Way of the Four Elements Reimagined

by Triamond

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Way of the Four Elements

You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body.

Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.

Elemental Styles

When you choose this tradition at 3rd level, you learn to harness the power of the elements in your martial arts through four unique stances.

Entering a Stance: As a bonus action, you can expend 2 ki points to enter one of the elemental stances listed below for 1 minute. Using this feature while an elemental stance is already active ends the current one.

Air Stance: Winds swirl about your body and powerful gusts fly from your fists. Your Step of the Wind ability doesn't cost ki, and when you hit a creature no more than one size larger than you with a monk weapon or unarmed strike, you can push that creature 5 ft. in any direction.

Earth Stance: You plant your feet firmly in the earth, armoring your body in enduring stone. You have advantage on ability checks and saving throws to avoid being forcefully moved or knocked prone. When you enter this stance and at the start of each of your turns, you can choose to halve your movement speed to gain +2 AC until the start of your next turn.

Fire Stance: You wreathe your body in biting flames. Once on each of your turns, when you damage a creature with a monk weapon or unarmed strike, you can deal additional fire damage equal to your martial arts die plus your Wisdom modifier. You can also use your reaction to deal this fire damage to any creature that hits you with a melee weapon attack.

Water Stance: Whip-like tendrils of water spread from your body. Your unarmed strikes gain a reach of 15 ft, and you can use your water tendrils to attempt to grapple creatures within 15 ft. of you. These grapples don't require a free hand and use your Ki Save DC in place of Strength (Athletics) rolls. You can expend 10 ft. of movement to move a creature grappled in this way 5 ft. to an unoccupied space within your reach. This movement doesn't break your grapple.

Elemental Attunement

Starting at 6th level, your continued training allows you to exert minor control over elemental forces at will.

You learn the Control Flames, Gust, Mold Earth, and Shape Water cantrips and can cast them without verbal or material components. Wisdom is your spellcasting modifier.

Deflect Elements

Also at 6th level, you can bend elemental forces to protect yourself and your allies.

When you make a saving throw against an effect that deals acid, cold, fire, lightning, or thunder damage, you can spend 1 ki and use your reaction to grant yourself and any allies you can see within 10 ft. of you advantage on the roll.

Elemental Mastery

By 11th level, you've achieved mastery of the individual elemental styles. You gain the following mastery benefits depending on which stance you are in:

Air Mastery: When you enter your Air Stance, you also gain a fly speed equal to your move speed for the duration.

Earth Mastery: When you use your patient defense feature while in Earth Stance, you also gain temporary hit points equal to half your monk level plus your Wisdom modifier.

Fire Mastery: As an action while in Fire Stance, you can spend 2 ki to unleash a wave of fire in a 30 foot cone. Each creature in the cone must make a Dexterity saving throw, taking 8d6 fire damage on a failed save or half as much on a successful one.

Water Mastery: As a bonus action while in Water Stance, you can spend 2 ki to make an unarmed strike against each creature within your reach. You can then move any large or smaller creatures hit by one of these attacks horizontally to unoccupied spaces within your reach.

Harmony of the Four Elements

At 17th level, you are able to keep opposing elemental forces in perfect balance, wielding multiple elements at once.

When you enter a stance, you can select two elemental stances, gaining the benefits of both. Alternatively, you can spend 6 ki in place of the normal ki cost when entering a stance to gain the benefits of all four elemental stances simultaneously.

Credits

Version 0.2

Created by u/TriamondG

Artwork by Magali Villeneuve (Wizards Fan Content)

 

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