Way of the Raptor

by Fungal Brews

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Way of the Raptor

Every martial artist wields their natural gifts to their full potential, and the Way of the Raptor's clawed monks refuse to waste their unique abilities. Invented by bestial humanoids with razor-sharp talons, practitioners of this tradition harry their enemies with rushes of vicious strikes that disembowel them in fountains of gore.

Racial Restriction

Creatures without claws or talons cannot perform the claw attacks integral to this tradition. Only aarakocra, kenku, leonin, lizardfolk, dragonborn, kobolds, and shifters can join the Way of the Raptor. In some settings, goblinoids, orcs, or tieflings have the necessary sharp talons, and are included.

Carnivore's Grip

When you choose this tradition at 3rd level, you can combine claws and martial arts to rip enemies to shreds. You can deal slashing damage with unarmed strikes that use your claws if you couldn't already, and your claws have the status: slashing property. You can inflict status: slashing against any creature, and status: slashing that you inflict with your claws ignores resistance and immunity to necrotic damage.

In addition, when you damage a creature with your claws, you can use a bonus action to attempt to grapple that creature, using the attack roll's total in place of a Strength (Athletics) roll. If a target escapes the grapple, it takes slashing damage equal to your Dexterity modifier.

Prey on the Weak

Starting at 6th level, your hunter's senses allow you to pick out weakened and fleeing prey. You have advantage on Wisdom (Perception) checks, Wisdom (Survival) checks, and opportunity attacks against any creature that doesn't have all its hit points.

You also know which hostile creature that you can see has the fewest hit points remaining. You do not know the amount.

Opportunist

Starting at 11th level, you can strike enemy weakpoints by using others as a distraction. When you attack a creature, you can use 2 ki points to gain advantage on attack rolls against it until the end of your turn, so long as another enemy of the target is within 5 feet of it, and that enemy isn't incapacitated.

Death by a Thousand Cuts

At 17th level, your martial skill and connection to your primal roots tranforms you into a whirlwind of claws and fangs. Whenever you use your Flurry of Blows, you can spend an extra ki point to make number of unarmed strikes equal to your Dexterity modifier, instead of two.
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This content is no longer up-to-date. It exists as part of a larger document, The Warrior's Codex, which can be found here

 

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