Blackscale Lizardfolk
Like their smaller cousins, blackscale lizardfolk are primitive reptilian humanoids that can be very dangerous if provoked.
The blackscale claim heritage from a mighty black dragon. No one can confirm this tale for sure, but their acidic power and relatively long life span give credence to this boast.
Ability Score Increase
Choose two of the following ability scores: Strength, Constitution, and Charisma. One score increases by 2, and another score increases by 1.
Alternatively, you may increase all three scores by 1.
Age
Blackscale lizardfolk reach maturity around age 17 and rarely live longer than 80 years.
Alignment
Most blackscale lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes.
Compared with other lizardfolk, they tend to be more expansionist and interested in ruling other creatures.
Size
Blackscale lizardfolk are notably larger than typical lizardfolk. A blackscale lizardfolk is usually 7-1/2 to 8-1/2 feet tall, and weighs about 500 pounds. Its tail is 4 to 5 feet long. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Art by S. Prescott
Dissolving Jaws
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage plus additional acid damage (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Hunter's Lore
You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Inured to Acid
You have resistance to acid damage.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages
You can speak, read, and write Common and Draconic.