Arcana Domain - Revised

by Frootbat

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Cleric: Arcana Domain Revised

Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.

The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.

Arcana Domain Spells

Level Spells
1st Magic Missile, Shield
3rd Arcane lock, Levitate
5th Counterspell, Fly
7th Resilient Sphere, Leomund's Secret Chest
9th Arcane Hand, Teleportation Circle
9th Contingency

Arcane Initiate

When you choose this domain at 1st level, you gain proficiency in the Arcana skill, if you are already proficient in this skill, you may double your proficency bonus. Additionally, you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as cleric cantrips.

Channel Divinity: Arcane Secrets

Starting at 2nd level, you can invoke your holy symbol and enter a trance of heightened magical knowledge. As an action, you can begin to cast any spell with the Ritual tag from any spell list , as long as it is of a level you can cast. When you cast a ritual spell this way, it doesn't require material components.

One with the Weave

Starting at 6th level, while concentrating on a spell, you gain a +2 bonus to your armor class and all saving throws.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Magistrate of Magi

Starting at 17th level, you gain resistance to all spell damage.

Additionally, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.

 

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