[KH] Fighter - Pactsworn

by Kovaud

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Fighter:

Pactsworn

Those who follow this path seek to empower themselves using magic from eldritch sources. Channeling the energy of their attacks into sources of power to be stockpiled and harnessed later.

Eldritch Smite

When you choose this archetype at 3rd level, the power you gain from your source of magic empower your attacks. You can choose to deal additional force damage equal to 1d4 + your Charisma modifier on the first attack you make on your turn.

Arcane Knowledge

At 7th level, your journey into the secrets of arcane power has granted you knowledge. Whenever you make an arcana check, you can your Charisma modifier to the check.

Arcane Combat Style

At 10th level, you have learned to enhance your fighting style with that of the arcane. Whenever you succeed on an attack, you can choose to only deal half damage and channel the force of the other half of the attack into a mote of arcane energy that floats above your head. You can have three of these motes above your head at a time.

Whenever you have an arcane mote you can shoot a ray of arcane energy at a creature within 60 feet of you. Make a spell attack roll against that creature using Charisma as your spellcasting stat. On a hit, you deal 2d12 force damage against the target.

Magician's Critical

At 15th level, whenever you score a critical hit using an arcane mote from Arcane Combat Style you roll an additional die of damage.

Eldritch Fury

At 18th level, you have enhanced your arcane motes to a greater extent. You can have four arcane motes at a time instead of three and you can add your Charisma modifier to the damage they deal.

Art by Adrien Gonzalez