Dark Souls II Darklurker

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Darklurker



Darklurker

Large (celestial), Chaotic Evil


  • Armor Class 15
  • Hit Points 93
  • Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
15 (+3) 17 (+3) 19 (+4) 15 (+3) 11 (+1) 14 (+2)

  • Saving Throws Con +6, Dex +8
  • Skills Intimidation +4
  • Damage Vulnerabilities Radiant
  • Damage Resistances Bludgeoning, piercing, and slashing from non-magical weapons, necrotic
  • Condition Immunities Charmed
  • Senses Darkvision 60 ft., blindsight 30 ft., passive perception 11.
  • Languages Common, Abyssal, telepathy 60 ft.
  • Challenge 8 (3900)

Mitosis When Darklurker drops to less than half hp(46) dark lurker split. Both share the Darklurker stat block and health pool. When one is dealt a total of 23 damage, one dark lurker dies.

Actions

Multiattack. Darklurker makes two soul slash attacks

Soul Slash: +6 to hit, 5ft, one target. 10(1d10+5) slashing damage plus 22(4d10) necrotic damage.

Soul spear: +6 to hit, 100/200, one target. 10(1d10+5) piercing damage plus 22(4d10) necrotic damage.

Three Suns: Darklurker casts fireball at the 5th level. Darklurker's Spell Save is 17.


Soul sword (greatsword)attunement (any non-good alignment) hilt required

Item tags

Description a long, massive sword seeming to be wreathed in blue flame

Item Details: this sword comes without a hilt, at the DM's choosing, they may just grant the hilt or have a quest to find the hilt. Once attuned, the sword has the same stats as a Vorpal Longsword.

 

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