Otherworldy Patron: The Seeker
Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker. Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker’s role.
Expanded Spell List
The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | guiding bolt, identify |
2nd | augury, locate object |
3rd | blink, clairvoyance |
4th | locate creature, resilient sphere |
5th | bigby's hand, skill empowerement |
Otherworldy Knowledge
Starting at 1st level, your patron shares some of it's vast knowledge with you, whenever you finish a short or long rest, you may choose a skill or tool. You become proficient in that tool until your next short or long rest.
Additionally, you can use a bonus action on your turn to make a skill check with any skill or tool you are proficient with.
Astral Refuge
At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take up to two actions that effect only yourself, such as drinking a potion or casting a spell with a range of self. After taking these actions, you return to the space you occupied, and your turn ends.
Astral Warp
Also at 6th level, you can tap into the power of the astral plane to evade your opponents attacks. Whenever you or an ally within 30 ft are targeted by an attack, you can use your reaction to cast mirror image on yourself or the ally, without expending a spell slot.
Once you use this feature, you cannot do so again until you finish a short or long rest.
Far Wanderer
At 10th level, you no longer need to eat, sleep or breathe,and you gain resistance to fire damage and cold damage. Additionally, whenever you use your Astral Refuge feature, you can cast any warlock spell you know of 5th level or lower with a range of self, without expending a spell slot. Once you use this feature, you cannot do so again until you finish a short or long rest
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 1 minute, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
Credits
Image used - Wizards of the Coast