miracle Eye, Zen Headbutt

Level 10: Scary Face, Psychic, Agility

Level 13: Meteor Mash, Iron Defense, Hyper Beam

TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29, 30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100


Metagross #376

Type: Steel/Psychic
Classification: Large | SR 14
Minimum Level Found: 10
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 18
  • Hit Points: 150 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, Athletics
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 40ft, Truesight 10ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Light Metal: This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.


Starting Moves: Confusion, Hammer Arm, Magnet Rise, Metal Claw, Take Down, Pursuit, Bullet Punch, Miracle Eye, Zen Headbutt

Level 10: Scary Face, Psychic, Agility

Level 13: Meteor Mash, Iron Defense, Hyper Beam

TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29, 30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68, 69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100


Regirock #377

Type: Rock
Classification: Medium | SR 14
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.


Starting Moves: Bulldoze, Charge Beam, Explosion, Rock Throw, Stomp, Curse, Ancient Power, Iron Defense, Stone Edge, Lock-On

Level 13: Hammer Arm, Zap Cannon, Superpower, Hyper Beam

TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, 31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, 71, 73, 77, 78, 80, 87, 88, 90, 100


Regice #378

Type: Ice
Classification: Medium | SR 14
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 366 | Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice
  • Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Starting Moves: Bulldoze, Charge Beam, Explosion, Icy Wind, Stomp, Curse, Ancient Power, Amnesia, Ice Beam, Lock-On

Level 13: Hammer Arm, Zap Cannon, Superpower, Hyper Beam

TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100


Registeel #379

Type: Steel
Classification: Medium | SR 14
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, Athletics, Survival
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Hidden Ability

Light Metal: This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.


Starting Moves: Bulldoze, Charge Beam, Explosion, Metal Claw, Stomp, Curse, Ancient Power, Amnesia, Iron Defense, Lock-On

Level 13: Flash Cannon, Iron Head, Hammer Arm, Zap Cannon, Superpower, Hyper Beam

TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65, 68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100


Latias #380

Type: Dragon/Psychic
Classification: Medium | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)

  • Proficient Skills: Acrobatics, Stealth
  • Saving Throws: Dexterity , Wisdom
  • Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
  • Resistances: Electric, Fighting, Fire, Grass, Psychic, Water
  • Senses: Darkvision 60ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Helping Hand, Psywave, Safeguard, Wish, Water Sport, Charm, Stored Power, Refresh, Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift, Recover, Reflect Type, Zen Headbutt

Level 13: Guard Split, Psychic, Dragon Pulse, Healing Wish

TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37, 40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77, 78, 85, 86, 87, 88, 90, 94, 98, 100


Latios #381

Type: Dragon/Psychic
Classification: Medium | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 366 | Hit Dice: d20
  • Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2)

  • Proficient Skills: Acrobatics, Athletics
  • Saving Throws: Dexterity , Wisdom
  • Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
  • Resistances: Electric, Fighting, Fire, Grass, Psychic, Water
  • Senses: Darkvision 60ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Helping Hand, Memento, Psywave, Safeguard, Protect, Dragon Dance, Stored Power, Refresh, Heal Pulse, Dragon Breath, Luster Purge, Psycho Shift, Recover, Telekinesis, Zen Headbutt

Level 13: Power Split, Psychic, Dragon Pulse

TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37, 40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77, 78, 85, 86, 87, 88, 90, 94, 98, 100


Kyogre #382

Type: Water
Classification: Huge | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 19
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 50ft. swimming, 50ft. flying

STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)

  • Proficient Skills: Athletics, Survival, History
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 60ft

Drizzle: When this Pokémon enters an outside battle, the weather immediately changes to light rain for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Starting Moves: Ancient Power, Water Pulse, Scary Face, Aqua Tail, Body Slam, Aqua Ring, Ice Beam, Calm Mind, Muddy Water, Sheer Cold

Level 13: Hydro Pump, Double-Edge, Water Spout, Origin Pulse

TM: 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73, 77, 78, 80, 87, 88, 90, 94, 98, 100


Groudon #383

Type: Ground
Classification: Huge | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1)

  • Proficient Skills: Athletics, Survival, History
  • Saving Throws: Strength , Constitution
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Darkvision 60ft

Drought: When this Pokémon enters an outside battle, the weather immediately changes to bright sunlight for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Starting Moves: Ancient Power, Mud Shot, Scary Face, Earth Power, Lava Plume, Rest, Earthquake, Bulk Up, Solar Beam, Fissure

Level 13: Fire Blast, Hammer Arm, Eruption, Precipice Blades

TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78, 80, 82, 87, 88, 90, 100


Rayquaza #384

Type: Dragon/Flying
Classification: Huge | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 380 | Hit Dice: d20
  • Speed: 40ft. walking, 40ft. climbing, 50ft. flying

STR DEX CON INT WIS CHA
22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)

  • Proficient Skills: Athletics, Survival, History
  • Saving Throws: Dexterity , Constitution
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground
  • Senses: Darkvision 60ft

Air Lock: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.


Starting Moves: Twister, Scary Face, Ancient Power, Crunch, Air Slash, Rest, Extreme Speed, Dragon Dance, Fly

Level 13: Dragon Pulse, Hyper Voice, Outrage, Hyper Beam

TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73, 74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100


Jirachi #385

Type: Steel/Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 246 | Hit Dice: d12
  • Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4)

  • Proficient Skills: Insight, Arcana, Persuasion
  • Saving Throws: Wisdom , Dexterity , Charisma
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Truesight 20ft

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.


Starting Moves: Confusion, Wish, Rest, Swift, Helping Hand, Psychic, Refresh, Lucky Chant, Zen Headbutt, Double-Edge

Level 13: Gravity, Healing Wish, Future Sight, Cosmic Power, Last Resort, Doom Desire

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56, 57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99, 100


Deoxys #386

Type: Psychic
Classification: Medium | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 40ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)

  • Proficient Skills: Advanced Tech, Athletics, Acrobatics
  • Saving Throws: Strength , Dexterity , Constitution
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Transformer: This Pokémon has a standard Normal form from which all stats are based, but may change forms as a bonus action to drastically change its abilities. The forms it can take are Attack, Defense, and Speed.

  • In Attack form, it adds an additional +5 to its attack rolls, but all attacks against it has advantage.
  • In Defense form, its AC increases by 3, but its attacks are rolled at disadvantage. If the activated move requires a save, the target(s) have advantage.
  • In Speed form, it gains an additional attack action each turn, but the attack is done at disadvantage. If it is a move that requires a save, the target(s) have advantage.

Starting Moves: Leer, Wrap, Night Shade, Teleport, Knock Off, Pursuit, Psychic, Snatch, Psycho Shift, Zen Headbutt

Level 13: Cosmic Power, Recover, Psycho Boost, Hyper Beam

TM: 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 39, 40, 41, 42, 44, 47, 48, 52, 53, 56, 57, 59, 68, 73, 77, 80, 84, 85, 86, 87, 88, 90, 91, 92, 97, 100


Turtwig #387

Type: Grass
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Evolution: Turtwig can evolve into Grotle at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Tackle

Level 2: Withdraw, Absorb, Razor Leaf

Level 4: Curse, Bite

Level 7: Mega Drain, Leech Seed

Level 10: Synthesis, Crunch, Giga Drain

Level 13: Leaf Storm

TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

Egg Moves: Amnesia, Body Slam, Double-Edge, Earth Power, Grassy Terrain, Growth, Sand Tomb, Seed Bomb, Spit Up, Stockpile, Superpower, Swallow, Thrash, Tickle, Wide Guard, Worry Seed


Grotle #388

Type: Grass
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Evolution: Grotle can evolve into Torterra at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf

Level 4: Curse, Bite

Level 7: Mega Drain, Leech Seed

Level 10: Synthesis, Crunch

Level 13: Giga Drain, Leaf Storm

TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100


Torterra #389

Type: Grass/Ground
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 122 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Nature
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fire, Flying, Ice
  • Resistances: Ground, Rock
  • Immunities: Electric
  • Senses: Tremorsense 100ft

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Starting Moves: Absorb, Earthquake, Razor Leaf, Tackle, Withdraw, Wood Hammer, Curse, Bite, Mega Drain

Level 10: Leech Seed, Synthesis

Level 13: Crunch, Giga Drain, Leaf Storm

TM: 01, 05, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, 80, 86, 87, 88, 90, 96, 100


Chimchar #390

Type: Fire
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.


Evolution: Chimchar can evolve into Monferno at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Leer, Scratch

Level 2: Ember, Taunt

Level 4: Fury Swipes, Flame Wheel

Level 7: Nasty Plot, Torment, Facade

Level 10: Fire Spin, Acrobatics, Slack Off

Level 13: Flamethrower

TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35, 38, 40, 41, 42, 43, 44, 45, 47, 48, 50, 56, 61, 62, 65, 75, 86, 87, 88, 89, 90, 100

Egg Moves: Assist, Blaze Kick, Counter, Double Kick, Encore, Fake Out, Quick Guard, Fire Punch, Focus Energy, Focus Punch, Heat Wave, Helping Hand, Submission, Thunder Punch


Monferno #391

Type: Fire/Fighting
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.


Evolution: Monferno can evolve into Infernape at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Ember, Leer, Mach Punch, Scratch, Taunt

Level 4: Fury Swipes, Flame Wheel

Level 7: Feint, Torment

Level 10: Close Combat, Fire Spin

Level 13: Acrobatics, Slack Off, Flare Blitz

TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56, 61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100


Infernape #392

Type: Fire/Fighting
Classification: Small | SR 12
Minimum Level Found: 9
Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 35ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Flying, Ground, Psychic, Water
  • Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.


