Artist credit: This piece by Vladimir Malakhovskiy on ArtStation,
as retweeted by Adam Savage (@donttrythis).



"Big Spot"
The automaton known as "Big Spot" was built to be an exceptionally strong and sturdy (if not particularly fast) 'construct of burden.' Loads that would crush an ordinary pack animal can be lifted with ease by this gentle steel brute.
While not explicitly designed for combat, Big Spot's narrow, spike-like metal feet can be lethal if used to trample a prone assailant. For this reason, in the event of an attack, the construct is programmed to attempt to topple aggressors, allowing it to then impale them if there are no immediate means of escape.
"Big Spot"
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft.
STR DEX CON INT WIS CHA 19 (+4) 9 (-1) 17 (+3) 3 (-4) 10 (+0) 1 (-5)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses darkvision 120 ft., passive Perception 10
Languages understands one language of its creator but can't speak
Challenge 4 (1,100 XP)
Control Talisman. In addition to having its own simple intelligence, Big Spot can be controlled by means of a unique talisman. A creature holding this talisman can, at the start of its turn, use its action to activate the talisman, assuming direct control of Big Spot, and perceiving through its senses until the start of that
creature's next turn, when it can choose to continue using the talisman the same way. During this time, the creature controlling Big Spot is deaf and blind with regard to its own senses.
Construct of Burden. Big Spot is considered to be a Huge creature for the purpose of determining its carrying capacity.
Magic Resistance. Big Spot has advantage on saving throws against spells and other magical effects.
Variable Illumination. Big Spot can shed bright light in a 10- to 60-foot cone and dim light for an additional number of feet equal to the chosen range. Big Spot can enable, disable, or alter the range of this light as a bonus action.
Actions
Multiattack. Big spot makes a ram attack, followed by a stomp attack, if able.
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 13 (2d8 + 4) piercing damage.