Glutton

by Scorpio1997

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Glutton

Taking a deep breath, a Halfling happily takes in the scent of roasting meat. The fight was difficult and dangerous, and the rotund adventurer only had her friends to thank for not being eaten, but she was determined to make this meal worth the trouble. She rotated the Leg of Roc on it's spit, basting it in a mushroom and cream sauce. They would eat like kings tonight!

Licking her lips, a wiry Half-orc gazes hungrily at her enemies' weapons. As the swarm of goblins rushes her, she sighs before spewing acid over them. As she wades into the fight, ignoring the small blows, she reassures herself that the emptiness in her stomach now would be worth the taste of rusty goblin steel.

Exulting at the taste of blood in his mouth, a red-scaled Dragonborn tears a gobbet of flesh from a Human's leg. As the peasant struggles to escape his grasp, he goes in for another. This is what it means to embrace your bestial side, to give in to the hunger within. And they do taste good with ketchup.

Whatever they prefer to eat, Gluttons are defined by their prodigious appetites. Rather than seeing their hunger as a flaw, they embrace it, and their intimate relationship with their gastro-intestinal system allows them to eat almost anything.

Devouring Hunger

All living things eat. To consume is one of the constants of survival, as everything from the mightiest of dragons to the least plants and fungi absorb nutrients to grow and flourish. While some may see eating as an annoying albeit necessary waste of time, and others might take pleasure in the indulgence of it, Gluttons are those who have embraced this primal relationship with food. To them, eating is not just an activity or pastime, but a core element of who they are. Ingesting, digesting, expelling and otherwise using the things they eat gives Gluttons a knowledge and control over their digestive systems that many would find obscene- but a Glutton views this just like training any other body part. You train the limbs, you train the mind, you train the reflexes; why not train the stomach and mouth?

Dungeons and Dinners

Not all who partake of the fruits of Gluttony will travel. Some hone their love of food to become the personal chefs of kings and emperors, while others might live a quiet life as farmers or town bakers. Indeed, settled life and the surpluses of food that civilization can produce is attractive to someone who's most happy when eating.

But the draw of exotic foods, strange recipes, or perhaps just the prospect of getting to eat what they kill can pull Gluttons to a life of adventure. Gluttons who take to this life on the road will often end up the unofficial cook of a party, helping their companions take down (and then eat) beasts and monsters that would perhaps not be so appetizing to others.

Creating a Glutton

When creating a Glutton, it is important to understand how your character eats. Are they fastidious and civilized, wearing fine clothes and using proper etiquette while they consume a feast? Do they tear into their meals like a starving beast? Or is food a source of comfort for them, and sharing a meal around a fire is worth not having more for themselves to eat?

Additionally, why do they travel? What can they get on the road, and risking their lives in dangerous situations, that they couldn't get at home? Were they too poor to afford to eat as much as they wanted? Were they too open to 'alternative' food sources? Or perhaps they found themselves trapped in a blizzard or on a ship at sea, and gained a taste for meats that neighbors might not be too understanding of.

Quick Build

You can make a Glutton quickly by following these suggestions. First, Constitution should be your highest score, followed by Strength. Next, choose the Guild Artisan, Hermit, or Folk Hero background.

Class Features

As a Glutton, you gain the following class features.

Hit Points


Hit Dice: 1d12 per Glutton level


Hit Points at 1st Level: 12 + Constitution modifier


Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Glutton level after 1st

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Proficiencies

Armor: Light Armor, Shields

Weapons: All Simple Weapons, as well as the Trident, Battle Axe, Warhammer, Whip, and Net.

