**Trade Connections** Baumberg enjoys trade will all nations of the empire and sits at the crossroads of all Evergarden routes
**Acheta Melodius** (LE Male Grasshopper Bard 7)
**Tegenaria Coronus** (LN Male Arachnid Alchemist 6)
**Bruta Shellforge** (LN Female Stag Beetle Forgemaster 4)
### Avientry
There is no grand gate or bastion walls that welcome travellers to Baumberg, instead those seeking entry to the city must make their way through the Avientry, the unoccupied birdhouse that serves as Entrance to Baumberg. A series of lifts and pulleys are manned day and night to reach those wishing access from the base of the Tree. A hangar-like opening is available to those that can fly.
Acting as a funnel for those making their way in and out, the Avientry is a tumultuous and busy place. Royal delegations, trade caravans and visitors of all kinds make their way through. However, through this miasma of peoples, there have been reports that Melodius Acheta, Primogen of the Bulbian Church, has been seen taking members of his Chirping choir into the upper reaches of the box, long thought abandoned.
### Schmiedepltaz
Much like their rival city, Pavillion, Baumberg is renowned for the goods that it produces. However, the guilds of Baumberg place much more emphasis on Quality, producing a range of weaponry, armour, jewelery and other trinkets that are nothing short of perfection. The Bulbian Church has proven to be a lucrative partner in the last few years, commissioning great glassworks to be fashioned into lanterns for Thaumaturgic use.
Many of the Guildmasters have been more than happy to take on this demand, eager to line their pockets with Bulbian gold. However, there are those who abstain with caution - Bruta Shellforge, one of the Schmiedepltaz's most experienced forgemasters has refused Bulbian contracts in favour of her usual clientele, earning her side-eyes and whispers from the devout.
### Armsdorf
Though Baumberg boasts great prospeity and wealth, there will always be those who scrape by on scraps. Armsdorf is where these people congregate and live, making a humble living in the slums of Baumberg. Built around an enormmous snail shell, that has been converted into a series of apartments, Armsdorf is tucked away - far from the prestigious sights that most visitors to Baumberg come for.
\pagebreakNum
Baumburg
\pagebreakNum
# Locations: Places of Interest
While the Empire of Evergarden may be known for its prominent factions and bustling city-states, there lies a hidden realm brimming with intrigue and untold stories. In this chapter, we delve into the lesser-known places that have the potential to ignite the imagination and serve as captivating plot hooks or locales characters may have a history with.
## Satchet Sanctum
Founded by the Great mantis Monk Polonica Scytheswipe, The Satchet Sanctum is the home of the Order of the Chittering Claw. The order's purpose is for individuals to attain perfection - Of both body and mind. They do this through intense exercises, the study of scripture and a rigid code of conduct. Despite the martial prowess of its students and masters, the order maintains an official position of neutrality within the Empire, but is sometimes called upon to become mediators of disputes that have fallen out of hand.
The monastery itself is located within the highest boughs of the Great Oak. Built from the trappings of a lodged kite and fortified with popsicle sticks, its serves as a home, library and training centre for its inhabitants. Deriving its name from the material used for their punching bags, the Sanctum has never-the-less produced some of the Empire's most formidable close quarter combatants.
Under the wise leadership of Grandmaster Mantodea Ironjab, the Order has embraced a more progressive mindset. Unlike his predecessors, Mantodea encourages his students to venture beyond the confines of the sanctum and engage with the diverse inhabitants of the land. Recognizing the value of firsthand experiences, he believes that true wisdom can be gleaned from observing and learning from the world around them.
In addition to their traditional role as practitioners of martial arts and spiritual enlightenment, the monks of the Chittering Claw have also found themselves increasingly called upon to serve as mediators. The Bulbian church, recognizing the monks' commitment to order and harmony, has sought their assistance on numerous occasions. As a result, the resources of the order are now being stretched to their limits, as they strive to fulfill their duties as both protectors and peacekeepers.
