The Stormchaser Overhaul
Legacy Edition
Expanded Subclass Spells
Subclass Spells
You learn spells at the class level listed. If the spell is not ordinarily on your class's spell list, for you it is nonetheless a spell of your class.
Bard
College of Glamour
Bard Level | Spells |
---|---|
3rd | charm person, tasha's hideous laughter calm emotions, enthrall |
5th | fast friends, hypnotic pattern |
7th | charm monster, confusion |
9th | geas, dream |
College of Lore
Bard Level | Spells |
---|---|
3rd | comprehend languages, identify locate object, detect thoughts |
5th | clairvoyance, tongues |
7th | divination, locate creature |
9th | legend lore, scrying |
College of Swords
Bard Level | Spells |
---|---|
3rd | compelled duel, zephyr strike blur, magic weapon |
5th | enemies abound, haste |
7th | freedom of movement, staggering smite |
9th | banishing smite, steel wind strike |
College of Valour
Bard Level | Spells |
---|---|
3rd | compelled duel, heroism aid, warding bond |
5th | crusader's mantle, motivational speech |
7th | aura of purity, death ward |
9th | circle of power, conjure volley |
College of Whispers
Bard Level | Spells |
---|---|
3rd | disguise self, dissonant whispers suggestion, invisibility |
5th | enemies abound, major image |
7th | compulsion, greater invisibility |
9th | dominate person, modify memory |
Druid
Circle of the Menhir
Druid Level | Spells |
---|---|
2nd | detect magic, protection from evil and good |
3rd | augury, beast sense |
5th | clairvoyance, magic circle |
7th | banishment, divination |
9th | commune with nature, dispel evil and good |
Ranger
Sorcerer
Draconic Bloodline
Sorcerer Level | Spells |
---|---|
1st | thunderwave, cause fear |
3rd | dragon's breath, see invisibility |
5th | fear, fly |
7th | elemental bane, stoneskin |
9th | hold monster, skill empowerment |
Divine Soul
Sorcerer Level | Spells |
---|---|
1st | detect evil and good, divine favour |
3rd | aid, protection from poison |
5th | beacon of hope, revivify |
7th | aura of purity, guardian of faith |
9th | circle of power, dispel evil and good |
Shadow Magic
Sorcerer Level | Spells |
---|---|
1st | false life, inflict wounds |
3rd | pass without trace, silence |
5th | feign death, hunger of hadar |
7th | death ward, shadow of moil |
9th | mislead, negative energy flood |
Storm Sorcery
Sorcerer Level | Spells |
---|---|
1st | create or destroy water, thunderous smite |
3rd | gust of wind, levitate |
5th | call lightning, tidal wave |
7th | control water, ice storm |
9th | control winds, maelstrom |
Wild Magic
Sorcerer Level | Spells |
---|---|
1st | chaos bolt, grease |
3rd | crown of madness, enlarge/reduce |
5th | blink, enemies abound |
7th | confusion, polymorph |
9th | animate objects, synaptic static |
Warlock
Expanded Spell List
Each patron has a list of spells — its patron spells — that are added to the warlock's list of spells known at the warlock levels noted in the patron description. Once you gain a patron spell, you always know it, and it doesn't count against the number of spells you can learn.
If you have a patron spell that doesn't appear on the warlock spell list, the spell is nonetheless a warlock spell for you.
Wizard
Wizards with a specialist school may add two spells of their highest spell level known to their spell book at levels 2, 3, 5, 7 and 9. These spells must be from their specialist school and are always prepared.
Welcome
to 5e with
Stormchaser
If you're reading this, the chances are that you're playing in one of my games, or you've found my content via Discord or Reddit.
I hope you have fun, and if you have any questions at all, don't hesitate to ask.
Campaign specific house rules can be found in the house rules channel of that campaign's category on my discord.
Enjoy!
Thanks
Extra thanks to my dedicated patrons and the members of my discord for their playtesting, feedback and critique!
Special mention goes to deity tier patron
Kane Taylor, aka "Zombie Cat ASMR".
Art Credits
Cover: "Surreal lightning over the ocean" by Imgur Gallery 3CpCAad
Links
Stormchaser Roleplaying on Patreon
The Stormchaser d20 RPG
Part 1: Creating a Character
Chapter 3.1: Barbarian
Chapter 3.2: Bard
Chapter 3.3: Cleric
Chapter 3.4: Druid
Chapter 3.5: Engineer
Chapter 3.6: Fighter
Chapter 3.7: Monk
Chapter 3.8: Paladin
Chapter 3.9: Ranger
Chapter 3.10: Rogue
Chapter 3.11: Sorcerer
Chapter 3.12: Warlock
Chapter 3.13: Wizard
Expanded Subclass Spells
Chapter 5: Equipment
Part 2: Playing the Game
Part 3: The Rules of Magic
Appendices
Legacy Links
Legacy Index
Legacy Part 1
Legacy Part 2
Legacy Part 3
Legacy Part 4
Legacy Barbarian
Legacy Bard
Legacy Cleric
Legacy Druid
Legacy Engineer
Legacy Fighter
Legacy Monk
Legacy Paladin
Legacy Ranger
Legacy Rogue
Legacy Sorcerer
Legacy Warlock
Legacy Wizard
Legacy Expanded Subclass Spells