Tools: Cook's Utensils

Saving Throws: Constitution and Strength

Skills: Choose two from Athletics, Stealth, Nature, Animal Handling, Medicine, Perception, Survival, Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Shield and a Battle Axe or (b) A Whip and a Net
  • (a) Padded Armor or (b) 12 lbs Rations.
  • (a) Explorer's Pack or (b) Chef's Pack
  • Cook's Utensils
Table: The Glutton
Level Proficiency Bonus Features Maximum Satiation
1st +2 Devouring Maw, Girthy Durability 2
2nd +2 Caustic Expulsion, Bottomless Hunger 2
3rd +2 Glutton's Palate, Cast Iron Stomach 2
4th +2 Ability Score Improvement 2
5th +3 Grasping Hands, Unending Hunger 3
6th +3 Palate Feature 3
7th +3 Fresh Meat, Hunger Sharpens the Senses 3
8th +3 Ability Score Improvement , Bite (1d8) 3
9th +4 Cast Iron Stomach improvement 4
10th +4 Gluttonous Resilience 4
11th +4 Palate Feature 4
12th +4 Ability Score Improvement 4
13th +5 Gut Punch, Unending Hunger improvement 5
14th +5 Refined Senses, Satiation improvement 5
15th +5 Pandigestive 5
16th +5 Ability Score Improvement , Bite (1d10) 5
17th +6 Palate Featur e
18th +6 Glutton for Punishment 6
19th +6 Ability Score Improvement 6
20th +6 Stored Energy 6

Devouring Maw

Gluttons aren't too picky about what goes in their mouths Even the strangest creatures are sure to have an interesting taste or texture. This willingness to eat anything extends to combat. You have a Bite attack. This attack is a Natural Weapon that deals 1d6 Piercing damage + your Constitution Modifier. The damage increases to 1d8 at 8th level, and 1d10 at 16th level. While the Glutton has a foe Grappled, they may also use a Bite attack on that foe as a Bonus Action.

Girthy Durability

Your Hit Point Maximum increases by 1, and increases by 1 each time you gain another level in Glutton.

Bottomless Hunger

At 2nd level, the Glutton's relationship with food and hunger begins to change and become more extreme, granting you certain benefits and introducing certain drawbacks.

Hunger

The Glutton's life begins to revolve around food and food-like substances. Where for others meals may be little more than a way to support their life, for Gluttons, food is the purpose of living. You require three times as much food per day to be considered Fed (For a Medium Creature, this means 3 pounds of food, instead of 1, like normal). In addition, you can only go a number of days without eating equal to your Constitution Modifier before starting to suffer ill effects. Eating a normal amount of food in a day (in this case, three pounds) still resets the number of days without food to zero, as normal.

Satiation

Gluttons may gain benefits from eating more than the required amount of food. This acts as a sort of 'negative exhaustion', granting benefits known as 'Satiation'. When you have already eaten the required three pounds of food for a day, and you eat another day's worth of food (another three pounds), you gain a level of Satiation. You may have Satiation up to the Maximum Satiation given in the Glutton table. Each level of Satiation gives you +1 to your Constitution and Strength Saving Throws. At 14th level, each level of Satiation also gives you +1 to your Attack rolls.

When an effect grants one or more levels of Satiation, your current level of Exhaustion is reduced by the amount specified in the effect's description. If Exhaustion is at 0, then Satiation increases by the amount specified in the effect's description. Effects that increase Exhaustion will first reduce Satiation levels as specified in the effect's description. Finishing a Long Rest reduces your Satiation level by one, if you haven't eaten a full day's worth of food since the end of the previous Long Rest.

Caustic Expulsion

At 2nd level, Gluttons' control of their digestive system allows them to projectile-vomit on command. You may use your action to vomit on your foes. This is a Breath Weapon attack that deals 1d6 Acid damage in a 10 foot cone. You may reduce your Satiation level by 1 in order to increase the damage dice by 1d6. You may use this attack a number of times equal to your Constitution Modifier. You regain all uses after a Long Rest.

