Gen I-II Pokedex

by Varnell

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Pokémon 5e - Gen I & II Monster Manual

Stat blocks for all 251 Generation I and II Pokémon

Homebrew created by @JOEtheDM
Edited by Varnell









































Disclaimer

Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.

We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement

Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.

Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo

Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Made with GM Binder

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Bulbasaur #001

Type: Grass/Poison
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Nature
  • Saving Throws: Strength
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.


Evolution: Bulbasaur can evolve into Ivysaur at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Tackle, Growl
Level 2: Vine Whip, Leech Seed
Level 4: Poison Powder, Sleep Powder, Take Down, Razor Leaf
Level 7: Sweet Scent, Growth, Double-Edge
Level 10: Worry Seed, Synthesis
Level 13: Seed Bomb

TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

Egg Moves: Amnesia, Charm, Curse, Endure, Giga Drain, Grass Whistle, Grassy Terrain, Ingrain, Leaf Storm, Light Screen, Magical Leaf, Nature Power, Petal Dance, Power Whip, Safeguard, Skull Bash, Sludge


Ivysaur #002

Type: Grass/Poison
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Nature
  • Saving Throws: Strength
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.


Evolution: Ivysaur can evolve into Venusaur at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Tackle, Growl, Leech Seed, Vine Whip
Level 4: Poison Powder, Sleep Powder, Take Down
Level 7: Razor Leaf, Sweet Scent
Level 10: Growth, Double-Edge, Worry Seed
Level 13: Synthesis, Solar Beam

TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100


Venusaur #003

Type: Grass/Poison
Classification: Large | SR 13
Minimum Level Found: 9
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Nature
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.


Starting Moves: Tackle, Growl, Leech Seed, Vine Whip, Petal Dance, Poison Powder, Sleep Powder, Take Down, Razor Leaf, Sweet Scent
Level 10: Growth, Double-Edge, Worry Seed
Level 13: Synthesis, Solar Beam, Petal Blizzard

TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78, 86, 87, 88, 90, 96, 100


Charmander #004

Type: Fire
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.


Evolution: Charmander can evolve into Charmeleon at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch
Level 2: Ember, Smokescreen
Level 4: Dragon Rage, Scary Face
Level 7: Fire Fang, Slash
Level 10: Flame Burst, Flamethrower
Level 13: Fire Spin, Inferno

TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75, 80, 87, 88, 90, 100

Egg Moves: Air Cutter, Ancient Power, Beat Up, Belly Drum, Bite, Counter, Crunch, Dragon Dance, Dragon Rush, Flare Blitz, Focus Punch, Metal Claw, Outrage, Rock Slide, Swords Dance


Charmeleon #005

Type: Fire
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.


Evolution: Charmeleon can evolve into Charizard at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch, Ember, Smokescreen
Level 4: Dragon Rage
Level 7: Scary Face
Level 10: Fire Fang, Flame Burst, Slash
Level 13: Flamethrower, Fire Spin, Inferno

TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75, 80, 87, 88, 90, 100


Charizard #006

Type: Fire/Flying
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 35ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics, Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.


Starting Moves: Growl, Air Slash, Scratch, Ember, Dragon Claw, Shadow Claw, Wing Attack, Smokescreen, Dragon Rage, Scary Face
Level 10: Fire Fang, Flame Burst, Slash
Level 13: Flamethrower, Fire Spin, Heat Wave, Inferno, Flare Blitz

TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 31, 32, 35, 28, 29, 40, 42, 43, 44, 45, 48, 49, 50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80, 82, 87, 88, 90, 100


Squirtle #007

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Evolution: Squirtle can evolve into Wartortle at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Withdraw
Level 4: Bubble, Bite, Rapid Spin
Level 7: Protect, Water Pulse
Level 10: Aqua Tail, Skull Bash, Iron Defense
Level 13: Rain Dance, Hydro Pump

TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Jet, Aqua Ring, Aura Sphere, Brine, Dragon Pulse, Fake Out, Flail, Foresight, Haze, Mirror Coat, Mist, Mud Sport, Muddy Water, Refresh, Water Spout, Yawn


Wartortle #008

Type: Water
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Evolution: Wartortle can evolve into Blastoise at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Tackle, Tail Whip, Water Gun, Withdraw
Level 4: Bubble, Bite
Level 7: Rapid Spin, Protect
Level 10: Water Pulse, Aqua Tail, Skull Bash
Level 13: Iron Defense, Rain Dance, Hydro Pump

TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32, 39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100


Blastoise #009

Type: Water
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Monster, Water 1
**Gender Rate 87 % M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 122 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Starting Moves: Tackle, Flash Cannon, Tail Whip, Water Gun, Withdraw, Bubble, Bite, Rapid Spin, Protect
Level 10: Water Pulse, Aqua Tail, Skull Bash
Level 13: Iron Defense, Rain Dance, Hydro Pump

TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68, 74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100


Caterpie #010

Type: Bug
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 15 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Caterpie can evolve into Metapod at level 2 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: String Shot, Tackle
Level 2: Bug Bite

TM: None


Metapod #011

Type: Bug
Classification: Tiny | SR 1
Minimum Level Found: 2
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 29 | Hit Dice: d8
  • Speed: 5ft. walking

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.


Evolution: Metapod can evolve into Venomoth at level 3 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Harden

TM: None


Venomoth #012

Type: Bug/Poison
Classification: Medium | SR 8
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 64 | Hit Dice: d10
  • Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 50ft

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Tinted Lens: This Pokémon’s moves ignore resistances.

Hidden Ability

Wonder Skin: This Pokémon has advantage on all saving throws against being burned, frozen, poisoned, or paralyzed.


Starting Moves: Disable, Foresight, Gust, Quiver Dance, Silver Wind, Supersonic, Tackle, Confusion
Level 4: Poison Powder, Psybeam
Level 7: Stun Spore, Signal Beam
Level 10: Sleep Powder, Leech Life
Level 13: Zen Headbutt, Poison Fang, Psychic, Bug Buzz

TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, 88, 89, 90, 100


Weedle #013

Type: Bug/Poison
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Shield Dust: Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Weedle can evolve into Kakuna at level 2 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Poison Sting, String Shot
Level 2: Bug Bite

TM: None


Kakuna #014

Type: Bug/Poison
Classification: Tiny | SR 1
Minimum Level Found: 2
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 29 | Hit Dice: d8
  • Speed: 5ft. walking

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.


Evolution: Kakuna can evolve into Beedrill at level 3 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Harden

TM: None


Beedrill #015

Type: Bug/Poison
Classification: Medium | SR 6
Minimum Level Found: 3
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 47 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.


Starting Moves: Fury Attack, Twineedle
Level 4: Rage, Pursuit
Level 7: Focus Energy, Venoshock, Assurance
Level 10: Toxic Spikes, Pin Missile, Poison Jab
Level 13: Agility, Endeavor, Fell Stinger

TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32, 36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81, 83, 84, 87, 88, 89, 90, 100


Pidgey #016

Type: Normal/Flying
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Hidden Ability

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.


Evolution: Pidgey can evolve into Pidgeotto at level 4 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Tackle
Level 2: Sand Attack, Gust
Level 4: Quick Attack, Whirlwind
Level 7: Twister, Feather Dance
Level 10: Agility, Wing Attack, Roost
Level 13: Tailwind, Mirror Move, Air Slash, Hurricane

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100

Egg Moves: Air Cutter, Air Slash, Brave Bird, Defog, Feint, Foresight, Pursuit, Steel Wing, Uproar ,


Pidgeotto #017

Type: Normal/Flying
Classification: Medium | SR 3
Minimum Level Found: 4
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Hidden Ability

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.


Evolution: Pidgeotto can evolve into Pidgeot at level 9 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Tackle, Sand Attack, Gust
Level 4: Quick Attack, Whirlwind
Level 7: Twister, Feather Dance
Level 10: Agility, Wing Attack, Roost
Level 13: Tailwind, Mirror Move, Air Slash, Hurricane

TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100


Pidgeot #018

Type: Normal/Flying
Classification: Medium | SR 10
Minimum Level Found: 9
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 77 | Hit Dice: d10
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Hidden Ability

Big Pecks: This Pokémon's AC cannot be reduced by an opponent's moves.


Starting Moves: Gust, Quick Attack, Sand Attack, Tackle, Whirlwind
Level 7: Twister, Feather Dance
Level 10: Agility, Wing Attack
Level 13: Roost, Tailwind, Mirror Move, Air Slash, Hurricane

TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100


Rattata #019

Type: Normal
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50 % F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Perception, Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: Rattata can evolve into Raticate at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Tackle, Tail Whip
Level 2: Quick Attack, Focus Energy, Bite
Level 4: Pursuit, Hyper Fang, Assurance
Level 7: Crunch, Sucker Punch
Level 10: Super Fang, Double-Edge, Endeavor

TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88, 89, 90, 93, 100

Egg Moves: Bite, Counter, Final Gambit, Flame Wheel, Fury Swipes, Last Resort, Me First, Revenge, Reversal, Screech, Swagger, Uproar


Raticate #020

Type: Normal
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Perception, Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 50ft

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Starting Moves: Quick Attack, Tackle, Tail Whip, Focus Energy, Scary Face, Swords Dance, Bite
Level 4: Pursuit, Assurance
Level 7: Hyper Fang, Crunch
Level 10: Sucker Punch, Super Fang
Level 13: Double-Edge, Endeavor

TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73, 75, 86, 87, 88, 89, 90, 93, 100


Spearow #021

Type: Normal/Flying
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.


Evolution: Spearow can evolve into Fearow at level 4 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Growl, Peck, Leer
Level 2: Pursuit, Fury Attack
Level 4: Aerial Ace, Mirror Move
Level 7: Assurance, Agility
Level 10: Focus Energy, Roost
Level 13: Drill Peck

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100

Egg Moves: Astonish, Feint Attack, False Swipe, Feather Dance, Quick Attack, Razor Wind, Scary Face, Sky Attack, Tri Attack, Uproar, Whirlwind


Fearow #022

Type: Normal/Flying
Classification: Medium | SR 5
Minimum Level Found: 4
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.


Starting Moves: Growl, Leer, Peck, Pluck, Pursuit
Level 4: Fury Attack, Aerial Ace, Mirror Move
Level 7: Assurance, Agility
Level 10: Focus Energy
Level 13: Roost, Drill Peck, Drill Run

TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42, 44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100


Ekans #023

Type: Poison
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Field, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Deception, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Evolution: Ekans can evolve into Arbok at level 5 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Leer, Wrap, Poison Sting
Level 2: Bite, Glare
Level 4: Screech, Acid
Level 7: Spit Up, Stockpile, Swallow
Level 10: Acid Spray, Mud Bomb, Gastro Acid
Level 13: Haze, Coil, Gunk Shot, Belch

TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36, 39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84, 87, 88, 90, 97, 100

Egg Moves: Beat Up, Disable, Iron Tail, Poison Fang, Poison Tail, Pursuit, Scary Face, Slam, Snatch, Spite, Sucker Punch, Switcheroo


Arbok #024

Type: Poison
Classification: Large | SR 6
Minimum Level Found: 5
Egg Group: Field, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Deception, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 50ft

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Bite, Crunch, Fire Fang, Ice Fang, Leer, Poison Sting, Thunder Fang, Wrap
Level 4: Glare, Screech
Level 7: Acid, Spit Up, Stockpile, Swallow
Level 10: Acid Spray, Mud Bomb, Gastro Acid
Level 13: Haze, Coil, Gunk Shot, Belch

TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34, 36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82, 83, 84, 87, 88, 90, 97, 100


Pikachu #025

Type: Electric
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics, Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Evolution: Pikachu can evolve into Raichu at level 6 and above with the help of a Thunder Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Tail Whip, Thunder Shock
Level 2: Growl, Quick Attack, Play Nice
Level 4: Electro Ball, Thunder Wave, Feint
Level 7: Double Team, Spark, Discharge, Nuzzle
Level 10: Slam, Thunderbolt, Agility
Level 13: Wild Charge, Light Screen, Thunder

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100


Raichu #026

Type: Electric
Classification: Small | SR 7
Minimum Level Found: 6
Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Starting Moves: Quick Attack, Tail Whip, Thunder Shock, Thunderbolt

TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32, 42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87, 88, 90, 93, 100


Sandshrew #027

Type: Ground
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 15ft. burrowing

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 60ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Sand Rush: This Pokémon is immune to Sandstorm damage, and its speed is increased by 10 feet in desert terrain or during a Sandstorm.


Evolution: Sandshrew can evolve into Sandslash at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Scratch, Sand Attack
Level 2: Poison Sting, Rollout, Rapid Spin, Fury Cutter
Level 4: Magnitude, Swift
Level 7: Fury Swipes, Sand Tomb, Slash
Level 10: Dig, Gyro Ball
Level 13: Swords Dance, Sandstorm, Earthquake

TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84, 87, 88, 90, 100

Egg Moves: Chip Away, Counter, Crush Claw, Endure, Flail, Metal Claw, Mud Shot, Night Slash, Rapid Spin, Rock Climb, Rock Slide, Rototiller, Safeguard, Swords Dance


Sandslash #028

Type: Ground
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 80ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Sand Rush: This Pokémon is immune to Sandstorm damage, and its speed is increased by 10 feet in desert terrain or during a Sandstorm.


Starting Moves: Crush Claw, Defense Curl, Poison Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury Cutter
Level 4: Magnitude, Swift
Level 7: Fury Swipes, Sand Tomb
Level 10: Slash, Dig
Level 13: Gyro Ball, Swords Dance, Sandstorm, Earthquake

TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37, 39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74, 75, 78, 80, 81, 84, 87, 88, 90, 100


Nidoran ♀ #029

Type: Poison
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Monster, Field
Gender Rate: 0% M / 100% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: Nidoran ♀ can evolve into Nidorina at level 4 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch
Level 2: Tail Whip, Double Kick
Level 4: Poison Sting, Fury Swipes
Level 7: Bite, Helping Hand
Level 10: Toxic Spikes, Flatter
Level 13: Crunch, Captivate, Poison Fang

TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88, 90, 100

Egg Moves: Beat Up, Charm, Chip Away, Counter, Disable, Endure, Focus Energy, Iron Tail, Poison Tail, Pursuit, Supersonic, Take Down, Venom Drench


Nidorina #030

Type: Poison
Classification: Small | SR 4
Minimum Level Found: 4
Egg Group: Monster, Field
Gender Rate: 0% M / 100% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: Nidorina can evolve into Nidoqueen at level 10 and above with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch, Tail Whip, Double Kick
Level 4: Poison Sting
Level 7: Fury Swipes, Bite
Level 10: Helping Hand, Toxic Spikes
Level 13: Flatter, Crunch, Captivate, Poison Fang

TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88, 90, 100


Nidoqueen #031

Type: Poison/Ground
Classification: Medium | SR 13
Minimum Level Found: 10
Egg Group: Monster, Field
Gender Rate: 0% M / 100% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 122 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Ground, Ice, Psychic, Water
  • Resistances: Bug, Fairy, Fighting, Poison, Rock
  • Immunities: Electric

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Double Kick, Poison Sting, Scratch, Tail Whip, Chip Away
Level 10: Body Slam
Level 13: Earth Power, Superpower

TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38, 39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68, 71, 78, 80, 82, 84, 87, 88, 90, 94, 100.


Nidoran ♂ #032

Type: Poison
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Monster, Field
Gender Rate: 100% M / 0% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: Nidoran ♂ can evolve into Nidorino at level 4 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Leer, Peck
Level 2: Focus Energy, Double Kick
Level 4: Poison Sting, Fury Attack
Level 7: Horn Attack, Helping Hand
Level 10: Toxic Spikes, Flatter
Level 13: Poison Jab, Captivate, Horn Drill

TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88, 90, 100

Egg Moves: Amnesia, Beat Up, Confusion, Counter, Disable, Sucker Punch, Supersonic, Take Down, Venom Drench


Nidorino #033

Type: Poison
Classification: Small | SR 4
Minimum Level Found: 4
Egg Group: Monster, Field
Gender Rate: 100% M / 0% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.


Evolution: Nidorino can evolve into Nidoking at level 10 and above with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Leer, Peck, Focus Energy, Double Kick
Level 4: Poison Sting
Level 7: Fury Attack, Horn Attack
Level 10: Helping Hand, Toxic Spikes
Level 13: Flatter, Poison Jab, Captivate, Horn Drill

TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88, 90, 100


Nidoking #034

Type: Poison/Ground
Classification: Medium | SR 12
Minimum Level Found: 10
Egg Group: Monster, Field
Gender Rate: 100% M / 0% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 112 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Ground, Ice, Psychic, Water
  • Resistances: Bug, Fairy, Fighting, Poison, Rock
  • Immunities: Electric

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Double Kick, Focus Energy, Peck, Poison Sting, Chip Away, Thrash
Level 13: Earth Power, Megahorn

TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38, 39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68, 71, 78, 80, 82, 84, 87, 88, 90, 94, 100


Clefairy #035

Type: Fairy
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon
  • Senses: Darkvision 30ft

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Clefairy can evolve into Clefable at level 6 and above with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Disarming Voice, Encore, Growl, Pound, Spotlight
Level 2: Sing, Double Slap
Level 4: Defense Curl, Follow Me, Bestow
Level 7: Wake-Up Slap, Minimize
Level 10: Stored Power, Metronome, Cosmic Power
Level 13: Lucky Chant, Body Slam, Moonlight, Moonblast, Gravity, Meteor Mash, Healing Wish, After You

TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90, 99, 100


Clefable #036

Type: Fairy
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 51 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon
  • Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with after the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.


