Wind Breathing (5E D&D Class Supplement)

by Khae1

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Wind Breathing

Wind Breathing is one of the five Breathing Styles derived directly from the Sun Breathing. A wind breathing user usually exercises his ability to become unpredictable. Mastering different weapon techniques and constantly shifting between them in a fight can be troublesome to follow for the enemy. The Beast Breathing, despite being independently developed by someone, is considered a derivative of the Wind Breathing.

Wind Breathing Forms

There are six known forms but some 4th and 5th ranked wind style users have created exclusive ones.

Level Technique Rank Extra
3rd First Form: Cold Mountain Wind 1st 1d6
4th 1st 1d6
5th Second Form: Clean Storm 1st 1d6
6th 1st 1d6
7th Third Form: Purifying Wind 2nd 1d8
8th 2nd 1d8
9th 2nd 1d8
10th 2nd 1d8
11th 2nd 1d10
12th Fourth Form: Rising Dust Storm 3nd 1d10
13th 3rd 1d10
14th 3rd 1d10
15th Fifth Form: Sudden Tornado 4th 1d12
16th 4th 1d12
17th 4th 1d12
18th Sixth Form: Oppressive Typhoon 5th 1d12
19th 5th 2d6
20th 5th 2d6

First Form: Cold Mountain Wind

The swordsman uses his arm to slash around his body to create a whirlwind around him that slices up everything in its path. Immediately after a successful hit, you can use a bonus action to deal an extra 1d6 damage to the creature. The amount of extra damage increases as you gain levels, as shown in the last column of the table.

Second Form: Clean Storm

The swordsman cuts the target vertically. You use your movement to do a high jump (PHB p182) and use your action to do an attack on a creature in reach as you land.

If you moved before the jump and the attack hits, the creature can roll a dexterity saving throw with a DC of 10 + your prof. bonus to not fall prone. You deal an extra 1d6 of damage for every 60 cm (2 ft) that you have jumped in the air.

Third Form: Purifying Wind*

The swordsman suddenly changes his fighting style, becoming too fast to be followed by an inexperienced foe.
As a bonus action on your turn, you can give yourself an advantage on the first weapon attack that you make against every foe until the end of the current breathing.

Fourth Form: Rising Dust Storm

The swordsman swings his blade downwards from several directions against a single enemy. As an action, you may use all your extra attacks in a single one. If the attack hits you deal an extra 1d6 of damage for every extra attack you have. Your current breathing ends.

Fifth Form: Sudden Tornado*

Adding more to his unpredictability, the swordsman uses a combination of two different fighting styles, making a joined double strike. If you take the Attack action on your turn and have an advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.

Sixth Form: Oppressive Typhoon*

The swordsman strikes from the side while rotating the body in a position to deliver an uppercut movement, creating a slashing tornado. As a bonus action on your turn, immediately before a weapon attack, your target can make a Dexterity saving throw against a DC of 10 + your proficiency bonus + your stance ability score, to not undergo a -4 to his AC. If he succeeds, your breathing decreases by six seconds as usual. If he fails your current breathing ends. The decreased AC is only for one hit.

Using a form decreases your current breathing by 6s. Every extra die isn't multiplied by a critical hit.