Cast Iron Stomach

At third level, a Glutton's digestive system has grown accustomed to having anything and everything going through it. You never take any negative effects from any nonmagical things you consume, whether they are considered edible or not. This includes ingested nonmagical poisons, and anything that would normally do nonmagical Slashing, Piercing, or Bludgeoning damage when ingested. At 9th level, this protection extends to magical effects.

Glutton's Palate

While all Gluttons share a prodigious appetite, not all enjoy eating the same things. These preferences manifest themselves in the Glutton's Palate, a specific diet that can bring out the most of your horrific constitution. Some common Palates are outlined at the end of this section.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Grasping Hands

At 5th level, Gluttons have Advantage on any Grapple checks. In addition, when you hit with any Melee attack, you may immediately attempt a Grapple as part of that same action.

Unending Hunger

At 5th level, you may regain 1 use of your Caustic Expulsion Class Feature after dealing damage with a Bite attack. You must finish a Short or Long Rest before you can use this feature again. At 13th level you may use this feature twice before needing a Short or Long Rest.

Fresh Meat

At 7th level, the Glutton has Advantage on attacks against any enemy that has all its Hit Points.

Hunger Sharpens the Senses

At 7th level, Gluttons have learned how to find food even when away from the comforts of civilization, and have honed their senses to sniff-or-taste edible objects. You gain Proficiency in the Survival skill. If you already had Proficiency, you instead gain Expertise. Additionally, you have Advantage on Survival checks to find food and water.

Gluttonous Resilience

At 10th level, a Glutton's system has gotten used to having strange things introduced to it. Even alien bacteria or venoms are just new types of protein to you. You gain Resistance to Poison and Acid damage, and have Advantage on Saving Throws against Disease.

Gut Punch

At 13th level, your knowledge of anatomy lets you land blows that sicken your foes. You may make a Special Melee Attack against an opponent's Constitution Save. On a successful hit, the creature gains 3 levels of Exhaustion. This Exhaustion is reduced by one level at the end of each of the creature's turns. This ability cannot be used again until you finish a Short or Long Rest.

Refined Senses

At 14th level, you gain 15 feet of blindsense. In addition, you can identify mundane materials as well as potions by taking 1 minute and studying them with your sense of smell, taste, and feel.

Pandigestive

At 15th level, you may gain 1 level of Satiation when you deal damage with a Bite attack. This ability can't be used again until you finish a Short or Long Rest.

Glutton for Punishment

At 18th level you gain 2 additional Hit Die to be used during Short Rests. Additionally, you regain all of your expended Hit Dice after a Long Rest, instead of only half.

Stored Energy

At 20th level, you can spend your Action and Bonus Action to turn your calories into Hit Points. You may sacrifice Satiation in exchange for health. For each point of Satiation lost, you may roll a Hit Die and add your Constitution modifier. You regain that many Hit Points. You must finish a Long Rest, and get back up to Maximum Satiation before you can use this feature again.

Palates

Gourmand

For many Gluttons, food is an experience to be savoured and shared. Trying new recipes, eating new meals is all well and good, but the true joy of cooking is in being able to share it with your friends and party members.

Big Eater

At 3rd level, once per turn when you use a Bite Attack as an action or bonus action against an enemy with the Beast, Dragon, Giant, Humanoid or Monstrosity type, you may choose to deal an additional 1d4 Piercing damage. You may choose to increase this extra damage by 1d4 at the cost of 1 Satiation. In addition, Gourmands know how to cook and prepare even the strangest creatures, making oddly appetizing meals.

During a Short Rest, you may prepare a meal for the party from the corpse of a creature or creatures you've killed. Any who partake of this meal gains a Hit Die as for their class. These extra Hit Die go away after a Long Rest if not used. You must finish a Long Rest before you can use this feature again.

Mastication

At 6th level, when you roll a Critical Hit with a Bite attack, you roll two additional damage dice, instead of just one. If they enemy is in a Grapple, you roll three additional damage dice instead of two.

Hamstring. Mmm, ham...

