Way of the Shura V1

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Way of the Shura

Having spiritual powers as high as the Clerics, the Shura use their high ability to improve their physical strength. This subclass is more than an option for a Monk, it can be considered as an ascension, a strong character not only in spirit, but also in body and mind. Their strength is beyond physical planes. She travels through the spiritual and mental planes, to seek the balance of her power in the eternal quest to become a complete warrior.

Body and mind trained, the Shuras are martial arts warriors. Their physical powers go beyond human limits, allowing for quick combos and conjuring of spiritual spheres for various purposes

Spirit Spheres

Starting when you choose this tradition at 3rd level, your training enables your ki to manifest in the form of spiritual spheres. As a Free action after you spend at least 1 ki point, you can create a sphere of pure energy that floats around you. You determine the Sphere's color and opacity based on the qualities of your character. The sphere disappear after 1h . The limite of Spheres you can have at the same time is 2. This limit increases to 3 at level 9, 4 at level 13, and 5 at level 17.

At any moment you can spend 1 ki point to gain benefits from the spheres, this will consume all spheres in 1 minute. These benefits depends of the number of spheres you have according with the table.

Number of Spheres Benefits
1 or more You gain advantage on Strength, Dextery and Constitution checks
2 or more Your Monk Weapons get +1 on attacks and damage rolls.
3 or more You gain advantage on Wisdom, Inteligent and Charisma checks
4 or more You gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).
5 Your get +3 bonus on any roll you made.

Combos

At 6th level, your mind, body and spirit tune in, each attack you hit increase your speed and strength making you give a series of special combo attacks.

  • Triple Combo: With you hit Three attacks at the same target in a turn. You can consume one Spirit Sphere and make a Dragon Punch.
  • Dragon Punch: You make an unarmed strike attack that deals + 1 Martial Arts die as bonus damage, it can't cast spells until the end of your next turn and you can consume 3 Spheres and make a Tiger Claw.
  • Tiger Claw: You make an unarmed strike attack on each creature at least 10 ft from you that deals slash damage, for each hit the target can't take reactions until the end of your next turn and you gain a Spirit Sphere (5 max). You can consume 5 Spheres and make a Gates of hell.
  • Gates of hell: You make an unarmed strike attack against the target of your Triple Attack, if hit each creature in a 15-foot-radius sphere centered the target make 5 Constitution saves with disadvantage, each save it fails it takes your Martial Art dice + your monk level as radiate bonus damage, if a creature fail all 5 saves it dies, you are immune to this damage.

Full Concetration

At 11th level you learn how to your mind and spirit control your body. As a bonus action you can consume all yours Spirit Spheres to enter on a state of Closed Body or Power unleash on yourself, each sphere increase the duration for one round.

  • Closed body: Your movement speed goes to 0, you can use any Ki power without spend Ki, you cant be prone or grappled and you have resistance to all damage.
  • Power Unleash: you gain the benefits of the Haste spell and gain a Spirit Sphere at the end your turn.

Once you use this feature, you must finish a short or long rest before you can use it again.

Part 1 | Shura

Asura Strike

Reaching level 17 your skills has unlock to you an attack that is on god level. Its is soo powerfull that you became useless after using it. When you choose use this feat you became to glow with the same way your Spirit Spheres glows, but more intense.

Choose a target 30 ft away from you, as an action you can teleport yourself to any space 5 feet of it that you can see. You forgo all extra attacks you have and all moviment, you absorve all your Spirit Spheres and all your ki points. For each 10 fts of moviment and extra attacks you forgo you get +1 on this attack roll. For each ki point and Spirit Sphere you absorve you get deal 1 Martial Arts die + your Wisdom modifier + your monk level as damage, this damage cant be prevented.

If the attack hits you make a Constitution and a Wisdom saving throw both with desadvantage. On a double fail you became incapacitated for 10 minutes and get two negative levels, you can recuperate from a negative level gained this way after a long rest. On a single fail you became incapacitated for 2 rounds. If you pass the two saves you gain 4 ki points.

Credits

This subclass was inspired on the Shura class from the MMORPG Ragnarok Online. I hope you enjoy.

Art

https://www.youtube.com/watch?v=UyGW55IyIPU https://br.pinterest.com/pin/728175833477706473/ https://playragnarokonlinebr.com/classes/shura

Part 2 |Shura
 

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