circle of power, commune |
### Akashic Guidance
You peer into the Akashic Records, the secret and objective knowledge of all events, past, present, or future, and can use this knowledge to guide others towards their destiny – or away from it.
When a creature you see within 30 feet of you (other than yourself) makes an ability check or saving throw, you can use your reaction and roll your psionic talent die and add the number rolled. You can wait until after the creature rolls the d20 before deciding to use your Akashic Guidance, but must decide before the DM says whether the roll succeeds or fails.
### Spirit Healing
At 6th level, you learn how to use your psionic powers to shield others from harm. Whenever you use your Akashic Guidance or Telepathic Speech features on a friendly creature, that creature gains temporary hit points equal to your Intelligence modifier.
### Bend Karma
At 9th level, you learn new ways to protect the creatures under your tutelage, represented by the following benefits:
* The range of your Akashic Guidance increases to 60 feet.
* When a creature that you can see within 60 feet of you makes an attack roll or a damage roll against one or more of your allies, you can use your reaction to roll your psionic talent die, subtracting the number rolled from that creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll succeeds or fails, or before the creature deals its damage.
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### Esoteric Enlightenment
At 14th level, you achieve enlightenment and unravel the secrets of the world around you, represented by the following benefits:
* You can use your Akashic Guidance and Telepathic Speech features on a number of creatures at one time equal to your Intelligence modifier.
* Whenever you use your Bend Karma ability on a creature, you deal radiant damage to that creature equal to your intelligence modifier.
## Willbender
A willbender is a psion who masters the arts of illusion-casting and mind manipulation. They push their minds to their limits to rule the senses of others, commanding and controlling the desires of others utterly.
### Enthralling Voice
Your psionic powers make your persuasions harder to resist. As an action, you can choose a creature you can see within 30 feet of you that you and your allies are not currently in combat with. You make a Charisma (Persuasion) check contested by that creature’s Wisdom (Insight) check. You can roll your psionic talent die and add the result to your Charisma (Persuasion) check. If you succeed the check, that creature is charmed by you for the next hour. If the creature takes damage from you or your allies, it can repeat the saving throw, ending the effect on a success.
Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.
### Psionic Willpower
At 6th level, while a creature is charmed or frightened by you, you can use your reaction to roll your psionic talent die and add the result rolled to any Constitution saving throw you make to maintain concentration on a spell.
### Spirit Breaker
At 9th level, you learn how to apply your psionic power to break down the mental defenses of your targets. Whenever you force a creature to make a saving throw against an enchantment or illusion spell you cast, you can use your reaction to roll your psionic talent die and add the number rolled to your psion spell save DC.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.
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### True Will
At 14th level, your willpower is such that you can bend the laws of reality to suit you. You can maintain concentration on two spells at a time, within the following restrictions:
* Both spells must be Psion spells.
* Both spells must be from the schools of Enchantment or Illusion.
* Both spells must be 5th level or lower, and can’t be cast using higher level spell slots.
Whenever you must make a Constitution saving throw to maintain concentration, you must make a separate saving throw for each spell you’re concentrating on. If both spells end because you failed a save (even if you begin concentrating on another spell), you gain one level of exhaustion. If the spell ends because the target is dead, because the spell’s duration has passed, because the target is out of range, or because you choose to end concentration on the spell, you don’t gain a level of exhaustion.
If either spell ends, you can’t begin concentrating on another additional spell, and can’t concentrate on two spells this way again until you finish a long rest.
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# Psion Spell List
##### Cantrips (0 Level)
- *blade ward*
- *dancing lights*
- *eldritch blast*
- *friends*
- *gust*
- *mage hand*
- *magic stone* XGE, p160
- *message*
- *minor illusion*
- *mind sliver* [UA:POR](https://media.wizards.com/2020/dnd/downloads/UA2020_PsionicOptions.pdf "Psionic Options Revisited")
- *resistance*
- *sensory overload* ★
- *thaumaturgy*
- *thunderclap*
- *true strike*
- *vicious mockery*
##### 1st Level
- *alarm (ritual)*
- *bane*
- *catapult*
- *cause fear*
- *charm person*
- *color spray*
- *command*
- *comprehend languages (ritual)*
- *disguise self*
- *dissonant whispers*
- *earth tremor* XGE, p155
- *expeditious retreat*
- *feather fall*
- *glossolalia* ★
- *jump*
- *mage armor*
- *magic missile*
- *silent image*
- *shield*
- *sleep*
- *Tasha’s hideous laughter*
- *Tenser's floating disk*
- *thunderwave*
- *unseen servant (ritual)*
##### 2nd Level
- *augury*
- *blindness/deafness*
- *blur*
- *calm emotions*
- *cloud of daggers*
- *crown of madness*
- *darkvision*
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- *detect thoughts*
- *enthrall*
- *enhance ability*
- *enlarge/reduce*
- *force grasp* ★
- *gust of wind*
- *hold person*
- *invisibility*
- *levitate*
- *locate object*
- *mind meld* ★