## Mulchington
Tucked away on the outskirts of the Empire, a burgeoning town finds its unlikely home beneath the towering presence of a long-forgotten trashcan. Despite its less-than-ideal location, this town has become the site of one of the Empire's most ambitious endeavors—a collaborative community that strives to prevent the recurrence of devastating events like the Ravening War.
As the town has grown in wealth and influence, it has cleverly capitalized on its unique position beneath the perpetually neglected trashcan. The town's adventurers undertake daring spelunking expeditions into the depths of the trashcan, extracting its bountiful and ever-replenishing resources. It is through these expeditions that the town has earned its reputation as one of the Empire's primary exporters of unconventional delicacies like remnants of junk food and sought-after construction materials such as popsicle sticks, which command high prices throughout the Empire.
\pagebreakNum
While the town's primary focus lies in exploiting the trashcan's resources, it has also become a melting pot of diverse cultures and backgrounds. The collaborative foundation of the community has attracted individuals from all corners of Evergarden, fostering a spirit of cooperation and unity. Here, people from different nations work side by side, sharing their expertise and knowledge to ensure the town's continued growth and prosperity.
The governor, Phasma Tackhands, was elected to the position from a council of the most influential backers of the town's founding. Although he is seen as a kind and agreeable leader of the town, rumours have began to circulate about empty promises he has made to citizens. Many of the townsfolk are concerned these promises are not coming to fruition, despite the generous contributions of the houses of Evergarden.
Mulchington town square
## More to come
\pagebreakNum
# Religions of Evergarden
Religion plays a vital role within the Evergarden, although the number of deities worshipped is notably fewer, even less so than typical "Post-Deicide" campaigns, where gods are scarce. While characters in this chapter are not necessarily required to serve these particular deities, the ones mentioned here hold great reverence and are prevalent in most settlements.
### The Bulb
The Bulb, His Brightness or the One Above - Some of the names given to the being that hangs in the sky, providing life to all below. To speak in a meta way - The Bulb is the Sun, which scholars incorrectly believe to be a lightbulb.
The Church of the Bulb has a long-standing presence in the Evergarden, dating back to the earliest records. However, it was in the aftermath of the Ravening War that the Church experienced a significant surge in its membership, reaching the numbers it boasts today.
Very few individuals are aware that the Bulbian church once composed of two distinct and contrasting denominations. In the past, these two factions had relatively equal numbers among their flocks. However, with the destruction of Muckston and the loss of many Licentist members, a profound shift has occurred within the Church, resulting in the purging of these followers.
**Licentism:** Followers of Licentism within the Bulbian church believe in the freedom and unrestricted study of magic. They view magic as a divine gift bestowed upon all by the Bulb, and therefore, it should be accessible to anyone who wishes to learn and harness its power. Licentists see all forms of magic as inherently sacred and believe that by exploring and understanding the magical forces of the world, individuals can better connect with the divine.
**Potentism:** Potentists, on the other hand, consider the casting of Arcane magic to be heretical. They believe that such magic is a mere imitation of the miracles performed by the chosen servants of the Bulb. Potentists argue that Arcane magic has the potential to corrupt and lead to disaster if wielded by the general populace. They hold the belief that only the authorized miracle workers of the church, who possess the Bulb's divine favor, should be entrusted with wielding powerful magic.
These two denominations within the Bulbian church represent a philosophical divide regarding the nature and use of magic, highlighting contrasting perspectives on its divine origins and potential consequences.
