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# Way of the Eldritch Fist ### A Monastic Tradition for Dungeons and Dragons 5th Edition
A huge thank you to my patrons and to all the fine folks at the Spectre Creations Discord for everything they do! **Patreon Producers.** CptMorgan525 **Spectre Creations Discord.** https://discord.gg/naXaNh4 **Art Credits.** Bloodfire Mentor by Chase Stone, WotC
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## Monasteries of the Weird Across the multi-verse there are a variety of strange and unusual beings from all manner of homes across the planes. You follow a monastic path taught by one of these beings. Perhaps a devil has trained you to fight demonic thralls using a hellish martial art, or maybe an aberration from the Far Realm has taught you a psionic philosophy that awoke your innate gifts. Whatever strange being took you under their tutelage, you now wield the dangerous eldritch powers of your sensei. ### Otherworldly Sensei You have learned the ability to focus the strange, otherworldly power in the form of spells. When you choose this subclass at 3rd level, choose an otherworldly sensei to guide and train you. ***Casting Eldritch Spells.*** Your otherworldly sensei allows you to cast spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it. Once you reach 5th level in this class, you can spend additional ki points to increase the level of an eldritch spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk with The Celestial sensei and cast cure wounds, you can spend 3 ki points to cast it as a 2nd-level spell (the eldritch spell's base cost of 2 ki points plus 1). The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table. At 5th level, you may spend up to 3 ki points; this increases to 4 ki points at 9th level, 5 at 13th level, and 6 at 17th level. ##### Spells and Ki Points | Monk Levels | Maximum Ki Points for a Spell | |:---:|:-----------:| | 5th-8th | 3 | | 9th-12th | 4 | | 13th-16th | 5 | | 17th-20th | 6 |
\pagebreak ### Channel Otherworldly Sensei Your patron has bestowed upon you strange powers with various effects. When you choose your Otherworldly Sensei, in addition to the benefits listed, you also gain one 1st-level spell of your choice from the warlock spell list. You can cast this spell, and the spell given by your sensei, using 2 ki points. You can learn an additional 1st-level warlock spell at 6th, 11th, and 17th levels. ___ ***The Archfey.*** Once per short rest, as a bonus action, you can force one person you can see within 10 feet to make a Charisma saving throw. If they fail their saving throw, they are charmed by you until the end of your next turn. You also learn the *sleep* spell. ___ ***The Celestial.*** Once per short rest, as a bonus action, you can touch a willing creature and remove the frightened or charmed condition. You also learn the *cure wounds* spell. ___ ***The Fathomless.*** Once per short rest, as a bonus action, you can summon an otherworldly appendage to strike your enemies. Until the end of your turn, each of your unarmed attacks have a range of 20 feet and deal extra cold damage equal to one roll of your Martial Arts die. You also learn the *thunderwave* spell. ___ ***The Fiend.*** Once per short rest, when you hit a creature with an unarmed attack, the creature takes extra psychic damage equal to one roll of your Martial Arts die. You also learn the *burning hands* spell. ___ ***The Genie.*** Once per short rest, when you hit with an attack roll, you can deal extra damage to the target equal to twice your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). You also learn the *fog cloud* spell. ___ ***The Great Old One.*** Once per short rest, as a bonus action, you can reach out with your thoughts and communicate with a creature telepathically within 30 feet. This communication can last for 1 minute. You also learn the *dissonant whispers* spell. ___ ***The Hexblade.*** Once per short rest, when you take the Attack action, you can empower your monk weapon. Until the start of your next turn, you gain a bonus to damage rolls made using a monk weapon. The bonus equals your proficiency bonus. You also learn the *armor of Agathys* spell. ___ ***The Undead.*** Once per short rest, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn. You also learn the *false life* spell. ___ ***The Undying.*** Once per short rest, as a bonus action, you can ward off the attacks of the undead. If an undead makes a weapon attack against you, they must make a Wisdom saving throw or be forced to choose a different target. This effect lasts until the end of your next turn. You also learn the *ray of sickness* spell. ___ **You can find the Archfey, the Fiend, and the Great Old One detailed in the Player’s Handbook, the Undying within the Sword Coast Adventurer’s Guide, the Celestial and Hexblade in Xanathar’s Guide to Everything, the Fathomless and Genie in Tasha's Cauldron of Everything, and the Undead in Van Richten's Guide to Ravenloft.* ### Eldritch Fist Also at 3rd level, you learn the *eldritch blast* cantrip. When you cast *eldritch blast* targeting a creature within 5 feet of you, you can instead choose to make a melee spell attack for each beam against the target, as your fists channel the crackling energy. You can direct the strikes at the same target or at different ones. Make a separate attack roll for each strike. ### Monastic Invocation At 6th level, you can choose an eldritch invocation from the Eldritch Invocation list, provided you meet the prerequisites. If an invocation has a level prerequisite, you can't choose it unless you meet that level prerequisite in the warlock class. You gain an additional invocation at 11th and 17th level. ### Otherworldly Power Also at 6th level, you learn one 2nd-level spell from the warlock spell list. You can cast these spells using 3 ki points. You learn another 2nd-level spell at 11th and 17th levels. ### Eldritch Ki At 11th level, you gain one 3rd-level spell of your choice from the Warlock spell list. You can cast these spells using 3 ki points. You learn another 3rd-level spell at 17th level. ### Sensei's Boon At 17th level, your training with your otherworldly sensei reaches its peak. You gain the following benefits: ___ ***Improved Otherworldly Sensei.*** The bond with your otherworldly sensei improves. You can channel your otherworldy sensei at will. ___ ***Eldritch Step.*** Your otherworldly sensei has taught you how to cloak yourself in eldritch magic. Attacks of opportunity made against you are at disadvantage. If you are hit by an attack of opportunity, you can use your reaction to magically teleport to an empty space you can see within 30 feet. ___ ***Monastic Arcanum.*** You gain one 4th-level spell of your choice from the Warlock spell list. You can cast it using 5 ki points.
Aerix Thel's Adventurer's Almanac
\pagebreak ## Variant Patron Options These options are based on patrons found in *Aerix Thel's Adventurer's Almanac*. #### Otherworldly Sensei ***The Firemind.*** ***The Great Serpent.*** ***The Medusa.*** ***The Ouroboros.*** ***The Wishmaster.*** ***The Worm-in-Waiting.***