Improved Genasi
More balanced Genasi for the world of Dungeons and Dragons 5e. Much Credit goes to u/Veritoss43 link to the his version: here
Primordial Heritage
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places accustomed to a variety of different people
Genasi names
Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Ember, Wave, Gale or Onyx.
Genasi Traits
All Genasi have the following traits.
Ability Score Increase: Con +2
Size: Genasi are as varied as their mortal parents, exhibiting physical builds and characteristics of them. Your size is medium.
Speed: 30ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, easily reaching into their second century.
Hybrid Nature. You have two creature types: elemental and humanoid. You can be affected by a game effect if it works on either of your creature types.
Alignment. Varied and self-confident, many Genasi tend to follow the paths of their elemental heritage. Air genasi trend toward chaotic, Earth toward lawful, Water toward neutral, and Fire toward extremes.
Languages. You can speak, read, and write Common and Primordial. Additionally, you speak the elemental dialect of the element you are associated with.
Feat: Elemental Empowerment
Prerequisite: Genasi
Thanks to your elemental heritage, you have a duality when it comes to damage from the element of your ancestry. Whenever an attack lands that deals the same damage type as your Elemental Resistance, you deal a d6 of the same damage type in your next attack, be it ranged, melee, weapon, or magic. As you increase in power, so does your empowerment, with the damage dice following the progression in the table below.
You can use this feature a number of times equal to your proficiency bonus, you recover all uses after finishing a rest.
Character Level | Damage Dice |
---|---|
1st | 1d6 |
4th | 2d6 |
8th | 3d6 |
12th | 4d6 |
16th | 5d6 |
20th | 6d6 |
Air Genasi
As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.
Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
You tend to have an freedom loving wanderlust, and rarely put down roots where you stay. While your attitude toward life tends to be care-free, you also find yourself forming bonds with those of similar lifestyles. Air Genasi often find themselves in traveling caravans, merchant guilds, expedition companies or bardic troupes.
Ability Score Increase: Dex +1
Elemental Resistance. You have resistance to lightning damage.
Light as a Feather, Swift as the Wind. Your body is composed differently than other humanoids. For purposes of determining your weight, think of your character as small. Additionally, you suffer half damage from falling, you ignore the first 10 feet from a fall, and your movement speed is increased by 5 feet.
Spirit of the Winds. You know the Gust cantrip and can cast it without material, somatic, and verbal components. When you reach 3rd level, you can cast Feather Fall once as a 2nd level spell, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast Gust of Wind once, and regain the ability to do so when you finish a long rest.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated, and have endless breath while breathing out or in. You breathe only as a habit, and not as a natural need for air. You have advantage on any saving throw against toxic or obscuring gases, smokes or mists.
Wind Sight. Your vision is not obscured by gaseous or in the air effects, similar to dust, fire, fog, rain, sand, or smoke. Wind Sight cannot be used to see through the darkness or dim light conditions.
Languages. In addition to Common and Primordial, you speak Auran, the dialect language of air and flight based creatures and the Djinni of the elemental plane of air.
Earth Genasi
As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.
Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
You tend to view your past as a foundation upon which to build something greater. All things naturally settle where they are, and so your life of adventure is to a higher calling than simply traveling for the novelty of it. Many earth genasi tend to join lawful orders or institutions which bring about law and order to those around them.
Ability Score Increase: Str +1
Elemental Resistance. You have resistance to bludgeoning damage.
Boulder Drop. Your body is composed differently than other humanoids. For purposes of determining your weight, think of your character as large. You suffer half damage from falling. When you take damage from falling, then the terrain around you becomes rough terrain in a 5 foot square, the terrain is altered in this way for 1 minute.
Soul of the Earth. You know the Mold Earth cantrip and can cast it without material, somatic, and verbal components. When you reach 3rd level, you can cast Earth Tremor once as a 2nd level spell, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast Earthbind once, and regain the ability to do so when you finish a long rest.