Starting Moves: Close Combat, Ember, Leer, Mach Punch, Scratch, Taunt, Fury Swipes, Flame Wheel, Feint, Punishment

Level 10: Fire Spin

Level 13: Acrobatics, Calm Mind, Flare Blitz

TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 86, 87, 88, 89, 90, 100


Piplup #393

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Evolution: Piplup can evolve into Prinplup at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Pound, Growl

Level 2: Bubble, Water Sport

Level 4: Peck, Bubble Beam, Bide

Level 7: Fury Attack, Brine, Whirlpool

Level 10: Mist, Drill Peck

Level 13: Hydro Pump

TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88, 90, 94, 98, 100

Egg Moves: Agility, Aqua Ring, Bide, Double Hit, Flail, Hydro Pump, Mud Sport, Mud-Slap, Snore, Supersonic, Yawn


Prinplup #394

Type: Water
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Water 1, Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Evolution: Prinplup can evolve into Empoleon at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Bubble, Growl, Metal Claw, Tackle, Water Sport

Level 4: Peck, Bubble Beam

Level 7: Bide, Fury Attack

Level 10: Brine, Whirlpool

Level 13: Mist, Drill Peck, Hydro Pump

TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87, 88, 90, 94, 98, 100


Empoleon #395

Type: Water/Steel
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Water 1, Field
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 117 | Hit Dice: d12
  • Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Electric, Fighting, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock, Steel, Water
  • Immunities: Poison

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Starting Moves: Aqua Jet, Bubble, Growl, Metal Claw, Tackle, Swords Dance, Peck, Bubble Beam, Swagger, Fury Attack

Level 10: Brine, Whirlpool

Level 13: Mist, Drill Peck, Hydro Pump

TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 51, 55, 56, 60, 65, 68, 75, 78, 80, 86, 87, 88, 90, 91, 94, 98, 100


Starly #396

Type: Normal/Flying
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Evolution: Starly can evolve into Staravia at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle

Level 2: Quick Attack, Wing Attack, Double Team

Level 4: Endeavor, Whirlwind

Level 7: Aerial Ace, Take Down

Level 10: Agility, Brave Bird

Level 13: Final Gambit

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

Egg Moves: Astonish, Detect, Double-Edge, Feather Dance, Foresight, Fury Attack, Mirror Move, Pursuit, Revenge, Roost, Sand Attack, Steel Wing, Uproar


Staravia #397

Type: Normal/Flying
Classification: Tiny | SR 3
Minimum Level Found: 4
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Evolution: Staravia can evolve into Staraptor at level 9 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Growl, Quick Attack, Tackle, Wing Attack, Double Team

Level 4: Endeavor

Level 7: Whirlwind, Aerial Ace

Level 10: Take Down, Agility

Level 13: Brave Bird, Final Gambit

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100


Staraptor #398

Type: Normal/Flying
Classification: Small | SR 12
Minimum Level Found: 9
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Starting Moves: Close Combat, Growl, Quick Attack, Tackle, Wing Attack, Double Team, Endeavor, Whirlwind, Aerial Ace

Level 10: Take Down, Agility

Level 13: Brave Bird, Final Gambit

TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90, 100


Bidoof #399

Type: Normal
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Simple: Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with after the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Evolution: Bidoof can evolve into Bibarel at level 4 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle

Level 2: Defense Curl, Rollout, Headbutt

Level 4: Hyper Fang, Yawn

Level 7: Crunch, Take Down

Level 10: Super Fang, Swords Dance, Amnesia

Level 13: Superpower, Curse

TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86, 87, 88, 90, 100

Egg Moves: Aqua Tail, Defense Curl, Double-Edge, Endure, Fury Swipes, Odor Sleuth, Quick Attack, Rock Climb, Rollout, Skull Bash, Sleep Talk, Water Sport


Bibarel #400

Type: Normal/Water
Classification: Small | SR 7
Minimum Level Found: 4
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Immunities: Ghost

Simple: Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with after the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Starting Moves: Aqua Jet, Growl, Tackle, Water Gun, Defense Curl, Rollout, Headbutt, Rototiller

Level 4: Hyper Fang

Level 7: Yawn, Crunch

Level 10: Take Down, Super Fang

Level 13: Swords Dance, Amnesia, Superpower, Curse

TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57, 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100


Kricketot #401

Type: Bug
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Performance
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting
  • Senses: Darkvision 20ft

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Kricketot can evolve into Kricketune at level 2 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Bide, Growl

Level 2: Struggle Bug

Level 4: Bug Bite

None


Kricketune #402

Type: Bug
Classification: Small | SR 5
Minimum Level Found: 2
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)

  • Proficient Skills: Performance
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting
  • Senses: Darkvision 40ft

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.


Starting Moves: Bide, Fury Cutter, Growl

Level 4: Absorb, Sing, Focus Energy

Level 7: Slash, X-Scissor, Screech

Level 10: Taunt, Night Slash, Fell Stinger

Level 13: Bug Buzz, Perish Song, Sticky Web

TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32, 40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88, 90, 100


Shinx #403

Type: Electric
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.


Evolution: Shinx can evolve into Luxio at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Tackle

Level 2: Leer, Charge, Baby-Doll Eyes

Level 4: Spark, Bite, Roar

Level 7: Swagger, Thunder Fang

Level 10: Crunch, Scary Face, Discharge

Level 13: Wild Charge

TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

Egg Moves: Double Kick, Eerie Impulse, Fake Tears, Fire Fang, Helping Hand, Howl, Ice Fang, Night Slash, Quick Attack, Shock Wave, Signal Beam, Swift, Take Down, Thunder Fang


Luxio #404

Type: Electric
Classification: Small | SR 6
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.


Evolution: Luxio can evolve into Luxray at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Leer, Tackle, Charge, Spark

Level 4: Bite

Level 7: Roar, Swagger

Level 10: Thunder Fang, Crunch, Scary Face

Level 13: Discharge, Wild Charge

TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100


Luxray #405

Type: Electric
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 102 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Perception, Intimidation, Investigation
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel
  • Senses: Truesight 30ft

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.


Starting Moves: Charge, Leer, Tackle, Spark, Bite, Roar, Swagger

Level 10: Thunder Fang, Crunch, Scary Face

Level 13: Discharge, Wild Charge, Electric Terrain

TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 57, 68, 72, 73, 87, 88, 90, 93, 95, 100


Budew #406

Type: Grass/Poison
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Evolution: Budew can evolve into Roselia at level 4 and above if its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Absorb, Growth

Level 2: Water Sport, Stun Spore

Level 4: Mega Drain, Worry Seed

TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36, 42, 44, 45, 48, 53, 75, 77, 86, 87, 88, 90, 96, 99, 100

Egg Moves: Bullet Seed, Cotton Spore, Extrasensory, Giga Drain, Grass Whistle, Leaf Storm, Mind Reader, Natural Gift, Pin Missile, Razor Leaf, Seed Bomb, Sleep Powder, Spikes, Synthesis


Roserade #407

Type: Grass/Poison
Classification: Small | SR 12
Minimum Level Found: 8
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 70 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Nature, Deception
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Hidden Ability

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.


Starting Moves: Magical Leaf, Mega Drain, Poison Sting, Sweet Scent, Weather Ball, Grassy Terrain, Venom Drench

TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, 36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88, 90, 96, 99, 100


Cranidos #408

Type: Rock
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Monster
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison

Mold Breaker: This Pokémon's moves ignore any abilities that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, Sturdy, etc.)

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Cranidos can evolve into Rampardos at level 8 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Headbutt, Leer

Level 2: Focus Energy, Pursuit

Level 4: Take Down, Scary Face

Level 7: Assurance, Chip Away

Level 10: Ancient Power, Zen Headbutt

Level 13: Screech, Head Smash

TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56, 66, 69, 71, 75, 78, 80, 87, 88, 90, 100

Egg Moves: Crunch, Curse, Double-Edge, Hammer Arm, Iron Head, Iron Tail, Leer, Slam, Stomp, Thrash, Whirlwind


Rampardos #409

Type: Rock
Classification: Medium | SR 8
Minimum Level Found: 8
Egg Group: Monster
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 61 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison

Mold Breaker: This Pokémon's moves ignore any abilities that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, Sturdy, etc.)

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Endeavor, Focus Energy, Headbutt, Leer, Pursuit

Level 4: Take Down, Scary Face

Level 7: Assurance, Chip Away

Level 10: Ancient Power

Level 13: Zen Headbutt, Screech, Head Smash

TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 52, 56, 66, 68, 69, 71, 75, 78, 80, 82, 87, 88, 90, 94, 100


Shieldon #410

Type: Rock/Steel
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Monster
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Soundproof: This Pokémon is immune to sound-based moves.


Evolution: Shieldon can evolve into Bastiodon at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Protect, Tackle

Level 2: Taunt, Metal Sound

Level 4: Take Down, Iron Defense

Level 7: Swagger, Ancient Power

Level 10: Endure, Metal Burst

Level 13: Iron Head, Heavy Slam

TM: 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 23, 24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48, 69, 71, 78, 80, 87, 88, 90, 91, 100

Egg Moves: Body Slam, Counter, Curse, Double-Edge, Fissure, Focus Energy, Guard Split, Headbutt, Rock Blast, Scary Face, Screech, Stealth Rock, Wide Guard


Bastiodon #411

Type: Rock/Steel
Classification: Small | SR 11
Minimum Level Found: 8
Egg Group: Monster
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 20
  • Hit Points: 71 | Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Soundproof: This Pokémon is immune to sound-based moves.


