Peace Domain

by SucciSaucy

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Peace Domain

Gods with dominion over peace seek to end needless conflict across the multiverse and protect the innocent from the wrath of others. Though universal peace is the end goal for any who follow this domain, violence is not directly opposed as lesser violence may be necessary to prevent greater instances of conflict from arising. Nonviolent solutions are favoured, but in many cases they are not an option, and hesitating to protect others may result in the needless suffering of the innocent. Many Lawful Good deities fall into the Peace Domain, and some specific examples include Eldath, Rao, Boldrei, Eirene, and Pax.

Clerics of the Peace Domain typically had experiences with war or violence that led to their idolization of peace. Potentially, such a Cleric was born during a brutal war that destroyed their community, or was raised on violent streets of an impoverished city and sought to bring reason and faith to its misguided thugs.

Peace Domain Features
Cleric level Features
1st Domain Spells, Bonus Proficiencies,
Sanctuary of Peace
2nd Channel Divinity: Divine Pacification
6th Blessed Mediator
8th Potent Spellcasting
17th Avatar of Peace

Domain Spells

You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.

Peace Domain Spells
Cleric level Spells
1st charm person, sleep
3rd calm emotions, suggestion
5th hypnotic pattern, tongues
7th banishment, charm monster
9th dominate person, wall of force

Bonus Proficiencies

At 1st level, you gain proficiency in the Persuasion skill and learn an additional language of your choice.

Sanctuary of peace

Also at 1st level, you learn the spell sanctuary, which counts as a Cleric spell for you and doesn’t count against the number of spells prepared. You may cast this spell as a reaction when a creature within range is targeted with an attack, which affects the triggering attack as well as subsequent attacks for the duration.

You can cast this spell a number of times equal to your Wisdom modifier (minimum of once) without expending a spell slot, and regain all uses of this ability once you complete a long rest.


Channel Divinity: Divine Pacification

Starting at 2nd level, you can use your Channel Divinity to momentarily pacify a creature. As an action you can present your holy symbol to one creature within 30 feet of you. That creature must make a Wisdom saving throw against your Spell Save DC. On a failed save, that creature may only use the Dash, Disengage, or Hide actions on their next turn, and cannot make attacks of opportunity until the end of their next turn. Alternatively they can use their action to speak.

Blessed Mediator

At 6th level, your words are backed by your benevolent deity. You add your Wisdom modifier to all Charisma (Persuasion) checks.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Avatar of Peace

Starting at 17th level, if you have not dealt damage to or made an attack roll against a creature for 24 hours, that creature has disadvantage on attack rolls against you, and you automatically succeed on any saving throws that creature forces you to make.

Art Credits

Try Finding Peace by zix72 - https://www.deviantart.com/zix72/art/Try-Finding-Peace-436314294

 

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