#### Potentist [LN]
**Edicts:** Venerate the bulb, prevent use of arcane magic, defer to the authority of the church hierarchy.
**Anathema:** Use Arcane or Occult magic, allow the practice of such magics, fail to follow orders from those above you in the church hierarchy
**Follower Alignments:** LN, LG, LE
#### Licentist [CG]
**Edicts:** Venerate the bulb, Find beauty in all of the Bulb's creations, advocate for individual freedoms.
**Anathema:** inhibit the freedom of a creature, create sources of darkness, allow prejudice to cloud your judgement
**Follower Alignments:** NG, CG, CN
##### Devotee Benefits
**Divine Font** Heal
**Divine Skill** Medicine
**Favored Weapon** Spear
**Domains** Fire, Sun, Zeal, Duty
**Cleric Spells** 1st: Burning Hands, 3rd: Fireball, 4th Wall of Fire
##### Bulbian sayings
**"Bathed in the Bulb's light"**: Describes someone who possesses great knowledge or wisdom, often associated with divine inspiration.
**"The Bulb guides our path"**: Expresses the belief that the Bulb provides guidance and direction in life, especially during challenging times.
**"Illuminate the darkness"**: Encourages seeking enlightenment and knowledge, metaphorically referring to the Bulb's light as a source of wisdom and understanding.
**"Glow with devotion"**: Describes someone who displays deep faith and commitment to the Bulb and the teachings of the Bulbian church.
**"In the Bulb's glow, we find solace"**: Reflects finding comfort, peace, or reassurance in the presence or teachings of the Bulb.
\pagebreak
### Hylax [LG]
The only surviving deity in Heaven after the events on Aegrimmar. Previously a patron of Hive-like creatures she is now burdened with the custodianship of all souls relinquished to the Demiplane. Her previous experience and familiarity with insectoids makes her worship in the Evergarden a natural fit and most, if not all, settlements have a Hylaxian presence.
Whilst Hylax is a Good goddess, she fervently believes that communities and relationships are the pathways to achieving and fostering this. To this end, Hylax very rarely interferes with her worshippers, preferring to give them the tools necessary to collectively work together to resolve issues.
In recent years, this distant reputation has been leveraged by some Bulbian missionaries to convert Hylaxians, using the events of the Battle of Baumberg to evidence the Bulb's power and compassion for His flock.
**Edicts:** Seek out relationships and build bonds with others, facilitate peaceful dialogue and exchange, Protect your Community
**Anathema:** Instigate a conflict, turn your back on a friend or ally, engage in hostilities without first attempting a peaceful solution
**Follower Alignments:** LG, LN, NG
##### Devotee Benefits
**Divine Font** Heal
**Divine Skill** Diplomacy
**Favored Weapon** Scimitar
**Domains** Nature, Family, Earth, Duty
**Cleric Spells** 1st: True strike, 3rd: Wall of thorns, 5th: Tree stride
### The Burrowing One [CE]
The Rough Beast, the Imprisoned King, the Tide of Fangs, the Unmaker, The Worldbreaker and now, The Burrowing one - All Monikers for the previously imprisoned God of Destruction, Rovagug, let loose after the loss of Aegrimmar.
Whilst the Rough Beast is yet to make on moves on the Material Plane, opting to recover his strength, his followers have no need of such rest and toil endlessly to bring about the destruction of all things.
In the Evergarden, worship of the Burrowing One is a fringe belief, localised to marginalised communities. Those who have been let down by the promises of the Bulbian Church and other forces are prime targets for conversion.
Working from the shadows, the aim of the Burrowing One's followers is unclear, but their handiwork can be found in the myriad plots and schemes that abound in the Empire and they are always eager to fan the flames of chaos and war.
\columnbreak
**Edicts:** destroy all things
**Anathema:** create something new, let material ties restrain you, torture a victim or otherwise delay its destruction
**Follower Alignments:** CE, NE
##### Devotee Benefits
**Divine Font** Harm
**Divine Skill** Athletics
**Favored Weapon** Greataxe
**Domains** Air, Destruction, Earth, Zeal
**Cleric Spells** 1st: Burning hands, 2nd: Enlarge, 6th: Disintegrate
### Other Gods
The three highlighted Gods, though popular in the Empire, are not the exclusive options for player characters' worship. They represent a triumvirate of deities revered in the Evergarden, but there is room for characters to follow other Gods whose influence may be less prevalent in the region.
