Falcon Punch and Related Spells
Falcon Stance
Level 1 Transmutation
- Casting Time: 1 Bonus Action
- Range: Self
- Components: V, S, M (a falcon's feather)
- Duration: 1 Minute
In this stance, you embody the aggression and speed of a diving falcon. Your speed increases by 5 feet until the spell ends.
By spending more time casting this spell, you can fall more deeply into the stance.
If you spend 1 minute casting this spell, the duration becomes 1 hour.
If you spend 10 minutes casting this spell, the duration becomes 8 hours.
You can be in only one stance at a time. Stances end when you fall unconscious.
Some stances have spells associated with them. When you learn this spell, you also add to your spellbook any spells associated with it. This stance is associated with the spells Falcon Kick, Falcon Punch, and Show Me Your Moves.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, your speed increases by an additional 5 feet for each slot level above 1st.
Falcon Kick
Level 2 Evocation
- Casting Time: 1 Bonus Action
- Range: Self
- Components: V, S
- Duration: Instantaneous
As shout the name of this spell, you rush forward with incredible speed as your feet ignite. You can move up to your speed in a straight line. This movement does not provoke opportunity attacks.
When you stop moving, you can make a melee spell attack with advantage against a creature within range. If the attack hits, it deals 2d6 bludgeoning damage and 2d6 fire damage.
You must be in a Falcon Stance in order to cast this spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the bludgeoning or fire damage (your choice) increases by 1d6 per slot level above 2nd.
Art Credit: Aziz Mbye
School of Martial Arts
These spells are designed to go with an upcoming School of Martial wizard subclass, essentially an unarmed variant of the Bladesinger.
Falcon Punch
Level 5 Evocation
- Casting Time: 1 Action
- Range: 5 feet
- Components: V, S
- Duration: Instantaneous
As you shout the name of this spell and pull your fist back, a blazing fire in the shape of a falcon forms around it. Make a melee spell attack. If it hits, the target takes 5d8 bludgeoning and 5d8 fire damage and must make a Strength saving throw. If it fails, it is pushed back up to 15 feet.
You must be in a Falcon Stance in order to cast this spell.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the bludgeoning or fire damage (your choice) increases by 1d8 per slot level above 5th.
Show Me Your Moves
This acts like the spell Compelled Duel, except that you must be in a Falcon Stance to cast it and you have advantage on concentration checks to maintain it.