Starting Moves: Disarming Voice, Double Slap, Metronome, Minimize, Sing, Spotlight

TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86, 87, 88, 90, 99, 100


Vulpix #037

Type: Fire
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  • Senses: Darkvision 30ft

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Drought: When this Pokémon enters an outside battle, the weather immediately changes to bright sunlight for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Evolution: Vulpix can evolve into Ninetales at level 6 and above with the help of a Fire Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Ember, Tail Whip
Level 2: Roar, Baby-Doll Eyes, Quick Attack
Level 4: Confuse Ray, Fire Spin, Payback
Level 7: Will-O-Wisp, Feint Attack, Hex
Level 10: Flame Burst, Extrasensory, Safeguard
Level 13: Flamethrower, Imprison, Fire Blast, Grudge, Captivate, Inferno

TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97, 100

Egg Moves: Captivate, Disable, Energy Ball, Extrasensory, Feint Attack, Flail, Flare Blitz, Heat Wave, Hex, Howl, Hypnosis, Power Swap, Psych Up, Secret Power, Spite, Tail Slap


Ninetales #038

Type: Fire
Classification: Medium | SR 7
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 25% M / 75% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 40 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  • Senses: Darkvision 50ft

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Drought: When this Pokémon enters an outside battle, the weather immediately changes to bright sunlight for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Starting Moves: Confuse Ray, Flamethrower, Imprison, Nasty Plot, Quick Attack, Safeguard

TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68, 77, 85, 88, 90, 97, 100


Jigglypuff #039

Type: Normal/Fairy
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Performance, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark
  • Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Jigglypuff can evolve into Wigglytuff at level 6 and above with the help of a Moon Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Sing, Defense Curl
Level 2: Pound, Disarming Voice, Play Nice
Level 4: Disable, Double Slap
Level 7: Rollout, Round, Spit Up, Stockpile, Swallow, Wake-Up Slap
Level 10: Rest, Body Slam, Gyro Ball, Mimic
Level 13: Hyper Voice, Double-Edge

TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93, 99, 100


Wigglytuff #040

Type: Normal/Fairy
Classification: Medium | SR 6
Minimum Level Found: 6
Egg Group: Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 56 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark
  • Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Starting Moves: Defense Curl, Disable, Double-Edge, Double Slap, Play Rough, Sing

TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87, 88, 90, 93, 99, 100


Zubat #041

Type: Poison/Flying
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Immunities: Ground
  • Senses: Blindsight 80ft

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Evolution: Zubat can evolve into Golbat at level 5 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Absorb
Level 2: Supersonic, Astonish, Bite
Level 4: Wing Attack, Confuse Ray, Air Cutter
Level 7: Swift, Poison Fang
Level 10: Mean Look, Leech Life, Haze
Level 13: Venoshock, Air Slash, Quick Guard

TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76, 87, 88, 89, 90, 100

Egg Moves: Brave Bird, Curse, Feint Attack, Gust, Hypnosis, Nasty Plot, Pursuit, Quick Attack, Whirlwind, Zen Headbutt


Golbat #042

Type: Poison/Flying
Classification: Medium | SR 7
Minimum Level Found: 5
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Ice, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Immunities: Ground
  • Senses: Blindsight 100ft

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Evolution: Golbat can evolve into Crobat at level 10 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Absorb, Astonish, Bite, Screech, Supersonic
Level 4: Wing Attack, Confuse Ray, Air Cutter
Level 7: Swift, Poison Fang
Level 10: Mean Look, Leech Life
Level 13: Haze, Venoshock, Air Slash, Quick Guard

TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, 30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 68,76, 87, 88, 89, 90, 100


Oddish #043

Type: Grass/Poison
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Darkvision 30ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Oddish can evolve into Gloom at level 4 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Absorb, Growth
Level 2: Sweet Scent, Acid
Level 4: Poison Powder, Stun Spore, Sleep Powder
Level 7: Mega Drain, Lucky Chant, Moonlight
Level 10: Giga Drain, Toxic
Level 13: Natural Gift, Moonblast, Petal Dance, Grassy Terrain

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44 45 48 53 75 83 86 87 88,90,96, 99, 100

Egg Moves: After You, Charm, Flail, Ingrain, Nature Power, Razor Leaf, Secret Power, Swords Dance, Synthesis, Teeter Dance, Tickle


Gloom #044

Type: Grass/Poison
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Darkvision 50ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.


Evolution: Gloom can evolve into Vileplume at level 9 and above with the help of a Leaf Stone, or Bellossom at level 9 and above with the help of a Sun Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Absorb, Acid, Growth, Sweet Scent
Level 4: Poison Powder, Stun Spore, Sleep Powder
Level 7: Mega Drain, Lucky Chant
Level 10: Moonlight, Giga Drain, Toxic
Level 13: Natural Gift, Petal Dance, Petal Blizzard, Grassy Terrain

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100


Vileplume #045

Type: Grass/Poison
Classification: Small | SR 13
Minimum Level Found: 9
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Nature, Survival, Persuasion
  • Saving Throws: Constitution, Charisma
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Darkvision 80ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.


Starting Moves: Aromatherapy, Mega Drain, Poison Powder, Stun Spore

Level 13: Petal Dance, Solar Beam, Petal Blizzard

TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90, 96,99, 100


Paras #046

Type: Bug/Grass
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Bug, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water
  • Senses: Darkvision 30ft, Tremorsense 30ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Paras can evolve into Parasect at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Scratch
Level 2: Poison Powder, Stun Spore, Absorb
Level 4: Fury Cutter
Level 7: Spore, Slash
Level 10: Growth
Level 13: Giga Drain, Aromatherapy, Rage Powder, X-Scissor

TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32, 36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87, 88, 90, 96, 100

Egg Moves: Agility, Bug Bite, Counter, Cross Poison, Endure, False Swipe, Fell Stinger, Flail, Leech Seed, Light Screen, Metal Claw, Natural Gift, Psybeam, Pursuit, Rototiller, Screech, Sweet Scent, Wide Guard


Parasect #047

Type: Bug/Grass
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Bug, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  • Resistances: Electric, Fighting, Grass, Ground, Water
  • Senses: Darkvision 50ft, Tremorsense 60ft

Effect Spore: When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Starting Moves: Absorb, Cross Poison, Poison Powder, Scratch, Stun Spore
Level 4: Fury Cutter
Level 7: Spore
Level 10: Slash, Growth
Level 13: Giga Drain, Aromatherapy, Rage Powder, X-Scissor

TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31, 32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81, 86, 87, 88, 90, 96, 100


Venonat #048

Type: Bug/Poison
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Tinted Lens: This Pokémon’s moves ignore resistances.

Hidden Ability

Run Away: This Pokémon cannot be the target of an attack of opportunity.


Evolution: Venonat can evolve into Butterfree at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Disable, Foresight, Tackle
Level 2: Supersonic, Confusion
Level 4: Poison Powder, Psybeam
Level 7: Stun Spore, Signal Beam
Level 10: Sleep Powder, Leech Life
Level 13: Zen Headbutt, Poison Fang, Psychic

TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36, 42, 44, 45, 46, 48, 83, 87, 88, 90, 100

Egg Moves: Agility, Baton Pass, Bug Bite, Giga Drain, Morning Sun, Rage Powder, Screech, Secret Power, Signal Beam, Skill Swap, Toxic Spikes


Butterfree #049

Type: Bug/Flying
Classification: Medium | SR 6
Minimum Level Found: 6
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 38 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Acrobatics, Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Hidden Ability

Tinted Lens: This Pokémon’s moves ignore resistances.


Starting Moves: Confusion, Gust, Poison Powder, Sleep Powder, Stun Spore, Psybeam
Level 7: Silver Wind, Supersonic, Safeguard
Level 10: Whirlwind, Bug Buzz, Rage Powder
Level 13: Captivate, Tailwind, Air Slash, Quiver Dance

TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77, 83, 85, 87, 88, 89, 90, 100


Diglett #050

Type: Ground
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 30ft. burrowing

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 80ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Arena Trap: Grounded creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Evolution: Diglett can evolve into Dugtrio at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Sand Attack, Scratch
Level 2: Growl, Astonish
Level 4: Mud-Slap, Magnitude, Bulldoze
Level 7: Sucker Punch, Mud Bomb
Level 10: Earth Power, Dig, Slash
Level 13: Earthquake, Fissure

TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40, 42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100

Egg Moves: Ancient Power, Astonish, Beat Up, Endure, Feint Attack, Final Gambit, Headbutt, Memento, Mud Bomb, Pursuit, Reversal, Rock Slide, Screech, Uproar


Dugtrio #051

Type: Ground
Classification: Small | SR 8
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 40ft. burrowing

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 120ft

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Arena Trap: Grounded creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.

Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.


Starting Moves: Growl, Night Slash, Sand Attack, Sand Tomb, Scratch, Tri Attack, Astonish, Rototiller
Level 4: Mud-Slap, Magnitude, Bulldoze
Level 7: Sucker Punch, Mud Bomb
Level 10: Earth Power, Dig
Level 13: Slash, Earthquake, Fissure

TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, 87, 88, 90, 100


Meowth #052

Type: Normal
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)

  • Proficient Skills: Persuasion, Deception, Sleight of Hand
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 30ft

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Evolution: Meowth can evolve into Persian at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Growl, Scratch
Level 2: Bite, Fake Out
Level 4: Fury Swipes, Screech
Level 7: Feint Attack, Taunt
Level 10: Pay Day, Slash
Level 13: Nasty Plot, Assurance, Captivate, Night Slash, Feint

TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,87,88, 89, 90,.97, 100

Egg Moves: Amnesia, Assist, Charm, Flail, Foul Play, Hypnosis, Iron Tail, Last Resort, Odor Sleuth, Psych Up, Punishment, Snatch, Spite, Tail Whip


Persian #053

Type: Normal
Classification: Small | SR 7
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d10
  • Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2)

  • Proficient Skills: Persuasion, Deception, Sleight of Hand
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Darkvision 50ft

Limber: This Pokémon is immune to being paralyzed.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Bite, Fake Out, Growl, Play Rough, Scratch, Swift, Switcheroo
Level 4: Fury Swipes, Screech
Level 7: Feint Attack, Taunt
Level 10: Power Gem
Level 13: Slash, Nasty Plot, Assurance, Captivate, Night Slash, Feint

TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, 65, 66, 77, 85, 87, 88, 89, 90, 97, 100


Psyduck #054

Type: Water
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Evolution: Psyduck can evolve into Golduck at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Scratch, Water Sport
Level 2: Tail Whip, Water Gun, Confusion
Level 4: Fury Swipes, Water Pulse, Disable
Level 7: Screech, Zen Headbutt
Level 10: Aqua Tail, Soak, Psych Up
Level 13: Amnesia, Hydro Pump, Wonder Room

TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87, 88, 90, 94, 98, 100

Egg Moves: Clear Smog, Confuse Ray, Cross Chop, Encore, Foresight, Future Sight, Hypnosis, Light Screen, Mud Bomb, Psybeam, Psychic, Refresh, Secret Power, Simple Beam, Sleep Talk, Synchronoise, Yawn


Golduck #055

Type: Water
Classification: Medium | SR 10
Minimum Level Found: 6
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 72 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Insight
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Starting Moves: Aqua Jet, Me First, Scratch, Tail Whip, Water Gun, Water Sport, Confusion, Fury Swipes, Water Pulse, Disable
Level 7: Screech, Zen Headbutt
Level 10: Aqua Tail, Soak
Level 13: Psych Up, Amnesia, Hydro Pump, Wonder Room

TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56, 65, 68, 77, 87, 88, 90, 94, 98, 100


Mankey #056

Type: Fighting
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Vital Spirit: This Pokémon cannot be put to sleep.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Evolution: Mankey can evolve into Primeape at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Covet, Focus Energy, Leer, Low Kick, Scratch
Level 2: Fury Swipes, Karate Chop
Level 4: Pursuit, Seismic Toss, Swagger
Level 7: Cross Chop, Assurance
Level 10: Punishment, Thrash, Stompin Tantrum
Level 13: Close Combat, Screech, Outrage, Final Gambit

TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52, 56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100

Egg Moves: Beat Up, Close Combat, Counter, Encore, Focus Punch, Foresight, Meditate, Revenge, Reversal, Rock Slide, Sleep Talk, Smelling Salts


Primeape #057

Type: Fighting
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Vital Spirit: This Pokémon cannot be put to sleep.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Starting Moves: Fling, Focus Energy, Leer, Low Kick, Rage, Scratch, Fury Swipes, Karate Chop
Level 4: Pursuit, Seismic Toss
Level 7: Swagger, Cross Chop, Assurance
Level 10: Punishment, Thrash
Level 13: Stomping Tantrum, Close Combat, Screech, Outrage, Final Gambit

TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, 50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89, 90, 100


Growlithe #058

Type: Fire
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 75% M / 25% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Justified: When this Pokémon is hit by a Dark-type move, it gets advantage on its next attack.


Evolution: Growlithe can evolve into Arcanine at level 6 and above with the help of a Fire Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Bite, Roar
Level 2: Ember, Leer, Odor Sleuth
Level 4: Helping Hand, Flame Wheel
Level 7: Reversal, Fire Fang, Take Down
Level 10: Flame Burst, Agility, Retaliate, Flamethrower
Level 13: Crunch, Heat Wave, Outrage, Flare Blitz

TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95, 100

Egg Moves: Body Slam, Close Combat, Covet, Crunch, Double Kick, Double-Edge, Fire Spin, Flare Blitz, Heat Wave, Howl, Iron Tail, Morning Sun, Safeguard, Thrash


Arcanine #059

Type: Fire
Classification: Large | SR 11
Minimum Level Found: 6
Egg Group: Field
Gender Rate: 75% M / 25% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 64 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Arcana, Intimidation
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Justified: When this Pokémon is hit by a Dark-type move, it gets advantage on its next attack.


Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar, Thunder Fang
Level 10: Extreme Speed

TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87, 88, 90, 93, 95, 100


Poliwag #060

Type: Water
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Evolution: Poliwag can evolve into Poliwhirl at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Water Sport
Level 2: Water Gun, Hypnosis, Bubble
Level 4: Double Slap, Rain Dance
Level 7: Body Slam, Bubble Beam
Level 10: Mud Shot, Belly Drum, Wake-Up Slap
Level 13: Hydro Pump, Mud Bomb

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42, 44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100

Egg Moves: Bubble Beam, Encore, Endeavor, Endure, Haze, Ice Ball, Mind Reader, Mist, Mud Shot, Refresh, Splash, Water Pulse, Water Sport


Poliwhirl #061

Type: Water
Classification: Small | SR 3
Minimum Level Found: 4
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Evolution: Poliwhirl can evolve into Poliwrath at level 9 and above with the help of a Water Stone, or Politoed at level 9 and above while holding a King's Rock. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Hypnosis, Water Gun, Water Sport, Bubble
Level 4: Double Slap, Rain Dance
Level 7: Body Slam, Bubble Beam
Level 10: Mud Shot
Level 13: Belly Drum, Wake-Up Slap, Hydro Pump, Mud Bomb

TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31, 32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94, 98, 100


Poliwrath #062

Type: Water/Fighting
Classification: Medium | SR 12
Minimum Level Found: 9
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 97 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics, Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
  • Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Hidden Ability

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.


Starting Moves: Bubble Beam, Double Slap, Hypnosis, Submission
Level 10: Dynamic Punch
Level 13: Mind Reader, Circle Throw

TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55, 56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100


Abra #063

Type: Psychic
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 15 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0)

  • Proficient Skills: Arcana, Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 10ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.


Evolution: Abra can evolve into Kadabra at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Teleport, Scratch

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

Egg Moves: Ally Switch, Barrier, Encore, Fire Punch, Guard Split, Guard Swap, Ice Punch, Knock Off, Power Trick, Psycho Shift, Skill Swap, Thunder


Kadabra #064

Type: Psychic
Classification: Medium | SR 6
Minimum Level Found: 4
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)

  • Proficient Skills: Arcana, Insight
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.


Evolution: Kadabra can evolve into Alakazam at level 10 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Confusion, Kinesis, Teleport
Level 4: Disable
Level 7: Psybeam, Miracle Eye, Reflect
Level 10: Psycho Cut, Recover, Telekinesis, Psychic
Level 13: Ally Switch, Role Play, Future Sight, Trick

TM: 03, 04, 06, 10, 11, 12, 16, 17, , 18, 20, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Alakazam #065

Type: Psychic
Classification: Medium | SR 12
Minimum Level Found: 10
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 87 | Hit Dice: d12
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0)

  • Proficient Skills: Arcana, Insight
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 30ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.


Starting Moves: Confusion, Kinesis, Teleport, Disable, Psybeam, Miracle Eye, Reflect
Level 10: Psycho Cut, Recover, Telekinesis, Psychic
Level 13: Ally Switch, Calm Mind, Future Sight, Trick

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Machop #066

Type: Fighting
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Hidden Ability

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.


Evolution: Machop can evolve into Machoke at level 5 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Leer, Low Kick, Focus Energy
Level 2: Karate Chop, Foresight
Level 4: Low Sweep, Seismic Toss, Revenge
Level 7: Knock Off, Vital Throw, Wake-Up Slap
Level 10: Dual Chop, Submission, Bulk Up
Level 13: Cross Chop, Scary Face, Dynamic Punch

TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56, 66, 78, 80, 84, 87, 88, 90, 100

Egg Moves: Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Light Screen, Meditate, Power Trick, Quick Guard, Rock Slide, Rolling Kick, Smelling Salts, Thunder Punch, Tickle


Machoke #067

Type: Fighting
Classification: Medium | SR 5
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Hidden Ability

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.


Evolution: Machoke can evolve into Machamp at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Focus Energy, Karate Chop, Leer, Low Kick, Foresight
Level 4: Low Sweep, Seismic Toss, Revenge
Level 7: Knock Off, Vital Throw, Wake-Up Slap
Level 10: Dual Chop, Submission, Bulk Up
Level 13: Cross Chop, Scary Face, Dynamic Punch

TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56, 66, 78, 80, 84, 87, 88, 90, 100


Machamp #068

Type: Fighting
Classification: Medium | SR 12
Minimum Level Found: 10
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Hidden Ability

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.


Starting Moves: Focus Energy, Karate Chop, Leer, Low Kick, Strength, Wide Guard, Foresight, Low Sweep, Seismic Toss, Revenge, Knock Off, Vital Throw, Wake-Up Slap
Level 10: Dual Chop, Submission, Bulk Up
Level 13: Cross Chop, Scary Face, Dynamic Punch

TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26, 27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100


Bellsprout #069

Type: Grass/Poison
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Tremorsense 20ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Evolution: Bellsprout can evolve into Weepinbell at level 4 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Vine Whip
Level 2: Growth, Wrap
Level 4: Sleep Powder, Poison Powder, Stun Spore
Level 7: Acid, Knock Off
Level 10: Sweet Scent, Gastro Acid
Level 13: Razor Leaf, Poison Jab, Slam, Wring Out

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42, 44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, 100

Egg Moves: Acid Spray, Belch, Bullet Seed, Clear Smog, Encore, Giga Drain, Ingrain, Leech Life, Magical Leaf, Natural Gift, Power Whip, Reflect, Swords Dance, Synthesis, Tickle, Weather Ball, Worry Seed


Weepinbell #070

Type: Grass/Poison
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Tremorsense 40ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Evolution: Weepinbell can evolve into Victreebel at level 9 and above with the help of a Leaf Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Growth, Vine Whip, Wrap
Level 4: Sleep Powder, Poison Powder, Stun Spore
Level 7: Acid
Level 10: Knock Off, Sweet Scent
Level 13: Gastro Acid, Razor Leaf, Poison Jab, Slam, Wring Out

TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42, 44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, 100


Victreebel #071

Type: Grass/Poison
Classification: Large | SR 12
Minimum Level Found: 9
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 122 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Psychic
  • Resistances: Electric, Fairy, Fighting, Grass, Water
  • Senses: Tremorsense 60ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Starting Moves: Leaf Tornado, Razor Leaf, Sleep Powder, Spit Up, Stockpile, Swallow, Sweet Scent, Vine Whip
Level 10: Leaf Storm
Level 13: Leaf Blade

TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87, 88,90, 96, 100


Tentacool #072

Type: Water/Poison
Classification: Small | SR 2
Minimum Level Found: 1
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, Water

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Evolution: Tentacool can evolve into Tentacruel at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Poison Sting
Level 2: Supersonic, Constrict, Acid
Level 4: Toxic Spikes, Water Pulse, Wrap
Level 7: Acid Spray, Bubble Beam
Level 10: Barrier, Poison Jab, Brine
Level 13: Screech, Hex, Sludge Wave, Hydro Pump, Wring Out

TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87, 88,90, 94, 98, 99, 100

Egg Moves: Acupressure, Aqua Ring, Aurora Beam, Bubble, Confuse Ray, Haze, Knock Off, Mirror Coat, Muddy Water, Rapid Spin, Safeguard, Tickle


Tentacruel #073

Type: Water/Poison
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 20ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Sleight of Hand
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Electric, Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, Water

Clear Body: Other Pokémon's moves or abilities cannot lower the stats of this Pokémon.

