Thunder Breathing (5E D&D Class Supplement)

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Thunder Breathing

Thunder Breathing is one of the five main Breathing Styles directly derived from the Sun Breathing. It focuses on channeling strength into the user's legs.

This Breathing Style is very similar to the real-life fighting style of Iaijutsu.

Thunder Breathing Forms

There are a total of six original forms that can be used with the Thunder Breathing with the first form said to be the foundation for the rest of them.

Level Technique Rank Extra
3rd First Form: Thunderclap and Flash 1st 1d6
4th 1st 1d6
5th Second Form: Rice Spirit 1st 1d6
6th 1st 1d6
7th Third Form: Thunder Swarm 2nd 1d8
8th 2nd 1d8
9th 2nd 1d8
10th 2nd 1d8
11th 2nd 1d10
12th Fourth Form: Distant Thunder 3nd 1d10
13th 3rd 1d10
14th 3rd 1d10
15th Fifth Form: Heat Lightning 4th 1d12
16th 4th 1d12
17th 4th 1d12
18th Sixth Form: Rumble and Flash 5th 1d12
19th 5th 2d6
20th 5th 2d6

First Form: Thunderclap and Flash

The swordsman dashes forward and slashes at their opponent with incredible speed. Immediately after a successful hit, you can use a bonus action to deal an extra 1d6 damage to the creature. The amount of extra damage increases as you gain levels, as shown in the last column of the table.

  • Six Fold A compilation of the First Form with a series of six dashes. Primarily used by Zenitsu.
  • Eight Fold Zenitsu dashes eight times within one use of this technique.
  • God Speed Further augments the speed of Thunderclap and Flash.

Second Form: Rice Spirit

The swordsman cuts the target vertically. You use your movement to do a high jump (PHB p182) and use your action to do an attack on a creature in reach as you land.

If you moved before the jump and the attack hits, the creature can roll a dexterity saving throw with a DC of 10 + your prof. bonus to not fall prone. You deal an extra 1d6 of damage for every 60 cm (2 ft) that you have jumped in the air.

Third Form: Thunder Swarm

Generates a spinning wave of lightning in all directions.

Fourth Form: Distant Thunder

The user releases multiple ranged strikes towards a target.
As an action, you may use all your extra attacks in a single one. If the attack hits you deal an extra 1d6 of damage for every extra attack you have. Your current breathing ends.

Fifth Form: Heat Lightning

A single, focused, slashing attack.

Sixth Form: Rumble and Flash

A series of strong ranged attacks released around the user.

Using a form decreases your current breathing by 6s. Every extra die isn't multiplied by a critical hit.