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#### Band of the Buried *Ring, very rare (requires attunement)* ___ The ring has 3 charges. As an action, you can expend 1 charge to cast *dominate monster* (save DC 19) on an undead. The spell fails and the charge is wasted if you target any creature that’s not an undead. If an undead can see you when you cast this spell on it, the undead knows you tried to charm it. The ring regains all its charges 24 hours after its last charge is expended. ***Curse.*** Once you attune to this item, you can't unattune to it unless you are targeted by the *remove curse* spell or similar magic. While wearing the ring, your spirit partially subsists in the Lower Planes. If you are not on a Lower Plane, using the ring’s *dominate monster* property activates its curse. Roll a d20. On a 1, you and every creature within 60 feet of you are transported to a random Lower Plane as if by the *plane shift* spell. #### Devil Tongue Charter *Wondrous item, uncommon (requires attunement)* ___ Your Charisma score is 19 while you possess this charter. It has no effect on you if your Charisma is 19 or higher. ***Curse.*** Once you attune to this charter, you can't unattune to it unless you are targeted by the *remove curse* spell or similar magic. While attuned to this contract, you have disadvantage on Wisdom ability checks and Wisdom saving throws against devils.
> ##### Art Credit > All four images courtesy of Wizards of the Coast. \columnbreak
#### Humanoid Slayer *Weapon (any axe), rare* ___ Forged by an ancient lich and used by his minions to harvest souls, this axe absorbs the blood of its victims and peels away bits of the soul. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when you hit a humanoid with this weapon, the target takes an extra 1d6 damage and must make a Constitution saving throw (DC 11). On a failure, the humanoid suffers one level of exhaustion. For the purpose of this weapon, "humanoid" refers to any creature with the humanoid type, including dragonborn and werewolves. #### Sacrifice *Armor (shield), legendary (requires attunement)* ___ While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. If you die while attuned to this shield, it is destroyed, and a random creature within 120 feet of your corpse must make a DC 20 Constitution saving throw. On a failure, the creature is disintegrated as if by the *disintegrate* spell, and the shield's wielder is returned to life with 1 hit point as if by the *revivify* spell. Anyone who looks at this shield knows its properties, including its curse. ***Curse.*** Once you attune to this item, you can't unattune to it unless you are targeted by the *wish* spell with the intent of doing so.
Band of the Buried
Humanoid Slayer
Devil Tongue Charter
Sacrifice
Magic Items: The Forbidden
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