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.


Starting Moves: Acid, Constrict, Poison Sting, Reflect Type, Supersonic
Level 4: Toxic Spikes, Water Pulse, Wrap
Level 7: Acid Spray, Bubble Beam
Level 10: Barrier, Poison Jab
Level 13: Brine, Screech, Hex, Sludge Wave, Hydro Pump, Wring Out

TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83, 84, 87, 88, 90, 94, 98, 99, 100


Geodude #074

Type: Rock/Ground
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 30ft

Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Evolution: Geodude can evolve into Graveler at level 5 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Tackle
Level 2: Mud Sport, Rock Polish, Rollout
Level 4: Magnitude, Rock Throw, Smack Down
Level 7: Bulldoze, Self-Destruct
Level 10: Stealth Rock, Rock Blast, Earthquake
Level 13: Explosion, Double-Edge, Stone Edge

TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80, 87,88, 90, 96, 100

Egg Moves: Autotomize, Block, Curse, Endure, Flail, Focus Punch, Hammer Arm, Mega Punch, Rock Climb, Rock Slide, Wide Guard


Graveler #075

Type: Rock/Ground
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 50ft

Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Evolution: Graveler can evolve into Golem at level 10 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Mud Sport, Rock Polish, Tackle, Rollout
Level 4: Magnitude, Rock Throw, Smack Down
Level 7: Bulldoze, Self-Destruct
Level 10: Stealth Rock, Rock Blast, Earthquake
Level 13: Explosion, Double-Edge, Stone Edge

TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 8087, 88, 90, 96, 100


Golem #076

Type: Rock/Ground
Classification: Medium | SR 13
Minimum Level Found: 10
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 117 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 80ft

Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Starting Moves: Defense Curl, Mud Sport, Rock Polish, Tackle, Steamroller, Magnitude, Rock Throw, Smack Down, Bulldoze, Self-Destruct
Level 10: Stealth Rock, Rock Blast, Earthquake
Level 13: Explosion, Double-Edge, Stone Edge, Heavy Slam

TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69, 71, 74, 78, 80, 87, 88, 90, 96, 100


Ponyta #077

Type: Fire
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.


Evolution: Ponyta can evolve into Rapidash at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle
Level 2: Tail Whip, Ember
Level 4: Flame Wheel, Stomp
Level 7: Flame Charge, Fire Spin
Level 10: Take Down, Inferno, Agility
Level 13: Fire Blast, Bounce, Flare Blitz

TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100

Egg Moves: Ally Switch, Captivate, Charm, Double Kick, Double-Edge, Flame Wheel, Horn Drill, Hypnosis, Iron Tail, Low Kick, Morning Sun, Thrash


Rapidash #078

Type: Fire
Classification: Large | SR 11
Minimum Level Found: 7
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 98 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.


Starting Moves: Ember, Fury Attack, Growl, Megahorn, Poison Jab, Quick Attack, Tail Whip, Flame Wheel, Stomp, Flame Charge, Fire Spin
Level 10: Take Down, Inferno, Agility
Level 13: Fire Blast, Bounce, Flare Blitz

TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90, 93, 100


Slowpoke #079

Type: Water/Psychic
Classification: Medium | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Insight, History
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  • Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Evolution: Slowpoke can evolve into Slowbro at level 7 and above, or Slowking at level 7 and above while holding a King's Rock. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Curse, Tackle, Yawn
Level 2: Growl, Water Gun
Level 4: Confusion, Disable
Level 7: Headbutt
Level 10: Water Pulse, Zen Headbutt, Slack Off, Amnesia
Level 13: Psychic, Rain Dance, Psych Up, Heal Pulse

TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100

Egg Moves: Belch, Belly Drum, Block, Future Sight, Me First, Mud Sport, Safeguard, Sleep Talk, Snore, Stomp, Wonder Room, Zen Headbutt


Slowbro #080

Type: Water/Psychic
Classification: Medium | SR 11
Minimum Level Found: 7
Egg Group: Monster, Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 97 | Hit Dice: d10
  • Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Insight, History
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  • Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Starting Moves: Curse, Growl, Tackle, Withdraw, Yawn, Water Gun, Confusion, Disable
Level 7: Headbutt
Level 10: Water Pulse, Zen Headbutt, Slack Off
Level 13: Amnesia, Psychic, Rain Dance, Psych Up, Heal Pulse

TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44, 45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87, 90, 92, 94, 100


Magnemite #081

Type: Electric/Steel
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1)

  • Proficient Skills: Advanced Tech, Insight, Acrobatics
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Electric, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
  • Immunities: Poison

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Magnemite can evolve into Magneton at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Supersonic, Tackle
Level 2: Thunder Shock, Magnet Bomb, Thunder Wave
Level 4: Light Screen, Sonic Boom, Spark
Level 7: Mirror Shot, Metal Sound
Level 10: Electro Ball, Flash Cannon, Screech, Discharge
Level 13: Lock-On, Magnet Rise, Gyro Ball, Zap Cannon

TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33, 42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91, 93, 100


Magneton #082

Type: Electric/Steel
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)

  • Proficient Skills: Advanced Tech, Insight, Acrobatics
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice, Normal, Psychic, Rock
  • Immunities: Poison

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Magneton can evolve into Magnezone at level 10 and above while in a strong Magnetic Field. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Magnet Bomb, Supersonic, Tackle, Thunder Shock, Tri Attack, Thunder Wave, Electric Terrain
Level 4: Light Screen, Sonic Boom
Level 7: Spark, Mirror Shot, Metal Sound
Level 10: Electro Ball, Flash Cannon, Screech
Level 13: Discharge, Lock-On, Magnet Rise, Gyro Ball, Zap Cannon

TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32, 33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88, 90, 91, 93, 100


Farfetch'd #083

Type: Normal/Flying
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Flying, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 25 | Hit Dice: d8
  • Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Defiant: While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.


Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack
Level 2: Fury Attack, Aerial Ace
Level 4: Knock Off, Slash
Level 7: Air Cutter, Swords Dance
Level 10: Agility, Night Slash
Level 13: Acrobatics, Feint, False Swipe, Air Slash, Brave Bird

TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84, 87,88,89, 90, 100

**Egg Moves:*8 Covet, Curse, Feather Dance, Flail, Foresight, Gust, Leaf Blade, Mirror Move, Mud-Slap, Slash, Quick Attack, Revenge, Roost, Simple Beam, Steel Wing, Trump Card


Doduo #084

Type: Normal/Flying
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Perception, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.


Evolution: Doduo can evolve into Dodrio at level 6 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Growl, Peck
Level 2: Quick Attack, Rage
Level 4: Fury Attack, Pursuit, Pluck
Level 7: Double Hit, Agility
Level 10: Uproar, Acupressure, Swords Dance, Jump Kick
Level 13: Drill Peck, Endeavor, Thrash

TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44, 45, 46, 48, 49, 51, 75, 87, 88, 90, 100

Egg Moves: Assurance, Brave Bird, Endeavor, Feint, Flail, Haze, Mirror Move, Natural Gift, Quick Attack, Supersonic


Dodrio #085

Type: Normal/Flying
Classification: Medium | SR 9
Minimum Level Found: 6
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 64 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.


Starting Moves: Growl, Peck, Quick Attack, Rage, Tri Attack, Fury Attack, Pursuit, Pluck
Level 7: Double Hit, Agility
Level 10: Uproar, Acupressure, Swords Dance
Level 13: Jump Kick, Drill Peck, Endeavor, Thrash

TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87, 88, 90, 100


Seel #086

Type: Water
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Evolution: Seel can evolve into Dewgong at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Headbutt, Growl
Level 2: Water Sport, Icy Wind
Level 4: Encore, Ice Shard, Rest
Level 7: Aqua Ring, Aurora Beam
Level 10: Aqua Jet, Brine, Take Down, Dive
Level 13: Aqua Tail, Ice Beam, Safeguard, Hail

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100

Egg Moves: Belch, Disable, Encore, Entrainment, Fake Out, Horn Drill, Icicle Spear, Lick, Perish Song, Signal Beam, Slam, Sleep Talk, Spit Up, Stockpile, Swallow, Water Pulse


Dewgong #087

Type: Water/Ice
Classification: Large | SR 10
Minimum Level Found: 6
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 72 | Hit Dice: d10
  • Speed: 15ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Hidden Ability

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Starting Moves: Growl, Headbutt, Icy Wind, Sheer Cold, Signal Beam, Encore, Ice Shard
Level 7: Rest, Aqua Ring, Aurora Beam
Level 10: Aqua Jet, Brine, Take Down, Dive
Level 13: Aqua Tail, Ice Beam, Safeguard, Hail

TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90, 94, 98, 100


Grimer #088

Type: Poison
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 19 | Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned. Power of Alchemy When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.


Evolution: Grimer can evolve into Muk at level 7 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Poison Gas, Pound
Level 2: Harden, Mud-Slap
Level 4: Disable, Sludge, Mud Bomb
Level 7: Minimize, Fling
Level 10: Sludge Bomb, Sludge Wave, Screech
Level 13: Gunk Shot, Acid Armor, Memento, Belch

TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66, 80, 83, 84, 87, 88, 90, 100

Egg Moves: Acid Spray, Curse, Explosion, Haze, Imprison, Lick, Mean Look, Scary Face, Shadow Punch, Shadow Sneak, Spit Up, Stockpile, Swallow


Muk #089

Type: Poison
Classification: Medium | SR 10
Minimum Level Found: 7
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 80 | Hit Dice: d10
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 40ft

Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Hidden Ability

Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned. Power of Alchemy When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.


Starting Moves: Harden, Mud-Slap, Poison Gas, Pound, Disable, Sludge, Mud Bomb, Venom Drench
Level 7: Minimize, Fling
Level 10: Sludge Bomb, Sludge Wave, Screech
Level 13: Gunk Shot, Acid Armor, Memento, Belch

TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46, 48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97, 100


Shellder #090

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 5ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Evolution: Shellder can evolve into Cloyster at level 6 and above with the help of a Water Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Tackle, Water Gun
Level 2: Withdraw, Supersonic
Level 4: Icicle Spear, Protect
Level 7: Leer, Clamp
Level 10: Ice Shard, Razor Shell, Aurora Beam, Whirlpool
Level 13: Brine, Iron Defense, Ice Beam, Shell Smash, Hydro Pump

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44, 45, 48, 64, 66, 87, 90, 94, 100

Egg Moves: Aqua Ring, Avalanche, Barrier, Bubble Beam, Icicle Spear, Mud Shot, Rapid Spin, Rock Blast, Screech, Take Down, Twineedle, Water Pulse


Cloyster #091

Type: Water/Ice
Classification: Medium | SR 8
Minimum Level Found: 6
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 18
  • Hit Points: 55 | Hit Dice: d12
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Starting Moves: Aurora Beam, Hydro Pump, Protect, Shell Smash, Supersonic, Toxic Spikes, Withdraw
Level 4: Spike Cannon
Level 10: Spikes
Level 13: Icicle Crash

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41, 42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90, 94, 100


Gastly #092

Type: Ghost/Poison
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Ghost, Ground, Psychic
  • Resistances: Bug, Fairy, Grass, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Gastly can evolve into Haunter at level 5 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Hypnosis, Lick
Level 2: Spite, Mean Look
Level 4: Curse, Night Shade
Level 7: Confuse Ray, Sucker Punch, Payback
Level 10: Shadow Ball, Dream Eater
Level 13: Dark Pulse, Destiny Bond, Hex, Nightmare

TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, 32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66, 77, 83, 85, 87, 88, 90, 92, 97, 99, 100

Egg Moves: Astonish, Clear Smog, Disable, Explosion, Fire Punch, Grudge, Haze, Ice Punch, Perish Song, Psywave, Reflect Type, Scary Face, Thunder Punch, Will-O-Wisp


Haunter #093

Type: Ghost/Poison
Classification: Medium | SR 5
Minimum Level Found: 5
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Dark, Ghost, Ground, Psychic
  • Resistances: Bug, Fairy, Grass, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 50ft

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Haunter can evolve into Gengar at level 10 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Hypnosis, Lick, Shadow Punch, Spite, Mean Look
Level 4: Curse, Night Shade
Level 7: Confuse Ray, Sucker Punch
Level 10: Payback, Shadow Ball
Level 13: Dream Eater, Dark Pulse, Destiny Bond, Hex, Nightmare

TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, 32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64, 65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100


Gengar #094

Type: Ghost/Poison
Classification: Medium | SR 12
Minimum Level Found: 10
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Constitution, Charisma
  • Vulnerabilities: Dark, Ghost, Ground, Psychic
  • Resistances: Bug, Fairy, Grass, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 80ft

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.


Starting Moves: Hypnosis, Lick, Shadow Punch, Spite, Mean Look, Curse, Night Shade, Confuse Ray, Sucker Punch
Level 10: Payback, Shadow Ball
Level 13: Dream Eater, Dark Pulse, Destiny Bond, Hex, Nightmare

TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53, 56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100


Onix #095

Type: Rock/Ground
Classification: Huge | SR 10
Minimum Level Found: 5
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 45 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 120ft

Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Onix can evolve into Steelix at level 10 and above while holding a Metal Coat. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Bind, Harden, Mud Sport, Tackle, Curse, Rock Throw, Rock Tomb
Level 4: Rage, Stealth Rock, Rock Polish
Level 7: Gyro Ball, Smack Down, Dragon Breath, Slam
Level 10: Screech, Rock Slide, Sand Tomb, Iron Tail
Level 13: Dig, Stone Edge, Double-Edge, Sandstorm

TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 100

Egg Moves: Block, Defense Curl, Explosion, Flail, Slam, Rock Blast, Rock Climb, Rock Slide, Rollout, Rototiller, Stealth Rock


Drowzee #096

Type: Psychic
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Insomnia: This Pokémon is immune to sleep.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Evolution: Drowzee can evolve into Hypno at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Hypnosis, Pound
Level 2: Disable, Confusion
Level 4: Headbutt, Poison Gas
Level 7: Meditate, Psybeam
Level 10: Psych Up
Level 13: Synchronoise, Zen Headbutt, Swagger, Psychic, Nasty Plot, Psyshock, Future Sight

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56, 73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100

Egg Moves: Assist, Barrier, Fire Punch, Flatter, Guard Swap, Ice Punch, Nasty Plot, Psycho Cut, Role Play, Secret Power, Skill Swap, Thunder Punch


Hypno #097

Type: Psychic
Classification: Medium | SR 8
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 20ft

Insomnia: This Pokémon is immune to sleep.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Confusion, Disable, Future Sight, Hypnosis, Nasty Plot, Nightmare, Pound, Switcheroo
Level 4: Headbutt, Poison Gas
Level 7: Meditate, Psybeam
Level 10: Psych Up
Level 13: Synchronoise, Zen Headbutt, Swagger, Psychic, Psyshock

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100


Krabby #098

Type: Water
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Survival, Sleight of Hand
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Krabby can evolve into Kingler at level 5 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Bubble, Mud Sport
Level 2: Vice Grip, Leer, Harden
Level 4: Bubble Beam, Mud Shot
Level 7: Metal Claw, Stomp
Level 10: Protect, Guillotine, Slam
Level 13: Brine, Crabhammer, Flail

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88, 90, 94, 100

Egg Moves: Agility, Ally Switch, Amnesia, Ancient Power, Bide, Chip Away, Dig, Endure, Flail, Haze, Knock Off, Slam, Swords Dance, Tickle


Kingler #099

Type: Water
Classification: Medium | SR 8
Minimum Level Found: 5
Egg Group: Water 3
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Survival, Sleight of Hand
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Bubble, Leer, Mud Sport, Vice Grip, Wide Guard, Harden
Level 4: Bubble Beam, Mud Shot
Level 7: Metal Claw, Stomp
Level 10: Protect, Slam
Level 13: Guillotine, Brine, Crabhammer, Flail

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32, 39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80, 81,87, 88, 90, 94, 100


Voltorb #100

Type: Electric
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.


Evolution: Voltorb can evolve into Electrode at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Charge, Tackle
Level 2: Sonic Boom, Spark, Eerie Impulse
Level 4: Rollout, Screech, Charge Beam
Level 7: Swift, Electro Ball, Self-Destruct
Level 10: Light Screen, Magnet Rise
Level 13: Discharge, Explosion, Gyro Ball, Mirror Coat

TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41, 42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93, 100


Electrode #101

Type: Electric
Classification: Small | SR 8
Minimum Level Found: 6
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Aftermath: This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.


Starting Moves: Charge, Sonic Boom, Tackle, Spark, Eerie Impulse, Magnetic Flux
Level 4: Rollout, Screech, Charge Beam
Level 7: Swift, Electro Ball, Self-Destruct
Level 10: Light Screen
Level 13: Magnet Rise, Discharge, Explosion, Gyro Ball, Mirror Coat

TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32, 31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90, 93, 100


Exeggcute #102

Type: Grass/Psychic
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 19 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Poison
  • Resistances: Electric, Fighting, Grass, Ground, Psychic, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Evolution: Exeggcute can evolve into Exeggutor at level 6 and above with the help of a Leaf Stone. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Barrage, Hypnosis, Uproar
Level 2: Reflect, Leech Seed
Level 4: Bullet Seed, Stun Spore
Level 7: Poison Powder, Sleep Powder
Level 10: Confusion, Worry Seed
Level 13: Natural Gift, Solar Beam, Extrasensory, Bestow

TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36, 42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87, 88,90, 92, 96, 100

Egg Moves: Ancient Power, Block, Curse, Giga Drain, Grassy Terrain, Ingrain, Leaf Storm, Lucky Chant, Moonlight, Natural Gift, Nature Power, Power Swap, Psych Up, Reflect, Skill Swap, Synthesis


Exeggutor #103

Type: Grass/Psychic
Classification: Large | SR 8
Minimum Level Found: 6
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 56 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Poison
  • Resistances: Electric, Fighting, Grass, Ground, Psychic, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Starting Moves: Barrage, Confusion, Hypnosis, Seed Bomb, Stomp
Level 4: Psyshock
Level 7: Egg Bomb
Level 13: Wood Hammer, Leaf Storm

TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32, 33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83, 85,86, 87, 88, 90, 92, 96, 100


Cubone #104

Type: Ground
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric

Rock Head: This Pokémon takes no recoil damage.