Starting Moves: Block, Metal Sound, Protect, Tackle, Taunt

Level 4: Iron Defense

Level 7: Swagger, Ancient Power

Level 10: Endure

Level 13: Metal Burst, Iron Head, Heavy Slam

TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100


Burmy #412

Type: Bug
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 10ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting
  • Senses: Darkvision 20ft

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Evolution: A male Burmy can evolve into Mothim at level 3 and above. A female Burmy can evolve into Wormadam at level 3 and above, taking on a cloak based upon where it evolved: Plant Cloak for tall grass/forest, Sand Cloak for caves/desert/mountain, and Trash cloak for cities and buildings. When female or male Burmy evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Protect

Level 2: Tackle

Level 4: Bug Bite, Hidden Power

TM: 10, 17


Wormadam (Plant) #413

Type: Bug/Grass
Classification: Tiny | SR 6
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water
  • Senses: Darkvision 30ft

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Starting Moves: Bug Bite, Protect, Quiver Dance, Sucker Punch, Tackle

Level 4: Hidden Power, Confusion

Level 7: Razor Leaf, Growth, Psybeam

Level 10: Captivate, Flail, Attract

Level 13: Psychic, Leaf Storm, Bug Buzz

TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86, 87, 88, 90, 100


Wormadam (Sand) #413

Type: Bug/Ground
Classification: Tiny | SR 6
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Water
  • Resistances: Fighting, Ground, Poison
  • Immunities: Electric
  • Senses: Darkvision 30ft

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Starting Moves: Bug Bite, Protect, Quiver Dance, Sucker Punch, Tackle

Level 4: Hidden Power, Confusion

Level 7: Rock Blast, Harden, Psybeam

Level 10: Captivate, Flail, Attract

Level 13: Psychic, Fissure, Bug Buzz

TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86, 87, 88, 90, 100


Wormadam (Trash) #413

Type: Bug/Steel
Classification: Tiny | SR 6
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison
  • Senses: Darkvision 30ft

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Starting Moves: Metal Burst, Bug Bite, Protect, Quiver Dance, Sucker Punch, Tackle

Level 4: Hidden Power, Confusion

Level 7: Mirror Shot, Metal Sound, Psybeam

Level 10: Captivate, Flail, Attract

Level 13: Psychic, Iron Head, Bug Buzz

TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, 30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86, 87, 88, 90, 100


Mothim #414

Type: Bug/Flying
Classification: Small | SR 4
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 100% M / 0% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 15ft. walking, 15ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground
  • Senses: Darkvision 50ft

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Tinted Lens: This Pokémon’s moves ignore resistances.


Starting Moves: Bug Bite, Protect, Quiver Dance, Tackle

Level 4: Hidden Power, Confusion

Level 7: Gust, Poison Powder, Psybeam

Level 10: Camouflage, Silver Wind, Air Slash

Level 13: Psychic, Bug Buzz

TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77, 83, 85, 87, 88, 89, 90, 100


Combee #415

Type: Bug/Flying
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI (M) / 1/2 | 3 ASI (F)


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 10ft. walking, 10ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Honey Gather: At the end of each battle, this Pokémon may roll a d20 + its proficiency bonus. On a result of 20 or higher, its trainer adds a Honey to their inventory.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: A female Combee can evolve into Vespiquen at level 5 and above. When it evolves, its health increases by double its level, and it gains 17 points to add to its ability scores (max 20).


Starting Moves: Gust, Sweet Scent

Level 2: Bug Bite

Level 7: Bug Buzz

None


Vespiquen #416

Type: Bug/Flying
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 20ft. walking, 15ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Confuse Ray, Destiny Bond, Gust, Poison Sting, Slash, Sweet Scent, Fury Cutter, Pursuit, Fury Swipes, Fell Stinger

Level 4: Defend Order

Level 7: Power Gem, Heal Order

Level 10: Toxic, Air Slash, Captivate

Level 13: Attack Order, Swagger

TM: 06, 09, 10, 11, 15, 17, 18, 19, 21, 27, 32, 36, 40, 42, 44, 45, 46, 48, 56, 60, 62, 68, 81, 83, 87, 88, 89, 90, 100


Pachirisu #417

Type: Electric
Classification: Tiny | SR 6
Minimum Level Found: 1
Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Volt Absorb: This Pokémon takes no damage from electricity or Electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.


Starting Moves: Bide, Growl

Level 2: Quick Attack, Charm, Spark

Level 4: Endure, Swift, Nuzzle

Level 7: Electro Ball, Sweet Kiss, Thunder Wave

Level 10: Super Fang, Discharge

Level 13: Last Resort, Hyper Fang

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100

Egg Moves: Bestow, Bite, Charge, Covet, Defense Curl, Fake Tears, Flail, Flatter, Follow Me, Ion Deluge, Iron Tail, Rollout, Tail Whip


Buizel #418

Type: Water
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking, 20ft. climbing, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Evolution: Buizel can evolve into Floatzel at level 6 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Sonic Boom, Growl

Level 2: Water Sport, Quick Attack

Level 4: Water Gun, Pursuit, Swift

Level 7: Aqua Jet, Double Hit, Whirlpool

Level 10: Razor Wind, Aqua Tail, Agility

Level 13: Hydro Pump

TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Ring, Aqua Tail, Baton Pass, Double Slap, Fury Cutter, Fury Swipes, Headbutt, Me First, Mud-Slap, Odor Sleuth, Slash, Soak, Switcheroo, Tail Slap


Floatzel #419

Type: Water
Classification: Small | SR 8
Minimum Level Found: 6
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 40ft. walking, 30ft. climbing, 40ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Medicine
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Starting Moves: Crunch, Growl, Ice Beam, Quick Attack, Sonic Boom, Water Sport

Level 4: Water Gun, Pursuit, Swift

Level 7: Aqua Jet, Double Hit

Level 10: Whirlpool, Razor Wind

Level 13: Aqua Tail, Agility, Hydro Pump

TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66, 68, 87, 88, 90, 94, 98, 100


Cherubi #420

Type: Grass
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.


Evolution: Cherubi can evolve into Cherrim at level 5 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Morning Sun, Tackle

Level 2: Growth, Leech Seed, Helping Hand

Level 4: Magical Leaf, Sunny Day

Level 7: Worry Seed, Take Down

Level 10: Solar Beam, Lucky Chant

Level 13: Petal Blizzard

TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 99, 100

Egg Moves: Aromatherapy, Defense Curl, Flower Shield, Grass Whistle, Heal Pulse, Healing Wish, Natural Gift, Nature Power, Razor Leaf, Rollout, Seed Bomb, Sweet Scent, Tickle, Weather Ball


Cherrim #421

Type: Grass
Classification: Tiny | SR 8
Minimum Level Found: 5
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Flower Gift: During harsh sunlight, ally Pokémon within 30 feet of this Pokémon add their proficiency bonus to damage rolls.


Starting Moves: Growth, Leech Seed, Morning Sun, Petal Dance, Helping Hand

Level 4: Magical Leaf, Sunny Day

Level 7: Worry Seed

Level 10: Take Down, Solar Beam

Level 13: Lucky Chant, Petal Blizzard

TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 42, 44, 45, 48, 53, 68, 75, 8687, 88, 90, 96, 99, 100


Shellos #422

Type: Water
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Water 1, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 21 | Hit Dice: d8
  • Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Shellos can evolve into Gastrodon at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Mud-Slap, Mud Sport, Harden

Level 2: Water Pulse, Mud Bomb

Level 4: Hidden Power, Rain Dance

Level 7: Body Slam

Level 10: Muddy Water

Level 13: Recover

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 83, 87, 88, 90, 94, 100

Egg Moves: Acid Armor, Amnesia, Brine, Clear Smog, Counter, Curse, Fissure, Memento, Mirror Coat, Mist, Sludge, Spit Up, Stockpile, Swallow, Trump Card, Yawn


Gastrodon #423

Type: Water/Ground
Classification: Small | SR 9
Minimum Level Found: 7
Egg Group: Water 1, Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 71 | Hit Dice: d12
  • Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Starting Moves: Harden, Mud-Slap, Mud Sport, Water Pulse, Mud Bomb

Level 4: Hidden Power, Rain Dance

Level 7: Body Slam

Level 10: Muddy Water

Level 13: Recover

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100


Ambipom #424

Type: Normal
Classification: Small | SR 11
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 94 | Hit Dice: d10
  • Speed: 30ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)


Starting Moves: Astonish, Dual Chop, Sand Attack, Scratch, Tail Whip, Baton Pass, Tickle, Fury Swipes, Swift

Level 7: Screech, Agility, Double Hit

Level 10: Fling, Nasty Plot

Level 13: Last Resort

TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100


Drifloon #425

Type: Ghost/Flying
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 23 | Hit Dice: d10
  • Speed: 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Bug, Grass, Poison
  • Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.

Hidden Ability

Flare Boost: This Pokémon adds proficiency to its damage rolls while burned.


Evolution: Drifloon can evolve into Drifblim at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Constrict, Minimize, Astonish

Level 2: Gust, Focus Energy

Level 4: Payback, Ominous Wind

Level 7: Stockpile, Hex, Spit Up, Swallow

Level 10: Shadow Ball, Amnesia

Level 13: Baton Pass, Explosion

TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73, 74, 77, 85, 87, 88, 90, 100

Egg Moves: Body Slam, Clear Smog, Defog, Destiny Bond, Disable, Haze, Hypnosis, Memento, Tailwind, Weather Ball


Drifblim #426

Type: Ghost/Flying
Classification: Small | SR 9
Minimum Level Found: 6
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 77 | Hit Dice: d12
  • Speed: 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Bug, Grass, Poison
  • Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.

