Giant Soul Sorcerer (Revised)
The giants once dwelled in a fabled realm known as Ostoria, a paradise for their folk that reflected their mastery of the mortal realm. In time, Ostoria fell, and the giants were scattered and broken. During that mythic era, the giants granted a few chosen individuals among the small folk a shard of their great power. These favored people were caught in the same tragedy that sundered Ostoria. Since that time, they have spread across the many worlds of the multiverse. Now and again, one of their descendants manifests the gifts imparted by the giants, granting them sorcerous magic that allows them to command the elements and gain the might of a giant.
Giant Soul Features
Sorcerer Level | Feature |
---|---|
1st | Jotun Resilience, Mark of the Ordning |
6th | Soul of Lost Ostoria |
14th | Rage of Fallen Ostoria |
18th | Blessing of the All Father |
Jotun Resilience
The resilience of giants flows through your body. At 1st level, you gain an AC of 13 + your constitution modifier when you aren't wearing any armor or holding a shield, and your hit point maximum increases by 1, and it increases by 1 whenever you gain a level in this class.
Additionally, you can speak, read and write Giant, and gain proficiency in simple weapons.
Mark of the Ordning
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. You gain an origin spell list based on your giant ancestor. Spells learned this way count as sorcerer spells for you, but don't count against the number of spells you know. These spells cannot be replaced when you level up.
Additionally, when you reach 3rd level, you learn the spell enlarge/reduce, and can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it using sorcery points, you can only target yourself with it, and can only choose the enlarge option. When you are under the affect of the spell cast this way and are not wearing any armor, you gain the following benefits:
- The spell does not require concentration
- Your strength score matches your charisma score, if it is not already higher.
Soul of Lost Ostoria
Starting at 6th level, your power over your ancient blood grows further. You gain the following benefits:
- You add your Constitution modifier to the damage you deal with any sorcerer cantrip.
- While under the effects of enlarge/reduce cast through your Mark of the Ordning feature, you gain an additional effect based on your giant ancestor.
Rage of Fallen Ostoria
Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When you start casting a sorcerer spell on your turn and expend sorcery points or a spell slot, you can increase your size by one category – from Medium to Large, for example. This increase lasts for 1 minute. It ends early if you die or are incapacitated. Until it ends, you gain the following benefits:
- Your current hit points and your hit point maximum both increase by 1 per sorcerer level.
- Your reach and the range of your cantrips both increase by 5 feet.
- Your walking speed increases by 5 feet.
- You have advantage on Strength checks and Strength saving throws.
- You gain a bonus to the damage rolls of your melee weapon attacks; the bonus equals your Constitution modifier (minimum of +1).
- Your strength score matches your charisma score, if it is not already higher.
- Your melee weapon attacks gain the siege property.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Blessing of the All Father
At 18th level, your Constitution score increases by 2, up to a maximum of 22.
In addition, you can now use Rage of Fallen Ostoria twice between rests, but no more than once on a turn. If you use that feature while under its effects, its increases to your size, hit points, reach, and walking speed are cumulative.
Giant Ancestors
Hill Giants
Your ancestor is one of the hill giants, a giant inhabiting lowest rank in The Ordning. They are renowned for their stupidity, selfishness and gluttonous appetites. They are looked down on by other giants, and treated as savages.
Hill Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | goodberry, wrathful smite |
3rd | protection from poison, enlarge/reduce |
5th | create food and water, stinking cloud |
7th | blight, staggering smite |
9th | enervation, insect plague |
6th level feature
Gluttonous Strength
As a bonus action, you can target up to two creatures within 5 feet of you that you can see. Each target must succeed on a Strength saving throw against your spell save DC or be pushed a 10 feet away from you. A target can choose to fail this save.
Frost Giants
Your ancestor is one of the frost giants, who value strength above all. These giants occupy the second lowest rank in The Ordning, and dominate the snowy tundras as brutish scavengers. These Giants served as beserkers in the war against dragonkind, and to this day frequently hunt white or silver dragons for sport.
Frost Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | animal friendship, armor of agathys |
3rd | hold person, enlarge/reduce |
5th | blinding smite, sleet storm |
7th | ice storm, staggering smite |
9th | cone of cold, hold monster |
6th level feature
Tundra tactics
When you hit a creature with a melee attack, you can grapple or shove that creature as a bonus action.
Fire Giants
Your ancestor is one of the fire giants. These mater craftsmen are known for their love of metal, and their inability to collect it. As such they often take slaves to use as miners. Their place in the Ordning is one that comes with respect, if not authority.
Fire Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | command, searing smite |
3rd | branding smite, enlarge/reduce |
5th | elemental weapon, fireball |
7th | fabricate, staggering smite |
9th | creation, holy weapon |
6th level feature
Craftsman's Wrath
As a bonus action, you can cause up to two creatures of your choice that you can see within 30 feet of you take fire damage equal to your Constitution modifier (minimum of 1).
Stone Giants
Your ancestor is one of the stone giants, an artistic race of cave dwelling giants. These giants live only in the pursuit of art, putting beauty above all else. Their wisdom grants them respect above their Ordning rank, along longer lives.
Stone Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | entangle, ensnaring strike |
3rd | spike growth, enlarge/reduce |
5th | erupting earth, hypnotic pattern |
7th | staggering smite, stone shape |
9th | bigby's hand, wall of stone |
6th level feature
Stone's Serenity
You gain a +2 bonus to your AC, and cannot be charmed.
Cloud Giants
Your ancestor is one of the cloud giants, aristocratic monarchs that rule over glorious castles perched in the clouds. They often defend local villages from monsters in exchange for tribute, becoming fearsome mercenary defenders. These giants flaunt their wealth to all who can see, and their wit and cunning grants them the second highest rank on The Ordning.
Cloud Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | disguise self, fog cloud |
3rd | enlarge/reduce, mirror image |
5th | blinding smite, thunderstep |
7th | greater invisibility, staggering smite |
9th | mislead, steel wind strike |
6th level feature
Cloud Step
You can magically teleport as a bonus action. You teleport to an unoccupied space you can see within 15 feet.
Credits and more
- Images: Wizards of the Coast
- This subclass is balanced on the assumption that every other sorcerer subclass has the origin spells feature.
Storm Giants
Your ancestor is one of the storm giants, the apex of giant kind. These wise and noble warriors have their very arrival foretold by omens of the wild, and are adept at reading these omens themselves. The most powerful of these giants can defy death itself by becoming a living storm.
Storm Giant Spell List
Sorcerer Level | Spell |
---|---|
1st | create/destroy water, thunderous smite |
3rd | enlarge/reduce, gust of wind |
5th | call lightning, gaseous form |
7th | divination, staggering smite |
9th | banishing smite, control wind |
6th level feature
Omen Reader
Whenever a creature within 30 feet of you makes an attack roll, you can use your reaction to impose disadvantage on that attack roll.