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Evolution: Cubone can evolve into Marowak at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Growl, Tail Whip
Level 2: Bone Club, Headbutt
Level 4: Leer, Focus Energy
Level 7: Bonemerang, Rage, False Swipe
Level 10: Thrash, Fling, Stomping Tantrum
Level 13: Endeavor, Double-Edge, Retaliate, Bone Rush

TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56, 59, 75, 78, 80, 87, 88, 90, 100

Egg Moves: Ancient Power, Belly Drum, Chip Away, Detect, Double Kick, Endure, Iron Head, Perish Song, Rock Slide, Screech, Skull Bash, Swords Dance


Marowak #105

Type: Ground
Classification: Small | SR 7
Minimum Level Found: 6
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric

Rock Head: This Pokémon takes no recoil damage.

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Hidden Ability

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.


Starting Moves: Bone Club, Growl, Headbutt, Tail Whip
Level 4: Leer, Focus Energy
Level 7: Bonemerang, Rage
Level 10: False Swipe, Thrash
Level 13: Fling, Stomping Tantrum, Endeavor, Double-Edge, Retaliate, Bone Rush

TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52, 54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100


Hitmonlee #106

Type: Fighting
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 100% M / 0% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Limber: This Pokémon is immune to being paralyzed.

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Hidden Ability

Unburden: While this Pokémon is not holding an item, it gains 10 feet to its speed.


Starting Moves: Double Kick, Revenge, Reversal, Meditate, Rolling Kick
Level 4: Jump Kick, Brick Break
Level 7: Focus Energy, Feint, Foresight
Level 10: High Jump Kick, Mind Reader
Level 13: Wide Guard, Blaze Kick, Endure, Mega Kick, Close Combat

TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84, 87, 88, 90, 100


Hitmonchan #107

Type: Fighting
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 100% M / 0% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Acrobatics
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Comet Punch, Pursuit, Revenge, Agility
Level 4: Bullet Punch, Mach Punch
Level 7: Feint, Vacuum Wave, Fire Punch, Ice Punch, Thunder Punch
Level 10: Quick Guard, Sky Uppercut, Mega Punch
Level 13: Detect, Focus Punch, Counter, Close Combat

TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88, 90, 100


Lickitung #108

Type: Normal
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 70 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Own Tempo: This Pokémon is immune to becoming confused.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Hidden Ability

Cloud Nine: While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.


Evolution: Lickitung can evolve into Lickilicky at the time it learns 'Rollout'. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Lick, Supersonic, Defense Curl
Level 4: Knock Off, Wrap
Level 7: Stomp, Disable, Rollout
Level 10: Slam, Chip Away
Level 13: Me First, Refresh, Screech, Power Whip, Wring Out

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88, 90, 94, 100

Egg Moves: Amnesia, Belly Drum, Body Slam, Curse, Hammer Arm, Magnitude, Muddy Water, Sleep Talk, Smelling Salts, Snore, Substitute, Zen Headbutt


Koffing #109

Type: Poison
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Koffing can evolve into Weezing at level 7 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Poison Gas, Tackle
Level 2: Smog, Smokescreen
Level 4: Assurance, Clear Smog, Sludge
Level 7: Self-Destruct, Haze
Level 10: Gyro Ball, Sludge Bomb
Level 13: Explosion, Destiny Bond, Memento, Belch

TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66, 74, 83, 87, 88, 90. 97. 100

Egg Moves: Curse, Destiny Bond, Grudge, Pain Split, Psybeam, Psywave, Screech, Spit Up, Spite, Stockpile, Swallow, Toxic Spikes, Will-O-Wisp


Weezing #110

Type: Poison
Classification: Medium | SR 10
Minimum Level Found: 7
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Deception
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Double Hit, Poison Gas, Smog, Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Level 7: Self-Destruct, Haze
Level 10: Gyro Ball, Sludge Bomb
Level 13: Explosion, Destiny Bond, Memento, Belch

TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66, 68, 74, 83, 87, 88, 90, 97, 100


Rhyhorn #111

Type: Ground/Rock
Classification: Medium | SR 3
Minimum Level Found: 1
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 40ft

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Evolution: Rhyhorn can evolve into Rhydon at level 7 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Horn Attack, Tail Whip
Level 2: Fury Attack, Scary Face
Level 4: Smack Down, Stomp
Level 7: Bulldoze, Chip Away, Head Smash
Level 10: Rock Blast, Drill Run, Take Down, Stone Edge
Level 13: Earthquake, Megahorn, Horn Drill, Double-Edge

TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66, 67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100

Egg Moves: Counter, Crunch, Crush Claw, Curse, Dragon Rush, Fire Fang, Guard Split, Ice Fang, Iron Tail, Magnitude, Metal Burst, Reversal, Rock Climb, Rock Slide, Rototiller, Skull Bash, Swords Dance, Thunder


Rhydon #112

Type: Ground/Rock
Classification: Large | SR 11
Minimum Level Found: 10
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 133 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 60ft

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.


Evolution: Rhydon can evolve into Rhyperior at level 11 and above while holding a Protector. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Fury Attack, Hammer Arm, Horn Attack, Scary Face, Tail Whip, Smack Down, Stomp, Bulldoze, Chip Away
Level 10: Rock Blast, Drill Run, Take Down, Head Smash
Level 13: Stone Edge, Earthquake, Megahorn, Horn Drill, Double-Edge

TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100


Chansey #113

Type: Normal
Classification: Medium | SR 7
Minimum Level Found: 4
Egg Group: Fairy
Gender Rate: 0% M / 100% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 65 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

  • Proficient Skills: Arcana, Medicine
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Healer: As an action, this Pokemon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.


Evolution: Chansey can evolve into Blissey at level 11 and above if it has a Loyalty level of +2 or higher. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Growl, Pound, Tail Whip, Refresh
Level 4: Double Slap, Soft-Boiled
Level 7: Bestow, Minimize, Take Down
Level 10: Sing, Fling
Level 13: Heal Pulse, Egg Bomb, Light Screen, Healing Wish, Double-Edge

TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78, 80, 85, 86, 87, 88, 90, 93, 99, 100


Tangela #114

Type: Grass
Classification: Small | SR 5
Minimum Level Found: 5
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 28 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Evolution: Tangela can evolve into Tangrowth at the time it learns 'Ancient Power'. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Constrict, Ingrain, Sleep Powder, Vine Whip, Absorb
Level 4: Poison Powder, Bind
Level 7: Growth, Mega Drain, Ancient Power
Level 10: Knock Off, Stun Spore, Natural Gift
Level 13: Giga Drain, Slam, Tickle, Wring Out, Power Whip, Grassy Terrain

TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42, 44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96, 100

Egg Moves: Amnesia, Confusion, Endeavor, Flail, Giga Drain, Leaf Storm, Leech Seed, Mega Drain, Natural Gift, Nature Power, Power Swap, Rage, Powder, Reflect


Kangaskhan #115

Type: Normal
Classification: Large | SR 10
Minimum Level Found: 8
Egg Group: Monster
Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 60 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Athletics, Intimidation, Perception
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Comet Punch, Leer, Fake Out, Tail Whip, Bite, Double Hit
Level 7: Rage, Mega Punch
Level 10: Chip Away, Dizzy Punch, Crunch
Level 13: Endure, Outrage, Sucker Punch, Reversal

TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20, 21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87, 88, 90, 94, 100

Egg Moves: Circle Throw, Counter, Crush Claw, Disable, Double-Edge, Endeavor, Focus Energy, Focus Punch, Foresight, Hammer Arm, Safeguard, Stomp, Substitute, Trump Card, Uproar


Horsea #116

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Horsea can evolve into Seadra at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Bubble
Level 2: Smokescreen, Leer
Level 4: Water Gun, Twister
Level 7: Bubble Beam, Focus Energy
Level 10: Brine, Agility
Level 13: Dragon Pulse, Dragon Dance, Hydro Pump

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 87, 88, 90, 91, 94, 98, 100

Egg Moves: Aurora Beam, Clear Smog, Disable, Rage, Dragon Breath, Flail, Muddy Water, Octazooka, Outrage, Razor Wind, Signal Beam, Splash, Water Pulse


Seadra #117

Type: Water
Classification: Small | SR 8
Minimum Level Found: 6
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 64 | Hit Dice: d10
  • Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Evolution: Seadra can evolve into Kingdra at level 9 and above while holding a Dragon Scale. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Bubble, Hydro Pump, Leer, Smokescreen, Water Gun, Twister
Level 7: Bubble Beam, Focus Energy
Level 10: Brine
Level 13: Agility, Dragon Pulse, Dragon Dance

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100


Goldeen #118

Type: Water
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Water Veil: This Pokémon is immune to burning.

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Evolution: Goldeen can evolve into Seaking at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Peck, Tail Whip, Water Sport
Level 2: Supersonic, Horn Attack
Level 4: Flail, Water Pulse
Level 7: Aqua Ring, Fury Attack
Level 10: Agility, Waterfall
Level 13: Horn Drill, Soak, Megahorn

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Tail, Body Slam, Haze, Hydro Pump, Mud Shot, Mud Sport, Mud-Slap, Psybeam, Signal Beam, Skull Bash, Sleep Talk


Seaking #119

Type: Water
Classification: Medium | SR 9
Minimum Level Found: 6
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 72 | Hit Dice: d10
  • Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Water Veil: This Pokémon is immune to burning.

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Starting Moves: Peck, Poison Jab, Tail Whip, Water Sport, Supersonic, Horn Attack, Flail, Water Pulse
Level 7: Aqua Ring, Fury Attack
Level 10: Agility, Waterfall
Level 13: Horn Drill, Soak, Megahorn

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100


Staryu #120

Type: Water
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Blindsight 100ft

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Staryu can evolve into Starmie at level 6 and above with the help of a Water Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Harden, Tackle
Level 2: Water Gun, Rapid Spin, Recover
Level 4: Psywave, Swift
Level 7: Bubble Beam, Camouflage, Gyro Ball
Level 10: Brine, Minimize, Reflect Type, Confuse Ray
Level 13: Power Gem, Psychic, Light Screen, Cosmic Power, Hydro Pump

TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90, 91, 94, 98, 99, 100


Starmie #121

Type: Water/Psychic
Classification: Small | SR 9
Minimum Level Found: 6
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 64 | Hit Dice: d10
  • Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  • Resistances: Fighting, Fire, Ice, Psychic, Steel, Water
  • Senses: Blindsight 120ft

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Starting Moves: Hydro Pump, Rapid Spin, Recover, Spotlight, Swift, Water Gun
Level 13: Confuse Ray

TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24, 25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77, 85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100.


Mr. Mime #122

Type: Psychic/Fairy
Classification: Medium | SR 9
Minimum Level Found: 4
Egg Group: Human-Like
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)

  • Proficient Skills: Performance
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Ghost, Poison, Steel
  • Resistances: Fighting, Psychic
  • Immunities: Dragon
  • Senses: Truesight 10ft

Soundproof: This Pokémon is immune to sound-based moves.

Filter: When hit by a move type this Pokémon is vulnerable to, it may roll a d4. In a result of 4, it does not take the additional damage.

Hidden Ability

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.


Starting Moves: Barrier, Confusion, Guard Swap, Magical Leaf, Misty Terrain, Power Swap, Quick Guard, Wide Guard, Copycat, Meditate, Double Slap
Level 4: Mimic, Psywave, Encore
Level 7: Light Screen, Reflect, Psybeam
Level 10: Substitute, Recycle, Trick
Level 13: Psychic, Role Play, Baton Pass, Safeguard

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100


Scyther #123

Type: Bug/Flying
Classification: Medium | SR 8
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 58 | Hit Dice: d10
  • Speed: 35ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.


Evolution: Scyther can evolve into Scizor at level 10 and above while holding a Metal Coat. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Leer, Quick Attack, Vacuum Wave, Focus Energy, Pursuit
Level 4: False Swipe, Agility, Wing Attack
Level 7: Fury Cutter, Slash
Level 10: Razor Wind, Double Team
Level 13: X-Scissor, Night Slash, Double Hit, Air Slash, Swords Dance, Feint

TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31, 32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81, 87, 88, 89, 90, 100

Egg Moves: Baton Pass, Bug Buzz, Counter, Defog, Endure, Light Screen, Night Slash, Quick Guard, Razor Wind, Reversal, Safeguard, Silver Wind, Steel Wing


Jynx #124

Type: Ice/Psychic
Classification: Medium | SR 8
Minimum Level Found: 4
Egg Group: Human-Like
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 62 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)

  • Proficient Skills: Deception, Insight
  • Saving Throws: Charisma
  • Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
  • Resistances: Ice, Psychic

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hidden Ability

Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.


Starting Moves: Draining Kiss, Pound, Lick, Lovely Kiss, Powder Snow
Level 4: Double Slap, Ice Punch
Level 7: Heart Stamp, Mean Look
Level 10: Fake Tears, Wake-Up Slap
Level 13: Avalanche, Body Slam, Wring Out, Perish Song, Blizzard

TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88, 90, 92, 100


Electabuzz #125

Type: Electric
Classification: Small | SR 9
Minimum Level Found: 4
Egg Group: Human-Like
Gender Rate: 75% M / 75% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 68 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Advanced Tech, Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Electabuzz can evolve into Electivire at level 11 and above while holding an Electirizer. When it evolves, its health increases by double its level, and it gains 4 points to add to its ability scores (max 20).


Starting Moves: Leer, Quick Attack, Thunder Shock, Low Kick
Level 4: Swift, Shock Wave
Level 7: Thunder Wave, Electro Ball, Light Screen
Level 10: Thunder Punch, Discharge
Level 13: Screech, Thunderbolt, Thunder

TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73, 87,88, 90, 93, 100


Magmar #126

Type: Fire
Classification: Small | SR 9
Minimum Level Found: 4
Egg Group: Human-Like
Gender Rate: 75% M / 25% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 68 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Magmar can evolve into Magmortar at level 11 and above while holding a Magmarizer. When it evolves, its health increases by double its level, and it gains 4 points to add to its ability scores (max 20).


Starting Moves: Ember, Leer, Smog, Smokescreen
Level 4: Feint Attack, Fire Spin, Clear Smog
Level 7: Flame Burst, Confuse Ray
Level 10: Fire Punch, Sunny Day
Level 13: Lava Plume, Flamethrower, Fire Blast

TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38, 42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87, 88, 90, 100


Pinsir #127

Type: Bug
Classification: Small | SR 9
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 60 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Mold Breaker: This Pokémon's moves ignore any abilities that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, Sturdy, etc.)

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Focus Energy, Vice Grip, Bind, Seismic Toss, Harden
Level 4: Revenge, Vital Throw
Level 7: Double Hit, Brick Break
Level 10: X-Scissor, Submission, Swords Dance
Level 13: Storm Throw, Thrash, Superpower, Guillotine

TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71, 75, 78, 80, 81, 87, 88, 90, 100

Egg Moves: Bug Bite, Close Combat, Feint Attack, False Swipe, Feint, Flail, Fury Attack, Me First, Quick Attack, Superpower


Tauros #128

Type: Normal
Classification: Medium | SR 10
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 70 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Tackle, Tail Whip, Rage, Horn Attack, Scary Face
Level 4: Pursuit, Rest
Level 7: Payback
Level 10: Work Up, Zen Headbutt, Take Down
Level 13: Swagger, Thrash, Giga Impact

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66, 67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100


Magikarp #129

Type: Water
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 2, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 10 (+0)

  • Proficient Skills: None
  • Saving Throws: None
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Magikarp can evolve into Gyarados at level 6 and above. When it evolves, its health increases by double its level, and it gains 16 points to add to its ability scores (max 20).


Starting Moves: Splash
Level 2: Tackle
Level 4: Flail

TM: None


Gyarados #130

Type: Water/Flying
Classification: Huge | SR 10
Minimum Level Found: 8
Egg Group: Water 2, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 80 | Hit Dice: d12
  • Speed: 30ft. walking, 40ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Bite, Thrash
Level 7: Leer, Twister, Ice Fang
Level 10: Aqua Tail, Scary Face, Dragon Rage, Crunch
Level 13: Hydro Pump, Dragon Dance, Hurricane, Rain Dance, Hyper Beam

TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24, 25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55, 59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98, 100


Lapras #131

Type: Water/Ice
Classification: Large | SR 10
Minimum Level Found: 5
Egg Group: Monster, Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 70 | Hit Dice: d10
  • Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 12 (+1) 10 (0) 12 (+1) 14 (+2)

  • Proficient Skills: Survival, Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Electric, Fighting, Grass, Rock
  • Resistances: Ice, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Growl, Sing, Water Gun, Mist, Confuse Ray, Ice Shard
Level 4: Water Pulse, Body Slam
Level 7: Rain Dance, Perish Song
Level 10: Ice Beam
Level 13: Brine, Safeguard, Hydro Pump, Sheer Cold

TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79, 85, 87, 88, 90, 94, 98, 100

Egg Moves: Ancient Power, Avalanche, Curse, Dragon Dance, Dragon Pulse, Fissure, Foresight, Freeze-Dry, Future Sight, Horn Drill, Refresh, Sleep Talk, Substitute, Tickle, Whirlpool


Ditto #132

Type: Normal
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Ditto
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 13
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)

  • Proficient Skills: Deception, Insight
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Truesight 20ft

Limber: This Pokémon is immune to being paralyzed.

Hidden Ability

Imposter: This Pokémon can use Transform as a bonus action.


Starting Moves: Transform

TM: None


Eevee #133

Type: Normal
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Hidden Ability

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.


Evolution: Starting at level 5, Eeeve can evolve into Vaporeon with a Water Stone, Jolteon with a Thunder Stone, Flareon with a Fire Stone, Leafeon with a Mossy Rock, Glaceon with an Icy Rock, Espeon during the day with a Loyalty level of +2 or higher, Umbreon at night with a Loyalty level of +2 or higher, or Sylveon at any time with a Loyalty level of +2 or higher if it knows a fairy-type move. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).


Starting Moves: Covet, Growl, Helping Hand, Tackle, Tail Whip
Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack
Level 4: Bite, Swift
Level 7: Refresh, Take Down
Level 10: Charm, Baton Pass
Level 13: Double-Edge, Last Resort, Trump Card

TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44, 45, 48, 49, 87, 88, 90, 100

Egg Moves: Captivate, Charm, Covet, Curse, Detect, Endure, Fake Tears, Flail, Natural Gift, Stored Power, Synchronoise, Tickle, Wish, Yawn


Vaporeon #134

Type: Water
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Starting Moves: Helping Hand, Tackle, Tail Whip, Water Gun, Sand Attack, Baby-Doll Eyes
Level 4: Quick Attack, Water Pulse
Level 7: Aurora Beam, Aqua Ring
Level 10: Acid Armor, Haze
Level 13: Muddy Water, Last Resort, Hydro Pump

TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90, 94, 98, 100


Jolteon #135

Type: Electric
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 45ft. walking

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Volt Absorb: This Pokémon takes no damage from electricity or Electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.


