Mist Walker v2

by CaptainInvictus

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Ranger Subclass: Mist Walker

Mist-Touched

Starting at 3rd level, your training in darkness and obsecured terrain has given you heightened senses. You have blindsight, the ability to perceive your surroundings without the use of vision, up to 15 feet. You must be able to hear and smell in order to utilize your heightened senses.

When you choose this conclave at the third level, you gain proficiency in the Stealth skill. If you already have it, you may instead gain proficiency in one skill on the ranger skill list.

Mist Walker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Mist Walker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Mist Walker Spells
Ranger Level spells
3rd Fog Cloud
5th Misty Step
9th Gaseous Form
13th Shadow of Moil
17th Steel Wind Strike

Cloak of Mists

At 7th level you have learned to turn mists and darkness into a cloak to shield yourself from the eyes of your enemies. Your proficiency bonus is doubled whenever you make a Dexerity (Stealth) check.In addition, you can cast the fog cloud spell as a 1st level spell without expending a spell slot as a bonus action. Once you use this trait you cannot use it again until you finish a short rest.

Blessings of the Sightless

At 11th level your heightened senses have grown even more powerful. Your blindsight radius increases to 20 feet. In addition, your heightened senses give you the ability to anticipate your enemies movements, giving you a spilt second advantage to avoid their attacks. Whenever a creature would hit you with a weapon attack while in your blindsight radius you can use your reaction to gain a bonus to your armor class equal to your wisdom modifier for that attack, potentially causing it to miss

Death Walker

At the 15th level, you have mastered the art of using the mists to remain unseen. Creatures have disadvantage on Wisdom (Perception) to locate you and you cannot be located by magical means, as if you were under the effect of the nondection spell. You have also learned to have turn mists and darkness from a shield into a deadly sword. Whenever you take the attack action while hidden from a creature all your attacks against that creature this turn have advantage and deal an additional 1d8 damage.

 

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