Sky Domain
Clerics of the Sky domain call upon the freeing power of the open sky that has existed since the dawn of creation. Since that dawn mortals have looked towards the sky and coveted the freedom of flight. Gods of this domain govern wind, weather, birds, and flight.
Domain Spells
Sky Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | feather fall, zephyr strike |
| 3rd | gust of wind, skywrite |
| 5th | fly, wind wall |
| 7th | storm sphere, freedom of movement |
| 9th | control winds, steel wind strike |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with the Acrobatics skill and Martial Weapons.
Divine Gale
Also, at 1st level, When you hit a creature with a weapon attack you can whip up a strong wind forcing that creature to make a strength saving throw against your spell save DC as long as the creature is large or smaller. On a failed save, the creature is pushed up to 10 feet in a direction of your choice or knocked prone.
You can use this feature a number of times equal to your Wisdom modifier. You regain all uses of this feature after finishing a long rest.
Channel Divinity: Wings of the transcendental Bird
At 2nd level, as an action, you can channel your divinity to sprout 2 wings from your back, head or feet for 1 minute. You gain a flight speed of 15ft. This increases to 4 wings at 6th level granting you 30ft of flight speed and to 6 wings at 12th level granting you 60ft of flight speed.
Carried by the Winds
At 6th level, when you roll for initiative, you can add your Wisdom modifier to the roll. Additionally, you have advantage on saving throws against being restrained or grappled.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage. When you reach 14th level, the extra damage increases to 2d8.
Blessings of the Sky
At 17th level, your god has witnessed your devotion and dedication to freedom and flight. You can as a bonus action, sprout or dismiss the wings from your Channel Divinity: Wings of the transcendental Bird feature.
Additionally, when you use your Channel Divinity: Wings of the transcendental Bird feature, you can choose a number of allies equal to your Wisdom modifier, those allies sprout wings and gain a flight speed equal to their walking speed.