At 11th level when you deal damage with a Bite attack, you can spend Satiation to reduce the enemy's Movement by half. This effect lasts for a number of turns equal to the Satiation spent. You must finish a Short or Long rest before this Feature can be used again.

Note: Using this feature with Pandigestive means that you would gain one point of Satiation after spending the Satiation to slow the enemy, essentially meaning that this feature costs 1 point of Satiation less than normal.

Just Desserts

By 17th level, a Gourmand has become master of the traveling kitchen. By spending 3 Satiation and 3 days worth of rations per person, you may prepare a Feast over the course of a Short Rest. Allies who partake of this Feast regain Hit Points, Hit Dice, and the use of Features as though they have just finished a Long Rest. This does not count as a Long Rest for the purpose of regaining Spell Slots. This feature may only be used once per actual Long Rest.

Cannibal

For most Gluttons, sentience is not necessarily a barrier for edibility. But for some, the ability of their target to think and feel is the best spice of all. These Cannibals understand that to partake of a creature is to take some of its essence into yourself, and in some ways you become part of what you eat, as much as what you eat become part of you.

Brain Food

At third level, you may eat the brain of a dead intelligent creature over the course of 1 minute. You gain the ability to speak, understand, read and write any languages the creature who's brain you have consumed knew in life. You may only gain the knowledge of one creature at a time in this way. This effect lasts until the Cannibal finishes a Long Rest.

You Are What You Eat

At 6th level, Cannibal Gluttons learn to absorb the essence of the creatures they eat. By consuming flesh and organs of a creature in a ritual lasting 10 minutes, you gain +2 to an Ability matching the highest level Ability of the creature you consumed (Choose the first in order of the Abilities given in the PHB in the case of a tie). This cannot raise an Ability above 20, as normal.

At 17th level, you may instead gain the effects of one of the Creature's Features, such as a dragon's Frightful Presence or an Ankheg's Acid Spray. Features that have limited uses or have a Recharge may be used a number of times equal to your Constitution Modifier.

The effects of this Feature last until you use this Feature again, or it has used up all of the uses of an active Feature. Once this Feature has been used, it cannot be used again until you have finished a Long Rest.

Food for Thought

At 11th level, Satiation levels also improve Intelligence and Wisdom Savings Throws. In addition, once per turn you may spend 1 point of Satiation in order to re-roll a failed Save or Ability Check.

You Are What You Eat (Improved)

At 17th level, you may spend 10 minutes to ritually consume the flesh and organs of a creature. When finished, you gain the effects of one of the Creature's Features, chosen by the DM, such as a dragon's Frightful Presence or an Ankheg's Acid Spray. Features that have limited uses or have a Recharge may be used a number of times equal to your's Constitution Modifier.

The effects of this Feature last until you uses this Feature again, or it has used up all of the uses of an active Feature. Once this Feature has been used, it can't be used again until you have finished a Long Rest. (This is the same ritual as the 6th level Feature. You may gain the Ability or the Feature, but not both- and you cannot have the Ability increase while you have a Feature, or vice-versa.)

Vegan

To partake of Nothing with a Face

At third level, some Gluttons will choose to tread the path of the Vegan- those who eat of no meat, no cheese, to use no leather or bone. In short, Vegans don't use anything that comes from an animal. If you knowingly uses something with an animal byproduct in it, you immediately lose all Spell Slots from your In Tune with Nature class feature. If you knowingly ingest food created with animal byproducts, you gain the Poisoned condition for 10 minutes. This does not include dealing damage with a Bite attack, but it does include using the Unending Hunger Feature on anything that is not a Construct, Elemental, Ooze or Plant.

This palate does confer some benefits, though. Once per turn when you uses a Bite Attack against an enemy with the Plant or Ooze type, you can choose to deal an extra 1d4 Piercing damage.

In Tune with Nature

At 3rd level, Gluttons who have chosen to forgo the consumption of animal byproducts find themselves understanding their place in the natural order of things a little better. You gains the ability to cast spells from the Druid spell list.