Earth Walk. You can move across difficult terrain made of earth, stone, or plants without expending extra movement, and have advantage on any save which affects the earth around you, or would knock you prone.
Tremorsense. You have blindsight with a range of 60 feet. Within that range, you can effectively see anything that is on or in the ground, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Tremorsense can't be used to detect flying or incorporeal creatures.
Languages. In addition to Common and Primordial, you speak Terran, the dialect language of earth based creatures and the Dao of the elemental plane of earth.
Fire Genasi
As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.
Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.
Your views on life are passionate and extreme. The fire inside you must find some passion to burn for, and so everything you set your mind to will be accomplished with fervor and tenacity. Your loyalties are fierce, your hatred of your enemies merciless, and victories only quench your hunger for success temporarily before you find yourself on your next quest. Many fire Genasi find success as mercenaries, adventurers, performers and artists.
Ability Score Increase: Int +1
Elemental Resistance. You have resistance to fire damage.
Ash Fall. Your body is composed differently than other humanoids. For purposes of determining your weight, think of your character as small. You suffer half damage from falling. When you take damage from falling, a 5 foot cylinder of ash appears around you, obscuring the vision of every creature within that range and gives creatures disadvantage on ranged attacks for the duration. This cylinder lasts for 2 rounds.
Heart of Fire. You know the Produce Flame cantrip and can cast it without material, somatic, and verbal components. When you reach 3rd level, you can cast Burning Hands once as a 2nd level spell, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast Pyrotechnics once and regain the ability to do so when you finish a long rest.
Living Flame. You do not take damage from natural or nonmagical fire, nor does it impede you. If an effect were to burn your equipment, it doesn't for you.
Heatvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your vision unusual: you see heat signatures of everything around you, and even the ambient environment is shades of blue, green, red, and yellow. You have advantage on perception checks based on sight made to perceive creatures which are warm blooded or naturally give off heat greater than the environment around them, if they are within 60 feet.
Languages. In addition to Common and Primordial, you speak Ignan, the dialect language of fire based creatures and Efreeti of the elemental plane of fire.
Water Genasi
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. Though you are descended from the wayward Marid, you wander freely and take pride in your independence, though others might consider you selfish.
Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
Water Genasi trend toward flexibility, and so often find success wherever they go. They excel where a generalist is required, and rarely have deficiencies in any skill or endeavor. In their later years, many Water Genasi find employ as skilled advisers or wizened sages, and the wise would be well to listen to the teachings of a far traveled Water Genasi
Ability Score Increase: Wis +1
Elemental Resistance. You have resistance to acid damage.
Drop of a Cloud. Your body is composed differently than other humanoids. For purposes of determining your weight, think of your character as large. You suffer half damage from falling. When you take damage from falling, you create a burst of water that pushes creatures away in a 5 foot cylinder, creatures must succeed on a strength saving throw or be pushed 5 feet away.
Anima of Water. You know the Shape Water cantrip and can cast it without material, somatic, and verbal components. When you reach 3rd level, you can cast Create or Destroy Water once as a 2nd level spell, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast Snilloc's Snowball Swarm as a third level spell once, and regain the ability to do so when you finish a long rest.
Amphibious. You can breathe underwater and have a swim speed the same speed as your walking speed. You have advantage on any save to any water based effect which would move you against your will.
Blindsight. You have blindsight with a range of 60 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Languages. In addition to Common and Primordial, you speak Aquan, the dialect language of water based sea creatures and the Marid of the elemental plane of water.
Race Customization
Subrace | Base Height | Base Weight | Height Mod | Weight Mod |
---|---|---|---|---|
Air Genasi | 5'0" | 55 lb. | +2d12 | x(1) lb. |
Earth Genasi | 5'0" | 150 lb. | +2d10 | x(2d6) lb. |
Fire Genasi | 5'0" | 65 lb. | +2d6 | x(1) lb. |
Water Genasi | 5'0" | 125 lb. | +2d8 | x(2d4) lb. |