Revised Armor

by dracodruid

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Revised Armor v1.1

Revised Armor
Armor Type Cost Armor Class (AC) Strength Stealth Weight
Light Armor
  Standard 5 gp 11 + Dex modifier 10 lb.
  Refined 15 gp 12 + Dex modifier 15 lb.
Medium Armor
  Simple 15 gp 13 + Dex modifier (max 2) Str 8 Disadvantage 20 lb.
  Standard 50 gp 14 + Dex modifier (max 2) Str 9 Disadvantage 25 lb.
  Refined 150 gp 15 + Dex modifier (max 2) Str 10 Disadvantage 30 lb.
Heavy Armor
  Simple 150 gp 16 Str 13 Disadvantage 40 lb.
  Standard 500 gp 17 Str 14 Disadvantage 45 lb.
  Refined 1.500 gp 18 Str 15 Disadvantage 50 lb.
Masterwork Options
  Lightweight x3 Str -2 -20%
  Quiet x3 No Disadvantage

Strength. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. The armor reduces the wearer's speed by 10 feet and imposes disadvantage on all their Dexterity (Acrobatics) checks and Dexterity Saving Throws, unless the wearer has a Strength score equal to or higher than the listed score.

Masterwork Options. A highly skilled artisan can create armor that is lighter, more flexible, or offer even better protection, by using exceptional craftsmanship and rare materials such as dragonscales or mithral. Newly crafted armor can have any number of the listed masterwork options, however, each option may only be added once. The cost of such a masterwork armor is the armor's base price plus three times its base price per masterwork option.

Example: A refined medium armor with both masterwork options would cost: 150 + 450 + 450 = 1.050 gp. Such an exceptional armor would grant an AC of 15 + Dex modifier (max 2), require a Strength score of 8 or higher, impose no disadvantage on Stealth checks, and weigh 24 lb.

 

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