The Evergarden is a realm where many other Gods remain relatively unknown to its residents, their presence and teachings overshadowed by the prominence of the highlighted deities. However, this does not limit players from exploring alternative faiths or forging connections with lesser-known Gods, providing opportunities for unique character backgrounds and diverse religious beliefs within the Empire.
Still, players seeking to use other Gods will be limited to those that survived the ***Deicide of Aegrimmar***. Those gods are:
- Hylax [Heaven]
- Shelyn [Nirvana]
- Uvuko [Elysium]
- Horus [Axis]
- Besmara [The Maelstrom]
- Barbatos [Hell]
- Lao Shu Po [Abaddon]
- Lamashtu [The Abyss]
- Rovagug [Unknown]
- Gaia [The Boneyard]
- Groteus [The Boneyard]
It is important to note that other extraplanar beings were mostly unaffected by the Deicide, so players could have Patrons from the host of Elemental lords, or one of the lords of Hell for example. In fact, Falyna (Elyna), an Empyreal lord of craft is quite popular with the beetle population of the Empire.
\pagebreakNum
## Empire of Evergarden Timeline
3 BCB – Ceracris Greatbound graduates from the Novis Academy, specialising in the field of Enchantment under the tutelage of Grand-Vizier Arif Arcani
___
0 BCB April – Reports of attacks from gangs of ‘Red-eyed and hostile’ Grasshoppers increase dramatically in the far reaches of the Evergarden.
___
0 BCB June - Ceracris Greatbound openly initiates an attack on the Court of Ladybugs and sacks many outlying settlements with her "Ravening Swarm"
___
0 BCB July – Recognising the increased threat, a task force headed by her former master, Arif Arcani, mounts a mission to kill Ceracris, resulting in his death.
___
0 BCB August - The Battle of Baumberg. under siege from the rage-filled horde, the united Evergarden forces begin to buckle under the relentless attacks of the Host. A single Bulbian cleric wades through the conflict and after a brief battle with Ceracris Greatbound, smites her foe at the cost of her own life. St. Celestrina is Canonized
___
0 BCB Sept – The concordance is signed in order to promote ties and mutual protection between the factions of Evergarden. Hyleus Honeysuckle is elected as the first Empress of this accord.
___
0 BCB Sept – The first decree of the empire is enacted – *The Decretum Mundanis* – to limit the practice of arcane magic throughout the empire, though the application of this is left to each member-state to enforce.
___
2 BCB – A street performer in Baumsburg accidently uses magic to kill a Bulbian priest in an altercation, leading to further backlash. The Bulbian church responds by creating the Inquisition – A group dedicated to rooting out heresies and policing the use of witchcraft.
___
5 BCB February – The Swarmsdorf massacre occurs, decimating House Nettlesting’s numbers, forcing them to take shelter with their neighbouring houses.
___
Heirophant Rex Saturnia Pavonius
\pagebreakNum
## Empire of Evergarden
Map of the Evergarden
### Sayings of the Empire
**"Buzzing with excitement":** Expresses enthusiasm and anticipation, likening it to the buzzing sound of insects.
**"In the flutter of wings":** Represents the fleeting nature of moments or opportunities, urging one to seize the present.
**"Unlocking the toybox of possibilities":** Refers to exploring new ideas or discovering untapped potential, akin to opening a toybox full of surprises.
**"Building bridges, not anthills":** Encourages cooperation and unity, emphasizing the value of collective efforts over individual pursuits.
**"Spinning tales on gossamer wings":** Describes the art of storytelling, emphasizing its delicate and captivating nature.
**"Rising from the cocoon of adversity":** Signifies personal growth and resilience, likening it to the transformative journey of a caterpillar emerging as a butterfly.
