Vesh's Species Guide

by Vesh

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Anomid


Visual Characteristics

Skin Color Translucent violet to light purple
Hair Color Black, gray, or white
Eye Color Opalescent; yellow or blue
Distinctions No vocal cords; six-fingered hands

Physical Characteristics

Height 4'8" +2d6"
Weight 100 lb. x(2d4) lb.

Sociocultural Characteristics

Homeworld Yablari
Language Anomid Sign Language

Biology and Appearance

Anomid are a species of humanoids with translucent, purple-hued skin that is smooth but wrinkles with age. They have large, slender hands with six fingers on each: two end fingers, two center fingers and two thumbs, with a sharp claw on each. The fingers are paired in twos and slightly spaced apart from the others. The eyes of the Anomids are solid, with no visible irises or pupils and have been seen in varying shades of yellow or blue. The Anomids have pointed, fin-like ears that protrude from the sides of their heads. Anomid hair is often long and well kept, and is always found in shades of black, gray or white.

Society and Culture

Anomids almost always wear elaborate masks which cover most of their faces. These are not breath masks, but vocalizer units. Since Anomids have no vocal cords, they rely on these vocalizer masks to communicate with other species. These masks are often elaborately customized to reflect an Anomid's social status, family origin, or profession. Among themselves, Anomids communicate using an elaborate sign language. Anomid sign language requires six-fingered hands, which makes it difficult for Humans or Human-programmed protocol droids to use.

Anomid civilization has a long history of pacifism and technical achievement. In fact, most Anomids are pacifists—historians believed that no major wars have ever been fought in the Yablari system.

Names

Anomid names are usually one or two syllables long, featuring hard consonants. Female names are often softer, with a greater flow to them.

Male Names. Arkis, Jarak, Magris, Vell

Female Names. Apharis, Eralie, Siphanie, Ulaniye

Surnames. Dekan, Krest, Narroc, Quill, Wode


Anomid Traits

As an Anomid, you have the following special traits.

Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age. Anomid reach adulthood in their late teens and live a little under a century.

Alignment. Anomid's pacifistic culture causes them to tend toward light alignments, though there are
exceptions.

Size. Anomid typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Agricultural Exports. Whenever you make an Intelligence (Technology) check related to food and agricultural technology, you are considered to have expertise in the Technology skill.

Tech Dabbler. You know the minor hologram at-will tech power. When you reach 3rd level, you can cast the repair droid tech power once per day. When you reach 5th level, you can also cast the hold droid tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

Tech Resistance. Growing up around technology leaves an impact on anomid. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Tech Savant. You have proficiency in the Technology skill.

Vocalizer. Anomid have no vocal cords, and rely on a vocalizer to communicate with other species. If your vocalizer is removed or destroyed, you cannot speak.

Languages. You can speak, read, and write Galactic Basic through the use of your vocalizer. You can also use Anomid Sign Language, which is an elaborate language requiring six-fingered hands.


Mikkian


Visual Characteristics

Skin Color Green, pink, red, blue, or yellow
Hair Color None
Eye Color Blue or Black
Distinctions Numerous head-tendrils, acute senses of sight and hearing

Physical Characteristics

Height 4'9" +2d6"
Weight 100 lb. x(2d4) lb.

Sociocultural Characteristics

Homeworld Mikkia
Language Mikkian

Biology and Appearance

Mikkians are a species of brightly colored humanoids. The Mikkians' most distinctive feature are their motile head-tendrils, with the number, form, and pattern varying between individuals. These head-tendrils primarily serve as sensory organs, particularly detecting sound as a replacement for an ear common in other species. Mikkian head-tendrils also could detect other information, such as humidity, temperature, magnetic direction and radiation. This radiation detection can be detected to the extent that Mikkians can "see" light and dark, although their eyes are still their primary visual organs.

Society and Culture

Mikkians place kinship and integrity above all. In fact, their honesty can come across as blunt or even rude to other sentients. Conversely, Mikkians often have trouble adjusting to the more flexible views of other races. Their complex code of honor encompass all things in life, with a particular insistance on matters of warfare. Although they respect warrior traditions, the Mikkians nevertheless value discipline and honor over victory or physical might.

