College of Rock
A Homebrew 5e Bard Subclass
Bonus Proficiencies
When you join the College of Rock at 3rd level, you gain proficiency with medium armor and shields.
Instrument of Destruction
Also at 3rd level, you can fashion together an instrument with a devastating edge. Choose one martial weapon to become proficient with that does not have the special property. Your instrument takes on the basic shape of this weapon and gains its statistics. You cannot be disarmed of this weapon and can dismiss it as a bonus action, shunting it into an extradimensional space, and it appears in your hands when you use a bonus action to summon it. You can choose a new Instrument of Destruction by performing a 1-hour long ritual over an existing instrument.
Chords of Power
Finally at 3rd level, you can manifest your thunderous musical energy in the form of powerful blasts of sound.
Chords. You learn two chords of your choice, which are detailed under "Chords" below. Many chords enhance an attack in some way. You can use only one chord per attack and each chord utilizes one use of your Bardic Inspiration feature unless otherwise stated. Some chords require a saving throw, if this is the case the DC is equal to your Spell Save DC.
You learn one additional chord of your choice at 6th and 14th level.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Embodiment of Rock
By 14th level, your body has been infused with the thunderous essence of your music. When you are struck by an attack you can use your reaction to deal you Bardic Inspiration die in thunder damage to the attacker. You can use this feature a number of times equal to your Charisma modifier before taking a short or long rest. This does not expend your uses of Bardic Inspiration.
Additionally, attacks you make with your Instrument of Destruction deal an additional amount of thunder damage equal to your Bardic Inspiration die.
Chords
Accelerando
You use your bonus action to pull the wind to your back. Your walking speed is tripled, your jump height and distance is tripled, and attacks of opportunity against you have disadvantage until the start of your next turn.
Thunderous Chord
When you hit a creature with your Instrument of Destruction, the creature takes an additional amount of damage equal to two of your Bardic Inspiration die.
Persuasive Strike
When you hit a creature with your Instrument of Destruction, the creature must succeed on a Wisdom saving throw or become charmed by you for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.
Taunting Howl
When you make an attack against a creature with your Instrument of Destruction, the creature must succeed on an Intelligence saving throw or have disadvantage on all attack rolls against creatures other than you for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.
Reverb
When you cast a spell that deals damage, you can expend a number of Bardic Inspiration uses equal to the spell's level (cantrips use 1). The target takes half of the damage dealt by the spell at the start of their next turn.
Shielding Chord
When you would be struck by an attack, you can use your reaction to increase your AC by an amount equal to the value rolled by your Bardic Inspiration die.
Rallying Melody
When you make an attack against a creature with your Instrument of Destruction, you can make another creature make an attack against the same creature as a part of your attack action.
Discordant Shriek
When you see a creature cast a spell, you can attempt to disrupt the casting as per Counterspell at 3rd level. However, if the level of the spell you are attempting to disrupt is higher than 3rd level, instead of making an ability check using your spellcasting ability, roll your Bardic Inspiration die and add your Charisma modifier.
Credits
- Created by u/_Snuggs _
- Inspired by this