**"Flitting like fireflies in the twilight":** Describes a sense of fleeting beauty or fleeting moments of happiness, akin to the enchanting dance of fireflies at dusk.
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# Gamemastery
Given the nature of the Empire of Evergarden setting - It is important to note that there are some rules or mechanics that may need extra consideration to help represent the world of Evergarden. In this chapter, we will highlight the amendments that have been chosen for the setting, but as always GMs are free to use these as they see fit
## Leveling
The scarcity of magic, and the diminutive nature of the setting makes the Evergarden a natural fit for a low to mid level cap, which is why many ancestries do not have a full suite of ancestry feats. Many NPCs detailed in this guide do not exceed level 7, but that does not mean that there are not more powerful creatures and people.
As such, Gamemasters may want to adjust the xp gains to lengthen their campaigns as necessary.
## Items & Equipment
In a setting where magic is prohibited, it may be an idea for Gamemasters to more generously populate the world of Evergarden with Relics and "Magical" (Or Alchemical to the residents of the Empire) items, weapons and armour to offset any mystical deficiencies.
Take Florian Nettlesting, our example character, for instance. He possesses a magical rapier, handed down through generations of Nettlesting Monarchs:
#### Rapscallion, the Boisterous Blade
ITEM 4
UNIQUE
Deadly d8
Disarm
Finesse
held with 1 hand
1
Rapier
This +1 Striking Authorized Rapier is set with resplendent jewels and the insignia of House Nettlesting. The Alchemy used in its construction regonises the Nettlesting bloodline, sprouting harmful vines should it it be wielded by another dynasty
### Pestisteel
Alchemy has always been important when creating wonderous effects and reinforcing Evergarden weapons and armour - In the years since humans have introduced pesticides to the empire and surrounding areas, keen alchemists have toiled to make use of this deadly substance
Their perseverance, sweat and, mostly blood, has resulted in a long and expensive process which can harden and solidify the powder into a functional material - Pestisteel - However, it is brittle at best, and once it pierces a body, quickly dissolves into it. Meaning Pestisteel is a **one-time** use and is rarely made into anything other than a dagger.
Its potency is unrivaled. One wound made with these weapons is enough to kill most creatures living in the Evergarden. Even those that survive are often left with debilitating maladies that make the remainder of their lives one of constant suffering.
Fortunately for the people of Evergarden, the vast quantity of Pesticide and manpower needed to manufacture just one dagger is astronomical - and that does not even taken into account the danger of handling such deadly material. As such, only a handful remain in circulation - Wielded by those with the influence and wealth to procure them.
#### Pestisteel Dagger
ITEM 8
700 Pebs (+70 per bulk)
1 Handed (One-time use)
L
{2A} interact
4
16
8
A dagger made from the most insiduous and potent material - Pesticide. Once this dagger has been used to make a successful strike, it dissolves.
DC 26 Fortitude
30 minutes
1 day
5d6 poison damage and paralyzed (10 minutes)
6d6 poison damage and paralyzed (10 minutes)
8d6 poison damage and paralyzed (10 minutes)
**Special:** If you survive Stage 3 of this poison, you are permanently Drained 1 and Enfeebled 1
The Pestisteel dagger is indeed a powerful and wicked weapon, ofset by its rarity and usage. The choice to include such a weapon is to heighten the stakes in this lethal setting, Mirroring the Watersteel daggers of **"A Crown of Candy"**. It uses Wyvern Poison as a base with some additional effects. The frequency and inclusion can be determined by the GM, but will wildly inbalance the game if used frequently and should probably be reserved to heighten tension in dramatic encounters.
