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# Sorcerous Origin ## Haunted Origin ### Believe nothing you hear, and only one half that you see #### Ghastly Magic Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Ghastly Magic table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. | Sorcerer Level | Spells | |:---------------:|:-----------------------------:| | 1st | Bane | | 3rd | Pass without Trace | | 5th | Bestow Curse | | 7th | Phantasmal Killer | | 9th | Negative Energy Flood | #### Phasing At 1st level, your experiences with the undead have changed you and you can begin to emulate their powers. As a reaction when you are hit by a melee weapon attack you can turn your body partly ethereal to mitigate some of the damage. roll 1d4 plus your Charisma modifier and subtract that amount from the total damage you would have taken. You can do this an amount of times equal to your Charisma modifier. You regain all uses of this feature after you finish a long rest. This feature increases in power as you gain levels in this class, the die increases to 1d6 at 6th level and to 1d8 at 18th level. Additionally, at 2nd level when you gain Sorcery Points, you can spend a number of Sorcery Points to roll an additional die per Sorcery Point spent. #### Ghostly Resilience At 6th level, Your body has developed some resistance to the otherworldly. You gain resistance to Cold and Necrotic damage. #### Ghost Walking At 14th level, Your ability to turn your body ethereal has improved and you can now begin to walk through solid objects. As a bonus action, you can spend 2 Sorcery Points to transform your body to be almost completely ethereal, you can move through solid objects as long as they are not magical in nature. If you end your turn within a solid object you get shunted out of that object to the nearest empty space and take 3d6 bludgeoning damage. \columnbreak
#### Unchained Specter At 18th level, You have fully developed your ghostly abilities and have reached the pinnacle of your transformation. As an action, you can spend 5 Sorcery Points to undergo a transformation into a Ghostly form for 1 minute. While in your ghostly form you gain the following benefits. * You are always under the effects of your Ghost Walk feature and you can end your turn within a solid object without being shunted or taking damage. * You gain immunity to Cold and Necrotic damage * You exude a harmful aura and when a hostile creature ends its turn within 10ft of you they must make a Wisdom saving throw or take 2d6 necrotic damage.
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