Hidden Ability

Flare Boost: This Pokémon adds proficiency to its damage rolls while burned.


Starting Moves: Astonish, Constrict, Gust, Minimize, Focus Energy

Level 4: Payback, Ominous Wind

Level 7: Stockpile, Hex

Level 10: Spit Up, Swallow, Shadow Ball

Level 13: Amnesia, Baton Pass, Explosion

TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29, 30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 68, 73, 74, 76, 77, 85, 87, 88, 90, 100


Buneary #427

Type: Normal
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

Limber: This Pokémon is immune to being paralyzed.


Evolution: Buneary can evolve into Lopunny at level 6 and above if its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Foresight, Frustration, Pound, Splash

Level 2: Endure, Baby-Doll Eyes

Level 4: Quick Attack, Jump Kick

Level 7: Baton Pass, Agility

Level 10: Dizzy Punch, After You, Charm

Level 13: Entrainment, Bounce, Healing Wish

TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30, 32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100

Egg Moves: Attract, Circle Throw, Copycat, Cosmic Power, Double Hit, Encore, Fake Out, Fake Tears, Fire Punch, Flail, Focus Punch, Ice Punch, Low Kick, Mud Sport, Sky Uppercut, Sweet Kiss, Switcheroo, Teeter Dance, Thunder Punch


Lopunny #428

Type: Normal
Classification: Small | SR 9
Minimum Level Found: 6
Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 60ft

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Klutz: This Pokémon cannot hold an item.

Hidden Ability

Limber: This Pokémon is immune to being paralyzed.


Starting Moves: Defense Curl, Foresight, Magic Coat, Mirror Coat, Pound, Return, Splash, Endure, Baby-Doll Eyes, Rototiller

Level 4: Quick Attack, Jump Kick

Level 7: Baton Pass, Agility

Level 10: Dizzy Punch, After You, Charm

Level 13: Entrainment, Bounce, Healing Wish, High Jump Kick

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59, 68, 73, 86, 87, 88, 90, 100


Mismagius #429

Type: Ghost
Classification: Small | SR 12
Minimum Level Found: 8
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 83 | Hit Dice: d10
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft, Truesight 15ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Astonish, Growl, Lucky Chant, Magical Leaf, Power Gem, Psywave, Spite, Mystical Fire, Phantom Force

TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57, 61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100


Honchkrow #430

Type: Dark/Flying
Classification: Small | SR 10
Minimum Level Found: 8
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 89 | Hit Dice: d12
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Stealth, Insight
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Electric, Fairy, Ice, Rock
  • Resistances: Dark, Ghost, Grass
  • Immunities: Ground, Psychic
  • Senses: Darkvision 80ft

Insomnia: This Pokémon is immune to sleep.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Astonish, Haze, Night Slash, Pursuit, Sucker Punch, Wing Attack

Level 7: Swagger

Level 10: Nasty Plot

Level 13: Foul Play, Quash, Dark Pulse

TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100


Glameow #431

Type: Normal
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Stealth, Perception
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Limber: This Pokémon is immune to being paralyzed.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.


Evolution: Glameow can evolve into Purugly at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Fake Out

Level 2: Growl, Scratch, Hypnosis

Level 4: Feint Attack, Fury Swipes

Level 7: Charm, Assist, Captivate

Level 10: Slash, Sucker Punch

Level 13: Attract, Hone Claws, Play Rough

TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85, 87, 88, 89, 90, 100

Egg Moves: Assurance, Bite, Fake Tears, Flail, Last Resort, Quick Attack, Sand Attack, Snatch, Tail Whip, Wake-Up Slap


Purugly #432

Type: Normal
Classification: Small | SR 8
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 25% M / 75% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 60ft

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Starting Moves: Fake Out, Growl, Scratch, Swagger, Hypnosis

Level 4: Feint Attack, Fury Swipes

Level 7: Charm, Assist, Captivate

Level 10: Slash, Body Slam

Level 13: Attract, Hone Claws

TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 68, 77, 78, 85, 87, 88, 89, 90, 100


Chingling #433

Type: Psychic
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Performance,
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Chingling can evolve into Chimecho at level 3 and above. When it evolves, its health increases by double its level, and it gains 16 points to add to its ability scores (max 20).


Starting Moves: Wrap, Growl

Level 2: Astonish, Confusion, Yawn

Level 4: Last Resort, Entrainment

Level 7: Uproar

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 57, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

Egg Moves: Cosmic Power, Curse, Disable, Dream Eater, Future Sight, Hypnosis, Recover, Skill Swap, Stored Power, Wish


Stunky #434

Type: Poison/Dark
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Dark, Grass, Ghost, Poison
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.


Evolution: Stunky can evolve into Skuntank at level 8 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Focus Energy, Scratch, Poison Gas

Level 2: Screech, Fury Swipes, Smokescreen

Level 4: Feint, Acid Spray, Bite

Level 7: Slash, Toxic, Night Slash

Level 10: Memento, Sucker Punch, Venom Drench

Level 13: Explosion, Belch

TM: 05, 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 87, 88, 90, 95, 97, 100

Egg Moves: Astonish, Crunch, Defog, Double-Edge, Leer, Play Rough, Punishment, Pursuit, Scary Face, Smog


Skuntank #435

Type: Poison/Dark
Classification: Small | SR 8
Minimum Level Found: 8
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 66 | Hit Dice: d12
  • Speed: 35ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Dark, Grass, Ghost, Poison
  • Immunities: Psychic
  • Senses: Darkvision 60ft

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.


Starting Moves: Focus Energy, Flamethrower, Scratch, Poison Gas, Screech, Fury Swipes, Smokescreen

Level 4: Feint, Acid Spray, Bite

Level 7: Slash, Toxic, Night Slash

Level 10: Memento, Sucker Punch, Venom Drench

Level 13: Explosion, Belch

TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 68, 84, 87, 88, 90, 95, 97, 100


Bronzor #436

Type: Steel/Psychic
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d6
  • Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, History
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 30ft

Levitate: This Pokémon is immune to Ground-type moves.

Heatproof: This Pokemon takes half the damage it otherwise would from Fire damage, and is immune to the burning condition.

Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.


Evolution: Bronzor can evolve into Bronzong at level 8 and above. When it evolves, its health increases by double its level, and it gains 17 points to add to its ability scores (max 20).


Starting Moves: Confusion, Tackle

Level 2: Hypnosis, Imprison, Confuse Ray

Level 4: Psywave, Iron Defense, Feint Attack

Level 7: Safeguard, Future Sight, Metal Sound

Level 10: Gyro Ball, Extrasensory, Payback

Level 13: Heal Block, Heavy Slam

TM: 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 22, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 66, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100


Bronzong #437

Type: Steel/Psychic
Classification: Medium | SR 11
Minimum Level Found: 8
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 60 | Hit Dice: d10
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0)

  • Proficient Skills: Advanced Tech, History
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Dark, Fire, Ghost, Ground
  • Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison
  • Senses: Darkvision 60ft

Levitate: This Pokémon is immune to Ground-type moves.

Heatproof: This Pokemon takes half the damage it otherwise would from Fire damage, and is immune to the burning condition.

Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.


Starting Moves: Block, Confusion, Hypnosis, Imprison, Rain Dance, Sunny Day, Tackle, Confuse Ray

Level 4: Psywave, Iron Defense, Feint Attack

Level 7: Safeguard, Future Sight, Metal Sound

Level 10: Gyro Ball, Extrasensory

Level 13: Payback, Heal Block, Heavy Slam

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, 66, 68, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100


Bonsly #438

Type: Rock
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 30ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Bonsly can evolve into Sudowoodo at the time 'Mimic' is learned. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Copycat, Fake Tears

Level 2: Flail, Low Kick, Rock Throw

Level 4: Mimic, Feint Attack

Level 7: Rock Tomb, Block

Level 10: Rock Slide, Counter, Sucker Punch

Level 13: Double-Edge

TM: 04, 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 42, 44, 45, 46, 48, 64, 69, 77, 80, 87, 88, 90, 96, 100

Egg Moves: Curse, Defense Curl, Endure, Harden, Headbutt, Rollout, Sand Tomb, Self-Destruct, Stealth Rock


Mime Jr. #439

Type: Psychic/Fairy
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Performance
  • Saving Throws: Charisma
  • Vulnerabilities: Ghost, Poison, Steel
  • Resistances: Fighting, Psychic
  • Immunities: Dragon
  • Senses: Truesight 5ft

Soundproof: This Pokémon is immune to sound-based moves.

Filter: When hit by a move type this Pokémon is vulnerable to, it may roll a d4. In a result of 4, it does not take the additional damage.

Hidden Ability

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.


Evolution: Mime Jr. can evolve into Mr. Mime at the time 'Mimic' is learned. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Barrier, Confusion, Pound, Tickle

Level 2: Copycat, Meditate, Double Slap

Level 4: Mimic, Encore, Light Screen, Reflect

Level 7: Psybeam, Substitute, Recycle

Level 10: Trick, Psychic

Level 13: Role Play, Baton Pass, Safeguard

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100

Egg Moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Icy Wind, Magic Room, Mimic, Nasty Plot, Power Split, Psych Up, Teeter Dance, Trick, Wake-Up Slap


Happiny #440

Type: Normal
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 0% M / 100% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 24 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Medicine
  • Saving Throws: Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Happiny can evolve into Chansey at level 4 and above with the help of an Oval Stone. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Charm, Pound

Level 2: Copycat, Refresh, Sweet Kiss

TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77, 85, 86, 87, 88, 90, 100

Egg Moves: Aromatherapy, Counter, Endure, Gravity, Heal Bell, Helping Hand, Last Resort, Metronome, Mud Bomb, Natural Gift, Present, Seismic Toss, Substitute


Chatot #441

Type: Normal/Flying
Classification: Tiny | SR 5
Minimum Level Found: 5
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 13
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 20ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Performance
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Hidden Ability

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.