Starting Moves: Helping Hand, Tackle, Tail Whip, Thunder Shock, Sand Attack, Baby-Doll Eyes
Level 4: Quick Attack, Double Kick
Level 7: Thunder Fang, Pin Missile
Level 10: Agility, Thunder Wave
Level 13: Discharge, Last Resort, Thunder

TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 44, 45, 48, 49, 57, 68, 72, 73, 87, 88, 90, 93, 100


Flareon #136

Type: Fire
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 40ft. walking

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.


Starting Moves: Ember, Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes
Level 4: Quick Attack, Bite
Level 7: Fire Fang, Fire Spin
Level 10: Scary Face
Level 13: Smog, Lava Plume, Last Resort, Flare Blitz

TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32, 35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88, 90, 100


Porygon #137

Type: Normal
Classification: Small | SR 6
Minimum Level Found: 5
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 35 | Hit Dice: d8
  • Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Advanced Tech, History
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Porygon can evolve into Porygon2 at level 6 and above while holding an Upgrade. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Conversion, Conversion 2, Sharpen, Tackle, Psybeam
Level 4: Agility, Recover
Level 7: Magnet Rise
Level 10: Signal Beam, Recycle, Discharge, Lock-On
Level 13: Tri Attack, Magic Coat, Zap Cannon

TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, 77, 85, 87, 88, 90, 92, 100


Omanyte #138

Type: Rock/Water
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 28 | Hit Dice: d8
  • Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison
  • Senses: Darkvision 20ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Omanyte can evolve into Omastar at level 8 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Constrict, Withdraw
Level 2: Bite, Water Gun
Level 4: Rollout, Leer
Level 7: Mud Shot
Level 10: Brine, Protect, Ancient Power
Level 13: Tickle, Rock Blast, Shell Smash, Hydro Pump

TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37, 39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Aurora Beam, Bide, Bubble Beam, Haze, Knock Off, Muddy Water, Reflect Type, Rock Slide, Slam, Spikes, Supersonic, Toxic Spikes, Water Pulse, Whirlpool, Wring Out


Omastar #139

Type: Rock/Water
Classification: Small | SR 11
Minimum Level Found: 8
Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 105 | Hit Dice: d12
  • Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison
  • Senses: Darkvision 50ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Starting Moves: Constrict, Spike Cannon, Withdraw, Bite, Water Gun, Rollout, Leer
Level 7: Mud Shot
Level 10: Brine, Protect, Ancient Power
Level 13: Tickle, Rock Blast, Shell Smash, Hydro Pump

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32, 37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80, 87,88, 90, 94, 98, 100


Kabuto #140

Type: Rock/Water
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 28 | Hit Dice: d8
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison
  • Senses: Darkvision 20ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Kabuto can evolve into Kabutops at level 8 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Harden, Scratch
Level 2: Absorb, Leer
Level 4: Mud Shot
Level 7: Sand Attack, Endure
Level 10: Aqua Jet, Mega Drain
Level 13: Metal Sound, Ancient Power, Wring Out

TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37, 39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Aurora Beam, Bubble Beam, Confuse Ray, Dig, Flail, Foresight, Giga Drain, Icy Wind, Knock Off, Mud Shot, Rapid Spin, Screech, Take Down


Kabutops #141

Type: Rock/Water
Classification: Medium | SR 11
Minimum Level Found: 8
Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 89 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Intimidation
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison
  • Senses: Darkvision 50ft

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Starting Moves: Feint, Harden, Leer, Scratch, Slash, Absorb, Mud Shot
Level 7: Sand Attack, Endure
Level 10: Aqua Jet, Mega Drain
Level 13: Metal Sound, Ancient Power, Wring Out, Night Slash

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31, 32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75, 80, 81, 87, 88, 90, 94, 96, 98, 100


Aerodactyl #142

Type: Rock/Flying
Classification: Large | SR 13
Minimum Level Found: 10
Egg Group: Flying
Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 102 | Hit Dice: d12
  • Speed: 10ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Perception, Investigation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Ice, Rock, Steel, Water
  • Resistances: Bug, Fire, Flying, Normal, Poison
  • Immunities: Ground
  • Senses: Darkvision 50ft

Rock Head: This Pokémon takes no recoil damage.

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head, Scary Face, Supersonic, Thunder Fang, Wing Attack, Roar, Agility, Ancient Power
Level 10: Crunch
Level 13: Take Down, Sky Drop, Hyper Beam, Rock Slide, Giga Impact

TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23, 26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46, 48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88, 90, 100

Egg Moves: Assurance, Curse, Dragon Breath, Foresight, Pursuit, Roost, Steel Wing, Tailwind, Whirlwind, Wide Guard


Snorlax #143

Type: Normal
Classification: Large | SR 14
Minimum Level Found: 7
Egg Group: Monster
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 132 | Hit Dice: d12
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Immunity: This Pokémon is immune to becoming poisoned.

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Hidden Ability

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.


Starting Moves: Tackle, Defense Curl, Amnesia, Lick, Chip Away, Yawn, Body Slam
Level 10: Rest, Snore, Sleep Talk, Giga Impact, High Horsepower
Level 13: Rollout, Block, Belly Drum, Crunch, Heavy Slam

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100


Articuno #144

Type: Icy/Flying
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 246 | Hit Dice: d12
  • Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Arcana, Insight, Intimidation
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Fire, Rock, Steel
  • Resistances: Bug, Grass
  • Immunities: Ground
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.


Starting Moves: Gust, Powder Snow, Mist, Ice Shard, Mind Reader, Ancient Power, Agility, Reflect
Level 13: Hail, Tailwind, Ice Beam, Blizzard, Roost, Hurricane, Sheer Cold, Freeze-Dry

TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21, 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76, 79, 97, 88, 89, 90, 100


Zapdos #145

Type: Electric/Flying
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Arcana, Insight, Intimidation
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.


Starting Moves: Peck, Thunder Shock, Thunder Wave, Detect, Pluck, Ancient Power, Charge, Agility
Level 13: Discharge, Rain Dance, Light Screen, Drill Peck, Thunder, Roost, Zap Cannon, Magnetic Flux

TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25, 27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73, 76, 87, 88, 89, 90, 93, 100


Moltres #146

Type: Fire/Flying
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Arcana, Insight, Intimidation
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.


Starting Moves: Ember, Wing Attack, Fire Spin, Agility, Endure, Ancient Power, Flamethrower
Level 13: Burn Up, Safeguard, Air Slash, Sunny Day, Heat Wave, Solar Beam, Sky Attack, Roost, Hurricane

TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68, 76, 87, 88, 89, 90, 100


Dratini #147

Type: Dragon
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Marvel Scale: This Pokémon's AC increase by 2 when suffering from a negative status condition.


Evolution: Dratini can evolve into Dragonair at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Leer, Wrap
Level 2: Thunder Wave, Twister
Level 4: Dragon Rage, Slam
Level 7: Agility
Level 10: Dragon Tail, Aqua Tail, Safeguard
Level 13: Dragon Rush, Dragon Dance, Outrage, Hyper Beam

TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87, 88, 90, 94, 98, 100

Egg Moves: Aqua Jet, Dragon Dance, Dragon Pulse, Dragon Rush, Dragon Breath, Extreme Speed, Haze, Iron Tail, Light Screen, Mist, Supersonic, Water Pulse


Dragonair #148

Type: Dragon
Classification: Large | SR 6
Minimum Level Found: 6
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 53 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Dragon, Fairy, Ice
  • Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Hidden Ability

Marvel Scale: This Pokémon's AC increase by 2 when suffering from a negative status condition.


Evolution: Dragonair can evolve into Dragonite at level 11 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Leer, Thunder Wave, Twister, Wrap
Level 4: Dragon Rage, Slam
Level 7: Agility
Level 10: Dragon Tail, Safeguard
Level 13: Aqua Tail, Dragon Rush, Dragon Dance, Outrage, Hyper Beam

TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82, 87, 88, 90, 94, 98, 100


Dragonite #149

Type: Dragon/Flying
Classification: Large | SR 14
Minimum Level Found: 11
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 173 | Hit Dice: d12
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Arcana
  • Saving Throws: Wisdom
  • Vulnerabilities: Dragon, Fairy, Ice, Rock
  • Resistances: Bug, Fire, Fighting, Grass, Water
  • Immunities: Ground

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Multiscale: If this Pokémon is at full health, the first damage dealt to it is halved.


Starting Moves: Fire Punch, Leer, Roost, Thunder Punch, Wing Attack, Wrap, Thunder Wave, Twister, Dragon Rage, Slam, Agility, Dragon Tail
Level 13: Aqua Tail, Dragon Rush, Safeguard, Dragon Dance, Outrage, Hyper Beam, Hurricane

TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71, 73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100


Mewtwo #150

Type: Psychic
Classification: Medium | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 486 | Hit Dice: d20
  • Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)

  • Proficient Skills: Advanced Tech, Arcana, Insight, History
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft, Truesight 30ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Confusion, Disable, Psywave, Safeguard, Swift, Future Sight, Psych Up, Miracle Eye, Psycho Cut, Guard Swap, Power Swap, Recover, Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me First, Psystrike, Laser Focus

TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53, 56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85, 86, 87, 88, 90, 92, 100


Mew #151

Type: Psychic
Classification: Tiny | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 486 | Hit Dice: d20
  • Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5)

  • Proficient Skills: Arcana, Insight, History
  • Saving Throws: Intelligence, Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 60ft, Truesight 50ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).


Starting Moves: Pound, Reflect Type, Transform, Mega Punch, Metronome, Psychic, Barrier, Ancient Power, Amnesia, Me First, Baton Pass, Nasty Plot, Aura Sphere

TM: EVERY TM


Chikorita #152

Type: Grass
Classification: Small | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Evolution: Chikorita can evolve into Bayleef at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle
Level 2: Razor Leaf, Poison Powder
Level 4: Synthesis, Reflect, Magical Leaf
Level 7: Natural Gift, Sweet Scent, Light Screen
Level 10: Body Slam, Safeguard
Level 13: Aromatherapy, Solar Beam

TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

Egg Moves: Ancient Power, Aromatherapy, Body Slam, Counter, Flail, Grass Whistle, Grassy Terrain, Heal Pulse, Ingrain, Leaf Storm, Leech Seed, Nature Power, Refresh, Vine Whip, Wring Out


Bayleef #153

Type: Grass
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Evolution: Bayleef can evolve into Meganium at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Growl, Poison Powder, Razor Leaf, Tackle, Synthesis
Level 4: Reflect, Magical Leaf
Level 7: Natural Gift, Sweet Scent
Level 10: Light Screen, Body Slam
Level 13: Safeguard, Aromatherapy, Solar Beam

TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100


Meganium #154

Type: Grass
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 112 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.


Starting Moves: Growl, Petal Dance, Poison Powder, Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf, Natural Gift
Level 10: Sweet Scent, Light Screen, Body Slam
Level 13: Safeguard, Aromatherapy, Solar Beam, Petal Blizzard

TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27, 32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86, 87, 88, 90, 96, 100


Cyndaquil #155

Type: Fire
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.


Evolution: Cyndaquil can evolve into Quilava at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Leer, Tackle
Level 2: Smokescreen, Ember, Quick Attack
Level 4: Flame Wheel, Defense Curl
Level 7: Flame Charge, Swift
Level 10: Lava Plume, Flamethrower, Inferno
Level 13: Rollout, Double-Edge, Eruption, Burn Up

TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100

Egg Moves: Covet, Crush Claw, Double Kick, Double-Edge, Extrasensory, Flame Burst, Flare Blitz, Foresight, Fury Swipes, Howl, Nature Power, Quick Attack, Reversal, Thrash


Quilava #156

Type: Fire
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.


Evolution: Quilava can evolve into Typhlosion at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Leer, Smokescreen, Tackle, Ember, Quick Attack
Level 4: Flame Wheel, Defense Curl
Level 7: Swift, Flame Charge
Level 10: Lava Plume, Flamethrower
Level 13: Inferno, Rollout, Double-Edge, Eruption, Burn Up

TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38, 40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100


Typhlosion #157

Type: Fire
Classification: Medium | SR 13
Minimum Level Found: 9
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 87 | Hit Dice: d12
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.


Starting Moves: Ember, Gyro Ball, Leer, Smokescreen, Tackle, Quick Attack, Flame Wheel, Defense Curl, Swift
Level 10: Flame Charge, Lava Plume, Flamethrower
Level 13: Inferno, Rollout, Double-Edge, Eruption, Burn Up

TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56, 61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100


Totodile #158

Type: Water
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Totodile can evolve into Croconaw at level 4 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).


Starting Moves: Leer, Scratch
Level 2: Water Gun, Rage, Bite
Level 4: Scary Face, Ice Fang, Flail
Level 7: Crunch, Chip Away
Level 10: Slash, Screech, Thrash
Level 13: Aqua Tail, Superpower, Hydro Pump

TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87, 88, 90, 94, 98, 100

Egg Moves: Ancient Power, Crunch, Dragon Claw, Dragon Dance, Flatter, Hydro Pump, Ice Punch, Metal Claw, Mud Sport, Rock Slide, Thrash, Water Sport


Croconaw #159

Type: Water
Classification: Small | SR 5
Minimum Level Found: 4
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Evolution: Croconaw can evolve into Feraligatr at level 9 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Leer, Scratch, Water Gun, Rage, Bite
Level 4: Scary Face, Ice Fang
Level 7: Flail, Crunch
Level 10: Chip Away, Slash, Screech
Level 13: Thrash, Aqua Tail, Superpower, Hydro Pump

TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87, 88, 90, 94, 98, 100


Feraligatr #160

Type: Water
Classification: Large | SR 13
Minimum Level Found: 9
Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: / | ASI


  • Armor Class: 16
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Agility, Leer, Rage, Scratch, Water Gun, Bite, Scary Face, Ice Fang, Flail, Crunch
Level 10: Chip Away, Slash, Screech
Level 13: Thrash, Aqua Tail, Superpower, Hydro Pump

TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56, 65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100


Sentret #161

Type: Normal
Classification: Small | SR 1/8
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Evolution: Sentret can evolve into Furret at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Foresight, Scratch, Defense Curl
Level 2: Quick Attack, Fury Swipes
Level 4: Helping Hand, Follow Me
Level 7: Slam, Rest, Sucker Punch
Level 10: Amnesia, Baton Pass
Level 13: Me First, Hyper Voice

TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65, 86, 87, 88, 89, 90, 94, 100

Egg Moves: Assist, Captivate, Charm, Covet, Double-Edge, Focus Energy, Iron Tail, Last Resort, Natural Gift, Pursuit, Reversal, Slash, Substitute, Trick


Furret #162

Type: Normal
Classification: Medium | SR 5
Minimum Level Found: 4
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Starting Moves: Agility, Coil, Defense Curl, Foresight, Quick Attack, Scratch, Fury Swipes
Level 4: Helping Hand, Follow Me
Level 7: Slam, Rest
Level 10: Sucker Punch, Amnesia
Level 13: Baton Pass, Me First, Hyper Voice

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52, 56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100


Hoothoot #163

Type: Normal/Flying
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Perception, Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground
  • Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Tinted Lens: This Pokémon’s moves ignore resistances.


Evolution: Hoothoot can evolve into Noctowl at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Foresight, Growl, Tackle, Hypnosis
Level 2: Peck, Confusion, Echoed Voice
Level 4: Zen Headbutt, Psycho Shift, Extrasensory
Level 7: Take Down, Reflect, Air Slash
Level 10: Uproar, Roost, Moonblast
Level 13: Synchronoise, Dream Eater

TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88, 90, 100

Egg Moves: Agility, Defog, Feint Attack, Feather Dance, Mirror Move, Night Shade, Sky Attack, Supersonic, Whirlwind, Wing Attack


Noctowl #164

Type: Normal/Flying
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Perception, Insight
  • Saving Throws: Wisdom
  • Vulnerabilities: Electric, Ice, Rock
  • Resistances: Bug, Grass
  • Immunities: Ghost, Ground
  • Senses: Darkvision 100ft

Insomnia: This Pokémon is immune to sleep.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Tinted Lens: This Pokémon’s moves ignore resistances.


Starting Moves: Foresight, Growl, Hypnosis, Sky Attack, Tackle, Peck, Confusion, Echoed Voice
Level 4: Zen Headbutt, Psycho Shift
Level 7: Extrasensory, Take Down
Level 10: Reflect, Air Slash, Uproar
Level 13: Roost, Moonblast, Synchronoise, Dream Eater

TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77, 85, 87, 88, 90, 100


Ledyba #165

Type: Bug/Flying
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Ledyba can evolve into Ledian at level 4 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Starting Moves: Tackle
Level 2: Supersonic, Swift, Light Screen, Reflect
Level 4: Safeguard, Mach Punch, Silver Wind, Comet Punch
Level 7: Baton Pass, Agility
Level 10: Bug Buzz, Air Slash, Double-Edge

TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32, 33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88, 89, 90, 100

Egg Moves: Bide, Bug Bite, Bug Buzz, Dizzy Punch, Drain Punch, Encore, Focus Punch, Knock Off, Psybeam, Screech, Silver Wind, Tailwind


Ledian #166

Type: Bug/Flying
Classification: Medium | SR 8
Minimum Level Found: 4
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.


Starting Moves: Supersonic, Swift, Tackle, Light Screen, Reflect, Safeguard
Level 4: Mach Punch, Silver Wind
Level 7: Comet Punch, Baton Pass
Level 10: Agility, Bug Buzz
Level 13: Air Slash, Double-Edge

TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31, 32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75, 83, 87, 88, 89, 90, 100


Spinarak #167

Type: Bug/Poison
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 30ft

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Insomnia: This Pokémon is immune to sleep.

Hidden Ability

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.


Evolution: Spinarak can evolve into Ariados at level 5 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Constrict, Poison Sting, String Shot
Level 2: Absorb, Infestation, Scary Face
Level 4: Night Shade, Shadow Sneak, Fury Swipes
Level 7: Sucker Punch, Spider Web
Level 10: Agility, Pin Missile, Psychic
Level 13: Toxic Thread, Poison Jab, Cross Poison, Sticky Web

TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36, 42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100

Egg Moves: Baton Pass, Disable, Electroweb, Night Slash, Poison Jab, Psybeam, Pursuit, Rage Powder, Signal Beam, Sonic Boom, Toxic Spikes, Twineedle


Ariados #168

Type: Bug/Poison
Classification: Small | SR 5
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 55 | Hit Dice: d8
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Flying, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Senses: Darkvision 60ft

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Insomnia: This Pokémon is immune to sleep.

Hidden Ability

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.


