| Block Type| Block Name | Page Number | In Lego Codex |
|:---:|:---:|:---|:---:|
| Droid | YVH 1 | | No|
| Underworld | Psychotic Gen'Dai | | No |
| Underworld | Enhanced Gen'Dai Bounty Hunter | | No |
| Underworld | Anzati Hunter | | No |
| Underworld | Ancient Anzat Sith | | No |
| Sith | Immortal King of Prakith | | No |
| Sith | Sith Plague Master | | No|
| Force User | Lor Pelek | | No |
| Killiks | Killik Joiner | | No |
| Killiks | Hive Joiner King | | No |
| Beast | Loth Wolf | | No |
| Beast | Loth Bat | | No |
| Rakghoul | Nekghoul | | No |
| Rakghoul | Berserker Rakghoul | | No |
| Rakghoul | Murr Rakghoul | | No |
\pagebreakNum
___
___
> ## Yuuzhan Vong Hunter One (YVH 1)
>*Medium droid, unaligned*
> ___
> - **Armor Class** 19 (armor plating)
> - **Hit Points** 120 (16d8+48)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|20 (+5)|16 (+3)|14 (+2)|18 (+4)|8 (-1)|
>___
> - **Skills** Athletics +8, Perception +12, Technology +8, Investigation +12
> - **Damage vulnerabilities** ion
> - **Damage Resistances** necrotic, poison, psychic
> - **Condition Immunities** poison, disease
> - **Senses** Darkvision 120 ft., passive Perception +22
> - **Languages** Galactic Basic, Yuuzhan Vong
> - **Challenge** 11 (7,200 XP)
> ___
> ***Circuitry.*** The YVH 1 has disadvantage on saving throws against effects that would deal ion or lightning damage.
>
> ***Search & Identify.*** The YVH 1's scanners are able to penetrate disguises. Including those created through the force or technological means.
>
> ***Infrared Vision.*** The YVH 1 has advantage on Wisdom (Perception) checks that rely on sight.
>
> ***Close Quarters Shooting.*** If there is a hostile creature within 5ft of the YVH 1 its ranged attacks will not have disadvantage.
>
> ***Sharpshooting Mastery.*** The YVH 1's ranged attacks ignore half-cover and three-quarters cover, and attacking at long range doesn't impose disadvantage on his ranged weapon attack rolls.
>
> ***Laminanium Armor.*** The YVH 1 regains 20 hit points at the start of its turn. If the YVH 1 takes ion or lightning damage, this trait doesn't function at the start of the YVH 1's next turn. The YVH 1 dies only if it starts its turn with 0 hit points and doesn't regenerate.
> ### Actions
> ***Multiattack.*** The YVH 1 makes two attacks with its Laser Cannon and one Sonic Blast attack
>
> ***Laser Cannon.*** *Ranged Weapon Attack:* +9 to hit, 100/400, one target. *Hit* 15 (2d10 + 5) energy damage
>
> ***Sonic Blast.*** The YVH uses its sonic blaster attachment to emit a sonic blast within a 15ft cone. Each creature within the 15 foot cone must make a DC 16 Dexterity saving throw. A creature takes 16 (4d8) sonic damage on a failed save, or half as much as on a successful one.
>
> ***Baradium Pellet Launcher (Recharge 5-6)*** The YVH 1 launches a Baradium Pellet *Ranged Weapon Attack:* +9 to hit, range 30/60 ft., one target. *Hit* 15 (2d10 + 5) kinetic damage. Hit or miss, the target and every creature within a 20 ft radius of the target must succeed on a DC 16 Dexterity saving throw or take 25 (5d10) fire damage & 25 (5d10) kinetic damage.
> ### Reactions
> ***Close Quarters Mastery*** The YVH 1 can utilize its reaction to make an opportunity attack utilizing it's Laser Cannon attack against a creature that enters or leaves a 15ft radius of the YVH 1