Cantrips

You learn three cantrips of your choice from the Druid Spells. You learn an additional Druid cantrip of your choice at 10th level, and again at 20th level.

Spell Slots.

The Vegan Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Earth Tremor and have a 1st-level and a 2nd-level spell slot available, you can cast Earth Tremor using either slot.

Spells Known of 1st-Level and Higher.

You know three 1st-level Druid spells of your choice, as long as the Material Components for those spells don't include any animal byproducts.

The Spells Known column of the Vegan Spellcasting table shows when you learn more Druid spells of 1st level or higher. None of these spells may have a Material Component that uses animal byproducts, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the Druid spells you know with another spell of your choice from the Druid spell list. The new spell must be of a level for which you have spell slots, and cannot have a Material Component that is an animal byproduct. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells, since you learn your spells through your deep, passionate connection to Nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Druid spell you cast and when making an attack roll with one.

  • Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
  • Spell attack modifier = your proficiency bonus + your Wisdom modifier
Glutton Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 4 3
7th 2 5 4 2
8th 2 6 4 2
9th 2 6 4 2
10th 3 7 4 3
11th 3 8 4 3
12th 3 8 4 3
13th 3 9 4 3 2
14th 3 10 4 3 2
15th 3 10 4 3 2
16th 3 11 4 3 3
17th 3 11 4 3 3
18th 3 11 4 3 3
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Extra Healthy

At 6th level, Vegans, due to their 'inherently healthier' diet, use d20s instead of d12s for their Hit Dice.

Note: This does not change the number of Hit Points they gain each time they gain a level in this class.

Adaptive Enzymes

At 11th level, when you cast a spell or use an ability that deals Poison or Acid damage, you may spend a point of Satiation to cause that damage to ignore Poison or Acid resistance, and treat Immunity as Resistance.

Nature, Red in Tooth

At 17th level you may use a Bite attack as a Bonus action on any enemy that has been affected by one of your spells that turn.

Mineralist

For some Gluttons, the the savory and sweet flavours of regular or even exotic foods just can't satisfy their appetites. While they still gain sustenance from normal food, Mineralists only really gain satisfaction from eating inorganics- strange minerals, crunchy shells, even the crackly-snap of magic items have a draw for these Gluttons.

Hardened Teeth

For some reason, a Mineralist's appetite for inorganic substances not only doesn't harm your teeth, but actually strengthens them, to the point that a Mineralist can chew solid bone, stone or even metal without worry. Once per turn when you use a Bite attack against an enemy with the Construct, Elemental or Undead type, you may add an additional 1d4 Piercing damage. You may also bite and chew on materials normally considered too hard to damage without specialized tools, such as rocks or metal.

Intestinal Fortitude

At 3rd level the damage done by your Caustic Expulsion increases to 1d8. In addition, the area of the Caustic Expulsion may be increased to a 20 foot cone as a Bonus action.

Churning Innards

At 6th level you learn how to modify your Caustic Expulsion based on things you've stored in your stomach. You may take an Action to eat an item that can be held in one hand and used to Attack. Until your next Short Rest, your Caustic Expulsion deals additional damage equal to your Constitution Modifier (minimum +1), and the damage dealt is the same damage type as would be dealt by the item eaten. If the eaten item does not cause damage, the Expulsion still deals Acid damage, but also has the effect of the ingested item in the area the Expulsion covers. (So eating a flask of oil causes the Expulsion to douse the enemies hit in oil, or eating a Tanglefoot Bag causes the enemies to become entangled.)

Pre-Digestion

At 11th level a Mineralist's digestive acids are strong enough to eat into the toughest armor and weaken the hardiest constitutions. You may spend 1 point of Satiation to cause any enemies hit by your Caustic Expulsion to have -1 AC and Disadvantage on Constitution Savings Throws for a number of turns equal to your Constitution Modifier (minimum of 1).