### Natural Weapons
It should be no surprise that characters will have access to a range of natural weapons, or in some cases - several sets. Of course, many other creatures will have access as well, but GMs just need to be aware when rewarding loot, and the availability of enhancements such as runes and *Handwraps of Mighty Blows* should be widely available, or perhaps consider the Automatic Progression Bonus from ***Gamemastery Guide pg. 196***
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### Nerf Guns
Whilst the Evergarden has not yet unlocked the secrets of gunpowder and ballistics, they have managed to master the the use of spring-powered technology. Channeling this into new inventions, they are able to manufacture nerf-like weaponry, or make use of those already found in Human houses as part of a toy's accessories. Mechanically, these are reskinned weapons from the Firearms group - Instead of Piercing damage, they deal bludgeoning.
## Creatures
When creating custom creatures for this campaign it is important for GMs to take note of the availability of some abilities. The ability to fly is quite mundane for many denizens of the Empire and this is reflected in the availability of Fly Speed for many ancestries. Typically flight is available from level 7 in a normal campaign, but the nature of the Evergarden makes it accessible from 1st level. Don't worry about this unbalancing the game, adversaries, NPCs and beasts should have just as much access as a player.
### Dragonflies
What would a fantasy world be without the iconic Dragon? Now, while there cannot be miniature dragons flying around the Evergarden, there can be Dragonflies! We would suggest using re-skinned dragon stats with the Animal trait, the lowest of which is typically around level 9, which can ramp up any encounter to challenge, we would recommend using Dragonflies sparingly, or for a showstopper encounter.
#### Bronze Dragonfly
CREATURE 9
+18; darkvision, Scent (Impresise) 60 feet
Acrobatics +16, Intimidate +18, Stealth +16
+5
+1
+3
+0
+3
+3
28
+19
+17
+19
170
8
Electricity, Paralyzed, Sleep
**Frightful Presence** (aura, emotion, fear, mental) 90 feet, DC 26
**Attack of Opportunity** {R} Jaws Only
30 feet, fly 120 feet, swim 40 feet
{1A} jaws +21 [+16/+11] (electricity, reach 10 feet)
2d8+11 piercing plus 1d12 electricity
{1A} claw +21 [+17/+13] (agile)
2d8+11 slashing
{1A} Tail +19 [+14/+9] (reach 10 feet)
1d8+9 bludgeoning
Arcane Innate Spells
DC 28; Constant (2nd) speak with animals
Breath Weapon
{2A} The bronze dragonfly breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 rounds
- **Lightning** (arcane, electricity, evocation); The dragonfly breathes lightning in a 60-foot line that deals 6d12 electricity damage (DC 28 basic Reflex save).
- **Repulsion Gas** (abjuration, arcane, incapacitation, mental); The dragonfly breathes a 60-foot line of repulsive gas. Each creature in the area must succeed at a DC 28 Will save or become fleeing from the dragonfly for 1 round (or 2 rounds on a critical failure).
### Petite People
The catch-all name for sentient beings that live in the Evergarden or beyond. Petite people will have the abilities and feats afforded to them by their ancestries, but life in the small world they inhabit emphasises a different kind of combat and warfare that might change their tactics and weaponry
With flight being a widespread ability, there is much need for counters in the event of combat. Amongst the mundane folk, nets are particularly popular when dealing with aerial enemies and most will carry a ranged weapon should that fail. Magic users are fond of the Tanglefoot spell for immobilizing foes and can be found in spell repertoires across the Empire. More powerful casters often stock the spell Earthbind for a more potent affliction
When creating encounters, GMs should ensure to include some enemies that are able to deal with flying player characters from the get go.
## Skills, Feats and Abilities
Pathfinder has a large suite of feats for players to select from and depending on the GMs discretion some of these may no longer be suitable for a campaign in this setting. To date, I have not found any that require restricting, but some that may be more impactful and useful for characters in this setting. For instance, the Conceal Spell and Silent Spell feats are only available to Witches and wizards. It is fair to say that spellcasters in this setting may need all the help they can get - so Expanding these to other classes may be one way for GMs to reduce the hardships of these characters.
## Plot Hooks
### Bulbian Inquisition
The overbearing presence of the Bulbian Church is an important theme that underpins the day-to-day lives of almost everyone in the Empire - Even those in Pavillion are defined by their opposition.
