Sky Warden
Sky Wardens guard against threats from the world above the clouds, using specialised tactics and unique magic to hunt monsters like rocs, evil dragons, and other airborne terrors, and slay them in their natural environment.
The first of these rangers learned their magic from storm giants, and remnants of that thunderous power can be seen to this day. The most powerful Sky Wardens streak across the horizon like lightning, and the storm follows after.
Sky Warden Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Sky Warden Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Sky Warden Spells
Ranger Level | Spells |
---|---|
3rd | feather fall |
5th | earthbind |
9th | haste |
13th | storm sphere |
17th | control winds |
Death from Above
Starting at 3rd level, you strike like a bird of prey. Once on each of your turns, you can deal an extra 1d6 damage to a creature you hit with a weapon attack if you're at least 10 feet above the target. You can deal this extra damage even if the target isn't directly underneath you.
When you reach 11th level in this class, the extra damage increases to 2d6.
Credits
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Created Using: GM Binder
Artwork By: Yasen Stoilov
Tempest Wings
At 3rd level, you gain the ability to sprout a pair of powerful but fleeting wings. At the start of your turn, you can manifest your tempest wings, gaining a flying speed equal to your current walking speed. Your wings fade at the end of your next turn unless you expend another use of this feature. If you're flying when the wings fade, you can use them to slow your descent, taking no damage from the fall.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Tempest Dash
Starting at 7th level, you can use your reaction immediately after a creature hits or misses you with an attack to move up to half your speed without provoking opportunity attacks. If you don't have your Tempest Wings, you can manifest them as part of the same reaction.
Thunderbird
Beginning at 11th level, you effortlessly soar above the clouds. You can manifest your Tempest Wings an unlimited number of times. In addition, your wings only fade if you dismiss them (no action required) or if you die.
Additionally, you're acclimated to high altitude, including elevations above 20,000 feet.
Eye of the Storm
Starting at 15th level, you rule the skies. While you aren't underground or indoors, your Tempest Wings grant you a flying speed equal to twice your walking speed.
Additionally, the storm follows you wherever you go. You gain resistance to lightning and thunder damage, and whenever you use your Tempest Dash, the attacker takes lightning damage equal to your Wisdom modifier (minimum of 1).