Starting Moves: Bug Bite, Constrict, Focus Energy, Poison Sting, String Shot, Swords Dance, Absorb, Infestation, Scary Face, Fell Stinger, Venom Drench
Level 4: Night Shade, Shadow Sneak
Level 7: Fury Swipes, Sucker Punch, Spider Web
Level 10: Agility, Pin Missile
Level 13: Toxic Thread, Psychic, Poison Jab, Cross Poison, Sticky Web

TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32, 36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87, 88, 90, 100


Crobat #169

Type: Poison/Flying
Classification: Medium | SR 13
Minimum Level Found: 10
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 112 | Hit Dice: d12
  • Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Ice, Psychic, Rock
  • Resistances: Bug, Fairy, Fighting, Grass, Poison
  • Immunities: Ground
  • Senses: Blindsight 120ft

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Starting Moves: Absorb, Astonish, Bite, Cross Poison, Screech, Supersonic, Wing Attack, Confuse Ray, Air Cutter, Swift, Poison Fang, Mean Look
Level 10: Leech Life
Level 13: Haze, Venoshock, Air Slash, Quick Guard

TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, 30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 68, 76, 81, 87, 88, 89, 90, 97, 100


Chinchou #170

Type: Water/Electric
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Grass, Ground
  • Resistances: Fire, Flying, Ice, Steel, Water

Volt Absorb: This Pokémon takes no damage from electricity or Electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Hidden Ability

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Evolution: Chinchou can evolve into Lanturn at level 6 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Bubble, Supersonic
Level 2: Thunder Wave, Electro Ball, Water Gun
Level 4: Confuse Ray, Bubble Beam
Level 7: Spark, Signal Beam, Flail
Level 10: Discharge, Take Down
Level 13: Aqua Ring, Hydro Pump, Charge, Ion Deluge

TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94, 98, 99, 100

Egg Moves: Agility, Amnesia, Brine, Flail, Mist, Psybeam, Screech, Shock Wave, Soak, Water Pulse, Whirlpool


Lanturn #171

Type: Water/Electric
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Grass, Ground
  • Resistances: Fire, Flying, Ice, Steel, Water

Volt Absorb: This Pokémon takes no damage from electricity or Electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Hidden Ability

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.


Starting Moves: Bubble, Spit Up, Stockpile, Thunder Wave, Electro Ball, Water Gun, Eerie Impulse
Level 4: Confuse Ray, Bubble Beam
Level 7: Spark, Signal Beam
Level 10: Flail, Discharge
Level 13: Take Down, Aqua Ring, Hydro Pump, Charge, Ion Deluge

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90, 93, 94, 98, 99, 100


Pichu #172

Type: Electric
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 12 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics, Persuasion
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.


Evolution: Pichu can evolve into Pikachu at level 3 and above if its loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Charm, Thunder Shock
Level 2: Tail Whip, Sweet Kiss, Nasty Plot
Level 4: Thunder Wave, Volt Tackle

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

Egg Moves: Bestow, Bide, Charge, Disarming Voice, Double Slap, Encore, Endure, Fake Out, Flail, Lucky Chant, Present, Reversal, Thunder Punch, Tickle, Volt Tackle, Wish


Cleffa #173

Type: Fairy
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 25% M / 75% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 11
  • Hit Points: 12 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Cleffa can evolve into Clefairy at level 3 and above if its loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Charm, Pound, Encore
Level 2: Sing, Sweet Kiss, Copycat
Level 4: Magical Leaf

TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77, 85, 86, 87, 88, 90, 100

Egg Moves: Amnesia, Aromatherapy, Belly Drum, Covet, Fake Tears, Heal Pulse, Metronome, Mimic, Misty Terrain, Present, Splash, Stored Power, Substitute, Tickle, Wish


Igglybuff #174

Type: Normal/Fairy
Classification: Tiny | SR 1/8
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 25% M / 75% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 10
  • Hit Points: 12 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark
  • Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Hidden Ability

Friend Guard: Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.


Evolution: Igglybuff can evolve into Jigglypuff at level 3 and above if its loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Charm, Sing, Defense Curl
Level 2: Pound, Sweet Kiss, Copycat

TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77, 85, 86, 87, 88, 90, 93, 100

Egg Moves: Captivate, Covet, Feint Attack, Fake Tears, Gravity, Heal Pulse, Last Resort, Misty Terrain, Perish Song, Present, Punishment, Sleep Talk, Wish


Togepi #175

Type: Fairy
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Arcana, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)


Evolution: Togepi can evolve into Togetic at level 5 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Charm, Growl
Level 2: Metronome, Sweet Kiss, Yawn
Level 4: Encore, Follow Me
Level 7: Bestow, Wish, Ancient Power
Level 10: Safeguard, Baton Pass
Level 13: Double-Edge, Last Resort, After You

TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77, 85, 86, 87, 88, 90, 99, 100

Egg Moves: Extrasensory, Foresight, Future Sight, Lucky Chant, Mirror Move, Morning Sun, Nasty Plot, Peck, Present, Psych Up, Psycho Shift, Secret Power, Stored Power, Substitute


Togetic #176

Type: Fairy/Flying
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Flying, Fairy
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Arcana, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Electric, Ice, Poison, Rock, Steel
  • Resistances: Bug, Dark, Fighting, Grass
  • Immunities: Dragon, Ground
  • Senses: Truesight 10ft

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)


Evolution: Togetic can evolve into Togekiss at level 11 and above with the help of a Shiny Stone. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Charm, Growl, Magical Leaf, Metronome, Sweet Kiss, Yawn
Level 4: Fairy Wind, Encore, Follow Me
Level 7: Bestow, Wish, Ancient Power
Level 10: Safeguard, Baton Pass
Level 13: Double-Edge, Last Resort, After You

TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45, 48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88, 90, 99, 100


Natu #177

Type: Psychic/Flying
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Insight, Perception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Magic Bounce: Once per long rest, when succumbing to a negative status effect, this Pokémon can instead reflect the effect back on the attacker.


Evolution: Natu can evolve into Xatu at level 5 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Leer, Peck, Stored Power
Level 2: Night Shade, Teleport, Lucky Chant
Level 4: Ominous Wind, Confuse Ray
Level 7: Wish
Level 10: Psychic, Miracle Eye, Psycho Shift
Level 13: Future Sight, Guard Swap, Power Swap, Me First

TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100

Egg Moves: Ally Switch, Drill Peck, Feint Attack, Feather Dance, Haze, Psych Up, Quick Attack, Refresh, Roost, Simple Beam, Skill Swap, Steel Wing, Sucker Punch, Synchronoise, Zen Headbutt


Xatu #178

Type: Psychic/Flying
Classification: Medium | SR 7
Minimum Level Found: 5
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)

  • Proficient Skills: Insight, Perception
  • Saving Throws: Wisdom
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground
  • Senses: Truesight 10ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Magic Bounce: Once per long rest, when succumbing to a negative status effect, this Pokémon can instead reflect the effect back on the attacker.


Starting Moves: Air Slash, Leer, Night Shade, Peck, Tailwind, Teleport, Lucky Chant
Level 4: Stored Power, Ominous Wind, Confuse Ray
Level 7: Wish
Level 10: Psychic, Miracle Eye
Level 13: Psycho Shift, Future Sight, Guard Swap, Power Swap, Me First

TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68, 73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100


Mareep #179

Type: Electric
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.


Evolution: Mareep can evolve into Flaaffy at level 4 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle, Thunder Wave
Level 2: Thunder Shock, Cotton Spore
Level 4: Charge, Take Down, Electro Ball
Level 7: Confuse Ray, Power Gem, Discharge
Level 10: Cotton Guard, Signal Beam
Level 13: Light Screen, Thunder

TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, 44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100

Egg Moves: After You, Agility, Body Slam, Charge, Eerie Impulse, Electric Terrain, Flatter, Iron Tail, Odor Sleuth, Reflect, Safeguard, Sand Attack, Screech, Take Down


Flaaffy #180

Type: Electric
Classification: Small | SR 4
Minimum Level Found: 4
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.


Evolution: Flaaffy can evolve into Ampharos at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Growl, Tackle, Thunder Shock, Thunder Wave, Cotton Spore
Level 4: Charge, Take Down
Level 7: Electro Ball, Confuse Ray
Level 10: Power Gem, Discharge
Level 13: Cotton Guard, Signal Beam, Light Screen, Thunder

TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32, 42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93, 100


Ampharos #181

Type: Electric
Classification: Medium | SR 12
Minimum Level Found: 9
Egg Group: Monster, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability.


Starting Moves: Fire Punch, Growl, Tackle, Thunder Punch, Thunder Shock, Thunder Wave, Zap Cannon, Cotton Spore, Charge, Take Down, Electro Ball, Confuse Ray
Level 10: Power Gem, Discharge, Signal Beam
Level 13: Cotton Guard, Light Screen, Thunder, Ion Deluge, Magnetic Flux, Dragon Pulse

TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73, 78, 87, 88, 90, 93, 100


Bellossom #182

Type: Grass
Classification: Tiny | SR 13
Minimum Level Found: 9
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 107 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)

  • Proficient Skills: Nature, Performance
  • Saving Throws: Constitution, Charisma
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Hidden Ability

Healer: As an action, this Pokemon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.


Starting Moves: Leaf Blade, Magical Leaf, Mega Drain, Stun Spore, Sunny Day, Sweet Scent
Level 10: Quiver Dance
Level 13: Petal Dance, Leaf Storm, Petal Blizzard

TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90, 96, 99, 100


Marill #183

Type: Water/Fairy
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Water 1, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass, Poison
  • Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  • Immunities: Dragon

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Huge Power: Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Evolution: Marill can evolve into Azumarill at level 6 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Tackle, Water Gun, Tail Whip
Level 2: Water Sport, Bubble, Defense Curl, Rollout
Level 4: Bubble Beam, Helping Hand, Aqua Tail
Level 7: Play Rough, Aqua Ring, Rain Dance
Level 10: Double-Edge, Superpower
Level 13: Hydro Pump

TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31, 32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98, 100


Azumarill #184

Type: Water/Fairy
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Water 1, Fairy
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Grass, Poison
  • Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  • Immunities: Dragon

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Huge Power: Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Starting Moves: Tackle, Tail Whip, Water Gun, Water Sport, Bubble, Defense Curl, Rollout, Bubble Beam
Level 4: Helping Hand, Aqua Tail
Level 7: Play Rough, Aqua Ring
Level 10: Rain Dance, Double-Edge
Level 13: Superpower, Hydro Pump

TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27, 31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87, 88, 90, 94, 98, 100


Sudowoodo #185

Type: Rock
Classification: Small | SR 6
Minimum Level Found: 4
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison
  • Senses: Tremorsense 60ft

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Starting Moves: Copycat, Flail, Low Kick, Rock Throw, Slam, Wood Hammer
Level 4: Mimic, Feint Attack, Tearful Look
Level 7: Rock Tomb, Block
Level 10: Rock Slide, Counter, Sucker Punch
Level 13: Double-Edge, Stone Edge, Hammer Arm, Head Smash

TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32, 37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77, 78, 80, 87, 88, 90, 96, 100


Politoed #186

Type: Water
Classification: Small | SR 12
Minimum Level Found: 9
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 97 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Hidden Ability

Drizzle: When this Pokémon enters an outside battle, the weather immediately changes to light rain for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Starting Moves: Bubble Beam, Double Slap, Hypnosis, Perish Song, Swagger
Level 10: Bounce
Level 13: Hyper Voice

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29, 31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68, 78, 87, 88, 90, 94, 98, 100


Hoppip #187

Type: Grass/Flying
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  • Resistances: Fighting, Grass, Water
  • Immunities: Ground

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Evolution: Hoppip can evolve into Skiploom at level 4 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Splash, Synthesis
Level 2: Tail Whip, Tackle, Fairy Wind, Poison Powder
Level 4: Stun Spore, Sleep Powder
Level 7: Bullet Seed, Leech Seed, Acrobatics, Rage Powder
Level 10: Mega Drain, Cotton Spore, U-Turn, Worry Seed
Level 13: Giga Drain, Bounce, Memento

TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99, 100

Egg Moves: Amnesia, Aromatherapy, Confusion, Cotton Guard, Double-Edge, Encore, Endure, Grassy Terrain, Helping Hand, Psych Up, Reflect, Seed Bomb, Worry Seed


Skiploom #188

Type: Grass/Flying
Classification: Small | SR 6
Minimum Level Found: 4
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 50 | Hit Dice: d8
  • Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  • Resistances: Fighting, Grass, Water
  • Immunities: Ground

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Evolution: Skiploom can evolve into Jumpluff at level 8 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Tackle, Tail Whip, Synthesis, Splash, Fairy Wind, Poison Powder
Level 4: Stun Spore, Sleep Powder, Bullet Seed
Level 7: Leech Seed, Mega Drain, Acrobatics
Level 10: Rage Powder, Cotton Spore
Level 13: U-Turn, Worry Seed, Giga Drain, Bounce, Memento

TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99, 100


Jumpluff #189

Type: Grass/Flying
Classification: Small | SR 13
Minimum Level Found: 8
Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 107 | Hit Dice: d10
  • Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  • Resistances: Fighting, Grass, Water
  • Immunities: Ground

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.


Starting Moves: Splash, Synthesis, Tackle, Tail Whip, Fairy Wind, Poison Powder, Stun Spore, Sleep Powder, Bullet Seed, Leech Seed, Mega Drain
Level 10: Acrobatics, Rage Powder
Level 13: Cotton Spore, U-Turn, Worry Seed, Giga Drain, Bounce, Memento

TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89, 90, 99, 100


Aipom #190

Type: Normal
Classification: Small | SR 3
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 25 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)


Evolution: Aipom can evolve into Ambipom at level 9 and above. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Scratch, Tail Whip, Sand Attack
Level 2: Astonish, Baton Pass
Level 4: Tickle, Fury Swipes, Swift
Level 7: Screech, Agility, Double Hit
Level 10: Fling, Nasty Plot
Level 13: Last Resort

TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65, 66, 73, 85, 86, 87, 88, 89, 90, 100

Egg Moves: Agility, Beat Up, Bounce, Counter, Covet, Double Slap, Fake Out, Pursuit, Quick Guard, Revenge, Screech, Slam, Spite, Switcheroo


Sunkern #191

Type: Grass
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Tremorsense 20ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.

Hidden Ability

Early Bird: This Pokémon has advantage on rolls to wake from sleep.


Evolution: Sunkern can evolve into Sunflora at level 5 and above with the help of a Sun Stone. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Starting Moves: Absorb, Growth, Ingrain
Level 2: Grass Whistle, Mega Drain, Leech Seed
Level 4: Razor Leaf, Worry Seed, Giga Drain
Level 7: Endeavor, Synthesis, Natural Gift
Level 10: Solar Beam, Double-Edge, Sunny Day
Level 13: Seed Bomb

TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

Egg Moves: Bide, Curse, Encore, Endure, Grass Whistle, Grassy Terrain, Helping Hand, Ingrain, Leech Seed, Morning Sun, Nature Power, Sweet Scent


Sunflora #192

Type: Grass
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Grass
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Nature
  • Saving Throws: Constitution
  • Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Senses: Tremorsense 60ft

Chlorophyll: This Pokémon's speed is increased by 10 feet in harsh sunlight.

Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.

Hidden Ability

Early Bird: This Pokémon has advantage on rolls to wake from sleep.


Starting Moves: Absorb, Flower Shield, Growth, Pound, Ingrain, Grass Whistle, Mega Drain, Leech Seed
Level 4: Razor Leaf, Worry Seed, Giga Drain
Level 7: Bullet Seed, Petal Dance, Natural Gift
Level 10: Solar Beam, Double-Edge, Sunny Day
Level 13: Leaf Storm, Petal Blizzard

TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100


Yanma #193

Type: Bug/Flying
Classification: Small | SR 5
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 58 | Hit Dice: d10
  • Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  • Resistances: Bug, Fighting, Grass
  • Immunities: Ground
  • Senses: Darkvision 50ft

Speed Boost: This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).

Compound Eyes: This Pokémon gets an additional +1 to attack rolls.

Hidden Ability

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.


Evolution: Yanma can evolve into Yanmega at the time it learns 'Ancient Power'. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Foresight, Tackle, Quick Attack, Double Team
Level 4: Sonic Boom, Detect, Supersonic
Level 7: Uproar, Pursuit, Ancient Power
Level 10: Hypnosis, Wing Attack
Level 13: Screech, U-Turn, Air Slash, Bug Buzz

TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40, 42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100

Egg Moves: Double-Edge, Feint Attack, Feint, Leech Life, Pursuit, Reversal, Secret Power, Signal Beam, Silver Wind, Whirlwind


Wooper #194

Type: Water/Ground
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.


Evolution: Wooper can evolve into Quagsire at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Tail Whip, Water Gun
Level 2: Mud Sport, Mud Shot
Level 4: Slam, Mud Bomb
Level 7: Amnesia, Yawn
Level 10: Earthquake, Rain Dance
Level 13: Haze, Mist, Muddy Water

TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32, 34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90, 94, 98, 100

Egg Moves: Acid Spray, After You, Ancient Power, Slam, Counter, Curse, Double Kick, Eerie Impulse, Encore, Guard Swap, Mud Sport, Recover, Safeguard, Sleep Talk, Spit Up, Spit Up, Stockpile, Swallow


Quagsire #195

Type: Water/Ground
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Grass
  • Resistances: Fire, Poison, Rock, Steel
  • Immunities: Electric

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Unaware: When this Pokémon attacks an opponent, it ignores any stat boosts the opponent has been affected with since the start of battle. This includes boosts to AC or saving throws the Pokémon has to make.


Starting Moves: Mud Sport, Tail Whip, Water Gun, Mud Shot
Level 4: Slam, Mud Bomb
Level 7: Amnesia, Yawn
Level 10: Earthquake, Rain Dance
Level 13: Haze, Mist, Muddy Water

TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, 31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55, 56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100


Espeon #196

Type: Psychic
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)

  • Proficient Skills: Insight, Persuasion
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Magic Bounce: Once per long rest, when succumbing to a negative status effect, this Pokémon can instead reflect the effect back on the attacker.


Starting Moves: Confusion, Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 4: Swift, Psybeam
Level 7: Future Sight, Psych Up
Level 10: Morning Sun, Last Resort
Level 13: Psychic, Power Swap

TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27, 29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86, 87, 88, 90, 92, 99, 100


Umbreon #197

Type: Dark
Classification: Small | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Helping Hand, Pursuit, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 4: Confuse Ray, Feint Attack
Level 7: Assurance, Screech
Level 10: Moonlight, Last Resort
Level 13: Mean Look, Guard Swap

TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30, 32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88, 90, 95, 97, 100


Murkrow #198

Type: Dark/Flying
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 20 | Hit Dice: d10
  • Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

  • Proficient Skills: Insight, Deception
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Electric, Fairy, Ice, Rock
  • Resistances: Dark, Ghost, Grass
  • Immunities: Ground, Psychic
  • Senses: Darkvision 30ft

Insomnia: This Pokémon is immune to sleep.

Super Luck: This Pokémon increases its critical hit range by 1 (20 to 19+, etc.)

Hidden Ability

Prankster: Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status affecting move on its turn.