Their position of power and authority makes the Church the perfect villain for a campaign - Their machinations since the end of the ravening war, whilst receiving popular support, has uprooted and disadvantaged many people. Characters will have an easy time finding a motivation to oppose them, particularly those with arcane persuasions.
\pagebreakNum
### Political Machinations
The political landscape of the Empire is ripe for plots and schemes. Machinations years in the making could spring into action, threatening a total reshape of the nations borders and affiliations. House Modere, frustrated by a mostly passive Empress could make a bid for the Concordant Throne, or another house may have plans to overtake a rival by outmaneuvering them politically.
Player characters in these tales could be high-standing members of these courts, working to protect or pursue their house interests. Perhaps they start in an little known house and work their way to becoming major players in the Empire of Evergarden.
### Cordyceps
If dealing with zombie insects is more up your alley, the threat of Cordyceps could be a be interesting addition to your campaign. Perhaps the fungi has been mutated by Evergarden's primal energies, giving it a hive-mind intelligence. Each infected adding to the host's numbers. Or maybe it is being used to control and subjucate the population - Some bulbian adherents or Pavillion corporate goons would be interested in this possibility.
In order to raise the stakes, perhaps the player characters find themselves infected with the fungus at the start of the campaign, their goal to seek out a cure and take revenge on their infectors
### New Lands
The park in the which the Empire is located is not the only place where tiny communities dwell. The surrounding houses, parks and estates each have their own distinctive cities, outposts and shelters. It may be the Empire comes into conflict with one of these nations Nearby, the Buzzyntine Empire has stagnated for many years and diplomats whisper of dreams of expansion. Or perhaps, a fissure to the first world opens, allowing players to enter the world that supplies theirs with magic.
With these new areas opening up for exploration, the player characters could be sent to survey cataloging these new discoveries, or fight back a new terror that has emerged from these new lands.
\pagebreakNum
# Sources
Where I have been able to do so, here are the original sources of images in this guide.
### Page 4
Florain Nettlesting image:
https://www.deviantart.com/flatw00ds/art/Yves-Sinclair-Ref-Sheet-730566145
### Page 5
House Modere Legionnaire Image:
Dimension 20 - Unsleeping City (Series 2)
### Page 7
House Arcani Student Image:
Unsure of orginal source - https://www.pinterest.co.uk/pin/457889487110767175/?mt=login
### Page 8
Holofernes Honey Image:
Unsure of original source - https://chroniclesrp.net/Folklore/Asel-The-Bee
### Page 9
Guard of Hyleus Image
https://www.deviantart.com/halvochin/art/bee-warrior-817348351
### page 10
Mercenary Wasp Image
https://www.artstation.com/artwork/ybExVJ
### Page 11
Anadi Loremaster Image
https://www.artstation.com/thiagolehmann
### Page 12
Tegenaria Coronus Image
2018 Paizo publishing
### Page 17
Termite Pawn Image:
https://www.artstation.com/thiagolehmann
### Page 18
The Great Yazid Image
https://www.artstation.com/thiagolehmann
### Page 20
Moretz Pat-hopper Image
https://www.artstation.com/thiagolehmann
### Page 21
Mayin Sanguinus Image
https://www.artstation.com/thiagolehmann
### Page 23
Etherelle Duskina Image
https://64.media.tumblr.com/81a4338247216bd948cd766de579fd5f/tumblr_orr261KI1q1v8dzv1o1_1280.png
### Page 24
Moth Thaumaturge
https://i.pinimg.com/736x/1c/ce/36/1cce36b405b4f0e7a21360000285e8f5.jpg
### Coat of Arms
Made in MidJourney
### Page 39
Augustus Cheddar
Made in Midjourney
### page 48
Saturnia Pavonius Image:
https://www.deviantart.com/drachenmagier/art/commission-moth-623081123