Otherworldly Patron: The Dragon

by Raze_of_Sunshine

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Otherworldly Patron

The Dragon

Your patron is a dragon - a winged reptile of ancient lineage and fearsome power. In exchange for a dragons power, you must gather what they covet most. They covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Beings of this sort include Zethrindor; Anwir Dupretiskava; Adamarondor; or other ancient dragons. In very rare cases, it could even be Bahamut or Tiamat.

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Dragon Expanded Spells
Spell Level Spells
1st Absorb Elements, Detect Magic
2nd Dragon Breath, Locate Object
3rd Elemental Weapon, Wind Wall
4th Polymorph, Secret Chest
5th Dominate Person, Legend Lore

Heart of the Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon are used by features you gain later:

Dragon Patron Table
Dragon Color Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Dragon Tongue

Starting at 1st level, you learn to speak, read, and write draconic.

Dragon Sight

At 1st level, you gain advantage on perception rolls when searching for treasure.

You also gain the ability to see things as they actually are. For the next 10 minutes, you have truesight and notice secret doors hidden by magic, both out to a range of 60 feet. Once you use this feature, you cannot use it again until after you finish a short or long rest.

Body of the Dragon

At 6th level, your skin becomes tough like the hide of your dragon patron. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

In addition, as a bonus action, wings sprout from your back and you gain a flying speed equal to your walking speed that lasts for 10 minutes. You can use this bonus action a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest.

Mind of the Dragon

Starting at 10th level, you are immune to being frightened and gain resistance to the damage type determined by your dragon patron.

In addition, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your warlock level. The extra damage type is that of your dragon patron.

Spirit of the Dragon

Starting at 14th level, you can summon the spiritual essence of your patron, and it covers you like a shroud. For 1 minute, a number of hostile creatures equal to your Charisma modifier that can see you must succeed on a Wisdom saving throw or be frightened. A creature that succeeds on this saving throw is immune to the spiritual essence of your patron for 24 hours.

Once you use this feature, you can’t use it again until you finish a long rest.

Credits
  • Created by Reddit user Gift_of_Goob
  • Greg Rutkowski artwork Dragon Rock & Dragon Cave ArtStation
  • Page stains by FlamableConcrete
 

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