Shadow of the Coast - Quests

by Chas

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Log

Rescue Gowla

7 Hearthfire ỷ652

We visited Boulder to meet with an old dwarf named Baenar. He has asked us to find his daughter Gowla, an adventurer. We've accepted in exchange for a pouch of gems.

12 Hearthfire ỷ652

We arrived at an uncharted isle and snuck our way into the old temple ruins where we found Gowla. We are returning her to Boulder.

16 Hearthfire ỷ652

Gowla has joined us. Her father not only paid in the gems, but he also mentioned a cache of them on the mainland.


☑ Rescue Gowla

Explore Uncharted Isle

12 Hearthfire ỷ652

We saved Gowla from the ruins on an uncharted isle on the border of the Kelp Sea and the Sea of Teeth. However, we have some unfinished business and wish to return.

We met a strange woman while searching for the ruins. She told us that she wanted the leader of the sahuagin killed, and that she would reward us with the phrase to enter a sealed room in the ruins.

There were several hallways and doors we did not explore in the temple. We don't know what could be down there but we would like to find out.


☑ Kill the leader of the sahuagin for the mysterious woman.
☑ Explore the previously avoided rooms in the ruined temple.

Low-Key Shipment

12 Hearthfire ỷ652

A portly halfling on the north dock said we could make some coin taking a shipment of iron to New Haven, off the books so to speak. A fine ship like ours captained by a Nottinrin wouldn't draw any attention, and his business associate in New Haven can unload under the cover of night. It pays well.

The trip to New Haven is long, so maybe we can use that time to our benefit.

☑ Deliver a shipment of iron to New Haven.

Abandoned Gem Cache

16 Hearthfire ỷ652

After returning Gowla to Baenar, the old dwarf informed us of the location of a cache of gems he was forced to leave behind on the continent when their outpost and gem mine was attacked by monsters, who are still there preventing him from returning.

Many people there died, including Gowla's mother. Our new companion is interested in exacting revenge on the monsters who attacked.

☐ Kill the leader of the monsters at the outpost.
☐ Recover the cache of gems hidden at the outpost.

Mysterious Derelict Ship

21 Hearthfire ỷ652

We spotted a ship floating in the waves of the Kelp Sea. Investigation on board, the crew was killed and tortured with one lone untouched survivor. No valuables were taken, so whoever attacked was not pirates or interested in hiding that fact.

We kept a strange scroll depicting a strange broken runestone we found under one of the bodies. Nothing else stood out.

We were suspicious of the survivor and turned him and ship over to the Abbey port authority, its home port, in exchange for a reward. We may wish to follow up this unusual circumstance.

☐ Research the depicted runestone.
☐ Investigate who or what killed the crew.

Expedition to Priory

27 Hearthfire ỷ652

Stone Fenrikson of the Hinterlanders is planning an expedition to the thousand year old ruins of Priory. He knows of a library that none have touched. Still in the planning stages, we have until sometime in Heleart to make a discovery and prove our worth to join him.

☐ Make public some impressive discovery.
☐ Sign up with the Hinterlander to join.

Blood Magic

2 Frostfall ỷ652

We discovered an ancient glyph of the reptilian people who lived on an uncharted island. Drinking magic blood potions here can give the imbiber powers. We need to research a way to recreate - and perhaps improve - the process.

☐ Drink the various available potions
☐ Research how to recreate potions.
☐ Research new blood potions.
☐ Remove the potions drawbacks.

Coin Collector

2 Frostfall ỷ652

We found a set of ancient coins from the old empire. Perhaps we can find a buyer who would pay more than the simple gold value.

☐ Find a buyer for the gold coins.

Halfing's Heraldry

2 Frostfall ỷ652

We discovered the remains of a halfling adventurer in a cave. On his body was a magic short sword and an old ceramic seal. The seal has a heradlric stamp, which could potentially be used to trace the adventurer's identity. He may have family who would want to know of his fate.

☐ Find the history of the dead adventurer.
☐ Return the adventurer's magic blade.

Hobgoblin Movements

10 Frostfall ỷ652

Timber would like to create a new settlement on the mainland, in the Horn Gulf. They have deals with Horn's occupation to keep them out of the area, but they can't be sure that the hobgoblins will keep their truce. They need some adventurers to check the area where ground will be broken for evidence of hobgoblin soldiers.

☑ Land on the area marked and look for evidence of hobgoblin activity in the area.

Master Cartography

10 Frostfall ỷ652

A merchant is looking for a master cartographer to map a path through Stone Harbor. It would take some time and effort to complete the task, but it would give us a map as well.

☐ Map Stone Harbor

A Puttinpot Dilemma

10 Frostfall ỷ652

Badaba Nottinrin, a relation of B

☐ Action

Calendar

ỷ652

Hearthfire
S Soldas
R Relias
M Middas
H Helodas
L Loredas
1 2 3 4 5
6
7 Campaign Began
Arrived in Boulder
8 9 10
11
12 Saved Gowla
13 14 15
16 Gowla joined crew
17
18 Port in Half Moon
19 20
21 Investigated Derelict Ship
22 23 24 25
26
27 Port in Abbey
28 29 30
Frostfall
S R M H L
1 Arrived at Uncharted Isle
2 Rested and continued
investigating isle.
3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
Solfel
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
Evenstar
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30

ỷ653

Heleart
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
Morningstar
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
Solbreak
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
Windwrath
S R M H L
1 2 3 4 5
5 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
 

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