Draconic Magic Items

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Dragon's Armory

Most magic items are created by wizards and artificers, crafted using complex spells and techniques beyond normal people. There are, however, some that can be made by anyone – though the materials are too hard for many to attain.

For those brave enough to confront the most dangerous magical creatures in the multiverse, extraordinary items can be crafted by people without a whiff of magical talent to call their own.

A Dragon's Gift

Most adventurers have heard of the extraordinary powers of dragons' scales; however, few know of how much more powerful they are when given freely as opposed to those taken by force. Those who attune to dragon scale armor made of these scales gain an extension of the dragon's very essence. Only rarely does a dragon willingly give up its scales, however, as it also grants the wearer immunity against that dragon's breath weapon. Equally rare are the daggers and other weapons made of gifted dragon fangs and claws.

Dragon Species and Damage Types
Dragon Resistance
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Dragonclaw War Pick

Weapon (war pick/mace), very rare (requires attunement)


This war pick is made by affixing a gifted adult dragon's claw atop a mithral shaft. This weapon can be reversed, using the blunt head as a mace. However it is used, you gain a +2 bonus to attack and damage rolls you make with this weapon.

When you wield this weapon as a war pick, it has the finesse property and deals an additional 1d8 piercing damage.

When you wield this weapon as a mace, you can use it to shove an enemy, adding 1d8 to your Strength (Athletics) check. If you successfully hit or shove a creature with this weapon, it takes an additional 1d8 bludgeoning damage.

Dragonfang Dagger

Weapon (dagger), rare (requires attunement)


A single tooth from such a full maw might seem a trifling gift, but such a fang plucked willingly from a young dragon's mouth contains within it a fragment of their essence. The hilt is wrapped in simple leather, carved to fit snugly in your hand.

When you attune to this weapon, a Draconic letter appears on your palm, the first letter of the name of the dragon who tore this tooth from their mouth. You gain a +1 bonus to attack and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 damage (the damage type matches the dragon whose tooth this dagger was made from).

Immediately after you make a ranged attack with this weapon, it teleports back to your dragon-branded hand. You can also use a bonus action to summon the dagger to that hand as long as it is on the same plane of existence.

Dragonfriend's Armor

Armor (scale mail), varying rarity (requires attunement)


Dragon Scale mail made of freely gifted scales is especially supple and as such does not impose disadvantage on your Dexterity (Stealth) checks.

Age Rarity AC bonus
Wyrmling Uncommon +0
Young Rare +1
Adult Very Rare +2
Ancient Legendary +3

While wearing this armor, you can speak Draconic, you gain a bonus to AC based on the age of the dragon, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales.

You are immune to harmful regional effects and lair actions caused by the dragon that gifted you these scales. If you are subjected to that dragon's breath weapon, you automatically succeed on the saving throw and take no damage.

If the dragon that provided these scales dies, this armor loses most of its magic, the supple scales harden, and it becomes magical scale mail that only retains its bonus to AC.

King's Alloy

Armor (scale mail), legendary (requires attunement)


While dragonfriend's armor is made from one set of gifted scales, king's alloy is a patchwork pulled together from scales gifted by one of each of the five types of metallic dragon, at least one of whom is Ancient. The five types of scales slide soundlessly against each other, muffling your movements and bolstering you against harm.

While wearing this armor, you gain the following benefits:

  • You can speak Draconic.
  • You gain a +3 bonus to AC and saving throws.
  • You have resistance against acid, cold, fire and lightning damage.
  • You are always under the effects of the heroism spell cast by a creature with a spellcasting modifier of +9.
  • You ignore any effect that would cause you to have disadvantage on Dexterity (Stealth) checks.
  • You are immune to harmful regional effects and lair actions caused by a dragon that gifted you these scales. If you are subjected to such a dragon's breath weapon, you automatically succeed on the saving throw and take no damage.

When you are within 6 miles of a dragon that gifted you these scales:

  • Any healing one of you receives, both of you receive.
  • You share that dragon's damage immunity.
  • You and the dragon can communicate telepathically.

If the gold dragon that gifted you its scales dies, the heroism spell on you ends. If any of the other dragons that gifted you scales for this armor dies, you lose the damage resistance associated with that dragon. If all five dragons that gifted scales for this armor die, you die and the armor is destroyed.

Curse. Once you don this armor, you can't doff it unless a creature uses a wish to free you.

Queen's Prism

Armor (scale mail), legendary (requires attunement)


While dragonfriend's armor is made from one set of gifted scales, queen's prism is a patchwork pulled together from scales gifted by one of each of the five types of chromatic dragon, at least one of whom is Ancient. The five types of scales slide soundlessly against each other, muffling your movements and bolstering you against harm.

While wearing this armor, you gain the following benefits:

  • You can speak Draconic.
  • You gain a +3 bonus to AC and saving throws.
  • You have resistance against acid, cold, fire, lightning and poison damage.
  • A creature that touches you or hits you with a melee attack while within 5 feet of you takes 5 poison damage (you can replace the poison damage with any damage type you are immune to).
  • You ignore any effect that would cause you to have disadvantage on Dexterity (Stealth) checks.
  • You are immune to harmful regional effects and lair actions caused by a dragon that gifted you these scales. If you are subjected to such a dragon's breath weapon, you automatically succeed on the saving throw and take no damage.

