The Medusa
Otherworldly Patron for Dungeons and Dragons 5th Edition
A Beautiful Curse
You have forged a pact with a uniquely powerful medusa, an immortal creature of cursed beauty, forever trapped in stony skin and possessing serpentine aspects. Due to their curse, they can never lock eyes with mortal creatures, lest they risk petrifying them. Thus, medusas tend to live sheltered, lonely lives. Some try to maintain a sense of normalcy and live within cities, often cultivating statue-filled gardens on the grounds of mansions that are often surrounded by ghost stories and rumors. Others eschew all of society and live out their cursed existence deep in dank caves, sewers, and ancient ruins.
Perhaps you encountered a medusa in an excursion to one of these remote locales and rather than petrify you, they sought to use you as a servant of sorts. Or you might be the loyal friend, lover, or employee of a secluded urban medusa who simply desires the company of another living creature, wishing only to live vicariously through your actions. In any case, you now find yourself imbued with the stony, serpentine, and cursed magic of the medusa.
Expanded Spell List
The Medusa lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Medusa Expanded Spells
d8 | Loot |
---|---|
1st | entangle, fog cloud |
2nd | Melf's acid arrow, see invisibility |
3rd | bestow curse, meld into stone |
4th | compulsion, stoneskin |
5th | mislead, wall of stone |
Serpent’s Kiss
At 1st level, your pact has granted you a supernatural connection to an aspect of a venomous snake. This can manifest as a serpent’s likeness on a weapon or article of clothing, your hair becoming tendrils with snake heads, or a small serpentine companion that stays on your person.
As a bonus action, you can force one creature that you can see within 30 feet to make a Constitution saving throw. On a failure, the target takes 2d6 poison damage and becomes poisoned for one minute. On a success, the target takes half as much damage and is not poisoned.
You can use this aspect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sight Through Stone
At 6th level, your patron has granted you a boon of secondary sight. You gain tremorsense out to a range of 30 feet.
Slitherer in the Dark
At 10th level, you gain a climbing speed equal to your walking speed.
Also, you can take the Dash action as a bonus action. When you take this bonus action while in dim light or darkness, you don’t provoke opportunity attacks.
Petrifying Gaze
At 14th level, you can turn your stony gaze upon a creature and attempt to turn it to stone.
As an action, you can force a creature that you can see, and that can see you, within 60 feet to make a Constitution saving throw against your spell save DC. If the saving throw fails by 5 or more, the creature is instantly petrified.Otherwise, a creature that fails the save begins to turn to stone and is restrained, and you must maintain concentration on the effect (as if concentrating on a spell). The restrained creature must repeat the saving throw at the end of your next turn, becoming petrified on a failure or ending the effect on a success; your concentration then ends. The petrification lasts until the creature is freed by the remove curse spell or other magic.
Once you use this feature, you can't use it again until you finish a long rest.
Pact of the Petrified
Warlock Pact Boon
Your patron gives you a magical petrified object.
While in possession of this object, you magically gain a +1 bonus to AC.
Additionally, while holding the object, you can perform a ritual to reverse petrification. You perform the ritual over the course of 1 hour, which can be done during a short rest. At the end of the ritual, the petrified object used crumbles to dust. If you lose the petrified object, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous object. Alternatively, if you acquire an object that was petrified, either through magic or naturally, in your adventures (such as through the flesh to stone spell or a piece of petrified wood), the ceremony can be performed in 1 minute. The object crumbles to dust when you die.
Aspect of Stone
Warlock Eldritch Invocation
Prerequisites: 12th level, Pact of the Petrified
While in possession of your petrified object, you gain resistance to nonmagical bludgeoning damage. You can also cast stoneskin once without using a warlock spell slot and without material components. You regain the ability to do so when you finish a long rest.
Euryale’s Kiss
Warlock Eldritch Invocation
Prerequisites: 9th level
You can cast ray of sickness at will as a 2nd-level spell, without expending a spell slot or material components.
Gift of the Gorgons
Warlock Eldritch Invocation
Prerequisites: 15th level, Pact of the Petrified
You can cast flesh to stone once without expending material components, while holding your petrified object. Once you do so, your petrified object crumbles to dust and you can’t use this feature until you finish a long rest and regain your petrified object.
Pangaea Sculptor
Warlock Eldritch Invocation
Prerequisites: 7th level
You can cast stone shape once without using a spell slot. You can't do so again until you finish a long rest.
Petrified Gift
Warlock Eldritch Invocation
Prerequisites: Pact of the Petrified
As an action, you can confer your petrified object to another creature. They gain the benefits of the Pact of the Petrified pact boon while in possession of the object.
Poisonous Blast
Warlock Eldritch Invocation
Prerequisites: eldritch blast cantrip
When you hit a creature with eldritch blast, you deal additional poison damage equal to your proficiency bonus.
Stonestep
Warlock Eldritch Invocation
Prerequisites: 5th level
You can cast meld into stone at will without expending a spell slot.
Traversal of Earth
Warlock Eldritch Invocation
Prerequisites: 9th level, Pact of the Petrified
You gain a burrowing speed of 10 feet. You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb the material you move through.
A huge thank you to my patrons and to all the fine folks at the Spectre Creations Discord for everything they do!
Patreon Producers. CptMorgan525
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Art Credits. Xathrid Gorgon by Chase Stone, WotC