Starting Moves: Confide, Peck, Taunt, Growl, Mirror Move, Sing

Level 4: Fury Attack, Chatter

Level 7: Round

Level 10: Mimic, Echoed Voice, Roost

Level 13: Uproar, Synchronoise, Feather Dance, Hyper Voice

TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

Egg Moves: Agility, Air Cutter, Boomburst, Defog, Encore, Nasty Plot, Night Shade, Sleep Talk, Steel Wing, Supersonic


Spiritomb #442

Type: Ghost/Dark
Classification: Small | SR 11
Minimum Level Found: 5
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 46 | Hit Dice: d10
  • Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)

  • Proficient Skills: History, Arcana
  • Saving Throws: Wisdom, Strength
  • Vulnerabilities: Fairy
  • Resistances: Poison
  • Immunities: Fighting, Normal, Psychic
  • Senses: Darkvision 80ft, Truesight 20ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Starting Moves: Confuse Ray, Curse, Pursuit, Shadow Sneak, Spite, Feint Attack, Hypnosis

Level 4: Dream Eater

Level 7: Ominous Wind, Sucker Punch

Level 10: Nasty Plot

Level 13: Memento, Dark Pulse

TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30, 32, 39, 41, 42, 44, 45, 46, 48, 60, 61, 63, 68, 77, 83, 85, 87, 88, 90, 95, 97, 100

Egg Moves: Captivate, Destiny Bond, Foul Play, Grudge, Imprison, Nightmare, Pain Split, Shadow Sneak, Smokescreen


Gible #443

Type: Dragon/Ground
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 30ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.


Evolution: Gible can evolve into Gabite at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Tackle, Sand Attack

Level 2: Dragon Rage, Sandstorm

Level 4: Take Down, Sand Tomb

Level 7: Slash, Dragon Claw, Dig

Level 10: Dragon Rush

TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, 88, 90, 100

Egg Moves: Body Slam, Double-Edge, Dragon Breath, Iron Head, Iron Tail, Metal Claw, Mud Shot, Outrage, Rock Climb, Sand Tomb, Scary Face, Thrash, Twister


Gabite #444

Type: Dragon/Ground
Classification: Medium | SR 7
Minimum Level Found: 5
Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Medicine
  • Saving Throws: Dexterity
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 60ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.


Evolution: Gabite can evolve into Garchomp at level 10 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Dragon Rage, Dual Chop, Sand Attack, Tackle, Sandstorm

Level 4: Take Down, Sand Tomb

Level 7: Slash

Level 10: Dragon Claw, Dig

Level 13: Dragon Rush

TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, 88, 90, 100


Garchomp #445

Type: Dragon/Ground
Classification: Medium | SR 14
Minimum Level Found: 10
Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 126 | Hit Dice: d12
  • Speed: 35ft. walking, 35ft. burrowing

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics, Survival
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Fire, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 100ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Rough Skin: When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.


Starting Moves: Crunch, Dragon Rage, Dual Chop, Fire Fang, Sand Attack, Sandstorm, Tackle, Take Down, Sand Tomb, Slash

Level 10: Dragon Claw, Dig

Level 13: Dragon Rush

TM: 02, 05, 06, 10, 11, 15, 17, 18, 21, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 54, 56, 59, 65, 68, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100


Munchlax #446

Type: Normal
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 25 | Hit Dice: d10
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Evolution: Munchlax can evolve into Snorlax at level 7 and above if its loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Lick, Metronome, Odor Sleuth, Recycle, Tackle, Defense Curl

Level 2: Amnesia

Level 4: Chip Away, Screech

Level 7: Body Slam, Stockpile

Level 10: Swallow, Rollout, Fling

Level 13: Belly Drum, Natural Gift, Snatch, Last Resort

TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 78, 80, 87, 88, 90, 94, 100

Egg Moves: After You, Belch, Charm, Counter, Curse, Double-Edge, Fissure, Lick, Natural Gift, Pursuit, Self-Destruct, Substitute, Whirlwind, Zen Headbutt


Riolu #447

Type: Fighting
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status affecting move on its turn.


Evolution: Riolu can evolve into Lucario at level 7 and above if it is daytime and its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Endure, Foresight, Quick Attack

Level 2: Counter, Feint

Level 4: Force Palm, Copycat

Level 7: Screech, Reversal

Level 13: Nasty Plot, Final Gambit

TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 75, 78, 80, 84, 87, 88, 90, 100

Egg Moves: Agility, Bite, Blaze Kick, Bullet Punch, Circle Throw, Cross Chop, Crunch, Detect, Iron Defense, Low Kick, Mind Reader, Sky Uppercut, Vacuum Wave


Lucario #448

Type: Fighting/Steel
Classification: Small | SR 8
Minimum Level Found: 7
Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dark, Dragon, Grass, Ice, Normal, Rock, Steel
  • Immunities: Poison
  • Senses: Truesight 30ft

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Justified: When this Pokémon is hit by a Dark-type move, it gets advantage on its next attack.


Starting Moves: Aura Sphere, Detect, Foresight, Metal Claw, Quick Attack, Counter, Feint

Level 4: Swords Dance, Metal Sound, Power-Up Punch

Level 7: Bone Rush, Quick Guard, Me First

Level 10: Work Up, Calm Mind, Heal Pulse

Level 13: Close Combat, Dragon Pulse, Extreme Speed

TM: 01, 04, 05, 06, 08, 10, 11, 15, 17, 18, 21, 26, 27, 29, 30, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 68, 71, 75, 78, 80, 84, 87, 88, 90, 91, 97, 100


Hippopotas #449

Type: Ground
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 20ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 30ft

Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Hippopotas can evolve into Hippowdon at level 8 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Sand Attack, Tackle

Level 2: Bite, Yawn

Level 4: Dig, Take Down

Level 7: Sand Tomb, Crunch

Level 10: Earthquake

Level 13: Double-Edge, Fissure

TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90, 100

Egg Moves: Body Slam, Curse, Revenge, Sand Tomb, Slack Off, Sleep Talk, Spit Up, Stockpile, Swallow, Whirlwind


Hippowdon #450

Type: Ground
Classification: Medium | SR 10
Minimum Level Found: 8
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 18
  • Hit Points: 66 | Hit Dice: d12
  • Speed: 25ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 60ft

Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Starting Moves: Bite, Fire Fang, Ice Fang, Sand Attack, Tackle, Thunder Fang, Yawn

Level 4: Dig, Take Down

Level 7: Sand Tomb, Crunch

Level 10: Earthquake

Level 13: Double-Edge, Fissure

TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100


Skorupi #451

Type: Poison/Bug
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Bug, Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 25ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.


Evolution: Skorupi can evolve into Drapion at level 9 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Bite, Leer, Poison Sting

Level 2: Knock Off, Pin Missile, Acupressure

Level 4: Pursuit, Bug Bite

Level 7: Poison Fang, Venoshock, Hone Claws

Level 10: Toxic Spikes, Night Slash, Scary Face

Level 13: Crunch, Cross Poison, Fell Stinger

TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 66, 75, 81, 83, 84, 87, 88, 90, 97, 100

Egg Moves: Agility, Confuse Ray, Feint Attack, Iron Tail, Night Slash, Poison Tail, Pursuit, Sand Attack, Screech, Slash, Twineedle, Whirlwind


Drapion #452

Type: Poison/Bug
Classification: Medium | SR 10
Minimum Level Found: 9
Egg Group: Bug, Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 35ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Ground
  • Resistances: Dark, Grass, Ghost, Poison
  • Immunities: Psychic
  • Senses: Darkvision 60ft

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.


Starting Moves: Bite, Fire Fang, Ice Fang, Knock Off, Leer, Poison Sting, Thunder Fang, Pin Missile, Acupressure

Level 4: Pursuit, Bug Bite

Level 7: Poison Fang, Venoshock, Hone Claws

Level 10: Toxic Spikes, Night Slash

Level 13: Scary Face, Crunch, Cross Poison, Fell Stinger

TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27, 30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 59, 66, 68, 75, 78, 80, 81, 83, 84, 87, 88, 90, 95, 97, 100


Croagunk #453

Type: Poison/Fighting
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Flying, Ground, Psychic
  • Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
  • Senses: Darkvision 30ft

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Hidden Ability

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.


Evolution: Croagunk can evolve into Toxicroak at level 9 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Astonish, Mud-Slap

Level 2: Poison Sting, Taunt

Level 4: Pursuit, Feint Attack, Revenge

Level 7: Swagger, Mud Bomb, Sucker Punch

Level 10: Venoshock, Nasty Plot

Level 13: Poison Jab, Sludge Bomb, Flatter, Belch

TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100

Egg Moves: Acupressure, Bullet Punch, Counter, Cross Chop, Drain Punch, Dynamic Punch, Fake Out, Feint, Headbutt, Me First, Meditate, Quick Guard, Smelling Salts, Vacuum Wave, Wake-Up Slap


Toxicroak #454

Type: Poison/Fighting
Classification: Small | SR 8
Minimum Level Found: 9
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Dexterity
  • Vulnerabilities: Flying, Ground, Psychic
  • Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
  • Senses: Darkvision 60ft

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Hidden Ability

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.