- *mind spike* XGE, p162
- *mind thrust* [UA:POR](https://media.wizards.com/2020/dnd/downloads/UA2020_PsionicOptions.pdf "Psionic Options Revisited")
- *mirror image*
- *misty step*
- *phantasmal force*
- *see invisibility*
- *shadow blade* XGE, p164
- *shatter*
- *silence*
- *suggestion*
- *warding wind* XGE, p170
- *zone of truth*
##### 3rd Level
- *beacon of hope*
- *blink*
- *catnap*
- *clairvoyance*
- *conjure barrage*
- *enemies abound* XGE, p155
- *erupting earth* XGE, p155
- *fear*
- *fly*
- *glyph of warding*
- *haste*
- *hypnotic pattern*
- *Leomund's tiny hut*
- *major image*
- *mind blast* ★
- *nondetection*
- *phantom steed*
- *pulse wave* EGW, p188
- *sending*
- *slow*
- *thunder step* XGE, p168
- *tiny servant* XGE, p168
- *tongues*
- *water walk*
- *wind wall*
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##### 4th Level
- *arcane eye*
- *banishment*
- *charm monster* XGE, p168
- *confusion*
- *compulsion*
- *dimension door*
- *divination*
- *dominate beast*
- *freedom of movement*
- *greater invisibility*
- *hallucinatory terrain*
- *intellect fortress* [UA:POR](https://media.wizards.com/2020/dnd/downloads/UA2020_PsionicOptions.pdf "Psionic Options Revisited")
- *locate creature*
- *Mordenkainen's faithful hound*
- *Otiluke’s resilient sphere*
- *phantasmal killer*
- *summon aberrant spirit* [UA:SMT](https://media.wizards.com/2020/dnd/downloads/UA2020-SpellsTattoos.pdf "Spells and Magic Tattoos")
##### 5th Level
- *animate objects*
- *Bigby’s hand*
- *contact other plane (ritual)*
- *control winds* XGE, p152
- *destructive wave*
- *dominate person*
- *dream*
- *far step*
- *geas*
- *hold monster*
- *legend lore*
- *mislead*
- *modify memory*
- *Rary’s telepathic bond (ritual)*
- *scrying*
- *seeming*
- *skill empowerment*
XGE, p165
- *synaptic static* XGE, p167
- *telekinesis*
- *teleportation circle*
- *temporal shunt* EGW, p189
- *wall of force*
##### 6th Level
- *arcane gate*
- *blade barrier*
- *disintegrate*
- *Drawmij’s instant summons (ritual)*
- *eyebite*
- *find the path*
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- *globe of invulnerability*
- *investiture of wind* XGE, p160
- *mass suggestion*
- *mental prison* XGE, p161
- *Otto’s irresistible dance*
- *programmed illusion*
- *scatter*
- *true seeing*
- *word of recall*
##### 7th Level
- *crown of stars* XGE, p152
- *etherealness*
- *forcecage*
- *mirage arcane*
- *Mordenkainen’s sword*
- *plane shift*
- *power word pain* XGE, p163
- *project image*
- *reverse gravity*
- *sequester*
- *teleport*
- *whirlwind* XGE, p171
##### 8th Level
- *antipathy/sympathy*
- *demiplane*
- *dominate monster*
- *earthquake*
- *feeblemind*
- *glibness*
- *illusory dragon* XGE, p157
- *maddening darkness*
XGE, p160
- *mind blank*
- *power word stun*
- *telepathy*
##### 9th Level
- *astral projection*
- *foresight*
- *imprisonment*
- *psychic scream* XGE, p163
- *time stop*
- *weird*
\pagebreak
# New Spells
#### Force Grasp
*2nd-level abjuration*
___
- **Casting Time:** 1 action
- **Range:** 30 feet
- **Components:** V, S
- **Duration:** Concentration, up to 1 minute
___
You grab a creature by the throat, strangling it with psionic force. The target must make a Constitution saving throw. On a failed save, the target takes 3d6 bludgeoning damage and is restrained. On each of your turns for the duration, you can use your action to deal 2d6 bludgeoning damage to the target automatically. On a successful save, the target takes half that damage and the spell immediately ends. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
___
***At Higher Levels***. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 2nd.
#### Glossolalia
*1st-level enchantment*
___
- **Casting Time:** 1 action
- **Range:** Self (30-foot cone)
- **Components:** V
- **Duration:** Instantaneous
___
You utter shrieks of nonsense and gibberish that thinking creatures find distracting and confusing. Each creature in a 30-foot cone emanating from you must make an Intelligence saving throw. A creature takes 2d6 psychic damage on a failed save, or half as much damage on a successful one. Creatures in the cone have disadvantage on checks to maintain concentration caused by this spell.
___
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
#### Mind Blast
*3rd-level evocation*
___
- **Casting Time:** 1 action
- **Range:** Self (60-foot cone)
- **Components:** V
- **Duration:** Instantaneous
___
You unleash a destructive wave of mental power in a 30-foot cone. Each creature in the area must make a Intelligence saving throw. On a failed save, a target takes 6d6 psychic damage and is stunned for 1 round. On a successful save, a target takes half as much damage and isn’t stunned.
___
***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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#### Mind Meld
*2nd-level divination (ritual)*
___
- **Casting Time:** 1 action
- **Range:** Touch
- **Components:** V, S, M (a handful of ashes, inhaled when you cast this spell)
- **Duration:** Concentration, up to 1 hour
___
You touch a willing creature and breathe in a handful of treated ashes, expanding and uniting both your consciousnesses. While you’re in physical contact, you can exchange thoughts, memories, and knowledge freely with one another. Once physical contact is broken, for the duration of the spell, both you and the creature each gain proficiency in one skill of your choice that the other is proficient in.
#### Sensory Overload
*Illusion cantrip*
___
- **Casting Time:** 1 action
- **Range:** 30 feet
- **Components:** V, S
- **Duration:** 1 round
___
You fill a creature’s senses with a dizzying array of disorienting lights and sounds. The target must make a Wisdom saving throw. The target must succeed on a Wisdom saving throw or take 1d8 psychic damage and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).