Elemental Forged

by Bamboori

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Elemental Forged


A modular alternative to the official Warforged


Created by Lukas Sander aka Bamboori


Elemental Forged are, at their core, an elemental, which has been bound to a tangible body, most commonly a suit of armor.

The Chains that make us

Due to their nature of being bound to a material body, Elemental Forged are often at odds with themselves. Many Elemental Forged were forced into what they consider their bodily prison and seek to break free, perhaps enact revenge on their "creators".

Others may have willingly undergone the transformation to fulfill a pact, to protect someone or to be able to partake in material civilization.

In either case, it is rare to see an Elemental Forged not being "owned" by somebody else, be it their creator or the one they sold the Forged to.

Image Credits: Teferi’s Sentinel MtG Art by Titus Lunter

Elemental Forged Names

Elemental Forged are often named after customs of their creators, getting dwarven, gnomish, elven, human or other names.

Elemental Forged who choose their own name often name themselves according to their elemental nature.

Gender. Although elementals are genderless, they may identify themselves as a gender just like other races. Elemental names are often gender-neutral, names based on the customs of their creator may be gendered.


Air Elemental Names: Exalos, Skye, Cerulea, Aros, Clode, Aeris, Circos, Hurican, Tropos, Halos, Aere

Earth Elemental Names: Valanche, Afa, Tera, Terros, Pebble, Grant, Quary, Bulder, Lutu, Granit, Dwayne Johnson

Fire Elemental Names: Ashe, Scaldris, Magmis, Scorchis, Extos, Soots, Pyre, Incedis, Scaldor, Cole

Water Elemental Names: Liquis, Purity, Glacia, Retaw, Liquire, Brine, Vapos, Puddles, Liquaxis, Aquifis

Found no names to your liking?

Most of these example names were generated by the Elemental Name Generator. You can find many more names on that site!

Elemental Forged Traits

Your Elemental Forged has an assortment of inborn abilities, as well as abilities that come from their physical body.

Ability Score Increase. Your Constitution score increases by 1.

Age. Elementals do not physically age, but their physical bodies can deteriorate over time. Before an Elemental is bound, they may have little to no conscience. For that reason, many Elemental Forged act of a mental age similar to their time spent as a Forged.

Alignment. Elementals who willingly became forged steer towards lawful alignments, doing their best to fulfill their role. Elementals unwillingly bound to their new body steer towards chaotic alignments, seeking only their own goals. Elemental Forged who have spent a long time in their physical body steer towards neutral alignments, content or having come to terms with their place in this world.

Size. Most Elemental Forged are bound to full suits of armor, making them bulky and heavy. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Constructed Body. You do not need to eat, drink, or breathe.

Fused into One. Your creature type counts as humanoid, elemental and construct.

Unchained Dreams. While you sleep, your consciousness leaves your body, transporting you to your associated elemental home plane, in your elemental form. This is the actual, real elemental plane, but you are intangible on that plane, not able to interact physically with anything.

Languages. You can speak, read and write Common and the Language associated with your Elemental Core.

Elemental Core. Your elemental core is what makes your very being. Choose one of the Elemental Core options.

Physical Body You are bound to a physical body. Choose one of the Physical Body options.

Design. You were designed with a purpose in mind. Choose one of the design options.

Elemental Core


Your elemental core is your very being, much like the heart and soul of other humanoids.

Air Elemental


Ability Score Increase. Your Dexterity score increases by 1.

Like the Wind. Your elemental nature enhances your physical abilities, granting you the following benefits:

  • Your walking speed increases by 5.
  • You can make a running long or high jump while standing.
  • Your jumping distance, horizontally and vertically, increases by 10 feet.
  • When you take falling damage, you can reduce the damage by your Proficiency Bonus.

Language. Your elemental language is Auran, the primordial language of air.

Home Plane. Your home plane is the plane of air.

Earth Elemental


Ability Score Increase. Your Strength score increases by 1.

From the Depths. You gain a burrowing speed of 30 feet through nonmagical, unworked earth and stone. You do not disturb the material you are moving through. While Burrowed, you are blinded and cannot take any actions other than burrowing and emerging from the earth. You perceive everything as heavily obscured while burrowed.

Language. Your elemental language is Terran, the primordial language of earth.

Home Plane. Your home plane is the plane of earth.

Fire Elemental


Ability Score Increase. Your Charisma score increases by 1.

Air Dependant. You need to breathe.

Burning Bright. You shed bright light in a 20-foot radius around you and dim light for an additional 20 feet. You can freely enable or disable this light.

Hot Resilience. You have resistance to fire damage.

Hot to the Touch. When you are grappling a creature or are getting grappled by it, you can deal 1d10 fire damage to the creature at the end of each of your turns.

Language. Your elemental language is Ignan, the primordial language of fire.

Home Plane. Your home plane is the plane of fire.

Water Elemental


Ability Score Increase. Your Wisdom score increases by 1.

Flow like Water. You have a swimming speed of 60 feet.

Slippery. You have advantage on checks to escape a grapple. While squeezing, your speed is not reduced.

Language. Your elemental language is Aquan, the primordial language of water.

Home Plane. Your home plane is the plane of water.

Physical Body


Your body, your shell, your prison. Whatever you make of it, you are connected to a physical structure of humanoid form, often resembling suits of armor.

Wooden Construction

Your body is made of wood, light and flexible. Your natural body gives you a closer relationship with nature itself.

Oak-footed. You have advantage on stealth checks while you are standing or walking on plant-based ground, such as grass or wood.

