Warlock Patron - Raven Queen

by SamuelWillmore

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The Raven Queen

Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world.

Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.

Expanded Spell List

The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Raven Queen Spell List
Spell level Spells
1st False Life, Inflict Wounds
2nd Wither and Bloom, Spiritual Weapon
3rd Nondetection, Feign Death
4th Phantasmal Killer, Death Ward
5th Modify Memory, Raise Dead

Sentinel Spirit

Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of Raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.

You can see through the spirit's eyes and hear what it hears while it is within 100 feet of you. In combat, spirit acts right after your turn and you have total control how it acts. The spirit doesn't require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The spirit vanishes when it dies or if you die, or if the two of you are separated by different planes of existence.

As a bonus action, you can command spirit to merge with you or your shadow, providing you with such benefits:

  • While merged, you gain darkvision with range of 60 feet. If you already have darkvision, the range of it is increased by 30 feet
  • Your Wisdom (Perception) modifier is increased by your Charisma modifier and you can not be surprised.

While spirit is merged with you, it can't be targeted by any attack or other harmful effect, it can't take damage, and it is incapacitated.

Furthermore, if you pick Pact of Chain at 3rd level, the spirit is considered as your familiar for all warlock features, Spells and invocations, such as taking new forms as by Pact of Chain feature or Find Familiar spell.

At the end of a short or long rest, you can call the spirit back to you no matter where it is or whether it died, and it reappears within 5 feet of you.

One with Shadows

At 6th level you feel more comfortable while being in darkness and shadows when you are one with your sentinel spirit. While you are merged with your Sentinel Spirit you gain such benefits:

  • While in dim light or darkness, you can take the Hide action as a bonus action.
  • You can attempt to Hide even when you are only lightly obscured, such as being in dim light.
  • While in dim light or darkness, as an action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.

You can teleport amount of times equal to your proficiency modifier. You regain all expended uses upon finishing a long rest.

Raven's Blessing

At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.

Queen's Right Hand

Starting at 14th level, you learn to channel the Raven Queen's will into the world.

As an action you utter a will of Raven Queen that can compel one creature you can see within range to die instantly. If the creature you choose has 75 hit points or fewer, it dies. Otherwise, creature takes 10d10 necrotic damage.

Whenever creature is slain by this feature, it's souls is binded to serve you for next 24 hours as a Ghost, the statistics for which are in the Monster Manual. It also gains temporary hitpoints euqal to your warlock level.

Whenever Ghost dies or it's time expires the soul is sent to the domain of the Raven Queen. While the soul is binded in this way, it is completely devoted to you and incapable of lying to you. In combat, Ghost takes turn right after yours and you can mentally command it by using your bonus action. If you issue no commands, Ghost only defends itself against hostile creatures. Once given an order, Ghost continues to follow it until its task is complete.

Once you use this feature, you can not use it again within next 1d4 days.

Raven Queen Art by @msmeridianskies (twitter)
 

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