Starting Moves: Astonish, Mud-Slap, Poison Sting, Taunt

Level 4: Pursuit, Feint Attack, Revenge

Level 7: Swagger, Mud Bomb, Sucker Punch

Level 10: Venoshock, Nasty Plot

Level 13: Poison Jab, Sludge Bomb, Flatter, Belch

TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87, 88, 90, 97, 100


Carnivine #455

Type: Grass
Classification: Medium | SR 7
Minimum Level Found: 5
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 54 | Hit Dice: d10
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Tremorsense 60ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Bind, Growth, Bite, Vine Whip

Level 4: Sweet Scent, Ingrain

Level 7: Feint Attack, Leaf Tornado

Level 10: Spit Up, Stockpile, Swallow, Crunch

Level 13: Wring Out, Power Whip

TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44, 45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90, 96, 100

Egg Moves: Giga Drain, Grass Whistle, Leech Seed, Magical Leaf, Rage Powder, Razor Leaf, Slam, Powder, Stun Spore, Synthesis, Worry Seed


Finneon #456

Type: Water
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 30ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Evolution: Finneon can evolve into Lumineon at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Pound

Level 2: Water Gun, Attract, Rain Dance

Level 4: Gust, Water Pulse

Level 7: Captivate, Safeguard

Level 10: Aqua Ring, Whirlpool

Level 13: U-Turn, Bounce, Silver Wind, Soak

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98, 100

Egg Moves: Agility, Aqua Tail, Aurora Beam, Brine, Charm, Flail, Psybeam, Signal Beam, Splash, Sweet Kiss, Tickle


Lumineon #457

Type: Water
Classification: Small | SR 9
Minimum Level Found: 7
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 60ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Storm Drain: If this Pokemon or an ally within 30 feet is targeted with a direct Water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Starting Moves: Attract, Gust, Pound, Water Gun, Rain Dance

Level 4: Water Pulse

Level 7: Captivate, Safeguard

Level 10: Aqua Ring, Whirlpool

Level 13: U-Turn, Bounce, Silver Wind, Soak

TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94, 98, 100


Mantyke #458

Type: Water/Flying
Classification: Small | SR 3
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 19 | Hit Dice: d6
  • Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Evolution: Mantyke can evolve into Mantine at level 4 and above when Remoraid is also in the party. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Bubble, Tackle, Supersonic

Level 2: Bubble Beam, Confuse Ray

Level 4: Wing Attack, Headbutt, Water Pulse

Level 7: Wide Guard, Take Down, Agility

Level 10: Air Slash, Aqua Ring

Level 13: Bounce, Hydro Pump

TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40, 42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Amnesia, Haze, Hydro Pump, Mirror Coat, Mud Sport, Rock Slide, Signal Beam, Slam, Splash, Tailwind, Twister, Water Sport, Wide Guard


Snover #459

Type: Grass/Ice
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Monster, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Rock Steel
  • Resistances: Electric, Grass, Ground, Water

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Soundproof: This Pokémon is immune to sound-based moves.


Evolution: Snover can evolve into Abomasnow at level 9 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Leer, Powder Snow

Level 2: Razor Leaf, Icy Wind, Grass Whistle

Level 4: Swagger, Mist

Level 7: Ice Shard, Ingrain

Level 10: Wood Hammer, Blizzard

Level 13: Sheer Cold

TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27, 30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90, 100

Egg Moves: Avalanche, Bullet Seed, Double-Edge, Growth, Leech Seed, Magical Leaf, Mist, Natural Gift, Seed Bomb, Skull Bash, Stomp


Abomasnow #460

Type: Grass/Ice
Classification: Large | SR 10
Minimum Level Found: 9
Egg Group: Monster, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 88 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Rock Steel
  • Resistances: Electric, Grass, Ground, Water

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Soundproof: This Pokémon is immune to sound-based moves.


Starting Moves: Ice Punch, Icy Wind, Leer, Powder Snow, Razor Leaf, Grass Whistle, Swagger, Mist

Level 7: Ice Shard, Ingrain

Level 10: Wood Hammer

Level 13: Blizzard, Sheer Cold

TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22, 26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56, 68, 75, 78, 79, 80, 86, 87, 88, 90, 100


Weavile #461

Type: Dark/Ice
Classification: Small | SR 11
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 78 | Hit Dice: d10
  • Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Deception, Sleight of Hand
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
  • Resistances: Dark, Ghost, Ice
  • Immunities: Psychic
  • Senses: Darkvision 80ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Pickpocket: When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Starting Moves: Assurance, Embargo, Leer, Quick Attack, Revenge, Scratch, Taunt, Feint Attack, Icy Wind, Fury Swipes, Nasty Plot, Metal Claw

Level 7: Hone Claws, Fling, Screech

Level 10: Night Slash, Snatch

Level 13: Punishment, Dark Pulse

TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87, 88, 90, 94, 95, 97, 100


Magnezone #462

Type: Electric/Steel
Classification: Medium | SR 14
Minimum Level Found: 10
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 133 | Hit Dice: d12
  • Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, Acrobatics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice, Normal, Psychic, Rock
  • Immunities: Poison

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Starting Moves: Barrier, Mirror Coat, Supersonic, Tackle, Thunder Shock, Thunder Wave, Tri Attack, Magnet Bomb, Light Screen, Sonic Boom, Spark, Mirror Shot, Metal Sound, Electro Ball, Electric Terrain, Magnetic Flux

Level 10: Flash Cannon, Screech

Level 13: Discharge, Lock-On, Magnet Rise, Gyro Ball, Zap Cannon

TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32, 33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88, 90, 91, 93, 100


Lickilicky #463

Type: Normal
Classification: Medium | SR 14
Minimum Level Found: 7
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 147 | Hit Dice: d12
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Perception
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Own Tempo: This Pokémon is immune to becoming confused.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Hidden Ability

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.


Starting Moves: Lick, Power Whip, Wring Out, Supersonic, Defense Curl, Knock Off, Wrap, Stomp, Disable, Slam

Level 10: Rollout, Chip Away, Me First

Level 13: Refresh, Screech, Gyro Ball

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82, 85, 87, 88, 90, 94, 100


Rhyperior #464

Type: Ground/Rock
Classification: Large | SR 14
Minimum Level Found: 11
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 18
  • Hit Points: 189 | Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 100ft

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Solid Rock: This Pokémon does not take any additional damage from a critical hit.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Starting Moves: Fury Attack, Hammer Arm, Horn Attack, Poison Jab, Scary Face, Tail Whip, Smack Down, Stomp, Bulldoze, Chip Away, Rock Blast

Level 10: Drill Run, Take Down, Stone Edge, Head Smash

Level 13: Earthquake, Megahorn, Horn Drill, Rock Wrecker, Double-Edge

TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80, 82, 84, 87, 88, 90, 91, 94, 100


Tangrowth #465

Type: Grass
Classification: Large | SR 12
Minimum Level Found: 7
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 121 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Starting Moves: Constrict, Ingrain, Sleep Powder, Vine Whip, Absorb, Poison Powder, Bind, Growth, Mega Drain, Knock Off, Stun Spore

Level 10: Natural Gift, Giga Drain, Ancient Power

Level 13: Slam, Tickle, Wring Out, Power Whip, Block, Grassy Terrain

TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68, 75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100


Electivire #466

Type: Electric
Classification: Medium | SR 14
Minimum Level Found: 11
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 3/3 | ASI


  • Armor Class: 16
  • Hit Points: 136 | Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Advanced Tech, Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Motor Drive: When hit by an Electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Starting Moves: Fire Punch, Leer, Low Kick, Quick Attack, Thunder Shock, Swift, Shock Wave, Thunder Wave, Electro Ball, Light Screen, Thunder Punch, Ion Deluge

Level 10: Discharge, Screech

Level 13: Thunderbolt, Thunder, Giga Impact, Electric Terrain

TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27, 29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100


Magmortar #467

Type: Fire
Classification: Medium | SR 14
Minimum Level Found: 11
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 136 | Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Starting Moves: Ember, Leer, Smog, Smokescreen, Thunder Punch, Feint Attack, Fire Spin, Clear Smog, Flame Burst, Confuse Ray, Fire Punch

Level 10: Lava Plume, Sunny Day

Level 13: Flamethrower, Fire Blast, Hyper Beam

TM: 06, 10, 11, 12, 15, 17, 21, 22, 24, 26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 78, 80, 87, 88, 90, 100


Togekiss #468

Type: Fairy/Flying
Classification: Medium | SR 14
Minimum Level Found: 11
Egg Group: Flying, Fairy
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 18
  • Hit Points: 131 | Hit Dice: d12
  • Speed: 35ft. flying

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)

  • Proficient Skills: Arcana, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Electric, Ice, Poison, Rock, Steel
  • Resistances: Bug, Dark, Fighting, Grass
  • Immunities: Dragon, Ground
  • Senses: Truesight 30ft

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)


Starting Moves: After You, Air Slash, Aura Sphere, Extreme Speed, Sky Attack

TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45, 48, 49, 51, 56, 68, 73, 76, 77, 85, 86, 87, 88, 90, 99, 100


Yanmega #469

Type: Bug/Flying
Classification: Medium | SR 13
Minimum Level Found: 7
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 125 | Hit Dice: d12
  • Speed: 20ft. walking, 30ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity, Wisdom
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground
  • Senses: Darkvision 100ft

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).