Living Body. You are made of living plant material. You do not count as the creature type construct.

Stone Construction

Your body is made of stone, heavy and large.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Standing Strong. You have advantage on skill checks and saving throws against being moved against your will.

Metal Construction

Your body is made of metal, sturdy and relentless.

Sterile. You are immune against diseases.

Armored Skin. You can magically fuse and defuse armor onto and from your body. This process takes one hour and can be done during a short or long rest.

While fused to a set of armor, it cannot be removed except through this process and you do not suffer any stealth or movement penalty from the armor.

You can only fuse to one set of armor at a time.

Image Credits: Meteor Golem MtG Art by Lake Hurwitz

Design


You were created for a purpose. Most Elemental Forged live true to their purpose, even if they break free of their ownership status.

Others struggle against their given purpose and seek to change their way of living.

Protect

You are built to protect others exceptionally well.

Thick Plating. Your Armor Class increases by 1.

Hunt

You are built to hunt down things. Perhaps you are destined to avenge someone dear to your creator, perhaps you have the purpose to wipe out a certain pest.

Down to Brawl. You have a natural melee weapon, dealing 1d8 + your Strength modifier of bludgeoning, piercing or slashing damage (choose when selecting the Hunt design) on a successful hit.

Night Hunter. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades in the color associated with your elemental core:

Elemental Core Color
Air Green
Earth Brown
Fire Red
Water Blue

Hard to take down. When you have to make a saving throw against a condition, you can choose to re-roll your die. You can choose to do so after rolling, but before knowing the result. You must take the new roll. Once you have used this feature, you cannot do so again until you finish a short or long rest.

Help

You are built to help with certain tasks, may it be taking care of the household, repairing broken structures, medical care or anything else.

Specialized Tools. Choose one type of Tools. These tools are somehow incorporated into your body and cannot be removed against your will.

You are considered proficient with these tools, and your proficiecy bonus is doubled for any checks you make with your inbuilt tools.

Arcane Helper. You know one cantrip of your choice from the Artificer spell list. Constitution is your spellcasting ability for it.

Control Elements

You were built to control elemental forces, perhaps to contain them or to use them for a designated purpose. Since your relation with the elements is much closer, your elemental nature is more obvious compared to other Elemental Forged.

Naturally Knowledgeable. You are proficient in the Arcana Skill.

Elemental Spellcasting. You can innately cast the spell associated with your elemental core under the 1st level section of the table below. You do not need to provide material components for these spells.

Your spellcasting ability for these spells is the ability score that was increased by your elemental core.

As you gain levels, you learn more spells, according to the table below. If the spell requires a spell slot, you can cast that spell once before finishing a long rest.

Elemental Core 1st level 3rd level 5th level
Air Gust Levitate Gust of Wind
Earth Mold Earth Enlarge/Reduce Maximilian's Earthen Grasp
Fire Control Flames Pyrotechnics Flaming Sphere
Water Shape Water Create or Destroy Water Tidal Wave

Image Credits: Karn Liberated MtG Art by Jason Chan

Optional Feat: Unchain Self

Requirements: Elemental Forged, Character Level 10 or higher


You have learned to temporarily unchain your elemental nature from your physical body.

As an action, you can transform into the elemental associated with your elemental core, assuming all statistics from the elemental form, except for your Intelligence, Wisdom and Charisma scores.

This transformation lasts for one minute, or until your hit points in elemental form are reduced to 0. If you are reduced to below 0 hit points while in elemental form, all remaining damage carries over to your physical form.

Once you have transformed into an elemental, you cannot do so again until you finish a long rest.

Image Credits: Shorecrasher Elemental MtG Art by Igor Kieryluk

Image Credits: Fire Elemental MtG Art by Joe Slucher

Version Log

1.0 (10.05.2020)

  • Initial release

1.1 (10.05.2020)

  • Typo and layout fixes
  • changed healing sap feature into construct type removal

1.11 (24.06.2020)

  • changed elemental control casting stat to match elemental core
  • changed artificer cantrip casting stat from help to constitution

Detect Balance


Any combination of subrace choices comes to a sum of 26.

Base Race

Ability Score
Con +1 4
30 Speed 0
No breathing 4
No need to eat 1
creature type humanoid + construct + elemental -3
Common + one language 0
Unchained Dreams 0
Total 6

Elemental Cores


Air

Ability Score
Dex +1 4
+5 Speed 2
Like the Wind 2
Total 8

Earth

Ability Score
Str +1 4
Burrowing Speed 30 4
Total 8

Fire

Ability Score
Cha +1 4
Breathing -4
Burning Bright (Light on yourself) 1
Fire resistance 4
Hot to the Touch 3
Total 8

Water

Ability Score
Wis +1 4
Swim Speed 50 2.5
Advantage to escape grapples and for squeezing 1.5
Total 8

Physical Bodies


Wooden Construction

Ability Score
Oak-footed 2
construct type removal 2
Total 4

Stone Construction

Ability Score
Powerful Build 2
advantage against being pushed 2
Total 4

Metal Construction

Ability Score
disease immunity 1
Armored Skin 3
Total 4

Designs


Protect

Ability Score
AC +1 8
Total 8

Hunt

Ability Score
natural weapons d8 3
darkvision 60 2
indomitable light variant 3
Total 8

Help

Ability Score
Tool Expertise 5
Artificer Cantrip Choice 3
Total 8

Control Elements

Ability Score
Arcana Proficiency 2
Standard Delayed Magic 6
Total 8
 

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