Discord of Many Things: A friendly community of folks playing D&D 5e, and aiming to be better GMs and players in all aspects of the game. We are found at Discord.gg/JSArr5p.
/r/UnearthedArcana: A catalog for homebrew rules, weapons, scenarios, monsters, or anything else you can think of. We are found at /r/UnearthedArcana.
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### The Manor
Your patron is an otherworldy creature that takes form of a manor. You have bound yourself to a place that could hold many secrets in its libraries, or perhaps one of the manor's residents has an obsession to protect or to search for you in every nook or cranny. Your patron could just be one room in this manor, the master of the manor, or perhaps the entire building itself. Yet what secrets does this odd manor hold and gift you?
Connected to this house might give you odd preferences. Perhaps you have an overbearing will to clean any other house, but are still not satisfied. At times you might find yourself being more and more like the residents of this manor, ones that gifted you with an ethereal or doll-like appearance. But nonetheless, you have been asked by the manor itself to seek purpose, whether it is to bring others into its confines, or to save the surrounding region from peril.
##### Manor Features
| Warlock Level | Feature |
|:---:|:-----------|
| 1st | Expanded Spell List, Haunting Grounds |
| 6th | Hall of Many Doors |
| 10th | Mind of the Manor |
| 14th | Enter if you Dare |
#### Expanded Spell List
The Manor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
##### Manor Expanded Spells
| Spell Level | Spells |
|:---:|:-----------|
| 1st | *fog cloud, sanctuary* |
| 2nd | **knock, phantasmal force* |
| 3rd | *Galdar's tower, spirit guardians* |
| 4th | *locate creature, private sanctum* |
| 5th | *animate objects, passwall* |
If you are using Unearthed Arcana's Class Feature Variants that expands the warlock spell list, replace the *knock* spell on the expanded spell list with *calm emotions*.
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#### Haunting Grounds
Starting at 1st level, you learn how to conjure the hauntings of your patron as your own, manifesting the energies of the manor to create an illusion to aid you, such as corroded flooring, moans of a zombie or the sound of a music box (similar to the *minor illusion* spell). As a bonus action, you can create a haunting at a point you can see within 30 feet of you. The haunting persists for 1 minute unless you die, you are incapacitated, or if you create another haunting.
As long as you are within 30 feet of the haunting, when you cast a spell, you can immediately use your bonus action to cause the haunting to use one of the following effects:
- The haunting delivers the spell as if it had cast it.
- One creature targeted by your spell and within 10 feet of the haunting takes psychic damage equal to your Charisma modifier.
- One creature targeted by your spell and within 30 feet of the haunting must make an Intelligence saving throw against your spell save DC. On a failed save the target becomes charmed or frightened by you (your choice) until the end of its next turn.
At 10th level, you can cause the haunting to use two effects instead of one. You can create hauntings a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest.
#### Hall of Many Doors
At 6th level, you can seek protection inside of your manor. As a bonus action, you can step into the manor's halls and remain inside for up to 1 minute.
While in the manor, you can see and hear the plane you originated from, but you can't see anything there more than 30 feet away. You cannot affect or be affected by creatures from your original plane except for creating hauntings using your Haunting Grounds feature. Creatures that can't perceive you or interact with you, unless they have the ability to do so.
On your turn, you can choose to exit the manor (no action required) and appear in an unoccupied space within 30 feet of you or next to a haunting that you created using your Haunting Grounds feature.
Once you use this feature, you can't use it again until you finish a short or long rest.
##### Editor's Notes
- Written by **/u/Cixal**
- Granted help from the Discord of Many Things
- Watercolor Textures by **/u/flamableconcrete**
- All artwork edited by Cixal
##### Artwork Used
- **Haunted Manor Concept Art** - *Page 1 Artwork and URL Image*
by [**Jeremy Vickery (Jermilex)**](http://jermilex.blogspot.com/)
- **Modular Mansion Hallway (1 of 6)** - *Page 2 Artwork*
by [**Cliff Schonewill (FigmentPigment)**](https://www.artstation.com/figmentpigment)
- **The Spectral Beauty** - *Page 3 Artwork*
by [**ArtyCharmy**](https://www.deviantart.com/artycharmy)