Tinted Lens: This Pokémon’s moves ignore resistances.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Starting Moves: Bug Bite, Double Team, Foresight, Night Slash, Quick Attack, Tackle, Sonic Boom, Detect, Supersonic, Uproar, Pursuit

Level 10: Ancient Power, Feint

Level 13: Slash, Screech, U-Turn, Air Slash, Bug Buzz

TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 30, 32, 40, 42, 44, 45, 46, 48, 51, 68, 77, 85, 87, 88, 89, 90, 100


Leafeon #470

Type: Grass
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Nature
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.


Starting Moves: Helping Hand, Razor Leaf, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack

Level 4: Grass Whistle, Magical Leaf

Level 7: Giga Drain, Swords Dance

Level 10: Synthesis, Sunny Day, Last Resort

Level 13: Leaf Blade

TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, 40, 42, 44, 45, 48, 49, 53, 68, 75, 81, 86, 87, 88, 90, 96, 100


Glaceon #471

Type: Ice
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting, Fire, Rock, Steel
  • Resistances: Ice

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Starting Moves: Helping Hand, Icy Wind, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack

Level 4: Bite, Ice Fang

Level 7: Ice Shard, Barrier

Level 10: Mirror Coat, Hail, Last Resort

Level 13: Blizzard

TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 27, 30, 32, 42, 44, 45, 48, 49, 68, 70, 79, 87, 88, 90, 100


Gliscor #472

Type: Ground/Flying
Classification: Medium | SR 11
Minimum Level Found: 9
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 80 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Water
  • Resistances: Bug, Fighting, Poison
  • Immunities: Electric, Ground
  • Senses: Darkvision 60ft

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Poison Heal: This Pokémon does not suffer the disadvantage effects of the poisoned status. In addition, this Pokémon recovers half of all poison damage it would take, including the damage at each of the end of its turns.


Starting Moves: Fire Fang, Guillotine, Harden, Ice Fang, Knock Off, Poison Jab, Sand Attack, Thunder Fang, Quick Attack, Fury Cutter, Feint Attack, Acrobatics

Level 7: Night Slash, U-Turn

Level 10: Screech, X-Scissor

Level 13: Sky Uppercut, Swords Dance

TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27, 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54, 56, 59, 62, 66, 68, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89, 90, 97, 100


Mamoswine #473

Type: Ice/Ground
Classification: Large | SR 13
Minimum Level Found: 11
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 111 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fire, Fighting, Grass, Steel, Water
  • Resistances: Poison
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.


Starting Moves: Ancient Power, Fury Attack, Mud Sport, Odor Sleuth, Peck, Powder Snow, Scary Face, Mud-Slap, Endure, Mud Bomb, Hail, Ice Fang, Take Down

Level 10: Double Hit, Mist, Thrash

Level 13: Earthquake, Blizzard

TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100


Porygon-Z #474

Type: Normal
Classification: Small | SR 14
Minimum Level Found: 9
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 112 | Hit Dice: d12
  • Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)

  • Proficient Skills: Advanced Tech, Insight, History
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Truesight 20ft

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Download: Once per short rest, this Pokémon can choose a different damage type for one of its Normal attacks.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Starting Moves: Conversion, Conversion 2, Magic Coat, Nasty Plot, Tackle, Trick Room, Psybeam, Agility, Recover, Magnet Rise, Signal Beam

Level 10: Embargo, Discharge, Lock-On

Level 13: Tri Attack, Zap Cannon, Hyper Beam

TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 63, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100


Gallade #475

Type: Psychic/Fighting
Classification: Medium | SR 12
Minimum Level Found: 8
Egg Group: Human-Like, Amorphous
Gender Rate: 100% M / 0% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 101 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics, Persuasion
  • Saving Throws: Wisdom, Strength
  • Vulnerabilities: Fairy, Flying, Ghost
  • Resistances: Fighting, Rock
  • Senses: Truesight 20ft

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.

Hidden Ability

Justified: When this Pokémon is hit by a Dark-type move, it gets advantage on its next attack.


Starting Moves: Confusion, Double Team, Leaf Blade, Leer, Night Slash, Slash, Teleport, Quick Guard, Fury Cutter, Aerial Ace, Heal Pulse

Level 7: Wide Guard, Swords Dance, Psycho Cut

Level 10: Helping Hand, Feint

Level 13: False Swipe, Protect, Close Combat, Stored Power

TM: 01, 03, 04, 06, 08, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 26, 27, 29, 30, 31, 32, 33, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 57, 61, 68, 71, 73, 75, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 99, 100


Probopass #476

Type: Rock/Steel
Classification: Medium | SR 13
Minimum Level Found: 8
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 20
  • Hit Points: 97 | Hit Dice: d12
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Psychic, Rock
  • Immunities: Poison

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Starting Moves: Block, Gravity, Iron Defense, Magnet Bomb, Magnet Rise, Tackle, Tri Attack, Wide Guard, Thunder Wave, Rest, Spark, Rock Slide, Magnetic Flux

Level 7: Power Gem, Rock Blast, Discharge

Level 10: Sandstorm, Earth Power, Stone Edge

Level 13: Lock-On, Zap Cannon

TM: 06, 10, 11, 12, 15, 17, 21, 23, 24, 25, 26, 27, 32, 37, 39, 41, 42, 44, 45, 48, 64, 68, 69, 71, 72, 73, 78, 80, 87, 88, 90, 91, 99, 100


Dusknoir #477

Type: Ghost
Classification: Large | SR 14
Minimum Level Found: 10
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 19
  • Hit Points: 126 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Deception, Intimidation
  • Saving Throws: Wisdom, Strength
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 100ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Starting Moves: Astonish, Bind, Disable, Fire Punch, Gravity, Ice Punch, Leer, Night Shade, Shadow Punch, Thunder Punch, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray

Level 10: Curse, Hex

Level 13: Shadow Ball, Mean Look, Payback, Future Sight

TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, 27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 52, 56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90, 92, 97, 100


Froslass #478

Type: Ice/Ghost
Classification: Medium | SR 11
Minimum Level Found: 8
Egg Group: Fairy, Mineral
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 97 | Hit Dice: d10
  • Speed: 20ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Fire, Ghost, Rock, Steel
  • Resistances: Bug, Ice, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 60ft

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.


Starting Moves: Double Team, Ice Shard, Leer, Ominous Wind, Powder Snow, Icy Wind, Astonish, Draining Kiss, Will-O-Wisp, Confuse Ray

Level 10: Wake-Up Slap, Captivate

Level 13: Shadow Ball, Blizzard, Hail, Destiny Bond

TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 48, 56, 61, 63, 66, 68, 70, 73, 77, 79, 85, 87, 88, 90, 100


Rotom #479

Type: Electric/Ghost
Classification: Tiny | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Dark, Ghost, Ground
  • Resistances: Bug, Electric, Flying, Poison, Steel
  • Immunities: Fighting, Normal

Levitate: This Pokémon is immune to Ground-type moves.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Rotom (Heat) #479

Type: Electric/Fire
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Electric, Fairy, Fire, Flying, Grass, Ice, Steel

Levitate: This Pokémon is immune to Ground-type moves.

Overheat: This Pokémon knows Overheat as a fifth move. The move is forgotten if it takes any other form.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Rotom (Wash) #479

Type: Electric/Water
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Grass, Ground
  • Resistances: Fire, Flying, Ice, Steel, Water

Levitate: This Pokémon is immune to Ground-type moves.

Hydro Pump: This Pokémon knows Hydro Pump as a fifth move. The move is forgotten if it takes any other form.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Rotom Frost #479

Type: Electric/Ice
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Fire, Ground, Rock
  • Resistances: Flying, Electric, Ice

Levitate: This Pokémon is immune to Ground-type moves.

Blizzard: This Pokémon knows Blizzard as a fifth move. The move is forgotten if it takes any other form.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Rotom Fan #479

Type: Electric/Flying
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground

Levitate: This Pokémon is immune to Ground-type moves.

Air Slash: This Pokémon knows Air Slash as a fifth move. The move is forgotten if it takes any other form.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Rotom Mow #479

Type: Electric/Grass
Classification: Small | SR 8
Minimum Level Found: Small
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 44 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fire, Ice, Poison
  • Resistances: Electric, Grass, Water, Steel

Levitate: This Pokémon is immune to Ground-type moves.

Leaf Storm: This Pokémon knows Leaf Storm as a fifth move. The move is forgotten if it takes any other form.


Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for each form.


Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar

Level 4: Double Team, Shock Wave

Level 7: Ominous Wind

Level 10: Substitute, Electro Ball

Level 13: Hex, Charge, Discharge

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100


Uxie #480

Type: Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 218 | Hit Dice: d12
  • Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4)

  • Proficient Skills: Insight, Arcana, Persuasion, Intimidation, History
  • Saving Throws: Intelligence, Dexterity
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Rest, Imprison, Endure, Swift, Yawn, Future Sight

Level 13: Amnesia, Extrasensory, Flail, Natural Gift, Memento

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Mesprit #481

Type: Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)

  • Proficient Skills: Insight, Arcana, Persuasion, Intimidation, History
  • Saving Throws: Charisma, Dexterity
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Rest, Imprison, Protect, Swift, Lucky Chant, Future Sight

Level 13: Charm, Extrasensory, Copycat, Natural Gift, Healing Wish

TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Azelf #482

Type: Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3)

  • Proficient Skills: Insight, Arcana, Persuasion, Intimidation, History
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Rest, Imprison, Detect, Swift, Uproar, Future Sight

Level 13: Nasty Plot, Extrasensory, Last Resort, Natural Gift, Explosion

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 32, 33, 35, 37, 38, 41, 42, 44, 48, 53, 56, 57, 62, 64, 66, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Dialga #483

Type: Steel/Dragon
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 505 | Hit Dice: d20
  • Speed: 80ft. walking, 80ft. flying

STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)

  • Proficient Skills: All Skills
  • Saving Throws: Wisdom, Intelligence, Strength
  • Vulnerabilities: Fighting, Ground
  • Resistances: Bug, Electric, Flying, Grass, Normal, Psychic, Rock, Steel, Water
  • Immunities: Poison
  • Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Starting Moves: Dragon Breath, Scary Face, Metal Claw, Ancient Power, Slash, Power Gem, Metal Burst, Dragon Claw, Earth Power, Aura Sphere, Iron Tail, Roar of Time, Flash Cannon

TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 48, 49, 50, 65, 68, 71, 73, 77, 78, 80, 82, 87, 88, 90, 91, 92, 100


Palkia #484

Type: Water/Dragon
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 486 | Hit Dice: d20
  • Speed: 80ft. walking, 80ft. flying

STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3)

  • Proficient Skills: All Skills
  • Saving Throws: Wisdom, Intelligence, Strength
  • Vulnerabilities: Dragon, Fairy
  • Resistances: Fire, Steel, Water
  • Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Starting Moves: Dragon Breath, Scary Face, Water Pulse, Ancient Power, Slash, Power Gem, Aqua Ring, Dragon Claw, Earth Power, Aura Sphere, Aqua Tail, Spacial Rend, Hydro Pump

TM: 02, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 48, 49, 52, 56, 65, 68, 71, 73, 77, 78, 80, 82, 87, 88, 90, 92, 94, 100


Heatran #485

Type: Fire/Steel
Classification: Large | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 486 | Hit Dice: d20
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison
  • Senses: Darkvision 100ft, Tremorsense 100ft

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.


Starting Moves: Ancient Power, Earth Power, Fire Spin, Heat Wave, Iron Head, Leer, Fire Fang, Metal Sound, Crunch, Scary Face, Lava Plume, Stone Edge, Magma Storm

TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 32, 35, 38, 39, 41, 42, 43, 44, 45, 48, 50, 61, 64, 66, 68, 71, 78, 80, 87, 88, 90, 91, 96, 97, 100


Regigigas #486

Type: Normal
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 524 | Hit Dice: d20
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3)

  • Proficient Skills: Survival, Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Tremorsense 200ft

Slow Start: This Pokémon's speed is halved and its attacks are made at disadvantage for the first two rounds of every combat.


Starting Moves: Confuse Ray, Crush Grip, Dizzy Punch, Fire Punch, Foresight, Heavy Slam, Ice Punch, Knock Off, Thunder Punch, Revenge, Wide Guard, Zen Headbutt, Payback, Giga Impact

TM: 06, 10, 11, 15, 18, 20, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 48, 52, 56, 66, 68, 69, 71, 73, 77, 78, 80, 87, 88, 90, 96, 100


Giratina (Altered) #487

Type: Ghost/Dragon
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 22
  • Hit Points: 543 | Hit Dice: d20
  • Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)

  • Proficient Skills: Athletics, Insight, Arcana, History
  • Saving Throws: Strength, Constitution, Wisdom
  • Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
  • Resistances: Bug, Electric, Fire, Grass, Poison, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Form Change: Giratina's default form is "Altered Forme". When it is given a Griseous Orb to hold, or any time it is in its home plane, the "Distortion World", it takes on the "Origin Forme".


Starting Moves: Dragon Breath, Scary Face, Ominous Wind, Ancient Power, Slash, Shadow Sneak, Destiny Bond, Dragon Claw, Earth Power, Aura Sphere, Shadow Claw, Shadow Force, Hex

TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53, 57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85, 87, 88, 90, 97, 100


Giratina (Origin) #487

Type: Ghost/Dragon
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 543 | Hit Dice: d20
  • Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3)

  • Proficient Skills: Athletics, Insight, Arcana, History
  • Saving Throws: Strength, Constitution, Wisdom
  • Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
  • Resistances: Bug, Electric, Fire, Grass, Poison, Water
  • Immunities: Fighting, Normal
  • Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to Ground-type moves.


Form Change: Giratina's default form is "Altered Forme". When it is given a Griseous Orb to hold, or any time it is in its home plane, the "Distortion World", it takes on the "Origin Forme".


Starting Moves: Dragon Breath, Scary Face, Ominous Wind, Ancient Power, Slash, Shadow Sneak, Destiny Bond, Dragon Claw, Earth Power, Aura Sphere, Shadow Claw, Shadow Force, Hex

TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53, 57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85, 87, 88, 90, 97, 100


Cresselia #488

Type: Psychic
Classification: Medium | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 20
  • Hit Points: 524 | Hit Dice: d20
  • Speed: 50ft. flying

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)

  • Proficient Skills: Insight, Arcana, History
  • Saving Throws: Constitution, Wisdom, Charisma
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Confusion, Double Team, Lunar Dance, Moonlight, Psycho Cut, Psycho Shift, Safeguard, Mist, Aurora Beam, Future Sight, Slash, Psychic, Moonblast

TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68, 73, 77, 85, 86, 87, 88, 90, 92, 100


Phione #489

Type: Water
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5)

  • Proficient Skills: Persuasion, Survival
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Bubble, Water Sport, Charm, Supersonic, Bubble Beam, Acid Armor, Whirlpool

Level 13: Water Pulse, Aqua Ring, Dive, Rain Dance

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99, 100


Manaphy #490

Type: Water
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 246 | Hit Dice: d12
  • Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)

  • Proficient Skills: Persuasion, Survival
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Bubble, Tail Glow, Water Sport, Charm, Supersonic, Bubble Beam, Acid Armor, Whirlpool

Level 13: Water Pulse, Aqua Ring, Dive, Rain Dance, Heart Swap

TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77, 86, 87, 88, 89, 90, 94, 98, 99, 100


Darkrai #491

Type: Dark
Classification: Medium | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 467 | Hit Dice: d20
  • Speed: 40ft. flying

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2)

  • Proficient Skills: Stealth, Deception, Intimidation, Arcana, Insight
  • Saving Throws: Wisdom, Intelligence, Constitution
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 100ft, Truesight 100ft

Bad Dreams: If an opponent in battle with this Pokémon falls asleep, they take an amount of damage equal to this Pokémon's proficiency bonus at the end of each of their turns.


Starting Moves: Disable, Ominous Wind, Quick Attack, Hypnosis, Feint Attack, Nightmare, Double Team, Haze, Dark Void, Nasty Plot, Dream Eater, Dark Pulse

TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 29, 30, 31, 32, 36, 39, 40, 41, 42, 44, 46, 48, 52, 56, 57, 61, 63, 65, 66, 68, 73, 75, 77, 80, 81, 84, 85, 87, 88, 90, 95, 97, 100


Shaymin (Land) #492

Type: Grass
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 246 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)

  • Proficient Skills: Persuasion, Survival
  • Saving Throws: Wisdom, Charisma, Dexterity
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Truesight 50ft

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.


Form Change: Shaymin's default form is "Land". When Given a Gracidea Flower to hold, it can change to "Sky Form", taking on new typing, statistics, and moves


Starting Moves: Growth, Magical Leaf, Leech Seed, Synthesis, Sweet Scent, Natural Gift

Level 13: Worry Seed, Aromatherapy, Energy Ball, Sweet Kiss, Healing Wish, Seed Flare

TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, 44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100


Shaymin (Sky) #492

Type: Grass/Flying
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 246 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4)

  • Proficient Skills: Persuasion, Survival
  • Saving Throws: Wisdom, Charisma, Dexterity
  • Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  • Resistances: Fighting, Grass, Water
  • Immunities: Ground
  • Senses: Truesight 50ft

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.


Form Change: Shaymin's default form is "Land". When Given a Gracidea Flower to hold, it can change to "Sky Form", taking on new typing, statistics, and moves.


Starting Moves: Growth, Magical Leaf, Leech Seed, Quick Attack, Sweet Scent, Natural Gift

Level 13: Worry Seed, Air Slash, Energy Ball, Sweet Kiss, Leaf Storm, Seed Flare

TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, 44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100


Arceus #493

Type: Normal
Classification: Large | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 25
  • Hit Points: 543 | Hit Dice: d20
  • Speed: 80ft. walking, 80ft. swimming, 80ft. flying

STR DEX CON INT WIS CHA
25 (+7) 25 (+7) 25 (+7) 30 (+10) 30 (+10) 25 (+7)

  • Proficient Skills: All Skills
  • Saving Throws: All Abilities
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 200ft, Truesight 100ft

Multitype: This Pokémon's type and form change to match the type of Elemental Plate this Pokémon holds. The Plate cannot be effected by any item-removing ability or move.


Form Change: Arceus' default type is Normal. It can change its type by holding an "Arceus Plate". While holding this plate, the signature move, Judgment, also changes its type to match Arceus. These plates are: Draco (Dragon), Dread (Dark), Earth (Ground), Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug), Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie (Fairy), Sky (Flying), Splash (Water), Spooky (Ghost), Stone (Rock), Toxic (Poison), and Zap (Electric)


Starting Moves: Cosmic Power, Natural Gift, Punishment, Seismic Toss, Gravity, Earth Power, Hyper Voice, Extreme Speed, Refresh, Future Sight, Recover, Hyper Beam, Perish Song, Judgment

TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50, 52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95, 97, 98, 100

 

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