When you are within 6 miles of a dragon that gifted you these scales:

  • If you fail a saving throw, as a reaction you can beseech a dragon that gifted you their scales to expend one of their legendary resistances to cause you instead to pass. They might choose not to aid you.
  • You share that dragon's damage immunity.
  • You and the dragon can communicate telepathically.

If any of the dragons that gifted you scales for this armor die, you lose the damage resistance associated with that dragon. If all five dragons that gifted scales for this armor dies, you die and the armor is destroyed.

Curse. Once you don this armor, you can't doff it unless a creature uses a wish to free you.

The Dragon's Maw

Weapon (greataxe), legendary (requires attunement)


Mounted on an adamantine haft, the twin blades of this greataxe are edged with razor sharp teeth gifted from all five types of ancient chromatic dragon. At the DM's discretion, these teeth can be attached to a different adamantine weapon.

You gain a +3 bonus to attack and damage rolls made with this magic weapon, and your attacks with this weapon score a critical hit on a roll of 19 or 20. When you hit a creature with it, you choose acid, cold, fire, lightning, or poison. The creature takes an extra 2d12 damage of the chosen type.

When you attack a creature with this weapon and roll a critical hit on the attack roll, the target must succeed on a DC 17 Strength saving throw or be knocked prone. You can move up to half your speed as a reaction when an enemy falls prone in this way. This movement doesn’t provoke opportunity attacks.

Additional Draconic Items

Although not gifted by Dragons themselves, these magical items are no less potent. Mortal fascination and ingenuity with these powerful creatures have spurred a surge in items that reflect Draconic power. They are often crafted by dragonborn and half dragons, and their creation and possession are ferociously guarded, though sometimes these items are granted to kobolds and lizardfolk who have shown their value as allies.

Amulet of the Red Dragon

Wondrous item, rare (requires attunement by a barbarian)


This item is crafted by red half dragon tribes, and gifted to those that have accomplished a great feat for their people. The amulet makes its wearer favorable in the eyes of chromatic dragons, even if they are not evil themselves. It also shields its wearer against ailments and the effects of fatigue. This makes it an invaluable item for half dragon berserkers.

While being attuned to it and wearing it, you gain the following benefits:

  • Evil-aligned dragons recognize the symbol, and you have advantage on Charisma (Persuasion) checks made to interact with such creatures.
  • You gain a + 1 bonus on attack and damage rolls with melee weapons.
  • While raging, you can treat your exhaustion level as if it were one level lower.
  • You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. If you start a long rest without having used this feature, you can reduce your exhaustion by an additional level after finishing that long rest.

Draconic Collar of Willful Penitence

Wondrous item, rare (requires attunement by a dragonborn)


This intricate metal collar imbues you with the blessing of Bahamut, the Platinum Dragon. This collar is worn by those dragonborn that wish to follow a path of redemption for a past sin they are unable to let go of. Once you have performed a sufficient number of good deeds, Bahamut will grant you the inner peace you sought, and the collar will come off. Alternatively, you can even wear this collar for the sake of someone else, gaining enough favor with Bahamut to earn his help in saving them. This item can only be given by your DM through a storyline.

While being attuned to it and wearing it, you gain the following benefits:

  • You can now use your breath weapon as a bonus action and you can change its damage type to radiant damage.
  • Good-aligned dragons recognize the symbol, and you have advantage on Charisma (Persuasion) checks made to interact with such creatures. Dragonborn that don't follow any deity consider this collar distasteful, regardless of your intentions, and you suffer disadvantage on Charisma (Persuasion) checks made to interact with such creatures.
  • If you have worn this collar for an extended period of time while performing good deeds, without willingly taking it off, then at the DM's discretion the collar can come off on its own and you lose your attunement to it. This signals that you have atoned for your sins (or those of others), and you now permanently benefit from the first feature of this item, while losing the second feature.

Vicious Jawguard

Wondrous item, uncommon


These magical metal fangs mould to your teeth, making your bite cut deeper. This item is popular among races with a bite attack, or among owners of predatory pets. This item magically adapts to the size of the creature's bite.

This item grants its wearer the following benefits:

  • You gain a bite attack, if you do not already have one. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

  • All your bite attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • If you already have a bite attack, your damage die for your bite attack increases by one step. For example, 1 to 1d4, 1d4 to 1d6, etc. (maximum of 1d12).

Additionally, dragonborn can choose to attune to this item. If they do, their bite deals an additional 1d4 damage of the type associated with their Draconic Ancestry.

Helmet of the Ironscale Legionnaire

Wondrous item, rare or very rare (requires attunement by a dragonborn)


This helmet is granted to those dragonborn that have proven their worth within the ranks of an Ironscale Legion, or who have done a great service to the Legion. It grants protection and a taste of the power ease with which true dragons use their birthright:

While being attuned to it and wearing it, you gain the following benefits:

  • You gain a +1 bonus to your AC and saving throws.
  • You add 1d6 to the damage dealt by your Breath Weapon racial trait.
  • The helmet has 4 (rare) or 7 (very rare) charges, and regains 1d4 charges at dawn. You can expend a charge to activate your Breath Weapon racial trait without expending your normal uses.
  • You have Darkvision out to a range of 60 feet. If you already have Darkvision, then donning this helmet increases its range by 60 feet.
 

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