Different religious traditions exist among the Mikkians, but belief in the Force plays a central role in all of them. In Mikkian society, their head-tendrils have important cultural significance, and as such tendril-reading is used by Mikkian mystics to predict their future. Every facet of the head-tendril contributes to that meaning.

Names

Mikkian names are often short and disyllabic, with a melodic quality to them. Surnames are uncommon.

Male Names. Cage, Fedlas, Mekko, Sakas

Female Names. Beyra, Fenvar, Tiplee, Zelna


Mikkian Traits

As a Mikkian, you have the following special traits.

Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.

Age. Mikkian reach adulthood in their late teens and live a little over a century.

Alignment. Mikkian's honor and integrity based culture causes them to tend toward lawful alignments, though there are exceptions.

Size. Mikkian typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Blindsight. Mikkian can perceive the world around them through heat and radiation. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet.

Keen Hearing. Your head-tendrils provide a keen awareness of your surroundings. You have advantage on Wisdom (Perception) checks that involve hearing.

Bureaucratic. You have proficiency with Persuasion or Intimidation (your choice)

Languages. You can speak, read, and write Galactic Basic and Mikkian. Mikkian is a melodic, flowing tongue made up of several ancient dialects.


Nelvaanian


Visual Characteristics

Skin Color Blue fur
Hair Color Black, Blue-green with black headcrest
Eye Color Black
Distinctions Snouts, sharp teeth, wolf-like appearance; black tribal tattoos

Physical Characteristics

Height 4'8" +2d6"
Weight 100 lb. x(2d4) lb.

Sociocultural Characteristics

Homeworld Nelvaan
Language Nelvaanese

Biology and Appearance

Nelvaanians - or Nelvaans - are a blue furred race of lupine humanoids distinguishable by their long snouts, sharp, canine-like teeth, and pointed ears. Their fingers possess sharpened claws as well as their feet. Befitting their lupine similarity, they also possess a keen sense of smell and acute hearing that is purported to be able to detect a creature's movement from a mile away.

At a young age, Nelvaanians receive black tattoos along their upper torso and down the length of their arms. These tattoos hold great spiritual and social significance within a tribe.

Society and Culture

Nelvaanians are a low-tech, tribal race that hail from the planet Nelvaan. The Nelvaanians call their planet "The Great Mother", and worship it accordingly. Nelvaanian society is principally hunter-gatherer in nature, wherein males are traditionally warriors and scouts and females are builders, gatherers, and raise the children. Tribes are governed by one shaman who claimed spiritual rites within a clan, and one chieftain, elected through a series of spiritual tests and mutual admiration.

Tribes practiced a perilous rite of passage ritual in which young males had to obtain a scale from the tail of a horax, giant blue-skinned reptiles with saber-sharp fangs and enormous horns, in order to join the ranks of their tribes' greatest warriors. The scales would then be used to make an elixir capable of repelling horaxes for up to a year with its smell.

Names

Nelvaanian names are often short and harsh, like the language they speak.

Male Names. Adkozh, Harvos, Izhsmash, Orvos

Female Names. Corva, Lursel-Fes, Tuzes-Adaz, Zadselha


Nelvaanian Traits

As a Nelvaanian, you have the following special traits.

Ability Score Increase. Your Wisdom score increases by 2, and your Strength or Dexterity score increases by 1.

Age. Nelvaanians reach adulthood in their late teens and live on average around 70 years.

Alignment. Nelvaanian's peaceful culture causes them to tend toward light alignments, though there are
exceptions.

Size. Nelvaanians typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Hide. You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Hunter and Gatherer Training. You have proficiency with techstaffs and vibrospears.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

Tooth and Nail. Your fangs and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

Languages. You can speak, read, and write Galactic Basic and Nelvaanese. Nelvaanese puts emphasis on the first syllable of a word and uses rolling sounds and hard consonants.

 

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