Evolution: Murkrow can evolve into Honchkrow at level 8 and above with the help of a Dusk Stone. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Astonish, Peck
Level 2: Pursuit, Haze
Level 4: Wing Attack, Night Shade
Level 7: Assurance, Taunt
Level 10: Feint Attack, Mean Look
Level 13: Foul Play, Tailwind, Sucker Punch, Torment, Quash

TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100

Egg Moves: Confuse Ray, Drill Peck, Feint Attack, Feather Dance, Flatter, Mirror Move, Perish Song, Psycho Shift, Screech, Sky Attack, Whirlwind, Wing Attack


Slowking #199

Type: Water/Psychic
Classification: Medium | SR 11
Minimum Level Found: 7
Egg Group: Monster, Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 97 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Insight, History
  • Saving Throws: Constitution, Wisdom
  • Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  • Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Starting Moves: Curse, Heal Pulse, Hidden Power, Power Gem, Tackle, Yawn, Growl, Water Gun, Confusion, Disable
Level 7: Headbutt, Water Pulse, Zen Headbutt
Level 10: Nasty Plot, Swagger
Level 13: Psychic, Trump Card, Psych Up

TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45, 48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86, 87, 88, 90, 92, 94, 100


Misdreavus #200

Type: Ghost
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 40 | Hit Dice: d8
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Stealth, Deception
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Dark, Ghost
  • Resistances: Bug, Poison
  • Immunities: Fighting, Normal
  • Senses: Darkvision 30ft

Levitate: This Pokémon is immune to Ground-type moves.


Evolution: Misdreavus can evolve into Mismagius at level 8 and above with the help of a Dusk Stone. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Growl, Psywave, Spite, Astonish
Level 4: Confuse Ray, Mean Look
Level 7: Hex, Psybeam, Pain Split
Level 10: Payback, Shadow Ball
Level 13: Perish Song, Grudge, Power Gem

TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63, 66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100

Egg Moves: Curse, Destiny Bond, Imprison, Me First, Memento, Nasty Plot, Ominous Wind, Psych Up, Screech, Shadow Sneak, Skill Swap, Spite, Sucker Punch, Wonder Room


Unown #201

Type: Psychic
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 13
  • Hit Points: 20 | Hit Dice: d10
  • Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Arcana, History
  • Saving Throws: Wisdom
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Truesight 20ft

Levitate: This Pokémon is immune to Ground-type moves.


Starting Moves: Hidden Power

TM: 10


Wobbuffet #202

Type: Psychic
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 80 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 9 (-1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Wisdom, Constitution
  • Vulnerabilities: Bug, Dark, Ghost
  • Resistances: Fighting, Psychic
  • Senses: Darkvision 40ft

Shadow Tag: Creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its allies' attacks.


Starting Moves: Counter, Destiny Bond, Mirror Coat, Safeguard

TM: 20


Girafarig #203

Type: Normal/Psychic
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 48 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Dark
  • Resistances: Psychic
  • Immunities: Ghost

Inner Focus: This Pokémon is immune to flinching.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Starting Moves: Astonish, Confusion, Growl, Guard Swap, Power Swap, Tackle, Odor Sleuth, Assurance
Level 4: Stomp, Psybeam
Level 7: Agility, Double Hit, Zen Headbutt
Level 10: Crunch, Baton Pass
Level 13: Nasty Plot, Psychic

TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53, 57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100

Egg Moves: Amnesia, Beat Up, Double Kick, Foresight, Future Sight, Magic Coat, Mean Look, Mirror Coat, Psych Up, Razor Wind, Secret Power, Skill Swap, Take Down, Wish


Pineco #204

Type: Bug
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 25 | Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Flying, Rock
  • Resistances: Grass, Ground, Fighting

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Evolution: Pineco can evolve into Forretress at level 7 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Protect, Tackle
Level 2: Self-Destruct, Bug Bite, Take Down
Level 4: Rapid Spin, Bide
Level 7: Natural Gift, Spikes, Payback
Level 10: Explosion, Iron Defense
Level 13: Gyro Ball, Double-Edge

TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88, 90, 100

Egg Moves: Counter, Double-Edge, Endure, Flail, Pin Missile, Power Trick, Reflect, Revenge, Sand Tomb, Stealth Rock, Swift, Toxic Spikes


Forretress #205

Type: Bug/Steel
Classification: Small | SR 12
Minimum Level Found: 7
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 18
  • Hit Points: 109 | Hit Dice: d12
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Nature, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Overcoat: This Pokémon does not take damage from weather-related moves or phenomena like Hail, Weather Ball, etc.


Starting Moves: Autotomize, Mirror Shot, Protect, Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take Down, Rapid Spin, Bide
Level 7: Natural Gift, Spikes, Payback
Level 10: Explosion, Iron Defense
Level 13: Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam

TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74, 78, 80, 87, 88, 90, 91, 100


Dunsparce #206

Type: Normal
Classification: Medium | SR 2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 30ft. walking, 20ft. burrowing, 10ft. flying

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Acrobatics, Perception
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Senses: Blindsight 80ft, Tremorsense 80ft

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Starting Moves: Defense Curl, Rage, Rollout
Level 2: Spite, Pursuit, Screech, Yawn
Level 4: Ancient Power, Body Slam, Drill Run
Level 7: Roost, Take Down, Coil, Dig
Level 10: Glare, Double-Edge, Endeavor, Air Slash
Level 13: Dragon Rush, Endure, Flail

TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24, 25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48, 57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100

Egg Moves: Agility, Ancient Power, Astonish, Bide, Bite, Curse, Headbutt, Hex, Magic Coat, Rock Slide, Secret Power, Sleep Talk, Snore, Trump Card


Gligar #207

Type: Ground/Flying
Classification: Small | SR 3
Minimum Level Found: 1
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 30ft. walking, 25ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics, Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Water
  • Resistances: Bug, Fighting, Poison
  • Immunities: Electric, Ground
  • Senses: Darkvision 30ft

Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Hidden Ability

Immunity: This Pokémon is immune to becoming poisoned.


Evolution: Gligar can evolve into Gliscor at level 9 and above while holding a Razor Fang at night. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Poison Sting, Sand Attack
Level 2: Harden, Knock Off, Quick Attack
Level 4: Fury Cutter, Feint Attack, Acrobatics
Level 7: Slash, U-Turn
Level 10: Screech, X-Scissor, Sky Uppercut
Level 13: Swords Dance, Guillotine

TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54, 56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89, 90, 97, 100

Egg Moves: Agility, Baton Pass, Counter, Cross Poison, Double-Edge, Feint, Metal Claw, Night Slash, Poison Tail, Power Trick, Razor Wind, Rock Climb, Sand Tomb, Wing Attack


Steelix #208

Type: Steel/Ground
Classification: Huge | SR 14
Minimum Level Found: 10
Egg Group: Mineral
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 21
  • Hit Points: 131 | Hit Dice: d8
  • Speed: 30ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Fire, Ground, Water
  • Resistances: Bug, Dragon, Flying, Normal, Psychic, Rock, Steel
  • Immunities: Electric, Poison
  • Senses: Tremorsense 120ft

Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for the damage with no chance of the additional effect.


Starting Moves: Bind, Fire Fang, Harden, Ice Fang, Mud Sport, Tackle, Thunder Fang, Curse, Rock Throw, Rock Tomb, Rage, Stealth Rock, Autotomize, Gyro Ball, Smack Down, Dragon Breath, Slam, Screech
Level 10: Rock Slide, Crunch, Iron Tail
Level 13: Dig, Stone Edge, Double-Edge, Sandstorm

TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32, 37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71, 74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100


Snubbull #209

Type: Fairy
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Intimidation
  • Saving Throws: Charisma
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Snubbull can evolve into Granbull at level 6 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Starting Moves: Charm, Fire Fang, Ice Fang, Scary Face, Tackle, Tail Whip, Thunder Fang
Level 2: Bite, Lick
Level 4: Headbutt
Level 7: Roar, Rage
Level 10: Play Rough
Level 13: Payback, Crunch

TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44, 45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95, 99, 100

Egg Moves: Close Combat, Crunch, Double-Edge, Fake Tears, Feint Attack, Fire Fang, Focus Punch, Heal Bell, Ice Fang, Metronome, Mimic, Present, Reflect, Smelling Salts, Snore, Thunder Fang


Granbull #210

Type: Fairy
Classification: Medium | SR 5
Minimum Level Found: 6
Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 14
  • Hit Points: 45 | Hit Dice: d8
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Intimidation
  • Saving Throws: Charisma, Dexterity
  • Vulnerabilities: Poison, Steel
  • Resistances: Bug, Dark, Fighting
  • Immunities: Dragon

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Starting Moves: Charm, Fire Fang, Ice Fang, Scary Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick
Level 4: Headbutt
Level 7: Roar
Level 10: Rage
Level 13: Play Rough, Payback, Crunch, Outrage

TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78, 80, 87, 88, 90, 93, 95, 99, 100


Qwilfish #211

Type: Water/Poison
Classification: Tiny | SR 5
Minimum Level Found: 5
Egg Group: Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 15
  • Hit Points: 20 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Ground, Psychic
  • Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, Water

Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Hidden Ability

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.


Starting Moves: Poison Sting, Spikes, Tackle, Water Gun, Harden, Minimize, Bubble
Level 4: Rollout, Toxic Spikes
Level 7: Spit Up, Stockpile, Revenge
Level 10: Brine, Pin Missile, Take Down
Level 13: Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger

TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30, 32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84, 87, 88, 90, 94, 98, 100

Egg Moves: Acid Spray, Aqua Jet, Astonish, Brine, Bubble Beam, Flail, Haze, Poison Jab, Signal Beam, Supersonic, Water Pulse


Scizor #212

Type: Bug/Steel
Classification: Medium | SR 14
Minimum Level Found: 10
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 19
  • Hit Points: 120 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity, Strength
  • Vulnerabilities: Fire
  • Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Psychic, Steel
  • Immunities: Poison

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Light Metal: This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.


Starting Moves: Bullet Punch, Leer, Quick Attack, Focus Energy, Pursuit, False Swipe, Agility, Metal Claw, Fury Cutter, Slash
Level 10: Razor Wind, Iron Defense, X-Scissor
Level 13: Night Slash, Double Hit, Iron Head, Swords Dance, Feint

TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59, 62, 68, 75, 81, 87, 88, 89, 90, 91, 100


Shuckle #213

Type: Bug/Rock
Classification: Tiny | SR 4
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 22
  • Hit Points: 25 | Hit Dice: d8
  • Speed: 10ft. walking

STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Rock, Steel, Water
  • Resistances: Normal, Poison

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.

Hidden Ability

Contrary: Moves that directly increase or decrease this Pokémon's stats have the opposite effect. This ability has no effect on moves that would "swap" or "average" stats with a target like Heart Swap, Guard Split, etc.


Starting Moves: Bide, Constrict, Rollout, Withdraw, Encore, Wrap, Struggle Bug
Level 4: Safeguard, Rest
Level 7: Rock Throw, Gastro Acid, Power Trick
Level 10: Shell Smash, Rock Slide
Level 13: Bug Bite, Guard Split, Power Split, Stone Edge, Sticky Web

TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83, 87, 88, 90, 100

Egg Moves: Acid, Acupressure, Final Gambit, Helping Hand, Knock Off, Mud-Slap, Rock Blast, Sand Tomb, Sweet Scent


Heracross #214

Type: Bug/Fighting
Classification: Medium | SR 9
Minimum Level Found: 5
Egg Group: Bug
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. climbing, 20ft. flying

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fairy, Fire, Flying, Psychic
  • Resistances: Bug, Dark, Fighting, Grass, Ground

Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.


Starting Moves: Arm Thrust, Bullet Seed, Endure, Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial Ace
Level 4: Chip Away, Counter, Fury Attack
Level 7: Brick Break, Pin Missile
Level 10: Take Down, Megahorn
Level 13: Close Combat, Reversal

TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56, 65, 68, 71, 75, 78, 80, 87, 88, 90, 100

Egg Moves: Bide, Double-Edge, False Swipe, Flail, Focus Punch, Harden, Megahorn, Pursuit, Revenge, Rock Blast, Seismic Toss


Sneasel #215

Type: Dark/Ice
Classification: Small | SR 4
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 30 | Hit Dice: d8
  • Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Deception, Sleight of Hand
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
  • Resistances: Dark, Ghost, Ice
  • Immunities: Psychic
  • Senses: Darkvision 40ft

Inner Focus: This Pokémon is immune to flinching.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Hidden Ability

Pickpocket: When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.


Evolution: Sneasel can evolve into Weavile at level 9 and above while holding a Razor Claw at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Leer, Scratch, Taunt, Quick Attack, Feint Attack
Level 4: Icy Wind, Fury Swipes, Agility, Metal Claw
Level 7: Hone Claws, Beat Up, Screech
Level 10: Slash, Snatch
Level 13: Punishment, Ice Shard

TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94, 95, 97, 100

Egg Moves: Assist, Avalanche, Bite, Counter, Crush Claw, Double Hit, Fake Out, Feint, Foresight, Ice Punch, Ice Shard, Icicle Crash, Punishment, Pursuit, Reflect, Spite


Teddiursa #216

Type: Normal
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Persuasion, Medicine
  • Saving Throws: Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability

Honey Gather: At the end of each battle, this Pokémon may roll a d20 + its proficiency bonus. On a result of 20 or higher, its trainer adds a Honey to their inventory.


Evolution: Teddiursa can evolve into Ursaring at level 7 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Baby-Doll Eyes, Covet, Fake Tears, Lick, Scratch
Level 2: Fury Swipes, Play Nice
Level 4: Feint Attack, Sweet Scent
Level 7: Slash
Level 10: Charm
Level 13: Rest, Snore, Thrash, Fling

TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75, 78, 80, 87, 88, 90, 100

Egg Moves: Belly Drum, Chip Away, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Metal Claw, Night Slash, Play Rough, Seismic Toss, Sleep Talk, Take Down, Yawn


Ursaring #217

Type: Normal
Classification: Medium | SR 6
Minimum Level Found: 7
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 50 | Hit Dice: d10
  • Speed: 30ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Covet, Fake Tears, Leer, Lick, Scratch, Fury Swipes, Play Nice
Level 4: Feint Attack, Sweet Scent
Level 7: Slash
Level 10: Scary Face, Rest
Level 13: Snore, Thrash, Hammer Arm

TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100


Slugma #218

Type: Fire
Classification: Small | SR 1/8
Minimum Level Found: 1
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 18 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Magma Armor: This Pokémon is immune to freezing.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Evolution: Slugma can evolve into Magcargo at level 8 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Starting Moves: Smog, Yawn
Level 2: Ember, Rock Throw, Harden
Level 4: Incinerate, Clear Smog, Ancient Power
Level 7: Flame Burst, Rock Slide
Level 10: Lava Plume, Amnesia, Body Slam
Level 13: Recover, Flamethrower, Earth Power

TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39, 42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96, 100

Egg Moves: Acid Armor, Curse, Earth Power, Guard Swap, Heat Wave, Inferno, Memento, Rollout, Smokescreen, Spit Up, Stockpile, Swallow


Magcargo #219

Type: Fire/Rock
Classification: Small | SR 10
Minimum Level Found: 8
Egg Group: Amorphous
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 88 | Hit Dice: d10
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison

Magma Armor: This Pokémon is immune to freezing.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Starting Moves: Shell Smash, Smog, Yawn, Ember, Rock Throw, Harden, Incinerate, Clear Smog, Ancient Power
Level 7: Flame Burst, Rock Slide
Level 10: Lava Plume, Amnesia, Body Slam
Level 13: Recover, Flamethrower, Earth Power

TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32, 33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100


Swinub #220

Type: Ice/Ground
Classification: Tiny | SR 1/4
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Fighting, Grass, Steel, Water
  • Resistances: Poison
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.


Evolution: Swinub can evolve into Piloswine at level 7 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Odor Sleuth, Tackle
Level 2: Mud Sport, Powder Snow, Mud-Slap
Level 4: Endure, Mud Bomb, Icy Wind
Level 7: Ice shard, Take Down, Mist
Level 10: Earthquake, Flail
Level 13: Blizzard, Amnesia

TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90, 100

Egg Moves: Ancient Power, Avalanche, Bite, Body Slam, Curse, Double-Edge, Fissure, Freeze-Dry, Icicle Crash, Icicle Spear, Mud Shot, Rock Slide, Stealth Rock, Take Down


Piloswine #221

Type: Ice/Ground
Classification: Small | SR 8
Minimum Level Found: 7
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 80 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fire, Fighting, Grass, Steel, Water
  • Resistances: Poison
  • Immunities: Electric

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Hidden Ability

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.


Evolution: Piloswine can evolve into Mamoswine at level 11 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Fury Attack, Mud Sport, Odor Sleuth, Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb, Icy Wind
Level 7: Ice Fang, Take Down
Level 10: Ancient Power, Mist, Thrash
Level 13: Earthquake, Blizzard, Amnesia

TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, 27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100


Corsola #222

Type: Water/Rock
Classification: Tiny | SR 3
Minimum Level Found: 1
Egg Group: Water 1, Water 3
Gender Rate: 25% M / 75% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 19 | Hit Dice: d6
  • Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Survival, Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Electric, Fighting, Grass, Ground
  • Resistances: Fire, Flying, Ice, Normal, Poison

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Starting Moves: Harden, Tackle, Bubble
Level 2: Recover, Bubble Beam, Refresh
Level 4: Ancient Power, Spike Cannon
Level 7: Lucky Chant, Brine, Iron Defense, Rock Blast
Level 10: Endure, Aqua Ring, Power Gem
Level 13: Mirror Coat, Earth Power, Flail

TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

Egg Moves: Amnesia, Aqua Ring, Barrier, Camouflage, Confuse Ray, Curse, Head Smash, Icicle Spear, Ingrain, Mist, Nature Power, Rock Slide, Screech, Water Pulse


Remoraid #223

Type: Water
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Water 1, Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Evolution: Remoraid can evolve into Octillery at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Water Gun
Level 2: Lock-On, Psybeam
Level 4: Aurora Beam, Bubble Beam, Focus Energy
Level 7: Water Pulse, Signal Beam
Level 10: Ice Beam, Bullet Seed
Level 13: Hydro Pump, Hyper Beam, Soak

TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29, 32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88, 90, 94, 98, 100

Egg Moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Pulse, Water Spout, Thunder Wave


Octillery #224

Type: Water
Classification: Small | SR 6
Minimum Level Found: 6
Egg Group: Water 1, Water 2
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 15
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water

Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Starting Moves: Gunk Shot, Octazooka, Rock Blast, Water Gun, Constrict, Psybeam
Level 4: Aurora Beam, Bubble Beam
Level 7: Focus Energy, Wring Out, Signal Beam
Level 10: Ice Beam, Bullet Seed
Level 13: Hydro Pump, Hyper Beam, Soak

TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29, 32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57, 66, 68, 73, 87, 88, 90, 91, 94, 98, 100


Delibird #225

Type: Ice/Flying
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 13
  • Hit Points: 16 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Acrobatics, Survival
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Rock, Steel
  • Resistances: Bug, Grass
  • Immunities: Ground

Vital Spirit: This Pokémon cannot be put to sleep.