Pica

At 17th level, a Mineralist's mouth and teeth have been exposed to so many crystals and reagents that they have hardened past the point of mundane material. Your teeth now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, when an enemy hits you with a nonmagical melee weapon, you may spend your Reaction to attempt to bite and break that weapon. The enemy must make a Dexterity Save against your Constitution check. If they fail, their weapon is destroyed. This may destroy Natural Weapons.

Monstrous

Some Gluttons decide to forgo the trappings of civilization, instead taking joy in the sheer instinctual pleasure of feeding. These are the Gluttons that are often shunned by civilization for their lack of inhibitions and unnatural appearances.

Hunt

By 3rd level, Monstrous Gluttons have learned how to use their sheer bulk to batter and beat their foes. You gain a Bash attack. This counts as a Natural Weapon that deals 1d6+Con Bludgeoning damage. You also gain Proficiency in the Intimidation skill. If you already have Proficiency, you instead gain Expertise.

Grow

By 6th level, their original frame can no longer support the Monstrous Glutton's bulk, and so they cease clinging to their former shape and size. Your Size Category increases by 1 step, you gain Advantage on all Strength Saving Throws and Strength-based Ability Checks, your carrying capacity doubles, and you may add an additional 1d4 damage to any one attack you make during your turn.

The amount of food you require to be considered Fed, and to gain Satiation, also goes up as given in the Dungeon Master's Guide. (So for a Large Creature, you would require 12 pounds of food per day to be Fed, and 12 more to gain Satiation from your Bottomless Hunger feature.)

Engulf

At 11th level, Monstrous Gluttons may spend 1 Satiation anytime they attempt a Grapple. If they succeed at Grappling the foe, the foe is also Restrained. You may only have one creature Restrained in this way at a timeif they attempt to use this feature while they are still holding a creature, the first creature is released and is no longer Restrained or Grappled.

Consume

Opening their maw to unfathomable proportions, their foe, no, their food is devoured whole. At 17th level when a Monstrous Glutton has an enemy at least one size category smaller than themselves Restrained, they may swallow that enemy whole. The target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside you, and it takes 1d8 acid damage at the start of each of your's turns. If you die, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. you must finish a Short or Long Rest before it can use this Feature again.

Multiclassing

To Multiclass into Glutton, you must have a Constitution score of 13 or more.

You gain Proficiency with Chef's Tools, one skill from the Class list, Light Armor, Simple Weapons and the Net.

New Equipment

Chef's Pack (15 gp, 48 lbs). Includes a backpack, fishing tackle, a mess kit, a tinderbox, 2 flasks of oil, 10 sheets of parchment, an iron pot, 10 feet of string, soap, a set of common spices, 18 lbs of rations, a small knife, a whetstone and a wineskin.

Credits


First off, I did not make this class! That lovely Honor goes to Anvildude. All I've done is add pictures, clean up wording a bit here and there, along with making Vegan's casting table more like other halfcasters.

Images.

I am unsure of the original owner of the first image, but the creation, character, and other legal words, belongs to it's owner, creator, and artist.

For the second Image, Goku, Naruto, Luffy, and Ichigo all belong to their original creators, artists, and studios. The creator of the image also technically owns the image.

Third Image is owned by the creators of Shokugeki No Souma, and the artist of the image.

I have no clue who made the fourth image, but the art belongs to them, and whoever else it belongs to.

Fifth image is owned by the creators of One Punch Man, and the Studio which animated it.

Sixth Image is owned by the creators of Blue Exorcist, and whoever drew that.

Seventh Image is owned by the Creators of I want to Eat Your Pancreas, and the People who animated it. Weird Anime, but a good one nonetheless.

This Homebrew is made using the Guidlines, Limitations, and ETC., of Wizards of the Coasts fan content license, or whatever legal jargon I'm supposed to put here.

 

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