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Hidden Ability

Insomnia: This Pokémon is immune to sleep.


Starting Moves: Present
Level 4: Drill Peck

TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40, 42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90, 100

Egg Moves: Aurora Beam, Bestow, Destiny Bond, Fake Out, Freeze-Dry, Future Sight, Ice Ball, Ice Punch, Ice Shard, Icy Wind, Quick Attack, Rapid Spin, Spikes, Splash


Mantine #226

Type: Water/Flying
Classification: Medium | SR 11
Minimum Level Found: 4
Egg Group: Water 1
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 72 | Hit Dice: d10
  • Speed: 5ft. walking, 30ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock
  • Resistances: Bug, Fighting, Fire, Steel, Water
  • Immunities: Ground

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Water Absorb: This Pokémon takes no damage from water or Water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hidden Ability

Water Veil: This Pokémon is immune to burning.


Starting Moves: Bubble, Bullet Seed, Psybeam, Roost, Signal Beam, Tackle, Supersonic, Bubble Beam, Confuse Ray, Wing Attack, Headbutt, Water Pulse
Level 7: Wide Guard, Take Down, Agility
Level 10: Air Slash, Aqua Ring
Level 13: Bounce, Hydro Pump

TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27, 32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87, 88, 90, 94, 98, 100


Skarmory #227

Type: Steel/Flying
Classification: Large | SR 10
Minimum Level Found: 8
Egg Group: Flying
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 68 | Hit Dice: d10
  • Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Perception
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Electric, Fire
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Normal, Psychic, Steel
  • Immunities: Ground, Poison

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).


Starting Moves: Leer, Peck, Sand Attack, Metal Claw, Air Cutter, Fury Attack, Feint
Level 7: Swift, Spikes, Agility
Level 10: Steel Wing, Slash
Level 13: Metal Sound, Air Slash, Autotomize, Night Slash

TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80, 81, 87, 88, 90, 91, 97, 100

Egg Moves: Assurance, Brave Bird, Curse, Drill Peck, Endure, Guard Swap, Pursuit, Sky Attack, Stealth Rock, Whirlwind


Houndour #228

Type: Dark/Fire
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Ground, Rock, Water
  • Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
  • Immunities: Psychic
  • Senses: Darkvision 30ft

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Evolution: Houndour can evolve into Houndoom at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Ember, Leer, Howl
Level 2: Smog, Roar
Level 4: Bite, Odor Sleuth
Level 7: Beat Up, Fire Fang, Feint Attack
Level 10: Embargo, Foul Play
Level 13: Flamethrower, Crunch, Nasty Plot, Inferno

TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66, 85, 87, 88, 90, 95, 97, 100

Egg Moves: Beat Up, Counter, Destiny Bond, Feint, Fire Fang, Fire Spin, Nasty Plot, Punishment, Pursuit, Rage, Reversal, Spite, Thunder Fang, Will-O-Wisp


Houndoom #229

Type: Dark/Fire
Classification: Medium | SR 8
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 17
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting, Ground, Rock, Water
  • Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
  • Immunities: Psychic
  • Senses: Darkvision 60ft

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Flash Fire: This Pokémon takes no damage from fire or Fire-type attacks. Instead, immediately after taking a hit from a Fire-type move, or in open flames, double the STAB bonus on the next Fire-type move.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Ember, Howl, Leer, Smog, Thunder Fang, Roar
Level 4: Bite, Odor Sleuth
Level 7: Beat Up, Fire Fang
Level 10: Feint Attack, Embargo
Level 13: Foul Play, Flamethrower, Crunch, Nasty Plot, Inferno

TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32, 35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66, 68, 85, 87, 88, 90, 95, 97, 100


Kingdra #230

Type: Water/Dragon
Classification: Medium | SR 12
Minimum Level Found: 9
Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 99 | Hit Dice: d12
  • Speed: 10ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Dragon, Fairy
  • Resistances: Fire, Steel, Water

Swift Swim: This Pokémon's speed is increased by 10 feet in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.


Starting Moves: Bubble, Leer, Yawn, Smokescreen, Water Gun, Twister, Bubble Beam, Focus Energy, Brine
Level 10: Agility
Level 13: Dragon Pulse, Dragon Dance, Hydro Pump

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, 44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100


Phanpy #231

Type: Ground
Classification: Tiny | SR 1/2
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 13
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Evolution: Phanpy can evolve into Donphan at level 5 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Starting Moves: Defense Curl, Growl, Odor Sleuth, Tackle
Level 2: Flail, Rollout
Level 4: Natural Gift, Endure
Level 7: Slam, Take Down
Level 10: Charm, Last Resort
Level 13: Double-Edge

TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 49, 78, 80, 87, 88, 90, 100

Egg Moves: Ancient Power, Body Slam, Counter, Endeavor, Fissure, Focus Energy, Head Smash, Slam, Ice Shard, Mud-Slap, Play Rough, Snore


Donphan #232

Type: Ground
Classification: Small | SR 7
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 55 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength
  • Vulnerabilities: Grass, Ice, Water
  • Resistances: Poison, Rock
  • Immunities: Electric

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Starting Moves: Bulldoze, Defense Curl, Fire Fang, Fury Attack, Growl, Horn Attack, Thunder Fang, Rapid Spin, Rollout
Level 4: Assurance, Knock Off
Level 7: Slam, Magnitude
Level 10: Scary Face
Level 13: Earthquake, Giga Impact

TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39, 42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84, 87, 88, 90, 100


Porygon2 #233

Type: Normal
Classification: Small | SR 12
Minimum Level Found: 6
Egg Group: Gender Unknown
Gender Rate: Genderless
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 16
  • Hit Points: 81 | Hit Dice: d10
  • Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: History
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Hidden Ability

Analytic: After this Pokémon misses an attack, its next attack is done at advantage.


Evolution: Porygon2 can evolve into Porygon-Z at level 9 and above while holding a Dubious Disc. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Starting Moves: Conversion, Conversion 2, Defense Curl, Tackle, Psybeam, Agility, Recover
Level 7: Signal Beam, Recycle
Level 10: Discharge, Lock-On, Tri Attack
Level 13: Magic Coat, Zap Cannon, Hyper Beam

TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, 77, 85, 87, 88, 90, 92, 100


Stantler #234

Type: Normal
Classification: Medium | SR 5
Minimum Level Found: 5
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 14
  • Hit Points: 30 | Hit Dice: d8
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Starting Moves: Tackle, Leer, Astonish, Hypnosis, Stomp
Level 4: Sand Attack, Take Down
Level 7: Confuse Ray, Calm Mind
Level 10: Role Play, Zen Headbutt
Level 13: Jump Kick, Imprison, Captivate, Me First

TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100

Egg Moves: Bite, Disable, Double Kick, Extrasensory, Me First, Megahorn, Mud Sport, Psych Up, Rage, Spite, Swagger, Thrash, Zen Headbutt


Smeargle #235

Type: Normal
Classification: Small | SR 1
Minimum Level Found: 1
Egg Group: Field
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 12
  • Hit Points: 18 | Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

  • Proficient Skills: Performance, Sleight of Hand
  • Saving Throws: Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Own Tempo: This Pokémon is immune to becoming confused.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.


Starting Moves: Sketch, Sketch
Level 2: Sketch, Sketch
Level 4: Sketch, Sketch
Level 7: Sketch, Sketch
Level 10: Sketch, Sketch
Level 13: Sketch, Sketch

TM: None


Tyrogue #236

Type: Fighting
Classification: Small | SR 1/4
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 100% M / 0% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 11
  • Hit Points: 17 | Hit Dice: d6
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Starting at level 5, Tyrogue can evolve into Hitmonchan if its STR is higher than its DEX, Hitmonlee if its DEX is higher than its STR, or Hitmontop if its STR is equal to its DEX. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).


Starting Moves: Fake Out, Foresight, Helping Hand, Tackle

TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, 42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100

Egg Moves: Bullet Punch, Counter, Endure, Feint, Helping Hand, Mach Punch, Mind Reader, Pursuit, Rapid Spin, Vacuum Wave


Hitmontop #237

Type: Fighting
Classification: Medium | SR 6
Minimum Level Found: 5
Egg Group: Human-Like
Gender Rate: 100% M / 0% F
Evolution Stage: 2/2 | 3 ASI


  • Armor Class: 16
  • Hit Points: 45 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Fairy, Flying, Psychic
  • Resistances: Bug, Dark, Rock

Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Hidden Ability

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.


Starting Moves: Revenge, Rolling Kick, Focus Energy, Pursuit
Level 4: Quick Attack, Rapid Spin
Level 7: Feint, Counter, Quick Guard, Wide Guard
Level 10: Triple Kick, Agility
Level 13: Gyro Ball, Detect, Close Combat, Endeavor

TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, 37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87, 88, 90, 100


Smoochum #238

Type: Ice/Psychic
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 0% M / 100% F
Evolution Stage: 1/2 | 3 ASI


  • Armor Class: 12
  • Hit Points: 24 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 14 (+2)

  • Proficient Skills: Deception, Insight
  • Saving Throws: Charisma
  • Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
  • Resistances: Ice, Psychic

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hidden Ability

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.


Evolution: Smoochum can evolve into Jynx at level 4 and above if its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 4 points to add to its ability scores (max 20).


Starting Moves: Pound
Level 2: Lick, Sweet Kiss, Powder Snow
Level 4: Confusion, Sing, Heart Stamp
Level 7: Mean Look, Fake Tears, Lucky Chant
Level 10: Avalanche, Psychic, Copycat
Level 13: Perish Song, Blizzard

TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70, 77, 79, 85, 86, 87, 88, 90, 92, 100

Egg Moves: Captivate, Fake Out, Ice Punch, Meditate, Miracle Eye, Nasty Plot, Psych Up, Wake-Up Slap, Wish


Elekid #239

Type: Electric
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 26 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Elekid can evolve into Electabuzz at level 4 and above if its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 4 points to add to its ability scores (max 20).


Starting Moves: Leer, Quick Attack
Level 2: Thunder Shock, Low Kick, Swift
Level 4: Shock Wave, Thunder Wave, Electro Ball
Level 7: Light Screen, Thunder Punch
Level 10: Discharge, Screech, Thunderbolt
Level 13: Thunder

TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32, 42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93, 100

Egg Moves: Barrier, Cross Chop, Dynamic Punch, Feint, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Karate Chop, Meditate, Rolling Kick


Magby #240

Type: Fire
Classification: Tiny | SR 2
Minimum Level Found: 1
Egg Group: Undiscovered
Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 26 | Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep.


Evolution: Magby can evolve into Magmar at level 4 and above if its Loyalty level is +2 or higher. When it evolves, its health increases by double its level, and it gains 4 points to add to its ability scores (max 20).


Starting Moves: Leer, Smog
Level 2: Ember, Smokescreen, Feint Attack
Level 4: Fire Spin, Clear Smog, Flame Burst
Level 7: Confuse Ray, Fire Punch
Level 10: Lava Plume, Sunny Day, Flamethrower
Level 13: Fire Blast

TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100

Egg Moves: Barrier, Belch, Belly Drum, Cross Chop, Dynamic Punch, Flare Blitz, Focus Energy, Iron Tail, Karate Chop, Mach Punch, Mega Punch, Power Swap, Screech, Thunder Punch


Miltank #241

Type: Normal
Classification: Medium | SR 10
Minimum Level Found: 8
Egg Group: Field
Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 80 | Hit Dice: d10
  • Speed: 35ft. walking

STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Scrappy: This Pokémon's Normal and Fighting-type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.

Hidden Ability

Sap Sipper: This Pokémon takes no damage from Grass-type attacks. If hit by a Grass-type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.


Starting Moves: Tackle, Growl, Defense Curl, Stomp, Milk Drink, Bide, Rollout
Level 7: Body Slam, Zen Headbutt
Level 10: Captivate, Gyro Ball
Level 13: Heal Bell, Wake-Up Slap

TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49, 52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100

Egg Moves: Belch, Curse, Dizzy Punch, Double-Edge, Endure, Hammer Arm, Heart Stamp, Helping Hand, Natural Gift, Present, Psych Up, Punishment, Reversal, Seismic Toss, Sleep Talk


Blissey #242

Type: Normal
Classification: Medium | SR 14
Minimum Level Found: 11
Egg Group: Fairy
Gender Rate: 0% M / 100% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 15
  • Hit Points: 152 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 16 (+3)

  • Proficient Skills: Arcana, Medicine
  • Saving Throws: Wisdom, Charisma
  • Vulnerabilities: Fighting
  • Resistances: None
  • Immunities: Ghost

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Serene Grace: The Move DC to pass a saving throw against one of this Pokémon's moves is increased by 1.

Hidden Ability

Healer: As an action, this Pokemon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.


Starting Moves: Defense Curl, Growl, Pound, Tail Whip, Refresh, Double Slap, Soft-Boiled, Bestow, Minimize, Take Down, Sing
Level 10: Fling, Heal Pulse
Level 13: Egg Bomb, Light Screen, Healing Wish, Double-Edge

TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 78, 80, 85, 86, 87, 88, 90, 93, 99, 100


Raikou #243

Type: Electric
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 17
  • Hit Points: 218 | Hit Dice: d12
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Acrobatics, Intimidation
  • Saving Throws: Strength, Dexterity
  • Vulnerabilities: Ground
  • Resistances: Electric, Flying, Steel
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Bite, Leer, Thunder Shock, Roar, Quick Attack, Spark, Reflect, Crunch, Discharge
Level 13: Thunder Fang, Extrasensory, Rain Dance, Calm Mind, Thunder

TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73, 77, 78, 87, 88, 90, 93, 95, 100


Entei #244

Type: Fire
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 16
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire Spin, Stomp, Flamethrower, Swagger
Level 13: Fire Fang, Lava Plume, Extrasensory, Fire Blast, Calm Mind, Eruption

TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68, 71, 77, 78, 87, 88, 90, 95, 100


Suicune #245

Type: Water
Classification: Large | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 218 | Hit Dice: d12
  • Speed: 50ft. walking

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 14 (+2)

  • Proficient Skills: Athletics, Intimidation
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Electric, Grass
  • Resistances: Fire, Ice, Steel, Water
  • Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam, Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat
Level 13: Ice Fang, Tailwind, Extrasensory, Hydro Pump, Calm Mind, Blizzard

TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78, 87, 88, 90, 94, 95, 98, 100


Larvitar #246

Type: Rock/Ground
Classification: Tiny | SR 1
Minimum Level Found: 1
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI


  • Armor Class: 13
  • Hit Points: 20 | Hit Dice: d8
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Strength
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 30ft

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.


Evolution: Larvitar can evolve into Pupitar at level 6 and above. When it evolves, its health increases by double its level, and it gains 5 points to add to its ability scores (max 20).


Starting Moves: Bite, Leer
Level 2: Sandstorm, Screech
Level 4: Chip Away, Rock Slide
Level 7: Scary Face, Thrash, Dark Pulse
Level 10: Payback, Crunch, Earthquake
Level 13: Stone Edge, Hyper Beam

TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, 32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80, 87, 88, 90, 95, 97, 100

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Iron Tail, Outrage, Pursuit, Stealth Rock, Stomp


Pupitar #247

Type: Rock/Ground
Classification: Small | SR 7
Minimum Level Found: 6
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI


  • Armor Class: 14
  • Hit Points: 66 | Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Water
  • Resistances: Fire, Flying, Normal, Poison, Rock
  • Immunities: Electric
  • Senses: Tremorsense 50ft

Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.


Evolution: Pupitar can evolve into Tyranitar at level 11 and above. When it evolves, its health increases by double its level, and it gains 15 points to add to its ability scores (max 20).


Starting Moves: Bite, Leer, Sandstorm, Screech
Level 4: Chip Away, Rock Slide
Level 7: Scary Face, Thrash
Level 10: Dark Pulse, Payback, Crunch
Level 13: Earthquake, Stone Edge, Hyper Beam

TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, 32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80, 87, 88, 90, 95, 97, 100


Tyranitar #248

Type: Rock/Dark
Classification: Large | SR 14
Minimum Level Found: 11
Egg Group: Monster
Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI


  • Armor Class: 17
  • Hit Points: 133 | Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Strength, Constitution
  • Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground, Steel, Water
  • Resistances: Dark, Fire, Flying, Ghost, Normal, Poison
  • Immunities: Psychic
  • Senses: Tremorsense 80ft

Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.


Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Sandstorm, Screech, Thunder Fang, Chip Away, Rock Slide, Scary Face, Thrash
Level 10: Dark Pulse, Payback, Crunch
Level 13: Earthquake, Stone Edge, Hyper Beam, Giga Impact

TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41, 42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73, 78, 80, 82, 87, 88, 90, 94, 95, 97, 100


Lugia #249

Type: Water/Flying
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 21
  • Hit Points: 524 | Hit Dice: d20
  • Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)

  • Proficient Skills: Arcana, Insight, Acrobatics
  • Saving Throws: Wisdom, Strength
  • Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  • Resistances: Fighting, Grass, Psychic
  • Immunities: Ground

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Multiscale: If this Pokémon is at full health, the first damage dealt to it is halved.


Starting Moves: Weather Ball, Whirlwind, Gust, Dragon Rush, Extrasensory, Rain Dance, Hydro Pump, Aeroblast, Punishment, Ancient Power, Safeguard, Recover, Future Sight, Natural Gift, Calm Mind, Sky Attack

TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78, 82, 85, 87, 88, 90, 94, 98, 100


Ho-oh #250

Type: Fire/Flying
Classification: Huge | SR 15
Minimum Level Found: 20
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 19
  • Hit Points: 486 | Hit Dice: d20
  • Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)

  • Proficient Skills: Arcana, Insight, Acrobatics
  • Saving Throws: Wisdom, Strength
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Hidden Ability

Regenerator: Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.


Starting Moves: Weather Ball, Whirlwind, Gust, Brave Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire, Punishment, Ancient Power, Safeguard, Recover, Future Sight, Natural Gift, Calm Mind, Sky Attack

TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40, 42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76, 77, 78, 85, 87, 88, 90, 100


Celebi #251

Type: Grass/Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI


  • Armor Class: 18
  • Hit Points: 232 | Hit Dice: d12
  • Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)

  • Proficient Skills: Arcana, Nature, Medicine
  • Saving Throws: Wisdom, Dexterity
  • Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Poison
  • Resistances: Electric, Fighting, Grass, Ground, Psychic, Water
  • Senses: Truesight 30ft

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.


Starting Moves: Confusion, Heal Bell, Leech Seed, Recover, Safeguard, Magical Leaf, Ancient Power, Baton Pass

Level 13: Natural Gift, Heal Block, Future Sight, Healing Wish, Leaf Storm, Perish Song

TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, 29, 30, 3a2, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57, 68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99, 100

 

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